📘 Session 25 – The Serpent Gate and the Sandbound Dead

🎵 Music

[PLACEHOLDER — session music thumbnail / audio / lyrics inserted after recap approval]

🖼️ Images

[PLACEHOLDER — Ziggurat]

[PLACEHOLDER — Multi-Headed Serpent Guardian]

[PLACEHOLDER — Temple Guardian / Yuan-ti]

[PLACEHOLDER — Mummy Lord]

🪐 Campaign Arc


🎬 Previously On...

Session 24 left the party deep within Cathrys, still pursuing the Illithid expedition under Primus’ increasingly troubling command to reach the imprisoned “Resident” — Tharizdun. Their first major fight on the layer had cost High Jinks her pseudodragon R and destroyed Dino’s Steel Defender. Of the two Farastu Demodands drawn into the battle, one vanished invisibly into Cathrys and the other was banished elsewhere on the same plane.

Despite mounting doubts about what releasing Tharizdun might actually mean, the supernatural compulsion remained. The Illithids were still somewhere ahead, another expedition was also believed to be moving toward the same objective, and the party had little choice but to continue deeper.


🧭 Overview

Following the route through Cathrys, the party pushed through the same silent, sweet-smelling forest until almost everyone was seized by another supernatural vision. A great stone ziggurat appeared before them in their minds: Illithids climbing its stairs, numerous serpent-like guardians standing aside, and the same unsettling music once heard in Arborea. Rigg alone did not receive the vision, but the others felt the familiar pull drawing them toward the structure. When they finally reached it, careful scouting and Dino’s use of Detect Thoughts revealed that roughly twenty Illithids had already passed through. The temple guardians had not willingly admitted them — something had rendered them unable to intervene.

Rather than fight the enormous multi-headed serpent guarding the upper entrance, the party talked their way through. Evidence of their history as Illithid hunters helped, although passage came at a price: previously recovered Alhoon trophies and crystals were left with the guardian. Inside, the group found two Alhoons defending a portal chamber. A coordinated ambush killed one, while the second escaped with only a handful of hit points remaining, vanishing to an unknown plane after warning that the conflict was not over. The party recovered another Alhoon crystal, studied the portal and learned that it opened into a sand-covered counterpart of the temple. After a full rest, fresh familiars and some questionable firearms instruction, they went through.

The transition proved one-way. Behind them the portal was gone; ahead lay the same serpent-marked architecture half-buried in drifting sand, with a storm howling outside. An approaching temple figure forced the party into hiding, but failed stealth from the heavily armoured members gave them away and the chamber erupted into an undead ambush. A Mummy Lord and three Mummies rose against them. Dino hit the Mummy Lord with an enormous opening assault before its Dreadful Glare repeatedly left him paralyzed and later badly wounded. Leydrick turned several of the lesser undead, Valen detonated another carefully sculpted Fireball, Rigg hammered at the lord at close range, and High Jinks answered a brutal strike with a devastating Hellish Rebuke. The session ended with the battle still unresolved.


🧑‍🤝‍🧑 Party Members

Character Player Class/Subclass Race Notable Actions

Garrick “Rigg” Dalhart

Rigg

Moose / Ben / Elemunk Rogue (Swashbuckler) Human Scouted ahead through the forest and around the temple; remained openly uneasy about the compulsion; helped negotiate passage with the serpent guardian; produced four gallons of beer from the Alchemy Jug as an improvised offering; landed heavy Sneak Attack and Fire Strike damage; continued pistol training with Dino during the rest.

Leydrick Gefinhal

Leydrick

Jared / Galindis Cleric (Life Domain) Dwarf Supported the Alhoon ambush with the Dwarven Thrower and healing; later used Turn Undead and Sear Undead to disable and burn several Mummies; maintained Shield of Faith while the Mummy Lord’s negative energy interfered with the party’s ability to heal.

High Jinks

High Jinks

Kate / Keitachan Warlock (Great Old One) Tabaxi Used her enhanced sight, stealth and disguise magic during the approach to the temple; helped manage the confrontation with the serpent guardian; maintained Eldritch Blast pressure in both battles; summoned a Sprite familiar named Tick Tock; used Luck defensively and retaliated against a Mummy with a 5th-level Hellish Rebuke for 38 fire damage.

Dynoth “Dino Roar” Rokos

Dino

Robb / Baconbuff Artificer (Battle Smith) / Fighter Githyanki Used Detect Thoughts to establish that a large Illithid group had already entered the ziggurat; confronted the serpent guardian directly; delivered a brutal Action Surge assault during the Alhoon fight; entered the Mummy Lord battle with Misty Step, repeated Moon-Touched Sword attacks and Psionic Strike; was repeatedly caught by Dreadful Glare and suffered a massive burst of damage without being dropped.

Valen Pyre

Valen

Justin / Slitzer Wizard (Evoker) Human Supported the stealth approach with Invisibility; opened the Alhoon ambush with Fireball; used his portal-viewing spectacles to inspect the destination ahead; recovered another Alhoon crystal; protected the resting chamber with Alarm and summoned a weasel familiar; later used a 5th-level sculpted Fireball and sent the weasel to deliver Protection from Evil and Good to Dino.

📍 Key Locations


📑 Session Highlights

⚔️ Encounter Resolution
Creature / Companion Final Status Notes
Multi-Headed Serpent Guardian Alive / Non-hostile Allowed the party to pass after they surrendered Illithid trophies and crystals. Rigg also supplied it with beer from the Alchemy Jug.
Alhoon #1 Dead Killed during the surprise attack in the portal chamber. Dino removed its head and another Alhoon crystal was recovered.
Alhoon #2 Escaped Plane-shifted away while reduced to single-digit hit points. Its destination was not established.
Mummy Lord Alive Still engaged with the party when the session ended.
Three Mummies Encounter Ongoing Several were affected by Leydrick’s Turn Undead and became frightened and incapacitated. The fight was not completed before play stopped.
Steel Defender Active Present again by the final encounter and assisting Dino. It attempted to engage one of the Mummies and could impose disadvantage on attacks against nearby allies.
Tick Tock Active High Jinks’ newly summoned Sprite familiar. Used its shortbow against the undead before retreating under invisibility.
Valen’s Weasel Familiar Active Summoned during the long rest and later used to deliver Protection from Evil and Good to Dino at range.

🎭 Key Scenes

The Guardian’s Price

Rigg stood before the immense multi-headed serpent after the party managed to turn a possible battle into a negotiation. Their Illithid trophies were enough to establish what they were hunting, but the guardian demanded those trophies remain behind if they wished to enter. Before moving on, Rigg produced several gallons of beer from the Alchemy Jug and poured it out as an additional offering. The creature regarded the unfamiliar liquid suspiciously before finally trying it.


Dino Breaks the Alhoon Line

Dino closed on one of the two Alhoons inside the portal chamber and committed heavily to the attack. Moon-Touched steel, additional attacks and psionic force tore into the defender while the rest of the ambush unfolded around them. One Alhoon died in the chamber; the second later escaped by shifting onto another plane.


Under the Mummy Lord’s Gaze

Dino’s opening charge against the Mummy Lord hit hard, but the creature answered with something more dangerous than raw damage. Its Dreadful Glare caught him repeatedly, locking the Githyanki in place while the undead pressed around him. Even after suffering an enormous burst of damage he remained standing, but the repeated paralysis turned the centre of the fight into a race to keep him alive long enough to act again.


The Weasel Delivery

With Dino badly wounded and the Mummy Lord still controlling the battlefield, Valen used his newly summoned familiar to deliver protective magic from a safer distance. The weasel carried Protection from Evil and Good into touch range while Valen stayed farther back. Once the spell had been delivered, Valen used Misty Step to reposition as the unfinished battle continued around them.


🧵 Ongoing Threads & Plot Hooks


💰 Loot & Discoveries

Item / Discovery Finder Description / Status
Alhoon Crystal Valen / Party Recovered from the slain Alhoon after the portal-room fight. Similar crystals have been found previously, but their function remains unconfirmed.
Illithid Expedition Intelligence Dino / Party Detect Thoughts, the temple guards and the serpent guardian established that roughly twenty Illithids had already passed into the temple before the party arrived.
Route to the Sand Realm Party Valen’s portal spectacles and the party’s reference book established that the active portal opened into a sand-dominated region deeper along their route through Carceri.
Existing Alhoon Trophies / Crystals Party Left behind with the serpent guardian as the price of passage into the temple. Their eventual recovery was not guaranteed, especially after the guardian warned that travel through the temple was generally one-way.

No new coin or additional confirmed magic items were recovered during the session.


⏳ Cliffhanger


Revision #2
Created 2026-09-27 09:30:28 UTC by Slitzer
Updated 2026-09-27 09:43:58 UTC by Slitzer