10:10PM Moose: 21 21 Stealth (+11) Garrick 'Rigg' Dalhart Effects: Reliable Talent 10:11PM high_jinks: 21 Stealth (+6) High Jinks 10:12PM Slitzer: 19 Stealth (+2) Valen Pyre 10:12PM Dino Roar: 9 5 Stealth (+2) Dino Roar (Dynoth Rokos) 10:13PM Jared M.: 2 15 Stealth (+0) Leydrick Gefinhal 10:13PM Dino Roar: 21 Initiative (+2) Dino Roar (Dynoth Rokos) 10:14PM Sicareus (GM): Initiative Mummy Lord Initiative: 6 10:14PM Jared M.: 8 Initiative (+0) Leydrick Gefinhal 10:14PM Slitzer: 8 Initiative (+2) Valen Pyre 10:14PM Moose: 16 Initiative (+3) Garrick 'Rigg' Dalhart 10:14PM Jared M.: 5 Initiative (+0) Leydrick Gefinhal 10:15PM Sicareus (GM): Initiative Mummy Initiative: 7 Initiative Mummy Initiative: 3 Initiative Mummy Initiative: 2 10:15PM high_jinks: 12 Initiative (+2) High Jinks 10:16PM Dino Roar: Misty Step Legacy • 2nd Level Conjuration (Cast at 2nd Level) Casting Time: 1 bonus action Range: Self Components: V Duration: Instantaneous Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. 25 Moon-Touched Sword, Longsword (+9) Dino Roar (Dynoth Rokos) Mastery: Sap (Longsword) 21 Moon-Touched Sword, Longsword (+9) Dino Roar (Dynoth Rokos) Mastery: Sap (Longsword) 25 Moon-Touched Sword, Longsword (+9) Dino Roar (Dynoth Rokos) 10:17PM Dino Roar: Mastery: Sap (Longsword) 23 Moon-Touched Sword, Longsword (+9) Dino Roar (Dynoth Rokos) Mastery: Sap (Longsword) 10 Force Damage Psionic Power: Psionic Strike Dino Roar (Dynoth Rokos) 9 Slashing (1-Hand) Damage 10 Slashing (2-Hand) Damage Moon-Touched Sword, Longsword Dino Roar (Dynoth Rokos) Totals 9 Total 1-Handed Damage 10 Total 2-Handed Damage 10:17PM Dino Roar: Mastery: Sap (Longsword) 9 Slashing (1-Hand) Damage 12 Slashing (2-Hand) Damage Moon-Touched Sword, Longsword Dino Roar (Dynoth Rokos) Totals 9 Total 1-Handed Damage 12 Total 2-Handed Damage Mastery: Sap (Longsword) 13 Slashing (1-Hand) Damage 12 Slashing (2-Hand) Damage Moon-Touched Sword, Longsword Dino Roar (Dynoth Rokos) Totals 13 Total 1-Handed Damage 12 Total 2-Handed Damage 10:17PM Dino Roar: Mastery: Sap (Longsword) 9 Slashing (1-Hand) Damage 13 Slashing (2-Hand) Damage Moon-Touched Sword, Longsword Dino Roar (Dynoth Rokos) Totals 9 Total 1-Handed Damage 13 Total 2-Handed Damage Mastery: Sap (Longsword) 10:18PM Sicareus (GM):Until initiative count 20 on the next round, any non-undead creature that tries to cast a spell of 4th level or lower in the mummy lord’s lair is wracked with pain. The creature can choose another action, but if it tries to cast the spell, it must make a DC 16 Constitution saving throw. On a failed save, it takes (1d6) necrotic damage per level of the spell, and the spell has no effect and is wasted. 10:19PM Moose: 22 Big Ol' Fuckin Wrench (+8) Garrick 'Rigg' Dalhart Mastery: Push (Greatclub) Effects: Sneak Attack 10 Bludgeoning Damage 14 Sneak Attack Damage Big Ol' Fuckin Wrench Garrick 'Rigg' Dalhart Totals 24 Total Damage Mastery: Push (Greatclub) Effects: Sneak Attack 10 Strike of the Giants (Fire Strike) (1d10) Garrick 'Rigg' Dalhart 10:19PM Sicareus (GM): Blasphemous Word (Costs 2 Actions) Mummy Lord The mummy lord utters a blasphemous word. Each non-undead creature within 10 feet of the mummy lord that can hear the magical utterance must succeed on a DC 16 Constitution saving throw or be stunned until the end of the mummy lord's next turn. 10:20PM Moose: 20 Constitution Save (+3) Garrick 'Rigg' Dalhart 10:20PM Dino Roar: 22 Constitution Save (+7) Dino Roar (Dynoth Rokos) 10:20PM high_jinks: 17 120ft. Eldritch Blast (+9) High Jinks Components: V, S 7 Force Damage 26 120ft. Eldritch Blast (+9) High Jinks Components: V, S 10 Force Damage 11 40/160 ft Shortbow (+6) Sprite DC10 Constitution Save 1 piercing 26 Shortbow (1d20+6) Sprite 10:24PM Jared M.: DC15 Wisdom Save Channel Divinity: Turn Undead Leydrick Gefinhal 10:24PM Sicareus (GM): Wisdom Mummy Ability: 5 | 21 Wisdom Mummy Ability: 16 | 5 Wisdom Mummy Ability: 12 | 7 10:25PM Jared M.: 18 Channel Divinity: Sear Undead (3d8) Leydrick Gefinhal 10:27PM Slitzer: DC17 Dexterity Save Components: V, S, M(a ball of bat guano and sulfur) 5th Level Fire Damage Higher Level Cast 33 Fire Damage 150ft. (Sphere 20ft.) Fireball Valen Pyre Sculpt Spells Valen Pyre Class You can create pockets of relative safety within the effects of your evocations. When you cast an Evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 plus the spell’s level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save. 10:28PM Sicareus (GM): Dexterity Mummy Lord Ability: 19 | 12 Dreadful Glare Mummy Lord The mummy lord targets one creature it can see within 60 feet of it. If the target can see the mummy lord, it must succeed on a DC 16 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies and mummy lords for the next 24 hours. 10:28PM Dino Roar: 2 Wisdom Save (+0) Dino Roar (Dynoth Rokos) 10:30PM Jared M.: Channel Divinity: Turn Undead Leydrick Gefinhal action Turn Undead. As a Magic action, you present your Holy Symbol and censure Undead creatures. Each Undead of your choice within 30 feet of you must make a Wisdom saving throw. If the creature fails its save, it has the Frightened and Incapacitated conditions for 1 minute. For that duration, it tries to move as far from you as it can on its turns. This effect ends early on the creature if it takes any damage, if you have the Incapacitated condition, or if you die. Channel Divinity: Sear Undead Leydrick Gefinhal action Whenever you use Turn Undead, you can roll a number of d8s equal to your Wisdom modifier (minimum of 1d8) and add the rolls together. Each Undead that fails its saving throw against that use of Turn Undead takes Radiant damage equal to the roll’s total. This damage doesn’t end the turn effect. 10:30PM Sicareus (GM): Rotting Fist Mummy ATTACK: 22 | 9 DAMAGE: 10Bludgeoning + 14Necrotic If the target is a creature, it is cursed. While cursed, the target can’t regain Hit Points, its Hit Point maximum doesn’t return to normal when finishing a Long Rest. Rotting Fist Mummy ATTACK: 21 | 15 DAMAGE: 9Bludgeoning + 12Necrotic If the target is a creature, it is cursed. While cursed, the target can’t regain Hit Points, its Hit Point maximum doesn’t return to normal when finishing a Long Rest. 10:32PM high_jinks: Luck Points High Jinks action You have a number of Luck Points equal to your Proficiency Bonus and can spend the points on the benefits below. You regain your expended Luck Points when you finish a Long Rest. Advantage. When you roll a d20 for a d20 Test, you can spend 1 Luck Point to give yourself Advantage on the roll. Disadvantage. When a creature rolls a d20 for an attack roll against you, you can spend 1 Luck Point to impose Disadvantage on that roll. 10:32PM Sicareus (GM): DAMAGE: 12Bludgeoning + 10Necrotic If the target is a creature, it is cursed. While cursed, the target can’t regain Hit Points, its Hit Point maximum doesn’t return to normal when finishing a Long Rest. Rotting Fist Mummy ATTACK: 10 | 6 10:33PM high_jinks: DC17 Dexterity Save Components: V, S 5th Level Fire Damage Higher Level Cast 38 Fire Damage 60ft. Hellish Rebuke High Jinks 10:36PM Dino Roar: 21 Constitution Save (+7) Dino Roar (Dynoth Rokos) 10:36PM Sicareus (GM): Dreadful Glare Mummy Lord The mummy lord targets one creature it can see within 60 feet of it. If the target can see the mummy lord, it must succeed on a DC 16 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies and mummy lords for the next 24 hours. 10:36PM Dino Roar: 10 Wisdom Save (+0) Dino Roar (Dynoth Rokos) 4 Steel Defender (1d8) Dino Roar (Dynoth Rokos) 10:38PM Sicareus (GM):rolling 1dF ( - ) =-1 10:38PM Dino Roar:rolling 1d20 ( 3 ) =3 10:39PM Moose: 18 Big Ol' Fuckin Wrench (+8) Garrick 'Rigg' Dalhart Mastery: Push (Greatclub) Effects: Sneak Attack 10 Bludgeoning Damage 22 Sneak Attack Damage Big Ol' Fuckin Wrench Garrick 'Rigg' Dalhart Totals 32 Total Damage Mastery: Push (Greatclub) Effects: Sneak Attack Savage Attacker Garrick 'Rigg' Dalhart Feat Origin Feat You’ve trained to deal particularly damaging strikes. Once per turn when you hit a target with a weapon, you can roll the weapon’s damage dice twice and use either roll against the target. 10:39PM Moose: 7 Bludgeoning Damage 15 Sneak Attack Damage Big Ol' Fuckin Wrench Garrick 'Rigg' Dalhart Totals 22 Total Damage Mastery: Push (Greatclub) Effects: Sneak Attack 7 Strike of the Giants: Fire Strike (1d10) Garrick 'Rigg' Dalhart 10:40PM Sicareus (GM): Channel Negative Energy (Costs 2 Actions) Mummy Lord The mummy lord magically unleashes negative energy. Creatures within 60 feet of the mummy lord, including ones behind barriers and around corners, can't regain hit points until the end of the mummy lord's next turn. 10:41PM high_jinks: Components: V, S, M(a shard of blue glass) 5th Level Cold Damage Higher Level Cast 25 Cold Damage 25 Temp HP Self Armor of Agathys High Jinks Totals 25 Total Damage 25 Total Healing 10:42PM Sicareus (GM): Rotting Fist Mummy ATTACK: 12 | 13 10:47PM Jared M.: 28 Dwarven Thrower (+12) Leydrick Gefinhal 16 Bludgeoning Damage Dwarven Thrower Leydrick Gefinhal 5 Dwarven Thrower (1d8) Leydrick Gefinhal Shield of Faith 1st Level Abjuration Casting Time: 1 bonus action Range: 60ft. Components: V, S, M (a prayer scroll) Duration: Concentration up to 10 minutes A shimmering field surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration. 10:48PM Sicareus (GM): Dreadful Glare Mummy Lord The mummy lord targets one creature it can see within 60 feet of it. If the target can see the mummy lord, it must succeed on a DC 16 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies and mummy lords for the next 24 hours. 10:49PM Slitzer: 22 Wisdom Save (+4) Valen Pyre Protection from Evil and Good 1st Level Abjuration Casting Time: 1 action Range: Touch Components: V, S, M (a flask of Holy Water worth 25+ GP, which the spell consumes) Duration: Concentration up to 10 minutes Until the spell ends, one willing creature you touch is protected against creatures that are Aberrations, Celestials, Elementals, Fey, Fiends, or Undead. The protection grants several benefits. Creatures of those types have Disadvantage on attack rolls against the target. The target also can’t be possessed by or gain the Charmed or Frightened conditions from them. If the target is already possessed, Charmed, or Frightened by such a creature, the target has Advantage on any new saving throw against the relevant effect. Protection from Evil and Good 1st Level Abjuration Casting Time: 1 action Range: Touch Components: V, S, M (a flask of Holy Water worth 25+ GP, which the spell consumes) Duration: Concentration up to 10 minutes Until the spell ends, one willing creature you touch is protected against creatures that are Aberrations, Celestials, Elementals, Fey, Fiends, or Undead. The protection grants several benefits. Creatures of those types have Disadvantage on attack rolls against the target. The target also can’t be possessed by or gain the Charmed or Frightened conditions from them. If the target is already possessed, Charmed, or Frightened by such a creature, the target has Advantage on any new saving throw against the relevant effect.