# Character and World Design Guide Use this file when inventing characters, settings, and visual hooks. ## Core principle In a short picture book, the story usually needs: - **one memorable main character** - **one strong problem** - **one readable world gimmick** Do not crowd the stage unless the book is deliberately built as an ensemble. ## Strong main-character types These work especially well: - a tiny creature with a big goal - a huge creature with a tiny problem - a grumpy character in a silly world - a cheerful character in a stubborn world - a very serious character surrounded by nonsense - a messy inventor - a reluctant helper - a determined oddball - a soft-hearted rule-breaker - a creature with one very specific obsession ## Character checklist A good picture-book character should have: - a clear silhouette - one memorable visual trait - one strong emotional trait - one funny habit - one problem that can be understood quickly - one way the character changes or succeeds by the end ## Good visual-trait examples - hat too large - boots that squeak songs - cloud beard - moon umbrella - polka-dot tail - toast-shaped backpack - three scarves in summer - upside-down shoes - glittery frown - teacup helmet ## Good emotional-trait examples - brave but nervous - grumpy but kind - proud but lonely - chaotic but loyal - shy but curious - tidy but overwhelmed - loud but secretly unsure ## Worldbuilding rule The world should feel: - specific enough to be memorable - simple enough to grasp quickly - rich enough to inspire lots of images A picture-book world does not need deep lore. It needs: - visual confidence - repeatable logic - funny details - a few strong rules ## Good world shapes ### One odd town Examples: - a town built in hats - a village under umbrellas - a hill full of snoring dragons - a puddle city - a pancake port - a windy sock valley ### One odd route Examples: - a staircase to the moon - a tunnel under the sea - a road made of toast - a train that runs on hiccups - a cloud path with potholes - a bicycle trail through stars ### One odd house Examples: - a house with too many doors - a house that changes socks - a treehouse with elevators - a floating caravan - a whale-shaped library ## Supporting-character rule Supporting characters should do one of these: - help - complicate - mirror the main character - provide comic contrast - deliver the key emotional shift Do not give every side character a full subplot. This is not a committee meeting. ## Creature design rule If the book includes creatures, make them: - visually distinct - emotionally readable - easy to describe in one sentence - fun to illustrate repeatedly ## Best recurring-world approach If building a series, reuse: - one location - one main character - one visual motif - one repeated phrase pattern - one emotional promise Example recurring engines: - every book features a different impossible weather problem - every book follows the same creature solving a new tiny crisis - every book visits a new silly district of the same odd town - every book introduces one new strange friend and one simple lesson ## Character dynamics that work fast ### Duo formats - brave one + nervous one - tidy one + messy one - logical one + dreamy one - giant one + tiny one - loud one + whispery one - impatient one + slow one ### Repeating contrast This creates: - banter - visual balance - simple conflict - fast emotional readability ## Naming rule Names should be: - easy to say aloud - memorable - slightly playful if it suits the tone - not so complicated that the read-aloud stumbles Good styles: - short punchy names - repeated sounds - object-based names - mood-based names - soft nonsense names Examples: - Pip - Boggle - Nib - Tuppa - Momo - Grubbin - Ploof - Tilly Tumble - Captain Crumble ## Final test Ask: - can a child describe this character after one reading? - can an illustrator have fun with them for ten spreads? - does the world make visual promises fast?