đ Session 23 â The Ferrymanâs Bargain
đ” Music
Down Where the Red Sky Burns
[Intro]
Red sky burning, black chain turning,
Silver river, take us down.
Red sky burning, no returning,
Past the dead and underground.
[Verse 1]
On the silent squid-ship, cold and still,
Rigg poured acid on the helm at will.
Runes hissed out and the controls went dark,
Then five stepped through the crimson arc.
Boots hit stone and the air turned wet,
Tracks led onward where the dead gods slept.
Four felt a pull through the mire and rain,
But Rigg walked free of the unseen chain.
[Pre-Hook]
Mud to the knee, red in the sky,
Thunder rolled but nothing passed by.
Follow the footprints, follow the dread,
Down where the prisons swallow the dead.
[Hook]
Row, ferryman, row us down,
Past the fog where the lost souls drown.
Thirteen coins or a giantâs crown,
Row, ferryman, row us down.
Red sky burning, black chain turning,
Silver river, cold and slow.
We paid in steel, the deal is sealedâ
Row, ferryman, down we go.
[Verse 2]
Through the swamp stood a marble lord,
Thirty feet tall with his leg chained hard.
Crius watched from the prison ring,
With Illithid stains on his hands like ink.
âThey tried to command me, they entered my ground,
I crushed the fools and I ground them down.
The rest went deeperâyour quarry still runs,
Toward the cage of the chained mad one.â
[Pre-Hook]
Donât speak the name, donât call his gaze,
Donât draw the dark through the prison maze.
Find the river, bargain well,
Every road runs deeper into hell.
[Hook]
Row, ferryman, row us down,
Past the fog where the lost souls drown.
Thirteen coins or a giantâs crown,
Row, ferryman, row us down.
Red sky burning, black chain turning,
Silver river, cold and slow.
We paid in steel, the deal is sealedâ
Row, ferryman, down we go.
[Verse 3]
The boat came gliding without an oar,
A hooded shape on the silver shore.
âThirteen souls,â was the price he gave,
For a road beneath the prison grave.
No coins in pocket, no souls to spend,
But two black crystals made his silence bend.
Then Dino shook the ferrymanâs hand:
âName the beast, and weâll clear your land.â
[Bridge]
Never drink the silver water,
Never let it touch your tongue.
One drop steals a name remembered,
Two drops leave the old songs unsung.
Never swim beneath the surface,
Never trust the fog below.
Keep your hands inside the vesselâ
There are things you should not know.
[Breakdown]
Fire in the cave!
Valen lit the night.
Hammer through the smoke!
Leydrickâs aim struck right.
Jinks from the shadows,
Force against the stone.
Rigg cracked the giantâ
Dropped him to one knee alone.
Dino raised the moonlit blade,
Cold axe falling, debt repaid.
One last cut, the giant fell,
And thunder rolled across the hell.
[Final Hook]
Row, ferryman, row us down,
Past the fog where the lost souls drown.
The giant is dead, the debt is bound,
Row, ferryman, row us down.
Red sky burning, black chain turning,
Silver river, cold and slow.
Mind Flayers fleeing, mad gods dreamingâ
Row, ferryman, down we go.
[Outro]
Red sky burning, no returning,
Silver river, take us down.
Chains are calling, kingdoms fallingâ
Row us deeper underground.
đŒïž Images
- [Placeholder: Rigg dissolving the Illithid nautiloidâs helm runes with acid]
- [Placeholder: The party standing before the chained marble Titan Crius]
- [Placeholder: The silent ferryman emerging through the silver river fog]
- [Placeholder: Dino and Rigg bringing down the Frost Giant]
đȘ Campaign Arc
- Campaign: Spelljammer
- Session: 23 â The Ferrymanâs Bargain
- Date: 11 July 2026
- Dungeon Master: James / Jamie / Sicareus
- Setting: Enemy Illithid nautiloid, the red portal, Othrys and the Swamps of Treachery in Carceri, the silvery river, and a Frost Giantâs cave
- Next Session: 8 August 2026
đŹ Previously On...
In Session 22, the party followed Primusâ command toward a humanoid-sized red portal believed to lead into Carceri. An enemy Illithid nautiloid waited among the surrounding asteroids, and High Jinksâ newly summoned imp, Q, was destroyed while scouting its interior. The party boarded the vessel and fought through its defenders, killing several Mind Flayers and two undead Alhoons while one badly wounded Illithid escaped by plane shifting away.
The enemy ship had fallen silent, but the red portal remained open nearby. Somewhere beyond it lay the Red Prison, the surviving Illithids and, according to Primusâ impossible command, the imprisoned god Tharizdun.
đ§ Overview
The party began by securing the captured Illithid nautiloid before committing themselves to the red portal. Rigg swept the vessel for hidden survivors while Valen searched for magical salvage. Their search uncovered two crystals taken from the destroyed Alhoons, each carrying disturbing magic connected to trapped minds or souls. Knowing that the escaped Mind Flayer might return with reinforcements, the party turned their attention to disabling the ship. Once Dino and Rigg identified the psychic helm as its critical control point, Rigg poured acid from his Alchemy Jug across its runes and mechanisms, melting away important sections and leaving the vessel unable to pursue them without considerable repair.
After a short rest, the party passed through the red portal and emerged into a cramped, humid cave. Footprints showed that another group had recently travelled ahead of them. Beyond the cave stretched Othrys, the uppermost layer of Carceri: a seemingly endless mire beneath a red, storm-filled sky. Everyone except Rigg felt an unnatural pull leading deeper into the swamp. The tracks followed the same direction, so the party pressed onward through the region identified by Valenâs Book of Knowledge as the Swamps of Treachery.
The journey brought them within a great magical boundary containing Crius, a thirty-foot-tall Titan seemingly carved from white marble and chained within a powerful prison circle. Crius revealed that the Illithids had arrived earlier and attempted to control him; those foolish enough to enter his circle had been crushed. He confirmed that Tharizdun was held on one of Carceriâs deeper and more dangerous layers, then directed the party toward a nearby river. A guide found there could carry them down through the prison planeâbut Crius warned them neither to drink nor swim in its water.
At the river, a silent ferryman emerged through the fog and demanded the traditional toll of thirteen soul coins. The party had none, but the ferryman recognised that they carried crystals taken from Illithid liches and believed they might be useful. After recoiling at the spoken name of Tharizdun, the ferryman offered another price: kill a dangerous creature that had been murdering his kind, and he would transport the party as far as Cathrys, Carceriâs second layer. Dino sealed the bargain with a handshake, binding both sides to peace aboard the vessel.
The ferryman carried them across the silver water to a grey shoreline and a firelit cave. Inside waited a Frost Giant, maddened or diminished after drinking from the river. Rigg scouted the chamber, High Jinks stationed her pseudodragon outside to watch the boat and ferryman, and the party launched a coordinated assault. Valen opened with a powerful Fireball, High Jinks battered the giant with Eldritch Blasts, Leydrickâs Dwarven Thrower proved especially effective against the giant, and Dino endured the creatureâs enormous axe strikes at close range. Rigg repeatedly struck from concealment, eventually smashing the giant to one knee before Dino delivered the killing blow. The session ended with the giant slain, the ferrymanâs price paid, and passage deeper into Carceri now owed to the party.
đ§âđ€âđ§ Party Members
| Character | Player | Class/Subclass | Race | Notable Actions |
|---|---|---|---|---|
| Garrick âRiggâ Dalhart | Moose / Ben | Rogue (Swashbuckler) | Human | Scouted the enemy nautiloid and later the Frost Giantâs cave; used acid from his Alchemy Jug to destroy the Illithid helmâs runes; inspected the ferrymanâs supply of soul coins without stealing one; dealt repeated Sneak Attack damage and left the Frost Giant on one knee. |
| Leydrick Gefinhal | Jared | Cleric (Life Domain) | Dwarf | Provided healing during the Frost Giant battle and repeatedly attacked with the Dwarven Thrower, whose enchantment was particularly effective against a giant. |
| High Jinks | Kate | Warlock (Great Old One) | Tabaxi | Summoned a new pseudodragon familiar during the partyâs rest; used it to watch the ferryman and river while the party entered the cave; struck the Frost Giant repeatedly with Eldritch Blast from long range. |
| Dynoth âDino Roarâ Rokos | Robb | Artificer (Battle Smith) / Fighter | Githyanki | Helped determine that the nautiloidâs psychic helm was the key to disabling the ship; followed the supernatural pull through Othrys; formally accepted the ferrymanâs bargain; absorbed several brutal Frost Axe attacks and delivered the final strike against the giant. |
| Valen Pyre | Justin | Wizard (Evocation) | Human | Used Detect Magic to search the nautiloid; recovered information about the Alhoonsâ crystals; consulted the Book of Knowledge to identify Othrys and the Swamps of Treachery; negotiated with Crius and the ferryman; opened the Frost Giant battle with Fireball. |
đ Key Locations
- Captured Illithid Nautiloid: The enemy vessel conquered during Session 22. Its remaining rooms were searched before Rigg destroyed important runes on the central psychic helm.
- The Red Portal: A humanoid-sized opening among the asteroids that led directly from the Astral Sea into Carceri.
- Portal Cave: A small, damp cave on the Carceri side of the portal. Numerous recent footprints led from it into the swamp.
- Othrys: The uppermost layer of Carceri, consisting here of endless marshland beneath a red sky filled with unnatural lightning and distant thunder.
- The Swamps of Treachery: The lethal marshland through which the party followed both the Illithidsâ tracks and a supernatural directional pull.