📘 Session 22 - The Silent Nautiloid at the Red Portal

🎵 Music

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"The Silent Nautiloid at the Red Portal" – Varrick Songweave

🖼️ Images
  • [Placeholder: The party back aboard the ship, still stained with Primus’ metallic residue]
  • [Placeholder: Rigg and Q sneaking through the enemy nautiloid]
  • [Placeholder: High Jinks flying toward the enemy ship in Mind Flayer disguise]
  • [Placeholder: Dino’s double-critical execution in the corridor]

🪐 Campaign Arc

🎬 Previously On...

After placing the silver crown on the Choir Master in Arvandor, the party fled through Valen’s Teleportation Circle, escaped Fizzwick’s island, fought and killed the returning Morkoth, and returned to their spelljammer. Their brief safety ended when the Marut returned and dragged most of the party back before Primus, leaving Rigg hidden aboard the ship.

Primus confirmed that Corellon had been angered, that rival Illithids were hunting the party over the stolen letters, and that another group was already moving within the wider task. The party’s new command was clear in wording and horrible in content: travel to Carceri, find the Red Prison, stop the Mind Flayers, and release Tharizdun.

🧭 Overview

Session 22 began with the party reunited aboard their spelljammer, though not in equal states of dignity. Everyone except Rigg had returned from Primus’ metallic domain covered in strange clockwork residue, while Rigg had missed the divine briefing entirely and needed to be caught up. The group confirmed their next destination: a red portal somewhere in the Astral Sea, tied to Carceri and the Red Prison. Before they could travel, the party had to pay the now-familiar magical toll, sacrificing the Cloak of Protection, the Immovable Rod, and Leydrick’s one-use wound-closure amulet to gain enough planar “juice” for the journey.

After a long but uneventful trip, the red portal came into sight within a dense asteroid field. The portal was only humanoid-sized, making it useless for ship travel, but the more immediate problem was the silent nautiloid waiting nearby. The enemy ship showed no visible movement from a distance, so Rigg volunteered for a stealth infiltration. High Jinks sent her newly named imp familiar, Q, with him, using the familiar’s invisibility and scouting ability to help search the ship. Rigg disabled one of the nautiloid’s weapons and found several Illithid living spaces full of psionic devices he could not properly identify.

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The stealth mission went bad in the traditional party style: almost successful, then immediately everyone chose violence. Q slipped into a chamber with three figures and helped steal a strange Illithid tome, but was caught or destroyed before escaping. Rigg got the book back to the party and handed it to Valen, while High Jinks, furious over Q’s loss, flew toward the enemy ship in Mind Flayer disguise. Dino drove the party’s nautiloid into position, used its tentacles to retrieve Rigg, then launched himself into the enemy ship. What followed was a brutal corridor battle against Mind Flayers and Alhoons, ending when Dino shook off his stun and carved the final foe apart with two critical strikes. The session ended before the ship could be searched or the red portal entered.

🧑‍🤝‍🧑 Party Members

Character Player Class/Subclass Race Notable Actions
Garrick “Rigg” Dalhart Moose / Ben / Elemunk Rogue (Swashbuckler) Human Infiltrated the enemy nautiloid with Q, disabled a ship weapon, helped steal the Illithid tome, escaped through a window, later landed a heavy Bag O’ Nutz Sneak Attack that burst one enemy’s head apart.
Leydrick Gefinhal Jared / Galindis Cleric (Life Domain) Dwarf Sacrificed his one-use death-saving amulet for portal fuel, healed Dino after the fireball incident, later restored 21 HP to the whole party with Mass Healing Word, and threw the Dwarven Thrower through the packed corridor.
High Jinks Kate / Keitachan Warlock (Great Old One) Tabaxi Confirmed the Robe of Eyes as her current look, sent Q with Rigg, used Armor of Agathys before boarding, flew toward the enemy ship in Mind Flayer disguise after Q was lost, and punished melee attackers with cold and fire retaliation.
Dynoth “Dino Roar” Rokos Robb / Baconbuff Artificer (Battle Smith) / Fighter (Psi Warrior) Githyanki Piloted the party’s spelljammer, retrieved Rigg with the nautiloid’s tentacle-teleport system, boarded the enemy ship first, cast Heroism, endured stuns and psychic attacks, then ended the fight with two critical sword strikes.
Valen Pyre Justin / Slitzer Wizard (Evoker) Human Helped select sacrifices, received the stolen Illithid tome from Rigg, cast Cause Fear, unleashed a cramped fourth-level Fireball that hit enemies and Dino alike, used Fire Shield and Shield, and postponed studying the book until after combat.

📍 Key Locations

🎭 Key Scenes

Rigg and Q: The Book Heist

image.pngInside the silent Illithid nautiloid, Rigg moved room by room, listening for footsteps and slipping through doors while Q crept ahead unseen. The living quarters were full of strange psionic tools, useless to a non-psionic thief but clearly part of a Mind Flayer vessel. When Q found crystals, a wand, and a suspicious tome guarded by three figures, the pair pushed their luck. The imp created a distraction, the book was stolen, and Rigg escaped with the prize — but Q did not make it back.


High Jinks and Q: The Familiar Lost

image.pngWhen High Jinks realized Q had been caught or destroyed, caution lost the argument. Wearing her Mind Flayer disguise, she launched herself toward the enemy ship across the void. It was not the safest move, but it was exactly the move High Jinks would make: angry, grieving, and suddenly much less interested in leaving the Illithids alone.


Valen and Dino: Fire in the Corridor

image.pngThe battle compressed into a brutal nautiloid corridor, with Dino trapped near the front and enemies packed around him. Valen stepped into position and chose the wizard’s oldest answer to clustered problems: Fireball. The explosion tore through Mind Flayers and Alhoons, but the cramped space gave mercy to no one. Dino took the blast along with the enemy, turning the tactic into both a breakthrough and a reminder that friendly fire is still fire.


Leydrick’s Healing Word Through Smoke

image.pngAs the corridor burns and minds break, Leydrick drags the party back from the edge.


Dino and the Alhoon: Two Critical Cuts

image.pngNear the end, the last Alhoon still stood despite spellfire, thrown weapons, freezing backlash, and a corridor full of violence. Dino, fresh from being stunned and absolutely finished with the creature’s existence, surged forward. He leapt over his Steel Defender, struck twice with brutal precision, and cut the enemy down in a final burst of Githyanki fury.


📑 Session Highlights

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🧵 Ongoing Threads & Plot Hooks

💰 Loot & Discoveries

Item Finder Description / Status
Cloak of Protection Party inventory Sacrificed. Given up as one of the three magical items needed to power the long journey toward the red portal.
Immovable Rod Party inventory Sacrificed. A useful utility item fed into the planar travel cost. Naturally, the table immediately joked about needing it later.
Wound-Closure Amulet / Death-Save Amulet Leydrick Sacrificed. A one-use protective item that could turn a failed death save result into survival. Leydrick volunteered it as the third magical fuel source.

Robe of Eyes

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High Jinks Equipped / confirmed. High Jinks now wears the Robe of Eyes. Future depictions of her should include it unless later changed.
Anti-Scrying Rings Party Destroyed / spent. Confirmed to have burned up, cracked, or snapped after the party escaped the Arborea situation.

Illithid Tome

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Q and Rigg; handed to Valen Recovered, not yet studied. A stolen book written in Illithid script, carrying a nasty aura. Valen said it would take about an hour to properly examine.
Unknown Wand Seen by Q Seen but not recovered. Q spotted it in the guarded room alongside crystals and the tome. The tome was prioritised.
Crystals / Gems Seen by Q Seen but not recovered. Present in the guarded chamber. Their purpose and value remain unknown.
Illithid Psionic Devices Rigg Observed only. Rigg found multiple strange devices in the enemy living quarters, but they appeared to rely on psionics and could not be easily understood or used.

Enemy Nautiloid Weapon

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Rigg Disabled. Rigg cut part of its mechanism and removed a gear or component, rendering that weapon useless.
Enemy Nautiloid Corpses and Ship Contents Party Pending. The fight ended before the party could search bodies, loot rooms, inspect ship systems, or determine whether anything else remained aboard.

⏳ Cliffhanger


Revision #3
Created 2026-06-13 22:43:27 UTC by Slitzer
Updated 2026-06-16 00:21:07 UTC by Slitzer