📘 Session 24 – Rot and Ruin in Cathrys

🎵 Music

image.pngRed Sky Over Cathrys

[Intro]
Red sky.
Dead air.
No birds in the trees.
Cathrys waits
Where nothing breathes.

[Verse 1]
Mist on the river, black boat drifting slow,
Ferryman silent where the cold waters flow.
Rigg asks why we free what should never be freed,
Old god chained underneath all the red and the reeds.

Step from the boat,
Into the rot.
Sweet in the air like the whole world forgot.
High Jinks rising, eyes in the trees—
Something moves where nobody sees.

[Pre-Hook]
Then the ground breaks open,
Dead bloom, corpse-filled spine.
Leydrick keeps talking:
“We’re gonna be fine.”

[Hook]
Red sky over Cathrys,
Rot beneath our feet.
Kill the bloody thing,
Then get out clean.

Through the corpse and acid,
Through the claws and screams,
Five walked into Cathrys—
Five leave the scene.

[Verse 2]
Valen throws Fear and the nightmare recoils,
Rod goes up—now the horror changes sides.
Flower spits bodies, dead hit the ground,
Farastu closing while the roots lash around.

Steel Defender shattered,
Parts in the mud.
Dino throws a field—
Takes the edge off the blood.

Then R drops still.

High Jinks turns cold.
Eldritch force hits hard—
No mercy left to hold.

[Break]
One fiend vanishes.
One stays to fight.

Rigg steps forward.

Big wrench.

Good night.

[Drop]
Fifty-seven damage.

Peppermint tea.

[Hook]
Red sky over Cathrys,
Rot beneath our feet.
Kill the bloody thing,
Then get out clean.

Through the corpse and acid,
Through the claws and screams,
Five walked into Cathrys—
Five leave the scene.

[Bridge]
Valen Thunder Steps,
Gets out alive.
Leydrick takes the claws,
Still refuses to die.

One prayer.
One save.
One flash of light.

Farastu gone—

But not for good.

[Final Hook]
Red sky over Cathrys,
Silence in the trees.
One fiend is hiding,
One waits somewhere unseen.

R is gone.
Steel is broken.
Still we follow through.

Mind Flayers deeper.

Resident waiting.

What the hell are we about to do?

[Outro]
No birds.
No flies.
Red sky overhead.

And somewhere in Cathrys—

Something isn’t dead.
🖼️ Images

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🪐 Campaign Arc

🎬 Previously On...

Session 23 ended with the party standing over the body of the corrupted Frost Giant on Othrys. The creature had been killing the ferryman’s kind, and Dino had personally sealed a bargain: kill it, and the ferryman would carry the group deeper into Carceri. With the giant slain, the debt was paid and passage toward Cathrys, Carceri’s second layer, was now owed.

Behind them remained the red portal, the damaged Illithid nautiloid and at least one escaped Mind Flayer. Ahead, the surviving Illithid expedition had already travelled deeper into Carceri. Primus’ command still hung over almost everyone in the party: stop the Mind Flayers, find the Red Prison, and ultimately release Tharizdun. The closer they came to that final instruction, however, the less anyone liked the sound of it.

🧭 Overview

Session 24 began in the immediate aftermath of the Frost Giant battle. The party returned to the ferryman, boarded his mist-shrouded vessel and finally took the long rest they had been craving. During the journey the entire party advanced to level 9, with new spells and abilities selected before the next leg of the descent. High Jinks chose Ascendant Step, granting her the ability to levitate at will, while Leydrick prepared Motivational Speech for whatever inevitable disaster waited on the far shore.7da87a22-5f94-4172-a64d-37d417192719.pngThe quiet voyage also gave the party time to confront the increasingly uncomfortable truth behind their mission. Rigg openly questioned why they were being compelled to release “the resident” when everything they had learned suggested doing so was an appalling idea. When the ferryman was questioned directly about Tharizdun, even he recoiled from the name and warned against speaking it freely. He described Tharizdun as an ancient god chained by newer powers after attempting to tear a hole through the planes. The party was also reminded that another group was already moving toward the same objective; whatever decision they eventually made, they were no longer the only pieces on the board.

The ferryman finally delivered them to Cathrys. What awaited them was a rotting jungle beneath another crimson sky: swampy ground, collapsing vegetation, the sickly-sweet smell of overripe decay and, most disturbingly, almost complete silence. There were no birds or insects. While Rigg and High Jinks searched for signs of movement, something invisible stalked them between the trees. Before they could identify it, a vast bone-filled plant monstrosity pushed its way out of the jungle. The ensuing battle drew out zombies and two Farastu Demodands, cost High Jinks her newly summoned pseudodragon R, destroyed Dino’s Steel Defender, and ended with one Farastu fleeing invisibly and the other being banished somewhere else on Cathrys.

🧑‍🤝‍🧑 Party Members

Party Level up to level 9

Character

Player

Class/Subclass

Race

Notable Actions

Garrick “Rigg” Dalhart

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Moose / Ben / Elemunk

Rogue (Swashbuckler)

Human

Questioned the wisdom of releasing Tharizdun; stealthily investigated the unseen creature stalking the party; used Bag O’ Nutz, Sneak Attack and Fire Strike during the opening fight; later landed the infamous

57-damage “peppermint tea” critical

with the Big Ol’ Wrench against a Farastu Demodand.

Leydrick Gefinhal

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Jared / Galindis

Cleric (Life Domain)

Dwarf

Completed

Motivational Speech

in the middle of the Corpse Flower fight; battered enemies with the Dwarven Thrower; kept allies alive with healing; survived a savage Farastu assault that removed most of his remaining health; then successfully cast

Banishment

on the fiend and removed it from the battlefield.

High Jinks

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Kate / Keitachan

Warlock (Great Old One)

Tabaxi

Chose

Ascendant Step

during the level-up and immediately made use of at-will Levitate to scout Cathrys; her Robe of Eyes helped expose movement that would otherwise have remained unseen; maintained ranged pressure with Eldritch Blast and protected herself with Armor of Agathys. Her pseudodragon

R

was killed by a Corpse Flower Zombie, which High Jinks immediately destroyed.

Dynoth “Dino Roar” Rokos

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Robb / Baconbuff

Artificer (Battle Smith) / Fighter (Psi Warrior)

Githyanki

Held the frontline with the Moon-Touched Longsword, Dancing Longsword and Psionic Strike; continued fighting despite the Corpse Flower’s poisonous stench; redirected onto the newly arrived Farastu as soon as they revealed themselves; used

Protective Field

to reduce a heavy hit against Leydrick by 11 damage. His

Steel Defender was destroyed

by a Farastu.

Valen Pyre

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Justin / Slitzer

Wizard (Evoker)

Human

Successfully frightened the Sovereign Corpse Flower with

Cause Fear

; later used the

Rod of Rulership

, failing to dominate either Farastu but successfully turning the Corpse Flower and one of its zombies against them. Used Thunder Step to escape close engagement and later placed a Fireball onto the remaining Farastu without catching the party.

📍 Key Locations

📑 Session Highlights

“All right, team, we’ve come a long way. We’ve just got off a bloody boat, and we’re gonna venture through this forest. We’re gonna find the Resident, but first we may have to make it through this shithole.There’s some bloody things stalking us, and there’s a bloody giant plant-looking thing with bloody bones coming out of it.So we’re gonna kill this bloody thing, and we’re gonna pass this place, and we’re gonna be fine, right?”
⚔️ Encounter Resolution

Creature / Companion

Final Status

Notes

Sovereign Corpse Flower

Dead

Initially fought the party, was frightened by Valen, then charmed through the Rod of Rulership and turned against the Farastu. It was finally killed by a Farastu while attempting to withdraw.

Corpse Flower Zombies

Destroyed

The flower released corpses as zombies during the encounter. One killed High Jinks’ pseudodragon R before High Jinks destroyed it.

Farastu Demodand – Invisible Escapee

Alive / Escaped

Badly wounded, turned invisible and fled farther into Cathrys. High Jinks could briefly follow its movement through the Robe of Eyes, but it escaped.

Farastu Demodand – Banished

Alive / Displaced

Nearly killed Leydrick before failing against Banishment. As a native fiend of the plane, it was displaced somewhere else in Carceri rather than being permanently sent to another plane.

Pseudodragon R

Dead

High Jinks’ newly summoned familiar from Session 23. Killed by a Corpse Flower Zombie.

Dino’s Steel Defender

Destroyed

Torn apart by a Farastu Demodand. Dino indicated that repairs or rebuilding would be needed afterward, but no completed rebuild occurred before the end of the session.

🎭 Key Scenes


The Ferryman Refuses the Name

7da87a22-5f94-4172-a64d-37d417192719.pngWith the boat moving silently through the mist, Rigg pushed the ferryman for answers about the being everyone else called “the resident.” When Tharizdun’s name was finally spoken, the Ferryman reacted immediately. He did not want the name repeated aboard his vessel. What little he offered was hardly reassuring: Tharizdun was an old god, chained by newer gods after attempting to tear open the structure of the planes. Asked why anyone would free such a being, the ferryman had no comforting answer.


Valen Turns the Flower

grok-cf085232-f707-41e2-80b6-a1502b2123e1.jpgThe enormous Sovereign Corpse Flower had already filled the clearing with poison, corpses and zombies when Valen broke its momentum with Cause Fear. Later, as the Farastu emerged, he raised the Rod of Rulership. The fiends resisted—but the flower did not. Moments later the same monster that had been trying to kill the party twisted around under Valen’s command and lashed out at the new arrivals instead.


Peppermint Tea

grok-95b0a608-06ea-4f6d-aa60-10c9e72fedbc.pngWith Roll20 barely functioning and the fight reduced to physical dice and increasingly hostile arithmetic, Rigg closed on a wounded Farastu Demodand. The Big Ol’ Wrench came around in a brutal critical strike for 57 damage. The blow smashed into the fiend before Rigg slipped back out of its immediate reach. The attack was promptly—and inexplicably—named “peppermint tea.”


Leydrick Sends It Away

grok-c349941c-da42-4c8f-a769-7a172c44a642.pngThe remaining Farastu Demodand finally reached Leydrick and demonstrated why the earlier caution had been justified. Claw and acidic bite tore through most of the cleric’s remaining health in a single sequence. Still standing, Leydrick answered with Banishment. The fiend failed. It vanished from the clearing—not destroyed, but hurled somewhere else across the prison plane. The immediate problem disappeared. The future problem became considerably angrier.

🧵 Ongoing Threads & Plot Hooks

💰 Loot & Discoveries

Item / Discovery

Finder

Description / Status

Cathrys

Party

The group has successfully reached the

second layer of Carceri

. The local environment is a silent, rotting jungle beneath a red sky, with swampy terrain, unnatural decay and powerful fiends moving unseen among the trees.

No confirmed new material loot

Party

Dino proposed searching the Corpse Flower and surrounding battlefield after combat, but no specific treasure or item was confirmed before the session closed.

⏳ Cliffhanger

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Next Session: 29 August 2026.


Revision #13
Created 2026-08-11 05:24:44 UTC by Slitzer
Updated 2026-08-18 09:07:53 UTC by Slitzer