Out Of The Abyss Characters Aeris Naïlo 🔊 Name Pronunciation Character Name Aeris Naïlo Pronunciation Guide [AIR-iss NAY-low] Name Audio 🖼️ Character Images Upload character art, token images, or reference sheets to BookStack, then replace the placeholder links below. Image Type Preview / Link Notes Portrait Close-up character portrait. Full Body Reference Useful for outfit, gear, posture, and colour reference. Character Reference Sheet Token         For Roll20, Foundry, Owlbear Rodeo, or other VTT use. Symbol / Keepsake Aeris’s pouch of surface seeds, druidic focus, or Circle of Root and Star symbol. Wild Shape / Familiar Wolf Spider Form   Wolf Form Small Spider Form     Giant Wolf Spider — signature Underdark scout form Spider — tiny infiltration form Wolf — tracking and pack movement 🌿 Character Overview Character Aeris Naïlo Player Slitzer Campaign Out of the Abyss Class & Level Druid 3 Subclass Circle of the Land — Tropical Land Species Wood Elf Background Custom Background Alignment Neutral Good Faith The Old Faith Experience Milestone A quiet wood elf druid far from the open sky, Aeris has learned that nature does not stop at the forest edge. In the Underdark, it simply becomes stranger, darker, and hungrier. 🧍 Appearance Gender Male Age 142 Size Medium Height 5'8" Skin Warm copper-brown, lightly weathered Eyes Pale green Hair Dark brown with moss-green braids ❤️ Core Combat Stats Armor Class 14 Hit Points 24 Hit Dice 3d8 Initiative +4 Speed 35 ft. Proficiency Bonus +2 Spell Save DC 13 Spell Attack Bonus +5 Wild Shape Uses 2 / Long Rest 🎲 Ability Scores Ability Score Modifier Saving Throw Strength 8 -1 -1 Dexterity 18 +4 +4 Constitution 14 +2 +2 Intelligence 10 +0 +2 Wisdom 17 +3 +5 Charisma 10 +0 +0 👁️ Senses & Passive Scores Darkvision 60 ft. Passive Perception 15 Passive Insight 15 Passive Investigation 10 Defenses Immune to magical sleep Saving Throw Notes Advantage against being charmed 🛠️ Skills Skill Ability Bonus Proficient? Acrobatics Dexterity +4 No Animal Handling Wisdom +3 No Arcana Intelligence +3 No Athletics Strength -1 No Deception Charisma +0 No History Intelligence +2 Yes Insight Wisdom +5 Yes Intimidation Charisma +0 No Investigation Intelligence +0 No Medicine Wisdom +3 No Nature Intelligence +3 No Perception Wisdom +5 Yes Performance Charisma +0 No Persuasion Charisma +0 No Religion Intelligence +0 No Sleight of Hand Dexterity +4 No Stealth Dexterity +6 Yes Survival Wisdom +5 Yes ⚔️ Attacks & Cantrips Name Hit / Save Damage / Effect Notes Produce Flame +5 1d8 Fire Range: Self / 10 minutes, V/S Unarmed Strike +1 0 Bludgeoning Emergency option. Not exactly the glory play. 🌲 Druid Features Spellcasting Aeris casts druid spells using Wisdom. His spell save DC is 13 , and his spell attack bonus is +5 . Druidic Aeris knows Druidic and always has Speak with Animals prepared. He can leave hidden Druidic messages, which other Druidic speakers automatically notice and understand. Primal Order — Magician Aeris knows one extra cantrip from the Druid spell list. He also gains a bonus to Intelligence checks using Arcana or Nature. Wild Shape As a Bonus Action, Aeris can shape-shift into a known Beast form. He can use Wild Shape 2 times per Long Rest , regaining one expended use after a Short Rest. At this level, he knows four Beast forms with a maximum CR of 1/4 that lack a Fly Speed. Wild Companion As a Magic action, Aeris can expend a spell slot or a use of Wild Shape to cast Find Familiar without Material components. The familiar is Fey and disappears when Aeris finishes a Long Rest. Circle of the Land — Tropical Land Aeris belongs to the Circle of the Land, with a Tropical Land connection. Land’s Aid As a Magic action, Aeris can expend a use of Wild Shape and choose a point within 60 ft. A 10-ft.-radius sphere forms there. Chosen creatures in the area make a DC 13 Constitution saving throw, taking 2d6 Necrotic damage on a failure or half as much on a success. One creature of Aeris’s choice in the area regains 2d6 HP . 🍂 Wood Elf Traits Darkvision: Aeris can see in darkness up to 60 ft. Keen Senses: Aeris has proficiency in Perception. Fey Ancestry: Aeris has advantage on saving throws against being charmed, and magic cannot put him to sleep. Trance: Aeris does not need to sleep. He meditates semiconsciously for 4 hours to gain the benefit of a full rest. Elf Weapon Training: Aeris is proficient with the longsword, shortsword, shortbow, and longbow. Fleet of Foot: Aeris’s walking speed is 35 ft. Mask of the Wild: Aeris can attempt to hide even when only lightly obscured. 🎒 Proficiencies & Languages Armor Light Armor, Shields Weapons Longbow, Longsword, Shortsword, Simple Weapons Tools Herbalism Kit Languages Common, Druidic, Dwarvish, Elvish, Undercommon 🎒 Equipment Item Quantity Weight Shield 1 6 lb. Leather Armor 1 10 lb. Sickle 1 2 lb. Backpack 1 5 lb. Herbalism Kit 1 3 lb. Staff 1 4 lb. Oil 2 2 lb. Rations 10 20 lb. Rope 1 5 lb. Bedroll 1 7 lb. Tinderbox 1 1 lb. Torch 10 10 lb. Waterskin 1 5 lb. Carrying Capacity Weight Carried 80 lb. Encumbered 120 lb. Push / Drag / Lift 240 lb. Currency CP 0 SP 0 EP 0 GP 9 PP 0 ✨ Spellcasting Spellcasting Class Druid Spellcasting Ability Wisdom Spell Save DC 13 Spell Attack Bonus +5 1st-Level Spell Slots 4 2nd-Level Spell Slots 2 Cantrips Guidance Produce Flame Acid Splash — Circle of the Land Mold Earth — Primal Order Commonly Useful Prepared Spells Goodberry: Survival food and emergency healing. Excellent in the Underdark. Healing Word: Bonus Action ranged healing for getting allies back on their feet. Faerie Fire: Reveals hidden threats and helps the party land hits. Entangle: Area control for slowing enemies and shaping the battlefield. Absorb Elements: Defensive reaction against elemental damage. Pass without Trace: Huge stealth boost for group travel and ambush avoidance. Spike Growth: Brutal terrain control. Make the enemy regret having legs. Lesser Restoration: Useful against poison, disease, paralysis, and other nasty Underdark nonsense. Web: Circle of the Land spell; strong area control. Full Spell List Placeholder Add or update Aeris’s full prepared spell list here after each level-up or long rest. 🧠 Personality Personality Trait “I speak softly and listen before acting; loud things die quickly in wild places.” Ideal Balance. Decay, darkness, hunger, and growth are all part of nature. The mistake is thinking nature is kind. Flaw “I am terrified that I will adapt too well to the Underdark.” Personal Keepsake Aeris carries a small pouch of surface seeds from his home grove. He refuses to plant them until he sees the open sky again. 🤝 Allies & Organizations Allies A former mentor from Aeris’s surface grove taught him to read tracks, weather, animal behaviour, and unnatural signs in the wild. Organizations The Circle of Root and Star: A loose druidic circle that watches for natural omens and protects old woodland paths. 📖 Backstory Aeris Naïlo was once a guide and grove-warden from a secluded wood elf enclave on the surface. His life was spent reading tracks, tending sacred places, and protecting travellers who respected the old paths. In the seasons before his descent, Aeris noticed troubling signs: roots blackening without disease, animals fleeing from cave mouths, and pale fungi blooming where no spores should have reached. Believing these omens pointed to something stirring beneath the world, he followed the signs underground. Whether through capture, betrayal, or simple misjudgement, Aeris became trapped in the Underdark. Now far from wind, rain, birdsong, and stars, he has begun to see that nature does not end at the forest edge. It continues below in stranger, hungrier forms. Aeris is quiet, observant, and compassionate, but survival has sharpened him. He still protects life where he can, but he no longer mistakes mercy for softness. The Underdark is teaching him that rot, darkness, and predation are part of nature too — and that lesson frightens him. 🕯️ Campaign Notes Surface Longing: Aeris carries seeds from his home grove and refuses to plant them until he sees the open sky again. Underdark Adaptation: His fear is not merely dying underground, but becoming too suited to it. Survival Role: Strong Perception, Insight, Stealth, Survival, Goodberry, Pass without Trace, and Wild Shape make Aeris valuable for scouting, travel, and keeping the party alive. Moral Tension: Aeris believes in balance, but the Underdark may force him to decide how much cruelty can still be called nature. 📝 Update Log Session / Date Update [Session / Date Placeholder] [Add level-ups, loot changes, major character moments, new allies, scars, curses, visions, or other lasting consequences here.] Sarix "Dose" Jorasco Tokens Iragon Midsommar Iragon Midsommar was born beneath the ever‑blooming boughs of the Spring Court, where Titania herself rules with radiant grace. Drawn to his unwavering compassion and quiet resolve, the Queen of Light and Life accepted his oath and bound him as one of her knights. Through her blessing, Iragon became a paladin of renewal—sent not to guard a single realm, but to go wherever hope struggled to survive. When Titania whispered of shadows festering in Faerun and the shadows of old enemies, he stepped through a shimmering archway of spring light and followed her call without hesitation. A series of adventures on the sword coast lead him into tracking raiders into the Underdark, where Iragon was overwhelmed and captured by drow, yet fear never touched him. Titania had sent him here; the Archfey do nothing without purpose. Shackled in darkness, he watched, listened, and waited, knowing that spring cannot be caged. His captors believed they had claimed a prize, but they had instead invited the Queen’s knight into their depths—and soon they would learn that a servant of Titania is not so easily broken. Weapons / Items Tokens Mike - Orc Barbarian Session 0: Before the Descent Session Summary Session 0 was the group’s first gathering for the Out of the Abyss campaign. No in-game adventuring began during this session; instead, the group focused on campaign expectations, Foundry VTT setup, character creation, party composition, scheduling, and the opening premise of the campaign. The confirmed attendees for the first get-together were Kennith , Robb , Moose , Rework / Rewrock as Dungeon Master, James , and Justin . After Session 0, Michael also confirmed that he was keen to join the campaign, though his character details were not yet established. Rework introduced the campaign as a dark Underdark survival story. The world beneath the surface was described as vast, alien, dangerous, and hostile: a realm of endless caverns, fungal forests, underground seas, ancient civilizations, scarce food, precious light, and strange powers. The group was warned that the campaign would not always assume fair fights or easy solutions. Survival, caution, judgement, and knowing when to run would matter. The party will begin at level 3 as captives in the Underdark. The characters have been taken prisoner by drow, and each player was asked to explain why their character was in the Underdark and how they ended up captured. This became the main character backstory prompt after the session. Campaign Setup Decisions Topic Decision / Current Status Campaign Out of the Abyss Dungeon Master Rework / Rewrock Starting Level Level 3 Opening Situation The party begins as captives in the Underdark, held by drow. Ruleset Use 2024 / 5.5e options where available. Older 5e material may be used where appropriate, but players were told to avoid accidentally using legacy versions when a 2024 option exists. Stats Rolled stats using the Discord dice bot. Players may roll twice and choose one full set. No mixing between sets. Starting Gear Starting equipment is not a priority because the party begins in captivity. Spellcasting focuses and material components may become an early problem for casters. Session Cadence Biweekly / every three weeks was the winning preference in the Discord poll. Likely Session Time Sunday nights were discussed as the preferred option for several players. Safety Tool An X-card is available in Foundry if a subject or scene becomes uncomfortable and needs to be skipped or moved past. Players and Known Characters Player Character Known Build Known Backstory / Role Justin Aeris Naïlo Male Wood Elf Druid, Circle of the Land, Guide background, Magician Primal Order Aeris was once a surface woodland guide and grove-warden. He followed signs of corruption beneath his home forest, including strange fungal growths, sickened animals, and unnatural tremors. He entered the Underdark to investigate, was ambushed, and was taken captive. James Iragon Midsommar Paladin / Warlock concept, melee tank Iragon is tied to Titania and the Spring Court. He followed signs of shadow and danger into Faerûn and eventually into the Underdark, where he was overwhelmed and captured by drow. He believes his presence below may still serve Titania’s purpose. Moose Varang, the Ash-Mender Cleric-style healer; Divine Order: Protector was mentioned during setup Varang is a healer from the Cinderborn, a hidden enclave of Chthonic Tieflings living in volcanic tunnels and Underdark border-caves. Their healing is harsh, ritualistic, and tied to ash, fire, pain, fungus, and the cycle of life and death. Varang was captured by drow slavers while returning from the Ash Vigil. Robb Unknown Wizard, likely Abjurer Robb settled on playing a Wizard after the group discussed party balance. Backstory was still pending at the end of the available notes. Kennith Unknown Unknown Character details were not yet clearly confirmed in the transcript or follow-up notes. Michael Unknown Unknown Michael confirmed after Session 0 that he was keen to join the campaign. Character details are still pending. Rewrock N/A Dungeon Master Rework ran the setup session, introduced the campaign, explained Foundry, handled technical issues, and asked players to prepare their character reasons for being captive in the Underdark. Character Backstory Prompt Every player was asked to answer the central campaign question: Why is your character in the Underdark, and how did they become a captive? Rework gave several possible examples. A character might have been exploring, might have been part of a party that was killed, might have been dragged below from the surface, or might have been captured directly by drow. The important point is that each character begins the campaign already imprisoned in the Underdark. Confirmed Character Backstories So Far Aeris Naïlo Aeris Naïlo is a male Wood Elf Druid, formerly a guide and grove-warden from the surface. He was used to reading tracks, weather, animal signs, and old forest paths. Before his descent, he noticed signs that something beneath the world was poisoning the land above: strange fungal growths, sickened animals, and unnatural tremors. He followed those signs into forgotten caverns, intending to scout the source of the corruption and return with a warning. He never made it back. Somewhere below, Aeris was ambushed, overwhelmed, and taken captive. He is now trapped far from the open sky, cut off from the forest he once protected, and forced to adapt his instincts to a stranger, darker ecosystem. Iragon Midsommar Iragon Midsommar was born beneath the ever-blooming boughs of the Spring Court, where Titania rules with radiant grace. Drawn to his compassion and resolve, Titania accepted his oath and bound him as one of her knights. Through her blessing, Iragon became a paladin of renewal, sent wherever hope struggled to survive. When Titania whispered of shadows festering in Faerûn, Iragon followed the call. His path eventually led him into the Underdark while tracking raiders. There he was overwhelmed and captured by drow. Shackled in darkness, he does not believe he has been abandoned. He believes the Archfey do nothing without purpose, and that spring cannot truly be caged. Varang, the Ash-Mender Varang, also called the Ash-Mender, was born among the Cinderborn: a hidden enclave of Chthonic Tieflings living in volcanic tunnels and old Underdark border-caves, far from surface kingdoms. The Cinderborn survive through ritual, discipline, secrecy, and an unflinching respect for the cycle of life and death. To the Cinderborn, death and life are part of the same furnace. A body dies. Bone becomes ash. Ash feeds earth. Earth births life again. To heal someone is not to bless them with soft light; it is to drag them back through the fire before death can claim them. Varang trained as a healer, learning to mend flesh through ash rites, pressure, pain, fire, fungus, and whispered prayers to the Ember Below. Their magic is not gentle or golden. It burns, seals, cauterises, and drags the dying back from the dark. As part of the Hermit’s Ash Vigil, Varang left their people to survive alone in the deep places. There they gathered grave ash, rare fungal medicines, and omens from forgotten death-shrines. During the vigil, Varang found signs that something was deeply wrong below: corrupted growths, broken death-marks, fleeing creatures, and tunnels that felt sick with madness. On the return journey, weakened and half-starved, Varang was ambushed by drow slavers. They fought with mace, spell, tooth, and curse, but were eventually overwhelmed and taken captive. Now trapped in the Underdark, Varang intends to survive, escape, and discover what is poisoning the deep cycle beneath the world. Foundry VTT Setup A major part of Session 0 was spent learning the Foundry VTT setup. Rework demonstrated how character sheets work, how to drag in classes, species, backgrounds, spells, weapons, and features from the compendiums, and how to use rolls directly from the sheet. The group was shown how to roll checks, attacks, and damage; how to use advantage and disadvantage; how to use the hotbar; how to right-click tokens for quick actions; how to use initiative; how to perform group checks; and how to adjust music and dice settings. Rework also showed several quality-of-life features, including turn order display, token notes, detachable character sheets for multi-screen setups, custom dice, quick-access actions, and calendar/time tracking. Foundry was presented as the main campaign hub, while Discord would be used for between-session discussion, character updates, and planning. Foundry Issues and Fixes Issue Status Orc darkvision was not appearing correctly. Rework manually added darkvision under senses. Divine Order: Protector was not correctly applying heavy armour and martial weapon proficiency. Rework fixed the issue for Moose. Some 2024 spells were missing or showing only legacy versions, including Blade Ward and Armor of Agathys. Rework re-imported spells and added the missing entries. Some older backgrounds may not automatically grant an origin feat. Players were warned to check this manually and add an origin feat if needed. Dice tray add-on was temporarily broken due to Foundry update compatibility. Players were shown alternate dice rolling options. Party Composition Discussion The group spent time discussing possible roles and class choices. Early ideas included Druid, Cleric, Paladin, Warlock, Barbarian, Wizard, Ranger, Monk, Bard, Rogue, Sorcerer, and Fighter. Rework noted that the party was initially leaning heavily toward melee and warned that the group may want some ranged damage, arcane utility, scouting, and broader magical support. By the end of the available notes, the party appeared to have the beginnings of a broad spread: Aeris as a Druid focused on survival, scouting, and nature magic; Iragon as a Paladin / Warlock melee tank; Varang as a harsh Underdark healer; and Robb leaning into Wizard. Kennith and Michael’s final character choices were still unknown. Table Tone and Expectations Rework made it clear that this campaign will not always be balanced around the party winning every direct confrontation. The Underdark is dangerous, and the players may need to judge whether a situation is worth fighting, avoiding, fleeing, or returning to later. The group was warned that even starting at level 3 does not mean they are prepared for everything below. The tone is expected to include survival, darkness, danger, strange environments, alien creatures, scarce resources, and difficult choices. At the same time, the group’s table humour was already alive and well, with jokes about fear of spiders, fear of the dark, dangerous levels of melee enthusiasm, and the timeless D&D strategy of touching the cursed-looking thing just to see what happens. Current Open Tasks Before Session 1 Confirm Kennith’s character concept, class, species, and reason for being captured. Confirm Michael’s character concept now that he is joining the campaign. Confirm Robb’s Wizard backstory and final subclass choice. Confirm Moose’s final mechanical build for Varang. Finish spell selections for all casters. Check that all characters have correct 2024 / 5.5e versions of their class, species, background, spells, traits, and origin feat. Confirm any Wild Shape forms Aeris expects to use so Rework can prepare Foundry actors and tokens. Rework to review completed characters for missing proficiencies, traits, senses, spells, and automation issues. Confirm the date for Session 1. Closing State Session 0 ended with the campaign technically and narratively ready to begin. The players had learned the basics of Foundry, settled the broad campaign expectations, agreed on a level 3 start, and began forming the party. The campaign’s first true scene will begin not with a tavern, a quest board, or a heroic march into danger, but with the characters already trapped in the dark as prisoners of the drow. The next step is simple, ugly, and very Underdark: survive captivity, find a way out, and work out what is wrong beneath the world before the dark decides to keep them. New Page 🎵 Music No music attached for this session. 🖼️ Images No images attached for this session. 🪐 Campaign Arc Campaign: Out of the Abyss Session: Needs confirmation – Testing D&D Chat Room Dungeon Master: Reuben Date: Needs confirmation Setting: Needs confirmation 🎬 Previously On... There is no previously recorded session to summarize. 🧭 Overview This session was primarily focused on testing the group’s pronunciation and name management within the D&D session, specifically utilising a JSON file to aid in this process. Initial efforts involved repeated articulation of character names, with a notable degree of playful interruption from some party members. 🧑‍🤝‍🧑 Party Members Character Name Transcript/Source Key Artemis Artemis BaconBuff BaconBuff Rewrock Rewrock Sicareus Sicareus Michael michaelKONG Moose moosenz Justin slitzer_ 🎭 NPC Tracker Needs confirmation – No NPCs were identified or tracked during this session. 📍 Key Locations Needs confirmation – The setting location is currently undefined. 📑 Session Highlights Pronunciation testing was the primary focus. A JSON file was introduced for managing character name pronunciations. Frequent interruptions occurred during the pronunciation exercises. Several character names were suggested, including Varang, the Ash Mender, and references to “Rob” and “James” (potentially relating to Harry Potter). 🎞️ Key Scenes No key scenes were identified in this session. 🧵 Ongoing Threads & Plot Hooks The purpose and function of “Cerak’s” is currently unclear. The origin and meaning of “Telofa” are unknown. Further investigation is required to determine the intended identity of “Rob” (potentially a Harry Potter character). 🗺️ Quest Status Needs confirmation – No quests or objectives were discussed or tracked. 💰 Loot & Discoveries No loot or discoveries were recorded. ⚙️ Rules & Mechanics Notes Utilisation of a JSON file for managing character name pronunciations. 💬 Memorable Quotes “Scooby-Doo, Scooby-Crew,” (Justin) “Milo,” (Moose) “Only you are jumping to the Doobie-Doo’s, Looby-Doo-Bee-Doo-Bee-Doo’s,” (Justin) “Actually, my husband is Samon, so Telofa,” (Moose) “Out of their bis.” (Moose) “Out of the abyss just to see if it fucks it up, here, here,” (Justin) “I’m going to talk over you while you’re talking,” (Moose) “You can always save it as March, like,” (Moose) “I'm just talking over you now.” (Moose) “Say your name, like, get your name set a couple of times,” (Justin) “January!” (Moose) “Varang,” (Moose) “You know, Vrangi, Vrangi for short,” (Justin) “Oh, fucking, do you want the mace again?” (Moose) “Cerak’s,” (Justin) “You’ve seen what it can do.” (Moose) “Varang, Ash Mender.” (Moose) “and then Eragon Midsummer,” (Moose) “Baaah!” (Moose) “that’s, I think that’s James’s, I still don’t know who Harry Potter is yet,” (Justin) “Ah,” (Moose) “I think it might be Rob.” (Moose) “I feel like that’s Rob.” (Moose) “The Brooding Teen, okay,” (Justin) 🏷️ Session Tags Pronunciation Character Names Testing Chat Room 🧰 Next Session Prep None specified. ⏳ Cliffhanger The session concluded with the unresolved questions surrounding “Cerak’s,” “Telofa,” and the potential association of “Rob” with a Harry Potter character.