8:47PM high_jinks: 15 Perception (+3) High Jinks 8:47PM Slitzer: 20 Perception (+0) Valen Pyre 8:51PM high_jinks: 4 Religion (-1) High Jinks 8:51PM Slitzer: 24 Religion (+5) Valen Pyre 8:51PM Dino Roar: 14 Religion (+8) Dino Roar (Dynoth Rokos) 8:51PM Jared M.: 6 Religion (+0) Leydrick Gefinhal 9:11PM Moose: 13 Performance (-1) Garrick 'Rigg' Dalhart 9:16PM Slitzer: DC16 Strength Save Components: V, S, M(a legume seed) Self Gust of Wind Valen Pyre 9:17PM Dino Roar: Misty Step Legacy • 2nd Level Conjuration (Cast at 2nd Level) Casting Time: 1 bonus action Range: Self Components: V Duration: Instantaneous Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. 9:17PM Slitzer: DC16 Strength Save Components: V, S, M(a legume seed) Self Gust of Wind Valen Pyre 9:19PM Dino Roar: Psionic Power: Telekinetic Movement Dino Roar (Dynoth Rokos) action You harbor a wellspring of psionic energy within yourself. It is represented by your Psionic Energy Dice, which fuel powers you have from this subclass. The Psi Warrior Energy Dice table shows the die size and number of these dice you have when you reach certain Fighter levels. Psi Warrior Energy Dice Fighter Level Die Size Number 3 d6 4 5 d8 6 9 d8 8 11 d10 8 13 d10 10 17 d12 12 Any features in this subclass that use a Psionic Energy Die use only the dice from this subclass. Some of your powers expend the Psionic Energy Die, as specified in a power’s description, and you can’t use a power if it requires you to use a die when all your Psionic Energy Dice are expended. You regain one of your expended Psionic Energy Dice when you finish a Short Rest, and you regain all of them when you finish a Long Rest. Protective Field. When you or another creature you can see within 30 feet of you takes damage, you can take a Reaction to expend one Psionic Energy Die, roll the die, and reduce the damage taken by the number rolled plus your Intelligence modifier (minimum reduction of 1), as you create a momentary shield of telekinetic force. Psionic Strike. You can propel your weapons with psionic force. Once on each of your turns, immediately after you hit a target within 30 feet of yourself with an attack and deal damage to it with a weapon, you can expend one Psionic Energy Die, rolling it and dealing Force damage to the target equal to the number rolled plus your Intelligence modifier. Telekinetic Movement. You can move an object or a creature with your mind. As a Magic action, choose one target you can see within 30 feet of yourself; the target must be a loose object that is Large or smaller or one willing creature other than you. You transport the target up to 30 feet to an unoccupied space you can see. Alternatively, if the target is a Tiny object, you can transport it to or from your hand. Once you take this action, you can’t do so again until you finish a Short or Long Rest unless you expend a Psionic Energy Die (no action required) to restore your use of it. 9:20PM Slitzer: DC16 Dexterity Save Components: V, S, M(a ball of bat guano and sulfur) 28 Fire Damage 150ft. (Sphere 20ft.) Fireball Valen Pyre 9:20PM Sicareus (GM): Spell Reflection Morkoth If the morkoth makes a successful saving throw against a spell or a spell attack misses it, the morkoth can choose another creature (including the spellcaster) it can see within 120 feet of it. The spell targets the chosen creature instead of the morkoth. If the spell forced a saving throw, the chosen creature makes its own save. If the spell was an attack, the attack roll is rerolled against the chosen creature. Dexterity Morkoth Ability: 4 | 15 rolling 1d20 ( 2 ) =2 9:22PM Slitzer: 3 Initiative (+2) Valen Pyre 9:22PM high_jinks: 18 Initiative (+2) High Jinks 9:22PM Sicareus (GM): Initiative Morkoth Initiative: 6 9:22PM Jared M.: 3 Initiative (+0) Leydrick Gefinhal 9:22PM Moose: 10 Initiative (+3) Garrick 'Rigg' Dalhart 9:22PM Dino Roar: 12 Initiative (+2) Dino Roar (Dynoth Rokos) 9:28PM Moose: 19 20ft./60ft. Bag O' Nutz (+6) Garrick 'Rigg' Dalhart Effects: Sneak Attack 5 Piercing Damage 10 Sneak Attack Damage 20ft./60ft. Bag O' Nutz Garrick 'Rigg' Dalhart Totals 15 Total Damage Effects: Sneak Attack 2 Strike of the Giants (Fire Strike) (1d10) Garrick 'Rigg' Dalhart 9:29PM Moose: Rakish Audacity Garrick 'Rigg' Dalhart Class Starting at 3rd level, your confidence propels you into battle. You can give yourself a bonus to your initiative rolls equal to your Charisma modifier. You also gain an additional way to use your Sneak Attack; you don’t need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you don’t have disadvantage on the attack roll. All the other rules for Sneak Attack still apply to you. 9:32PM Jared M.: 29 Dwarven Thrower (+11) Leydrick Gefinhal 24 Dwarven Thrower (+11) Leydrick Gefinhal 9 Bludgeoning (1-Hand) Damage 15 Bludgeoning (2-Hand) Damage Totals 9 Total Damage 15 Total Conditional 8 Dwarven Thrower (1d8) Leydrick Gefinhal 9:35PM Slitzer: 28 120ft. Eldritch Blast (+8) Valen Pyre Components: V, S 13 Dagger (+5) Valen Pyre 19 120ft. Eldritch Blast (+8) Valen Pyre Components: V, S Components: V, S 5 Force Damage 7 Force Critical Damage 120ft. Eldritch Blast Valen Pyre Components: V, S 1 Force Damage 120ft. Eldritch Blast Valen Pyre 9:36PM Sicareus (GM):rolling 1d20 ( 9 ) =9 9:37PM high_jinks: 22 120ft. Eldritch Blast (+8) High Jinks Components: V, S 6 Force Damage 17 120ft. Eldritch Blast (+8) High Jinks Components: V, S 12 Force Damage 9:40PM Moose: 8 20ft./60ft. Bag O' Nutz (+6) Garrick 'Rigg' Dalhart Effects: Sneak Attack 9:41PM Sicareus (GM): Bite Morkoth ATTACK: 21 | 20 Bite Morkoth ATTACK: 15 | 11 Bite Morkoth ATTACK: 10 | 10 DAMAGE: 8Slashing DAMAGE: 9Slashing 9:42PM high_jinks: DC16 Dexterity Save Components: V, S 4th Level Fire Damage Higher Level Cast 25 Fire Damage 60ft. Hellish Rebuke High Jinks 9:43PM Jared M.: 22 Dwarven Thrower (+11) Leydrick Gefinhal 10 Bludgeoning Damage Dwarven Thrower Leydrick Gefinhal 5 Dwarven Thrower (1d8) Leydrick Gefinhal 9:44PM Slitzer: 12 120ft. Fire Bolt (+8) Valen Pyre Components: V, S 11 Fire Damage 21 120ft. Fire Bolt (+8) Valen Pyre Components: V, S 9:46PM Sicareus (GM):rolling 1d20 ( 12 ) =12 9:46PM high_jinks: 14 120ft. Eldritch Blast (+8) High Jinks Components: V, S 13 Force Damage 26 120ft. Eldritch Blast (+8) High Jinks Components: V, S 9 Force Damage 15 120ft. Eldritch Blast (+8) High Jinks Components: V, S 11 Force Damage 15 120ft. Eldritch Blast (+8) High Jinks Components: V, S 9 Force Damage 9:48PM Dino Roar: 16 Dancing Longsword (+8) Dino Roar (Dynoth Rokos) Mastery: Sap (Longsword) 22 Moon-Touched Sword, Longsword (+8) Dino Roar (Dynoth Rokos) Mastery: Sap (Longsword) 19 Moon-Touched Sword, Longsword (+8) Dino Roar (Dynoth Rokos) Mastery: Sap (Longsword) 9:49PM Dino Roar: 12 Slashing (1-Hand) Damage 9 Slashing (2-Hand) Damage Moon-Touched Sword, Longsword Dino Roar (Dynoth Rokos) Totals 12 Total Damage 9 Total Conditional Mastery: Sap (Longsword) 9 Slashing (1-Hand) Damage 6 Slashing (2-Hand) Damage Moon-Touched Sword, Longsword Dino Roar (Dynoth Rokos) Totals 9 Total Damage 6 Total Conditional Mastery: Sap (Longsword) 9:50PM Slitzer: Detect Magic 1st Level Divination Casting Time: 1 action Range: Self (Sphere 30ft.) Components: V, S Duration: Concentration up to 10 minutes For the duration, you sense the presence of magical effects within 30 feet of yourself. If you sense such effects, you can take the Magic action to see a faint aura around any visible creature or object in the area that bears the magic, and if an effect was created by a spell, you learn the spell’s school of magic. The spell is blocked by 1 foot of stone, dirt, or wood; 1 inch of metal; or a thin sheet of lead. 21 Investigation (+11) Valen Pyre 9:52PM Sicareus (GM):rolling 1d20 ( 1 ) =1 9:53PM Slitzer: Identify 1st Level Divination Casting Time: 1 minute Range: Touch Components: V, S, M (a pearl worth 100+ GP) Duration: Instantaneous You touch an object throughout the spell’s casting. If the object is a magic item or some other magical object, you learn its properties and how to use them, whether it requires Attunement, and how many charges it has, if any. You learn whether any ongoing spells are affecting the item and what they are. If the item was created by a spell, you learn that spell’s name. If you instead touch a creature throughout the casting, you learn which ongoing spells, if any, are currently affecting it. 10:01PM high_jinks: 10 Perception (+3) High Jinks 10:01PM Moose: 8 Perception (+0) Garrick 'Rigg' Dalhart 10:01PM Dino Roar: 7 Perception (+3) Dino Roar (Dynoth Rokos) 10:02PM Sicareus (GM): Unerring Slam Marut Enforcer ATTACK: 26 | 32 DAMAGE: 60 The target is pushed up to 5 feet away from the Marut if it is Huge or smaller 10:03PM Moose: 29 Sleight of Hand (+9) Garrick 'Rigg' Dalhart Effects: Reliable Talent 19 20 Stealth (+9) Garrick 'Rigg' Dalhart Effects: Reliable Talent 10:03PM Sicareus (GM):rolling 1d20 ( 12 ) =12 10:08PM high_jinks: 15 Perception (+3) High Jinks 18 Persuasion (+8) High Jinks 10:11PM Dino Roar: 14 Religion (+8) Dino Roar (Dynoth Rokos) 10:11PM Slitzer: 6 Religion (+5) Valen Pyre 10:11PM Jared M.: 20 Religion (+0) Leydrick Gefinhal 10:15PM Dino Roar: 13 Religion (+8) Dino Roar (Dynoth Rokos) 19 Athletics (+1) Dino Roar (Dynoth Rokos) 10:17PM Jared M.: 17 Athletics (+5) Leydrick Gefinhal 10:17PM Slitzer: 19 Athletics (-1) Valen Pyre 10:17PM high_jinks: 5 Athletics (-1) High Jinks 19 Insight (+0) High Jinks 10:19PM Dino Roar: 21 Athletics (+1) Dino Roar (Dynoth Rokos) 13 Arcana (+8) Dino Roar (Dynoth Rokos)