10:10PM
Moose:
21  21
Stealth (+11)
Garrick 'Rigg' Dalhart
Effects: Reliable Talent

10:11PM
high_jinks:
21
Stealth (+6)
High Jinks

10:12PM
Slitzer:
19
Stealth (+2)
Valen Pyre

10:12PM
Dino Roar:
9  5
Stealth (+2)
Dino Roar (Dynoth Rokos)

10:13PM
Jared M.:
2  15
Stealth (+0)
Leydrick Gefinhal

10:13PM
Dino Roar:
21
Initiative (+2)
Dino Roar (Dynoth Rokos)

10:14PM
Sicareus (GM):
Initiative
Mummy Lord
Initiative: 6

10:14PM
Jared M.:
8
Initiative (+0)
Leydrick Gefinhal

10:14PM
Slitzer:
8
Initiative (+2)
Valen Pyre

10:14PM
Moose:
16
Initiative (+3)
Garrick 'Rigg' Dalhart

10:14PM
Jared M.:
5
Initiative (+0)
Leydrick Gefinhal

10:15PM
Sicareus (GM):
Initiative
Mummy
Initiative: 7
Initiative
Mummy
Initiative: 3
Initiative
Mummy
Initiative: 2

10:15PM
high_jinks:
12
Initiative (+2)
High Jinks

10:16PM
Dino Roar:
Misty Step
Legacy • 2nd Level Conjuration (Cast at 2nd Level)
Casting Time: 1 bonus action
Range: Self
Components: V
Duration: Instantaneous
Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.
25
Moon-Touched Sword, Longsword (+9)
Dino Roar (Dynoth Rokos)
Mastery: Sap (Longsword)
21
Moon-Touched Sword, Longsword (+9)
Dino Roar (Dynoth Rokos)
Mastery: Sap (Longsword)
25
Moon-Touched Sword, Longsword (+9)
Dino Roar (Dynoth Rokos)

10:17PM
Dino Roar:
Mastery: Sap (Longsword)
23
Moon-Touched Sword, Longsword (+9)
Dino Roar (Dynoth Rokos)
Mastery: Sap (Longsword)
10
Force Damage
Psionic Power: Psionic Strike
Dino Roar (Dynoth Rokos)
9
Slashing (1-Hand) Damage
  10
Slashing (2-Hand) Damage
Moon-Touched Sword, Longsword
Dino Roar (Dynoth Rokos)
Totals
9
Total 1-Handed Damage
  10
Total 2-Handed Damage

10:17PM
Dino Roar:
Mastery: Sap (Longsword)
9
Slashing (1-Hand) Damage
  12
Slashing (2-Hand) Damage
Moon-Touched Sword, Longsword
Dino Roar (Dynoth Rokos)
Totals
9
Total 1-Handed Damage
  12
Total 2-Handed Damage
Mastery: Sap (Longsword)
13
Slashing (1-Hand) Damage
  12
Slashing (2-Hand) Damage
Moon-Touched Sword, Longsword
Dino Roar (Dynoth Rokos)
Totals
13
Total 1-Handed Damage
  12
Total 2-Handed Damage

10:17PM
Dino Roar:
Mastery: Sap (Longsword)
9
Slashing (1-Hand) Damage
  13
Slashing (2-Hand) Damage
Moon-Touched Sword, Longsword
Dino Roar (Dynoth Rokos)
Totals
9
Total 1-Handed Damage
  13
Total 2-Handed Damage
Mastery: Sap (Longsword)

10:18PM
Sicareus (GM):Until initiative count 20 on the next round, any non-undead creature that tries to cast a spell of 4th level or lower in the mummy lord’s lair is wracked with pain. The creature can choose another action, but if it tries to cast the spell, it must make a DC 16 Constitution saving throw. On a failed save, it takes (1d6) necrotic damage per level of the spell, and the spell has no effect and is wasted.

10:19PM
Moose:
22
Big Ol' Fuckin Wrench (+8)
Garrick 'Rigg' Dalhart
Mastery: Push (Greatclub)
Effects: Sneak Attack
10
Bludgeoning Damage
  14
Sneak Attack Damage
Big Ol' Fuckin Wrench
Garrick 'Rigg' Dalhart
Totals
24
Total Damage
Mastery: Push (Greatclub)
Effects: Sneak Attack
10
Strike of the Giants (Fire Strike) (1d10)
Garrick 'Rigg' Dalhart

10:19PM
Sicareus (GM):
Blasphemous Word (Costs 2 Actions)
Mummy Lord
The mummy lord utters a blasphemous word. Each non-undead creature within 10 feet of the mummy lord that can hear the magical utterance must succeed on a DC 16 Constitution saving throw or be stunned until the end of the mummy lord's next turn.

10:20PM
Moose:
20
Constitution Save (+3)
Garrick 'Rigg' Dalhart

10:20PM
Dino Roar:
22
Constitution Save (+7)
Dino Roar (Dynoth Rokos)

10:20PM
high_jinks:
17
120ft.
Eldritch Blast (+9)
High Jinks
Components: V, S
7
Force Damage
26
120ft.
Eldritch Blast (+9)
High Jinks
Components: V, S
10
Force Damage
11
40/160 ft
Shortbow (+6)
Sprite
DC10
Constitution Save
1
piercing
26
Shortbow (1d20+6)
Sprite

10:24PM
Jared M.:
DC15
Wisdom Save
Channel Divinity: Turn Undead
Leydrick Gefinhal

10:24PM
Sicareus (GM):
Wisdom
Mummy
Ability: 5 | 21
Wisdom
Mummy
Ability: 16 | 5
Wisdom
Mummy
Ability: 12 | 7

10:25PM
Jared M.:
18
Channel Divinity: Sear Undead (3d8)
Leydrick Gefinhal

10:27PM
Slitzer:
DC17
Dexterity Save
Components: V, S, M(a ball of bat guano and sulfur)
5th Level
Fire Damage
Higher Level Cast
33
Fire Damage
150ft. (Sphere 20ft.)
Fireball
Valen Pyre
Sculpt Spells
Valen Pyre Class
You can create pockets of relative safety within the effects of your evocations. When you cast an Evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 plus the spell’s level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.

10:28PM
Sicareus (GM):
Dexterity
Mummy Lord
Ability: 19 | 12
Dreadful Glare
Mummy Lord
The mummy lord targets one creature it can see within 60 feet of it. If the target can see the mummy lord, it must succeed on a DC 16 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies and mummy lords for the next 24 hours.

10:28PM
Dino Roar:
2
Wisdom Save (+0)
Dino Roar (Dynoth Rokos)

10:30PM
Jared M.:
Channel Divinity: Turn Undead
Leydrick Gefinhal action
Turn Undead. As a Magic action, you present your Holy Symbol and censure Undead creatures. Each Undead of your choice within 30 feet of you must make a Wisdom saving throw. If the creature fails its save, it has the Frightened and Incapacitated conditions for 1 minute. For that duration, it tries to move as far from you as it can on its turns. This effect ends early on the creature if it takes any damage, if you have the Incapacitated condition, or if you die.
Channel Divinity: Sear Undead
Leydrick Gefinhal action
Whenever you use Turn Undead, you can roll a number of d8s equal to your Wisdom modifier (minimum of 1d8) and add the rolls together. Each Undead that fails its saving throw against that use of Turn Undead takes Radiant damage equal to the roll’s total. This damage doesn’t end the turn effect.

10:30PM
Sicareus (GM):
Rotting Fist
Mummy
ATTACK: 22 | 9
DAMAGE: 10Bludgeoning + 14Necrotic
If the target is a creature, it is cursed. While cursed, the target can’t regain Hit Points, its Hit Point maximum doesn’t return to normal when finishing a Long Rest.
Rotting Fist
Mummy
ATTACK: 21 | 15
DAMAGE: 9Bludgeoning + 12Necrotic
If the target is a creature, it is cursed. While cursed, the target can’t regain Hit Points, its Hit Point maximum doesn’t return to normal when finishing a Long Rest.

10:32PM
high_jinks:
Luck Points
High Jinks action
You have a number of Luck Points equal to your Proficiency Bonus and can spend the points on the benefits below. You regain your expended Luck Points when you finish a Long Rest.
Advantage. When you roll a d20 for a d20 Test, you can spend 1 Luck Point to give yourself Advantage on the roll.
Disadvantage. When a creature rolls a d20 for an attack roll against you, you can spend 1 Luck Point to impose Disadvantage on that roll.

10:32PM
Sicareus (GM):
DAMAGE: 12Bludgeoning + 10Necrotic
If the target is a creature, it is cursed. While cursed, the target can’t regain Hit Points, its Hit Point maximum doesn’t return to normal when finishing a Long Rest.
Rotting Fist
Mummy
ATTACK: 10 | 6

10:33PM
high_jinks:
DC17
Dexterity Save
Components: V, S
5th Level
Fire Damage
Higher Level Cast
38
Fire Damage
60ft.
Hellish Rebuke
High Jinks

10:36PM
Dino Roar:
21
Constitution Save (+7)
Dino Roar (Dynoth Rokos)

10:36PM
Sicareus (GM):
Dreadful Glare
Mummy Lord
The mummy lord targets one creature it can see within 60 feet of it. If the target can see the mummy lord, it must succeed on a DC 16 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies and mummy lords for the next 24 hours.

10:36PM
Dino Roar:
10
Wisdom Save (+0)
Dino Roar (Dynoth Rokos)
4
Steel Defender (1d8)
Dino Roar (Dynoth Rokos)

10:38PM
Sicareus (GM):rolling 1dF
(
-
)
=-1

10:38PM
Dino Roar:rolling 1d20
(
3
)
=3

10:39PM
Moose:
18
Big Ol' Fuckin Wrench (+8)
Garrick 'Rigg' Dalhart
Mastery: Push (Greatclub)
Effects: Sneak Attack
10
Bludgeoning Damage
  22
Sneak Attack Damage
Big Ol' Fuckin Wrench
Garrick 'Rigg' Dalhart
Totals
32
Total Damage
Mastery: Push (Greatclub)
Effects: Sneak Attack
Savage Attacker
Garrick 'Rigg' Dalhart Feat
Origin Feat
You’ve trained to deal particularly damaging strikes. Once per turn when you hit a target with a weapon, you can roll the weapon’s damage dice twice and use either roll against the target.

10:39PM
Moose:
7
Bludgeoning Damage
  15
Sneak Attack Damage
Big Ol' Fuckin Wrench
Garrick 'Rigg' Dalhart
Totals
22
Total Damage
Mastery: Push (Greatclub)
Effects: Sneak Attack
7
Strike of the Giants: Fire Strike (1d10)
Garrick 'Rigg' Dalhart

10:40PM
Sicareus (GM):
Channel Negative Energy (Costs 2 Actions)
Mummy Lord
The mummy lord magically unleashes negative energy. Creatures within 60 feet of the mummy lord, including ones behind barriers and around corners, can't regain hit points until the end of the mummy lord's next turn.

10:41PM
high_jinks:
Components: V, S, M(a shard of blue glass)
5th Level
Cold Damage
Higher Level Cast
25
Cold Damage
  25
Temp HP
Self
Armor of Agathys
High Jinks
Totals
25
Total Damage
  25
Total Healing

10:42PM
Sicareus (GM):
Rotting Fist
Mummy
ATTACK: 12 | 13

10:47PM
Jared M.:
28
Dwarven Thrower (+12)
Leydrick Gefinhal
16
Bludgeoning Damage
Dwarven Thrower
Leydrick Gefinhal
5
Dwarven Thrower (1d8)
Leydrick Gefinhal
Shield of Faith
1st Level Abjuration
Casting Time: 1 bonus action
Range: 60ft.
Components: V, S, M (a prayer scroll)
Duration: Concentration up to 10 minutes
A shimmering field surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.

10:48PM
Sicareus (GM):
Dreadful Glare
Mummy Lord
The mummy lord targets one creature it can see within 60 feet of it. If the target can see the mummy lord, it must succeed on a DC 16 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies and mummy lords for the next 24 hours.

10:49PM
Slitzer:
22
Wisdom Save (+4)
Valen Pyre
Protection from Evil and Good
1st Level Abjuration
Casting Time: 1 action
Range: Touch
Components: V, S, M (a flask of Holy Water worth 25+ GP, which the spell consumes)
Duration: Concentration up to 10 minutes
Until the spell ends, one willing creature you touch is protected against creatures that are Aberrations, Celestials, Elementals, Fey, Fiends, or Undead. The protection grants several benefits. Creatures of those types have Disadvantage on attack rolls against the target. The target also can’t be possessed by or gain the Charmed or Frightened conditions from them. If the target is already possessed, Charmed, or Frightened by such a creature, the target has Advantage on any new saving throw against the relevant effect.
Protection from Evil and Good
1st Level Abjuration
Casting Time: 1 action
Range: Touch
Components: V, S, M (a flask of Holy Water worth 25+ GP, which the spell consumes)
Duration: Concentration up to 10 minutes
Until the spell ends, one willing creature you touch is protected against creatures that are Aberrations, Celestials, Elementals, Fey, Fiends, or Undead. The protection grants several benefits. Creatures of those types have Disadvantage on attack rolls against the target. The target also can’t be possessed by or gain the Charmed or Frightened conditions from them. If the target is already possessed, Charmed, or Frightened by such a creature, the target has Advantage on any new saving throw against the relevant effect.