📘 Session 16 - Spores, Mirrors, and the Bone Wagon

🎵 Music
🖼️ Images

image.png

image.png

image.png

image.png

image.png

 

image.png

image.png

image.png

🪐 Campaign Arc

🧭 Overview

The party stepped through the portal and immediately found themselves in a sickly-sweet, yellow miasma thick with spores. The air didn’t just choke the lungs — it warped perception. Familiar shapes appeared where they had no right to be, including a vision of the tavern from the campaign’s beginning, sitting in the haze like a memory made physical. A distant blue light and moving figures drew attention, but every instinct in the fog felt unreliable.

Pushing onward, the group reached an illusory wall and passed through into what looked like farmland and a small village. The “villagers” gathered and repeatedly insisted the party should stay. Dino probed them with Detect Thoughts and met a chorus of voices repeating the same message. After testing the situation with spells and physical interaction — and getting no comforting answers — the party chose to back away and keep moving rather than gamble on the “welcome.”

When the spores finally thinned, the Underdark immediately reminded them why caution exists: Dino kicked what looked like a harmless rock, and it screamed. The noise drew four Hook Horrors, and the party cut them down with coordinated force — fireball, sacred flame, eldritch blasts, wrench work, and Rook’s rapier. Moments later, a new threat announced itself with sound before sight: a deep buzzing in the darkness. The group sprinted until it faded behind them… straight into the path of something worse — a chained carriage dragged by two massive skeletal beasts, surrounded by shadow-like guards, with a lone figure seated inside. Valen launched his last Fireball. It was counterspelled into nothing. Dino, committed to the worst-good idea, cast Heroism and jumped onto the carriage as the session ended.

🧑‍🚀 Party Members

Character Player Class/Subclass Race Notable Actions
Garrick “Rigg” Dalhart Ben / Elemunk Rogue (Swashbuckler) Human Kept scouting through the hallucination zone; fought Hook Horrors with the “Big Ol’ Wrench,” movement tricks, and poison; dimmed his hooded lantern to sneak closer to the carriage and count threats.
Leydrick Gefinhal Jared / Galindis Cleric (Life Domain) Dwarf Anchored the Hook Horror fight with repeated Sacred Flame; attempted protective magic for Dino (Protection from Evil and Good was discussed, Shield of Faith was active).
High Jinks Kate / Keitachan Warlock (Great Old One) Tabaxi Blasted Hook Horrors with Eldritch Blast; re-positioned familiar (imp) for stings/poison attempts; joined the group’s stealthy approach toward distant lights.
Dino Roar (Dynoth Rokos) Robb / Baconbuff Artificer (Battle Smith) / Fighter Githyanki Used Detect Thoughts on the “stay” villagers (received a unified chorus); triggered the Hook Horror fight by kicking the “rock;” pushed to engage the carriage threat; cast Heroism and jumped onto the carriage at the cliffhanger.
Valen Pyre Justin / Slitzer Wizard (Evoker) Human Tried Gust of Wind earlier to disperse spores (didn’t resolve the zone); considered Identify during the strange village; used Fireball to end the Hook Horror fight; fired his final Fireball at the carriage — counter-spelled.
Rook Varrek (NPC ally) Human Stayed with the party; fought Hook Horrors with an ice-encrusted rapier; was consulted about the carriage but had no clear answer.

📍 Key Locations

✨ Session Highlights

🎬 Key Scenes

The Tavern That Shouldn’t Be There

Rigg stands in yellow spore-mist, staring at an impossible mirage of the party’s original tavern looming in the Underdark haze.


Passing Through the Illusory Wall

d1149cf6-0490-43d7-a45f-25adcc0b34d2.pngLeydrick steps through a shimmering boundary—half in cavern-dark, half emerging into the false “farmland” beyond.


‘Stay.’ The Spore-Village Chorus

Dino faces farmer-like figures in a fungal village as they gather in eerie silence, unified by a single insistent message: “Stay.”


F.A.F.O.

51672bd9-d038-466c-b24d-1b405ffb3e6a.pngDino kicks what looks like a rock—only for it to shriek open like a fungus-mouth, sending spores and panic into the tunnel.


Hook Horror Clash

2d742bf6-4d2e-4148-b3ec-24af99c46848.pngHigh Jinks unleashes eldritch force into the gloom as a Hook Horror silhouette rises from the shadows, drawn by the scream.


The Bone Carriage ApproachesRigg crouches with a dimmed lantern as a chained carriage rolls past—dragged by massive skeletal beasts and flanked by shadowy guards.


🧩 Ongoing Threads & Plot Hooks

💰 Loot & Discoveries

Item Finder Description / Status
“Magic marble” (existing tool) Party Used near the carriage; confirmed a strong concentration of magic around it. (No new loot recovered this session.)
Hook Horror remains No notable loot found on the corpses.

Flavor note: The Underdark doesn’t do “quiet” — it just switches from hallucinations to hooks to counterspells without changing tone.

🧨 Cliffhanger


Revision #6
Created 2026-01-17 11:35:58 UTC by Slitzer
Updated 2026-01-18 09:09:26 UTC by Slitzer