Recaps

🗺️Maps

Sword Coast


Faerun's Underdark

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Location of Mindflayer Ship/ Portal (Red Star)

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Location of Prison (Blue Squiggle)

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🪐 Spelljammer — Character & NPC Roster + Current Gear (through Session 11)

How to use this page

This page compiles appearances by session (S1–S11) and each player’s current notable gear. Unclear or unassigned items are listed under Party Inventory (Unassigned / To Confirm). Update holders there as you settle assignments.

🎭 Party Roster

Character Player Class / Notes Sessions Present Current Notable Gear
Garrick “Rigg” Dalhart Ben / Elemunk Human Rogue (Swashbuckler); signature oversized wrench S1–S11 • Oversized wrench (signature)
• “Bag o’ Nutz” sling (used to great effect in S8)
• Thieves’ tools
• (Owes/owed gold with Dino noted earlier in campaign)
Laydrick Gefinhal Jared / Galindis Dwarf Cleric (Life Domain) S1–S11 Full Plate (purchased S3)
• Holy symbol
• (Healing potion(s) – see Party Inventory; not all allocations recorded)
High Jinks Kate / Keitachan Tabaxi Warlock (Great Old One); lantern-at-hip vibe S1–S11 Ring of Animal Speech (S4, elven ruins)
Boots of Elvenkind (purchased S3)
• Lantern (flavor)
Dynoth “Dino Roar” Rokos Robb / Baconbuff Githyanki Artificer (Battle Smith) / Fighter; travels with Steel Defender S1–S11 • Steel Defender (construct companion)
• Longsword (standard)
• Jeweler’s / crafting tools (seen in play)
Potion of Enlarge/Reduce (identified S5; holder TBD)
• (Owes Rigg 122g noted earlier)
Valen Pyre Justin / Slitzer Human Wizard (Evoker); crimson coat & wide-brim hat; “Ember Sleuth” S1–S2, S4–S11 (absent S3) Hat of Wizardry (purchased S3)
Wand of Translocation (S2, from Mind Flayer portal scene)
Wizard’s Hat of Illusion (Illithid Disguise) – tower find; makes the wearer resemble a Mind Flayer (S11)
Wand of Frost / Wand of Winter – recovered encased with a frozen wizard on the water-world (S11 clarifications)
• Spellbook & arcane kit (standard)

🧑‍🤝‍🧑 Notable NPCs & Factions

NPC / Group Role / Notes Sessions Appeared
Sir Gwen Knight seeking help (beholder lead) S1
Sunbrim Hills Miners Escort-job patrons who later returned to Waterdeep S1, S3 (paid 20g; escort abandoned)
Elf Guard (Lord’s Alliance) Hired the party to investigate caravan; issued reward S1–S2
The Green Witch (Ancient Green Dragon) Warned party; confirmed villagers taken into Underdark S3–S4
DeSeth Drow of Eilistraee; ally/guide into Underdark S5 → (travels with party thereafter)
Priestess of Eilistraee Blessing, intel on Mind Flayer prison/portal S5
Mono (Modron) Extraplanar stowaway from a Spelljammer; party ally S5 →
Ghost of Captain Lackspur Explained helm mechanics; “price to jump” S8
Rassalantar Townsfolk Captured; many perished; ~25 rescued in the prison raid S3–S6
Friendly Merchant(s) Sold party gear (S3), later a Driftglobe (S9) S3, S9
Quaggoths, Drow, Spiders, Mind Flayers Primary Underdark adversaries / encounters S2, S4–S8
“Falcon” (derelict ship) Loot site; black pudding fight; “arcane tools” acquired S8
T-Rex (portal jungle) Brief chaos encounter; party secured loot & moved on S9
Red Slaadi (x3) Encounter upon stepping into the Realm of Chaos S11

🎒 Party Inventory (Unassigned / To Confirm)

These items exist in the log but the current holder wasn’t explicitly recorded. Adjust as needed.

Item First Noted Status / Notes
Moon-Touched Longsword S3 Found in woods; explicitly unclaimed at the time.
2 × Greater Healing Potion S4 From elven ruins; distribution not captured.
Potion of Enlarge/Reduce S4→S5 Identified by Dino in S5; current carrier not recorded.
Driftglobe S9 Purchased from portal-jungle vendor; holder not captured.
Cloak (unidentified) S9 Recovered in portal-jungle; properties/attunement TBD.
Coin (mysterious) S9 Recovered in portal-jungle; effect TBD.
Green Door Vault haul S11 Loot recovered behind the green sigil door (riddle solved by Dino). Insert final list here from your attachment.
Arcane tools / ship salvage S8 “Falcon” derelict: tools acquired post black-pudding fight; details not itemized in summaries.
Far Realm shard S11 Consumed as helm fuel; not in inventory anymore.

🗂️ Session-by-Session Presence (PCs)

Session Rigg Laydrick High Jinx Dino Valen Highlights that affect gear
S1 ✔︎ ✔︎ ✔︎ ✔︎ ✔︎ (quiet mic) Job hooks chosen (caravan); no gear changes logged.
S2 ✔︎ ✔︎ ✔︎ ✔︎ ✔︎ Wand of Translocation to Valen.
S3 ✔︎ ✔︎ ✔︎ ✔︎ Absent Purchases: Full Plate (Laydrick), Boots of Elvenkind (High Jinks), Hat of Wizardry (Valen). Found: Moon-Touched Longsword (unclaimed).
S4 ✔︎ ✔︎ ✔︎ ✔︎ ✔︎ Elven ruins loot: Ring of Animal Speech (High Jinks), 2× Greater Healing, unknown potion → later ID’d Enlarge.
S5 ✔︎ ✔︎ ✔︎ ✔︎ ✔︎ Potion identified: Enlarge/Reduce (holder TBD). Ally Mono joins.
S6 ✔︎ ✔︎ ✔︎ ✔︎ ✔︎ Villager rescue; no specific gear changes captured.
S7 ✔︎ ✔︎ ✔︎ ✔︎ ✔︎ Nautiloid journal/engine lore noted; gearing impact TBD.
S8 ✔︎ ✔︎ ✔︎ ✔︎ ✔︎ “Falcon” salvage (arcane tools). Bag o’ Nutz sling seen with Rigg.
S9 Absent ✔︎ ✔︎ ✔︎ ✔︎ Purchased Driftglobe; found Cloak & Coin (both unidentified).
S10 ✔︎ ✔︎ ✔︎ ✔︎ ✔︎ Tower “three doors” puzzle; mimic slain; stairs found.
S11 ✔︎ ✔︎ ✔︎ ✔︎ ✔︎ Valen attains tower claim & Illithid-disguise Hat; Wand of Frost/Winter from ice-block wizard; green sigil vault opened (loot listed above).

📝 Notes & Known Gaps

Spelljammer — Campaign Recap (Sessions 1–15)


🪐 Campaign Arc

🧭 Overview

The party starts as strangers drawn together by three overlapping jobs: investigate a disturbing caravan, escort miners, and chase a rumored beholder. That “caravan problem” turns out to be an Illithid pipeline—Quaggoths, psionics, captives with latent magic—leading the party first into caves and forests, then into the Underdark and straight onto a Mind Flayer nautiloid.

From there, the scope detonates: the group takes control of the nautiloid, learns it’s tied to Limbo, and follows portals through stranger and deadlier planes (including the Feywild and Limbo itself). They steal key intel, bottle a psionic storm, get force-teleported to Primus for judgement, and—freshly “directed”—step into an Astral desert portal-route where Neogi pirates hit them like a truck. They’re now pressing toward the Underdark again, with new enemies and bigger consequences.

🧑‍🚀 Party Members

Character

Player

Class/Subclass

Race

Campaign Notables (so far)

Garrick “Rigg” Dalhart

Ben / Elemunk

Rogue (Swashbuckler)

Human

Front-foot chaos + surgical strikes; signature wrench; frequently the first one through the bad decision.

Laydrick Gefinhal

Jared / Galindis

Cleric (Life)

Dwarf

Party glue; keeps everyone upright while the universe tries to fold them into a cube.

High Jinks

Kate / Keitachan

Warlock (Great Old One)

Tabaxi

Face + planar weirdness magnet; helm pilot; routinely talks the party out of (some) deaths.

Dino Roar (Dynoth Rokos)

Robb / Baconbuff

Artificer (Battle Smith) / Fighter

Githyanki

Gith pragmatism; builds/commands a Steel Defender; relentless “I told you so” energy (often correctly).

Valen Pyre

Justin / Slitzer

Wizard (Evoker)

Human

Arcane firepower + puzzle solves; repeatedly turns “this is bad” into “this is ash.”

🗺️ Key Locations (Campaign-Wide)

🧵 Ongoing Threads & Big Questions


📚 Session-by-Session Summary

Session 1 — “The Beginning Chapter”
Session 2 — “The Cave Beneath the Road”
Session 3 — “Whispers of the Woods”
Session 4 — “The Green Witch’s Warning”
Session 5 — “The Modron’s March”
Session 6 — “Break the Chains”
Session 7 — “Engines of Limbo”
Session 8 — “Ghosts in the Gears”
Session 9 — “Jungle Beyond the Portal”
Session 9.2 — “Jungle Beyond the Portal” (continuation / extended notes)
Session 10 — “The Fey Wilds and False Doors”
Session 11 — “Engines of Limbo”
Session 12 — “Into the Chaotic Deep”
Session 13 — “The Bottled Storm”
Session 14 — “The Mandate of Primus”
Session 15 — “Thunder in the Void”