Watersdeep: Dragon Heist In Waterdeep, five male adventurers—Eyeless Shadowstep (Aasimar Paladin), Artemis (Human Rogue), Dren (Dwarf Fighter), Slim Jim (Human Rogue/Artificer), and Silas "Silver Tongue" Rushtyn (Yuan-ti Sorcerer)—embark on a treasure hunt for 500,000 Dragon coins, blending Waterdeep: Dragon Heist with custom psionic threats. In Session 1, they rescued Floon Blagmaar from a dungeon guarded by a Mind Flayer and Intellect Devourer, restored Dren’s mind with a Wish spell, and acquired Trollskull Manor, planning to convert it into a tavern. Eyeless favors the Lords’ Alliance, while the party, holding +1 GreyHand Renown, debates factions like Zhentarim and Xanathar. With shops like Bent Nail and newspapers like Daily Trumpet as resources, they navigate Waterdeep’s dangers to claim the hidden fortune. 🎭 Overview (1-6) 🪐 Campaign Arc Campaign: Waterdeep – Dragon Heist (custom blend) Dungeon Master: Rewrok (Reuben) Setting: Waterdeep (primarily Trollskull Alley + city wards) Sessions Covered: 1–6 🧭 Campaign Summary So Far (short) The party established themselves in Waterdeep and took possession of Trollskull Manor, pushing toward becoming a real presence in Trollskull Alley. Early runs brought them into contact with the City Watch, local power players, and faction recruiters—while their tavern plans continued in the background. A fireball explosion outside Trollskull Manor changed the tempo: civilians died (including the gnome Dalakhar), a Necklace of Fireballs was recovered, and the party gained a Nimblewright Detector from the Temple of Gond—tying the investigation to a rogue nimblewright and the Stone of Golorr. The chase escalated into noble and faction violence (Gralhund Villa), arrests and payoffs, a missing Stone, duergar interference, Harper entanglements, and finally a brutal South Ward night where the party recovered the Stone again—along with new Vault of Dragons intelligence and a fresh list of “keys” needed to reach it. 🧑‍🚀 Player Characters Character Player Class/Subclass Race Character Style (observed) Notable Moments (so far) Slim Jim (Tiberius Argent) Robb / BaconBuff Rogue / Artificer Human Risk-forward problem-solver; keeps moving when the plan collapses. Retrieved an amulet from a mimic—hand stuck, cut free, then went back in until he succeeded; later escaped across rooftops with the Stone under pressure. Eirlys “Eyeless” Shadowstep Justin / Slitzer Paladin Aasimar Protective leader; pushes through danger to keep others alive. Carried Dren through shoulder-high sewage; killed kenku during the hostage standoff; recovered the Stone and later threw it to Slim Jim to save the run. Captain John Mercer Kenneth / Artemis Rogue Human Precision and misdirection; creates openings in chaos. Distracted a kenku with thrown gold to free a hostage child; later lost multiple thrown knives out a window during the tower fights. Dren MichaelKong / Mike Fighter Mountain Dwarf Frontline anchor (when standing); often the one who pays the price. Was carried through the sewers and later downed in the alley ambush; received temple restoration and had intelligence restored afterward. Silas “Silver Tongue” Rushtyn James / Sicareus Sorcerer Yuan-ti Pureblood High-impact magic + social leverage; swings the room, for better or worse. Froze/killed two kenku with an ice/frozen spell (exact spell not stated); reached out to the Harpers and that outreach led into the ambush outside. 🎒 Party Inventory Highlights (only what’s explicitly stated) Stone of Golorr — Finder/Holder: Slim Jim — Status: recovered in Session 6; used to gain Vault of Dragons intel. Unidentified Amulet — Finder/Holder: Slim Jim — Status: retrieved from mimic; not identified. Mausoleum Key (unknown) — Finder/Holder: Party — Status: tied to South Ward mill lead. Barking Box — Finder/Holder: Party — Status: invention reward from Nim. :contentReference[oaicite:16]{index=16} Adjustable Stilts — Finder/Holder: Captain John — Status: invention reward from Nim. 🧑‍⚖️ Key NPCs & Factions Allies & Contacts Silvermane (Harper contact) — offered three Harper tasks and tied the party’s key to the South Ward mill. Emerald Enclave responders (4 individuals; names not stated) — arrived during the alley ambush, cast Fireball, escorted the party to temples for healing/restoration. Nim (Temple of Gond automaton) — gave inventions (barking box, stilts) and is tied to the rogue nimblewright thread. Grinda Garloth — connected to the Stone’s hiding/transfer and provided a key and directions. Authorities City Watch — investigated the fireball incident and later arrived in force at Gralhund Villa; Slim Jim was arrested and sentenced (10 days + 200g fine). Adversaries & Threats (known) Kenku kidnappers — involved in the sewer/tower chase; used a hostage child; one escaped earlier, others were killed. Halfling necromancer (name not stated) — fought alongside skeletons; captured but later escaped via Misty Step (location unknown). Intellect Devourer — ambush outside the tower; Dren was downed when it jumped to him; later killed after being inside one of the guards. Duergar agents — previously ambushed the party in the City of the Dead while hunting the Stone. 📍 Key Locations (Sessions 1–6) Trollskull Manor — party base; returned ~1am in Session 6 with the Stone secured. Temple of Gond — Nimblewright Detector obtained; rogue nimblewright thread began. Gralhund Villa — violent estate fight; Watch crackdown; rogue Nimblewright later found and hidden at Trollskull. City of the Dead (mausoleum) — rat familiar dead; Stone missing; duergar ambush; suspects seen. South Ward windmill/tower + sewers + derelict tower — Session 6 chase chain: mimic, undead surge, hostage standoff, gazers, arcane transport circle, ambush. 🧩 Ongoing Threads & Next Steps Vault of Dragons path opened via the Stone: location revealed; guarded by a gold dragon named Oranx; requires three “keys” (a performance of “Your Beardly Face” from a battered dwarf songbook, “Sunlight,” and a “gift from a Queen”). Arcane transport circle discovered in the tower basement — purpose, origin, and destinations unknown. Escaped halfling necromancer — slipped bonds and Misty Stepped away during the Session 6 chaos. Harpers / missions still active: tailor, blacksmith, and Renaer Neverember’s disappearance remain on the table. Who stole/moved the Stone (and why): previously seen “three suspects” (1 human, 2 halflings). 🪝 Current Status (end of Session 6) Returned to Trollskull Manor around ~1am with the Stone secured. Emerald Enclave escorted the party to temples for healing/restoration; Dren’s intelligence restored. Immediate pressure eased, but the Vault requirement list (three “keys”) and the escaped necromancer leave the next move wide open. Session 1- Brains, Blades, and the Birth of a Tavern Waterdeep Campaign: Session 1 Summary Campaign: Waterdeep, blending Waterdeep: Dragon Heist with custom elements DM: Rewrok (Reuben) Date: Prior to May 17, 2025 (specific date not provided) Images 🖼️ Music 🎶 "Ballad of the Trollskull Heros" by Varrick Songweave (Verse 1) In Waterdeep’s alleys, where shadows hold sway, Five heroes united to challenge the fray. Eyeless’s blade shone with justice’s light, Artemis struck swift, a ghost in the night. (Verse 2) Dren’s hammer crashed bold, like stone unyielding, Slim Jim’s traps sparked, his cunning revealing. Silas wove spells, his silver tongue sly, Together they fought ‘neath a dark, dreaded sky. (Chorus) Toss a coin to your heroes, O Waterdeep’s pride, Through peril and pain, they stand side by side! With hearts forged in fire, their legend will soar, For Trollskull’s brave souls, sing forevermore! (Verse 3) In a dungeon, Floon lay, by Mind Flayer torn, A wizard was felled, potions claimed, battle-worn. Dren’s mind was devoured, yet a Wish brought him back, Through a halfling’s door, they escaped the attack. (Verse 4) Volo gave Trollskull, a manor to claim, A tavern they’d build to ignite their fame. Factions like Lords call, with Eyeless’s vow, Their path to the treasure begins taking shape now. (Chorus) Toss a coin to your heroes, O Waterdeep’s pride, Through peril and pain, they stand side by side! With hearts forged in fire, their legend will soar, For Trollskull’s brave souls, sing forevermore! (Outro) Raise tankards to Eyeless, Dren, and their kin, In Trollskull’s warm hearth, their saga begins! 📍 Location: Waterdeep, City of Splendors 🧑‍🤝‍🧑 Party Members: Character Player Race Class & Level Notes Eirlys Shadowstep Justin / Slitzer Aasimar Paladin (Level 2) Exhaustion Level 3, justice-driven Captain John Mercer Kenneth / Artemis  Human Rogue (Level 2) Stealthy and persuasive Dren MichaelKong / Mike Mountain Dwarf Fighter (Level 2) Mind restored via Wish spell Slim Jim (Tiberius Aun Argent) Baconbuff / Rob Human Rogue (1) / Artificer (1) Exhaustion Level 1, tinkerer Silas “Silver Tongue” Rushtyn Sicareus / James Yuan-ti Sorcerer (Level 2) Charismatic, role still emerging 🧩 Key Events: 🔧 Party Formation The group convinced Slim Jim to join, finalizing their adventuring team. 🧠 Dungeon Rescue In the sewers, the party discovered Floon Blagmaar and Dren being tortured by a wizard, a Mind Flayer, and an Intellect Devourer. The wizard was slain. The Intellect Devourer consumed Dren’s brain, incapacitating him. Loot collected: healing potions, a Level 1 wizard spellbook, and gold (amount unconfirmed). ⛪ Temple Restoration Escaping through a halfling’s house, the party brought Dren to a temple. Floon funded a Wish spell, restoring Dren’s mind. 🏚 Trollskull Manor Back at the Yawning Portal, Volo couldn’t pay in gold, but gave the deed to Trollskull Manor. The party decided to renovate it into a tavern, establishing a base of operations. Before & After 🧭 Future Planning Discussions began on which Waterdeep faction to align with: Harpers (idealistic) Zhentarim (rogue-friendly) Lords’ Alliance (order-focused) Plans paused until the new Player’s Handbook is released. 📈 Outcomes: All characters leveled to 2 Eirlys suffers Exhaustion Level 3 Slim Jim suffers Exhaustion Level 1 Trollskull Manor acquired Faction alignment under discussion Campaign paused for Player’s Handbook release Session 2 - Lay of the Trollskull Rise 📍 Location: Waterdeep, Trollskull Alley 🧑‍🤝‍🧑 Party Status: 🎭 Character 👤 Player ⚔️ Class/Level 🧬 Race 🛡️ Faction 📌 Status Eirlys “Eyeless” Shadowstep Justin / Slitzer Paladin (Lvl 3) Aasimar 🏛 Lords’ Alliance 😩 Exhaustion Level 3 Artemis (Captain John Mercer) Keith Rogue (Lvl 3) Human ❓ Undecided -- Dren MichaelKong / Mike Fighter (Lvl 3) Dwarf ❓ Undecided ⚖️ Imprisoned (10 days), 3-month probation Slim Jim (Tiberius Aun Argent) Baconbuff / Rob Rogue 2 / Artificer 1 Human ❓ Undecided 😓 Exhaustion Level 1 Silas “Silver Tongue” Rushtyn Sicareus / James Sorcerer (Lvl 3) Yuan-ti ❓ Undecided 🧪 Details emerging 🏚️ Key Events 🛠 Trollskull Tavern Renovation Renovations began on Trollskull Manor; 12 days remaining, 1005 gold owed Discounts earned through labor contribution Sold paintings: +368 gold Purchased supplies: 🔐 Locks 🧪 Alchemy kits 🦁 Troll skull head ornament 🐍 A snake 🐈 Three cats 👥 Tavern Staff Hired Team hired barmaids, a chef, and bards Ghostly poltergeist bartender Lith revealed—adds flair (and mystery) ⚖️ Dren’s Arrest Dren imprisoned for 10 days, fined 32 gold, and given a 3-month probation Absence disrupted early tavern plans 🛡️ Faction Engagements Met key NPCs from Waterdeep’s factions: 🧙‍♀️ Vajra Safahr (Blackstaff, Force Grey): +1 Renown 🛡 Savra Belabranta (Order of the Gauntlet) 💰 Mert the Moneylender (Harpers) 🔮 Prophetic Warning Visited monk Hilam, who warned: “Evil’s twin will be born in the dead of winter...” Sets ominous tone for the coming season 📈 Outcomes: ✅ All characters advanced to Level 3 💰 Gold remaining: 153 🏚 Tavern progress: repairs underway, staff hired, Lith active 🔮 Future mystery: monk’s prophecy and winter threat 🚩 Rising tension between local businesses: Fala vs. Rishaal protest Session 3: Ashes and Automata Music🎶 "The Puppets Flame and Sepents Fang" - Varrick Songweave "Dirty Boots" - Varrick Songweave (Verse 1) Come gather, good folk, let this tale ignite, A fireball’s roar shook Trollskull at night. A boy held beads of a deadly chain— But who pulled the string? What mind, insane? (Chorus) So strum the lute, let the tale unfold, Heroes of Trollskull, brazen and bold! Eyeless shines with radiant flame, Captain Mercer plays the shadows’ game. (Verse 2) To Gond’s great halls the party sped, Where brass and cogs marked the path ahead. Captain John scaled the temple wall, Slipped not once—no fall at all! (Bridge 1) There Nim confessed with gears grown cold: "I built him, yes—but he broke the mold." A Nimblewright lost, with fire in hand— We took the task, by Mirt’s demand. (Verse 3) Into the sewers, deep and vile, The detector clicked—crept every mile. They found a cult in serpent guise, Rituals writ 'neath traitor skies! (Bridge 2) Eyeless stood where the torches failed, Wreathed in light, his purpose unveiled. Dren charged in, maul like thunder, Struck down foes, tore spells asunder! (Verse 4) Captain John, in deadly dance, Dodged through strikes like fate’s own chance. Slim Jim mended wounds with grace, A blur of bandage, charm, and mace. (Verse 5) Silas grinned—his boots now charred— Two fireballs flew from his hand unmarred. Scrolls we claimed in smoke and fear: Flaming Sphere, Animate Dead, and more unclear! (Final Chorus) So raise your mugs, let echoes fly, Varrick sings ‘neath Waterdeep’s sky! Eyeless burns with righteous gleam, Dren smites foes in every dream, Slim Jim steadies, Silas schemes, And Captain John haunts alley seams! (Outro) From gears to ghosts, from flame to blade, The hunt begins, the path is laid. Trollskull’s crew, in legend steeped— By fire and fang, their oaths were deeped. In Waterdeep where sparks did fly, A fireball lit the morning sky. Through temple halls and secrets sworn, A Nimblewright was thusly born. To sewers deep the brave did crawl, Where snakes with spells began to brawl. Steel did clash and spells did flare, As Eyeless fell 'neath poisoned air. John struck true with blade so keen, And Dren fought on with health so lean. Slim Jim rose and then was floored, While healing hands and faith restored. But through it all, with spells alight, One serpent’s bane stayed out of sight— Oh Silas, bold, with magic mean... Was untouched, yet cursed: his boots unclean!* John struck true with blade so keen, And Dren fought on with health so lean. Slim Jim rose and then was floored, While healing hands and faith restored. 🧭 Overview 📍 Location: Trollskull Tavern → Bent Nail → Temple of Gond → Waterdeep Sewers 📆 [18th May 2025] A deadly 💥 fireball explosion outside Trollskull Tavern killed several civilians, including a gnome named Dalakhar, but the tavern and party were unharmed. Dalakhar was fleeing enemies and intended to hire the party to deliver the Stone of Golorr to Renaer Neverember’s father. A metal puppet was seen on the rooftops, and a Necklace of Fireballs was found at the scene. At the Temple of Gond, the party met Nim, an automaton who confessed to creating a rogue nimblewright. They received a Nimblewright Detector and were offered 💰500 gold or a custom invention for its recovery. In the Waterdeep sewers, the group uncovered and defeated a yuan-ti cult performing a dark ritual. They recovered 📜 magical scrolls, 🗡️ enchanted weapons, and 💰216 gold, and earned +1 Renown from Force Grey. The Nimblewright’s location and the cult’s true purpose remain unknown. 💥 Fireball in Trollskull Alley While business picked up at Trollskull Tavern, a massive explosion shattered the calm—a fireball detonated just outside, killing Dalakhar, a gnome spy, and several citizens. Remarkably, the tavern and party were unharmed, though the street was left scorched and chaotic. 👤 A cloaked figure was seen looting Dalakhar’s body and fleeing toward the Bent Nail. 🧒 A child claimed a metal puppet had thrown something into a barrel—it was revealed to be a Necklace of Fireballs with two remaining beads. 🧙 Silas identified the explosion as magical; Dren confirmed the necklace’s nature. "Eyeless assisted folk and asked questions" 🚨 City Watch & Renaer's Secrets Silias in the library with a candlestick The City Watch, led by: 🧑‍⚖️ Barnabus Blastwind 👮‍♂️ Sergeant Cromley ...arrived and began their investigation. Captain John Mercer calmly persuaded them the party was innocent. They revealed: Dalakhar had been fleeing armed pursuers. Trollskull was declared a crime scene. Later, Renaer Neverember arrived and revealed: Dalakhar had spied on him for two months. He was likely seeking the party to deliver the Stone of Golorr to Renaer’s father in Neverwinter. The artifact is powerful and valuable, drawing interest from the Zhentarim and Xanathar Guild. Renaer offered 💰1,000 gold if the party retrieved it. ⚙️ Temple of Gond – The Lonely Automaton Following the automaton’s trail to the Temple of Gond, the party met: 🐉 Valetta, bronze dragonborn priestess 🤖 Nim, a sentient automaton Nim confessed to secretly creating a second nimblewright that had escaped. He feared the construct was responsible for the explosion. The temple had locked Nim away. 🎁 Rewards Offered: 500 gold for destroying the rogue Nimblewright OR a mechanical invention (e.g., barking box or adjustable stilts) Nim begged for the nimblewright to be spared and returned, promising a unique invention 📟 The party received a Nimblewright Detector — spins and clicks when within 500 ft 🕳️ Sewer Hunt – The Yuan-ti Ritual With no detection from the device, the party scouted the Waterdeep sewers and stumbled upon a yuan-ti ritual involving a drowning victim, red and green malisons, and a purple abomination. The cult attacked, declaring: “Witnesses must be slain!” ⚔️ Combat Highlights: Character Action Eyeless Smote a serpent, used Guiding Bolt, downed by cold & poison, revived by Slim Jim Slim Jim Revived Eyeless, later downed and revived himself Captain John Landed a 39-damage Sneak Attack, rolled nat 20 death save, finished red malison Dren Frontlined with maul and spells, survived with 3 HP Silas Cast two Fireballs (from necklace), Fear and psychic spells; remained untouched, but boots muddied 🎁 Loot & Rewards 📜 Magical Scrolls (unassigned): Fireball – AoE damage Animate Dead – Raise undead (ethical concerns) Flaming Sphere – Area control Fear – AoE frighten 🗡️ Weapons: +1 Longbow +1 Scimitars 💰 Gold: 216 gold pieces total 🛡️ Faction Gain: +1 Renown with the Grey Hands / Force Grey for defeating the cult 🧑‍🤝‍🧑 Party Status (Post-Battle) 🎭 Character Player ⚔️ Class/Level 🧬 Race 📌 Status Eyeless Shadowstep Justin / Slitzer Paladin (3) Aasimar Downed, revived, cleared exhaustion Captain John Mercer Kenneth / Artemis Rogue (3) Human 1 HP, MVP Sneak Attack Dren MichaelKong / Mike Fighter (3) Dwarf 3 HP, maul frontline Slim Jim (Tiberius Aun Argent) Baconbuff / Rob Rogue 2 / Artificer 1 Human Healer & downed, revived Silas “Silver Tongue” Rushtyn Sicareus / James Sorcerer (3) Yuan-ti Dealt massive damage, pristine except muddy boots All exhaustion effects have been cleared post-session. 🔍 Unresolved Threads The rogue Nimblewright remains at large. The purpose of the yuan-ti ritual is unclear—possible necromantic ties? Debate brews: destroy or spare the Nimblewright? Some scrolls, like Animate Dead and Fear, raise moral dilemmas within the party. Session 4 – The Clockwork Trail and Gralhund Villa Bloodbath 📍 Location: Trollskull Manor → Sea Ward → Gralhund Villa → Trollskull Basement 🎭 Party: Eyeless (Eirlys), Captain John Mercer, Dren, Slim Jim (Tiberius), Silas 📆 Date: 12/07/2025 🎚️ Level: Party reached Level 4 📖 Summary The party continued their hunt for the rogue Nimblewright using the magical detector, eventually tracking it to Gralhund Villa. After days of searching, screams from within the estate prompted the group to intervene. Inside, they discovered a brutal clash between Zhentarim agents and the Gralhunds’ household forces. They fought through multiple floors, stabilized a wounded servant, and accidentally killed a friendly ally (unnoticed). Eyeless sent for the City Watch, who arrived in force. Slim Jim was arrested and sentenced to 10 days in prison and fined 200 gold; the others were released. Later, the party was paid 10 platinum (40 later) by a hidden Zhentarim agent seeking refuge. Days afterward, they found the Nimblewright discarded in a trash heap. It now hides in Trollskull Manor’s basement—carrying a mysterious map. The party reached Level 4. 🧲 The Nimblewright Hunt Intensifies After their battle in the sewers, the party resumed their investigation into the rogue Nimblewright. Using the magical detector provided by the Temple of Gond, they scoured the city over three days. Finally, the detector activated in the Sea Ward, outside Gralhund Villa, a noble estate known for its antiques and farmland. The party split up: some observed the grounds while others returned to Trollskull and nearby taverns to gather intel. Although locals knew little about the Gralhunds, their reputation as collectors made them plausible Nimblewright owners. 🏰 Screams at the Estate As the group reconvened, screams rang out from within the villa. The party forced entry through the front gate, discovering slain guards and servants, and Zhentarim agents standing over the bodies. A violent melee ensued as the party pushed inside. On the stairs, they found a young servant girl bleeding out. Eyeless stabilized her using Healing Hands. Slim Jim suggested hiding her among corpses to protect her, which Eyeless firmly opposed. The girl was kept safe and eventually evacuated. 🧹 Clearing the Manor On the second floor, the party encountered a room of terrified servants. Eyeless encouraged the most courageous one to flee and call the City Watch. Elsewhere, house guards were engaged in combat with invading Zhentarim. The party rushed in. During the chaos, Silas accidentally unleashed a psychic blast that killed a friendly half-orc ally. Thankfully, no one realized Silas was the source. The battle raged until the final thug was struck down by Slim Jim—just as the Watch arrived. 🚨 Arrests & Aftermath 25 City Watch officers, led by Detectives Barnabus Blastwind and Sergeant Cromley, arrived and locked down the estate. Despite helping suppress the assault, the party was detained for questioning. Slim Jim was arrested for interfering in a noble’s estate and attacking suspects. He was sentenced to 10 days locked up and a 200 gold fine. The rest were released without charges. Afterward, the party was contacted discreetly by a female Zhentarim agent . She offered 50 platinum for the group to help her stay hidden while the Watch investigated the Black Network. 🤖 The Nimblewright Recovered Three days later, while continuing their search, the party discovered the rogue Nimblewright discarded in a trash heap. Damaged but functional, it was brought to Trollskull Manor and hidden in the basement. The construct carried a mysterious map, which the group is now investigating. ⚔️ Combat Highlights Eyeless used Healing Hands to stabilize a wounded servant girl and organized survivors. Slim Jim was nearly killed by a brutal counterstrike after wounding a thug. He landed the final kill in front of the arriving Watch. Silas accidentally killed a friendly half-orc ally with a psychic blast; no one realized he was responsible. Dren and Captain John cleared rooms and fought side-by-side through multiple ambushes. Several Zhentarim agents and house guards were killed. Two City Watch officers were already dead before the party arrived. 💰 Loot & Rewards 💰 50 platinum (10 upfront, 40 after) by a grateful Zhentarim agent for help staying hidden. 🤖 Rogue Nimblewright recovered and concealed beneath Trollskull Manor. 🗺️ Mysterious map found in the Nimblewright’s possession—contents unknown. ⛓️ Slim Jim sentenced: 10 days of jail + 200 gold fine. 🎉 All party members leveled up to Level 4. Session 5 – Shadows Over the City of the Dead Music🎶 Shadows Over the City of the Dead – Varrick Songweave [Verse 1] Through the Dock Ward smoke we ride, Firelight dancing on the tide, A dozen swords fell to the flame, But no one dares to speak the name. [Hook] Shadows fall, secrets bled, Stone is lost in the City of the Dead. Harpers whisper, Zhents still scheme, The Guild hunts closer in the dark unseen. [Verse 2] Keys of silver, locks unknown, Guarded secrets, stolen stone. Duergar rose with blades of dread, Their bodies buried with the dead. [Bridge] Nim returns with stilts and song, Zhents pay gold to right their wrong. Harper signs in lantern’s glow, To the South Ward mill we go. [Hook] Shadows fall, secrets bled, Stone is lost in the City of the Dead. Harpers whisper, Zhents still scheme, The Guild hunts closer in the dark unseen. 🪐 Campaign Arc Campaign: Waterdeep – Dragon Heist (custom blend) Session: 5 Dungeon Master: Rewrok (Reuben) Setting: Dock Ward, City of the Dead, Trollskull Manor, Yawning Portal, South Ward 🧭 Overview The party began with Slim Jim’s release from prison, fines cleared, and a visit from a merchant who offered potions, scrolls, and trinkets. Eyeless and Captain John each secured a Greater Healing Potion and a standing 20% discount. At Grinda Garloth’s boathouse in the Dock Ward, the group discovered Zhentarim agents forcing her door while a dozen sellswords stood outside. Silas incinerated the mercenaries with a Fireball, then joined the others to finish off the Zhentarim inside. Grinda revealed she had given the Stone of Golorr to her rat familiar, who carried it to a mausoleum in the City of the Dead. She entrusted the adventurers with a key and directions. At the mausoleum, the group found the familiar dead and the Stone missing. They recovered a second mysterious key, but were ambushed by 4 invisible duergar demanding the artifact. After a brutal fight, they killed the duergar, stashed their bodies inside, and learned from guards that three suspicious figures (a human and two halflings) had passed through earlier. Back at Trollskull, the party returned the rogue Nimblewright to Nim, receiving curious inventions (a barking box and stilts) and persuading Nim and the Nimblewright to sneak away later to work at the tavern. A Zhentarim agent finished her stay at Trollskull, paid the rest of her 50 platinum, and offered future aid. Following the key’s trail, the group consulted a locksmith who turned out to be a Harper. He directed them to Silvermane at the Yawning Portal. Silvermane offered three Harper tasks (a tailor, a blacksmith, and Renaer Neverember’s disappearance) and, after persuasion by Eyeless, confirmed their key belonged to a mill in the South Ward. The party set off toward it, with the Harper alliance freshly forged. 🧑‍🤝‍🧑 Party Members Character Player Class/Subclass Race Notable Actions Eirlys Shadowstep Justin / Slitzer Paladin Aasimar Persuaded Silvermane; recovered mausoleum key; held ground with Watch. Captain John Mercer Kenneth / Artemis Rogue Human Used Invisibility to evade Watch; secured Greater Healing Potion; claimed Nim’s stilts. Dren (absent, played by DM) MichaelKong / Mike Fighter Mountain Dwarf Frontlined against Zhentarim and duergar. Slim Jim (Tiberius Argent) Robb / BaconBuff Rogue / Artificer Human Stabbed in duergar ambush; helped negotiate with Watch. Silas “Silver Tongue” Rushtyn James / Sicareus Sorcerer Yuan-ti Pureblood Cast Fireball that wiped out a dozen sellswords; took keen interest in Harper membership. 📍 Key Locations Trollskull Manor – Base; Zhentarim guest departed, Nim invited to join staff. Dock Ward – Grinda’s Boathouse – Zhentarim siege and sellsword immolation. City of the Dead – Mausoleum – Rat familiar’s corpse, Stone gone, unknown key found. Locksmith’s Shop (South Ward) – Harper-aligned craftsman revealed. Yawning Portal – Harper contact Silvermane provided tasks and guidance. South Ward Mill – Key’s lock location; next destination. ⚔️ Session Highlights Slim Jim freed from prison; fines settled in platinum. Merchant deal: 20% discount; Eyeless & Captain John bought Greater Healing Potions. Silas use Fireball scroll, killing 8 sellswords in Dock Ward. Party slew Zhentarim agents at Grinda’s door; she admitted stashing the Stone with her familiar. Mausoleum investigation: familiar dead, Stone missing; unknown key recovered. Ambushed by 4 duergar (Invisible + Enlarge); Slim Jim stabbed, party victorious. Guards reported 1 human and 2 halflings passed through earlier. Returned Nimblewright to Nim → received barking box & stilts; suggested future work at Trollskull. Zhentarim guest paid final 40 platinum; offered future help. Locksmith identified as Harper; pointed party to Silvermane. Silvermane provided 3 Harper tasks; revealed lock tied to South Ward mill. 🎭 Key Scenes Inferno on the Docks A single Fireball from Silas annihilated a dozen sellswords outside Grinda’s boathouse, leaving only charred remains and whispered questions about who killed them. Zhentarim at the Door Inside, steel clashed as the party cut down Zhentarim mid-break-in. Grinda, pale and shaken, confessed she had hidden the Stone of Golorr with her familiar. The Mausoleum Mystery By the light of Eirlys’s shield, the party found the rat familiar’s lifeless body and a strange steel key. The Stone was gone—taken before they arrived. Ambush in the Graveyard Four duergar emerged from invisibility, stabbing Slim Jim before enlarging to monstrous size. The party killed them in a desperate fight and hid the bodies in the crypt. The Harper’s Table At the Yawning Portal, Silvermane leaned close, offering three delicate missions. His revelation tied the party’s key to a South Ward mill—possibly connected to Renaer’s disappearance. 🧵 Ongoing Threads & Plot Hooks Stone of Golorr missing, stolen before the party reached the mausoleum. Unknown steel key points to South Ward mill. Three suspects (1 human, 2 halflings) seen at the mausoleum. Duergar agents confirmed Xanathar Guild pursuit. Nim & Valetta agreed to join Trollskull’s staff if they can sneak free. Zhentarim ally (paid 50 platinum) offered support if the party needs it. Harper missions: help a tailor, aid a blacksmith, investigate Renaer’s disappearance. 💰 Loot & Discoveries Item Finder Description/Status Greater Healing Potions (x2) Eyeless, Captain John Bought from merchant with discount. Stone of Golorr — Hidden by Grinda’s familiar; missing when found. Mausoleum Key (unknown) Party Found near rat familiar’s corpse; later linked to South Ward mill. Barking Box Party Invention reward from Nim; emits loud barking noise. Adjustable Stilts Captain John Curious invention from Nim; extendable height. 40 Platinum Party Final payment from Zhentarim guest; total 50P for her stay. 🔚 Cliffhanger Party heads to the South Ward mill with the mausoleum key. Renaer Neverember’s disappearance tied directly to their quest. Harpers, Zhentarim, and Xanathar Guild all circling closer. Session 6 - Masks, Mimics, and the Stone Returned 🎵 Music Campaign Album 🪐 Campaign Arc Campaign: Waterdeep: Dragon Heist Session Title: Session 06 — Masks, Mimics, and the Stone Dungeon Master: Reuben Date: 15/02/2026 Setting: Waterdeep (South Ward → sewers/underground rooms → derelict tower → alley ambush → temples → Trollskull Manor) 🧭 Overview Around ~8pm, the party pushed into a ruined South Ward windmill/tower while tracking the Stone’s trail. The first location was occupied by homeless men (four in the first downstairs room, and ~10 in a second room). Upstairs, they found two halflings—homeless hired help—and intimidated them into admitting the Stone had been moved to a wig shop cellar. The cellar route dropped the party into the sewers. Eyeless carried Dren through shoulder-high sewage until they found a door leading into underground rooms. Inside, a halfling necromancer and skeletons were fighting kenku. The party third-partied the battle, focusing on the necromancer (Silas used an ice/frozen spell; exact spell not stated). Near the end, two kenku fled—Captain John Mercer pursued with Eyeless close behind, while the remaining party cleaned up the underground rooms. That “cleanup” spiraled: Slim Jim discovered a large cabinet mimic. Silas managed to convince it back into cabinet form, but Slim Jim spotted an amulet in its mouth and tried to take it—getting his hand stuck, cutting skin off to free himself, then going back in until he finally succeeded. A secret magical door then disgorged a horde of undead corpses; the party lured them into the mimic room, re-aggravated the mimic, and withdrew to regroup with John and Eyeless—who were already confronting the fleeing kenku in a second derelict tower. The night ended with a hostage standoff involving masked children, a fight with three gazers, discovery of an arcane transport circle, a brutal alley ambush (intellect devourer, kobolds in disguise, and a bugbear), Emerald Enclave intervention, temple restoration, and a return to Trollskull around ~1am with the Stone secured. 🧑‍🚀 Party Members Character Player Class/Subclass Race Notable Actions Eirlys “Eyeless” Shadowstep Justin / Slitzer Paladin Aasimar Carried Dren through shoulder-high sewage; pursued fleeing kenku; impaled one kenku with a heavy bolt; saved the hostage child in the tower by striking down the kenku; recovered the Stone; calmed/treated the kids afterward (including healing) and paid them to watch/report on the building; threw the Stone to Slim Jim during the ambush before being downed. Captain John Mercer Kenneth / Artemis Rogue Human Pursued the fleeing kenku; in the hostage standoff, threw a pile of coins to distract the kenku; threw multiple knives during the tower fights (several lost out a window). Dren MichaelKong / Mike Fighter Mountain Dwarf Was carried through the sewers by Eyeless; later downed when the intellect devourer jumped to him; had intelligence restored at the temples. Slim Jim (Tiberius Argent) Robb / BaconBuff Rogue / Artificer Human Discovered the cabinet mimic; extracted an amulet from its mouth (hand stuck, skin cut to free it, then eventually succeeded); caught the Stone on the balcony and escaped across rooftops during the ambush to keep it away from the attackers. Silas “Silver Tongue” Rushtyn James / Sicareus Sorcerer Yuan-ti Pureblood Used an ice/frozen spell in the underground fight (exact spell not stated); talked the cabinet mimic back into cabinet form; went to warn the Harpers about the captured necromancer, was ambushed outside, and then attacked the party during the alley fight; went invisible during the chaos. 📍 Key Locations South Ward windmill / ruined tower: First lead location; homeless men inside; two halflings upstairs revealed the Stone had been moved to a wig shop cellar. Wig shop cellar: Entry route that led underground toward the sewers. Sewers: Shoulder-high sewage; Eyeless carried Dren through; led to a door into underground rooms. Underground rooms: Combat zone: halfling necromancer + skeletons fighting kenku; the party third-partied and focused the necromancer. Cabinet mimic room: A “loot/search” area that turned into a crisis when the mimic was discovered and later re-aggravated during an undead surge. Second derelict tower: Kenku pursuit endpoint; hostage standoff upstairs with masked kids; later gazer fight; basement contained an arcane transport circle. Alley outside the Harper contact: Site of the ambush: intellect devourer, ~6 kobolds disguised as masked kids, and a bugbear; Eyeless and Dren were downed here. Temples: Emerald Enclave escorted the party here for restoration/healing; Dren’s intelligence was restored; the intellect devourer was killed (after being inside one of the guards). Trollskull Manor: Returned around ~1am with the Stone secured. 🔥 Session Highlights South Ward windmill/tower sweep at ~8pm: homeless occupants identified; two halfling hired-hands intimidated into revealing the wig shop cellar lead. Sewer route forced: Eyeless carried Dren through shoulder-high sewage to reach hidden underground rooms. Third-party battle: halfling necromancer + skeletons vs kenku; party focused the necromancer; Silas used an ice/frozen spell (exact spell not stated). Two kenku fled near the end; John and Eyeless pursued while the rest stayed behind to finish clearing and searching. Cabinet mimic incident: Silas convinced the mimic to return to cabinet form; Slim Jim attempted to retrieve an amulet from its mouth, got his hand stuck, cut skin to free himself, then eventually succeeded and retrieved the amulet. Secret magical door opened: a horde of undead corpses poured in; the party lured them into the mimic room, re-aggravated the mimic, and withdrew to regroup with John/Eyeless. Kenku intercept at the derelict tower: Eyeless impaled one kenku with a heavy bolt as they entered; the other fled upstairs. Hostage standoff upstairs: A kenku held a knife to one of three human kids’ throats. The kids were wearing troll papier-mâché masks (most likely tied to upcoming celebrations). John threw a pile of gold coins to distract the kenku; the hostage child kicked and ducked out of the way; Eyeless swung his longsword across the kenku’s beak and killed it. Searching the dead kenku: Eyeless recovered the Stone. After regrouping in the tower: three “eye things” (gazers) appeared; the party killed them; multiple of John’s thrown knives went out a window. Basement discovery: an arcane spell circle used for transport was found. Eyeless handled the kids afterward: settled them, healed them, gave them coin, and asked them to watch the building and report if people came and went. (One child had a knife blade in their arm; source not stated.) Silas’s Harper outreach backfired into an ambush outside: intellect devourer attack, ~6 kobolds disguised as masked kids, and a bugbear. Eyeless pleaded for help from shop owners across the alley before being downed; Dren was downed when the devourer jumped to him. Stone handoff under pressure: Eyeless threw the Stone to Slim Jim on a balcony; Slim Jim caught it and escaped across rooftops. Emerald Enclave arrival: four arrived and cast Fireball, clearing many enemies and stabilizing the fight; they escorted the party to temples for healing/restoration; the intellect devourer was killed (after being inside one of the guards). During the chaos: the captured necromancer slipped bonds and Misty Stepped away. Location unknown. End-session intel from the Stone: The Stone of Golorr revealed the Vault of Dragons’ location through a dream, the gold dragon Oranx guards it, and the vault requires three keys to open. 🎬 Key Scenes  Eirlys “Eyeless” Shadowstep carries Dren through shoulder-high sewage, forcing the chase onward when the city turns into filth and darkness. Captain John Mercer tosses a pile of coins across the top floor; the kenku’s attention snaps away for a heartbeat—just long enough for the hostage child to slip free Slim Jim digs for an amulet in a mimic’s mouth and pays for it in blood, then goes back in anyway until the prize finally comes loose. Silas is caught in a rain-slick alley as an intellect devourer launches from the shadows—one lantern throwing harsh light over wet cobblestones while the air warps with psychic menace. 🧩 Ongoing Threads & Plot Hooks Vault of Dragons revealed: The Stone of Golorr provided the vault’s location through a dream. (Exact location wording: Not stated here beyond “revealed.”) Guardian confirmed: A gold dragon named Oranx guards the vault. Three keys required: The vault can’t be opened without three specific keys (details below). Key 1: Performance of “Your Beardly Face” — a common folk tune (dwarf tavern song). Key 2: Sunlight (possibly magical; exact method not stated). Key 3: A gift from a Queen (which queen and what counts as “gift” not stated). Escaped necromancer: Captured and hogtied, then escaped via Misty Step during the later chaos. Location: Unknown. Arcane transport circle: Found in the tower basement; destination and operator remain Unknown. Masked misdirection: Real kids in troll masks were present in the tower, while kobolds used similar masks as disguises during the ambush—suggesting deliberate confusion in crowded festivities. Emerald Enclave intervention: Four Enclave guards intervened with a Fireball and escorted the party for restoration; names/ranks and future expectations are Unknown. 💰 Loot & Discoveries Item Finder Description / Status Stone of Golorr Eirlys “Eyeless” Shadowstep (recovered) → Slim Jim (secured during ambush) Recovered from the hostage-taking kenku in the derelict tower; later thrown to Slim Jim during the alley ambush; Slim Jim escaped across rooftops with it. Returned to Trollskull with the party. Final holder at session end: Not stated . Amulet (unidentified) Slim Jim (Tiberius Argent) Seen in the cabinet mimic’s mouth; retrieval caused severe hand injury (hand stuck; skin cut to free it) before eventual success. Identification/attunement: Unknown / Not stated . Arcane transport circle (site discovery) Party Found in the tower basement; purpose/destination not stated. Vault of Dragons intel (from dream via Stone) Party Vault location revealed via dream; guarded by gold dragon Oranx ; requires three keys (listed above). 🪝 Cliffhanger Where the party ended: Back at Trollskull Manor around ~1am after temple restoration, with the Stone secured and the party healed. Immediate threat / next objective: Acquire the three vault keys—“Your Beardly Face” performance, sunlight, and a gift from a Queen—while the escaped necromancer and whoever organized the masked ambush remain at large.   Session 7 - The Vault of Dragons 🎵 Music 🖼️ Images 🪐 Campaign Arc Campaign: Waterdeep: Dragon Heist Session Title: Session 07 — The Vault of Dragons Dungeon Master: Reuben Setting: Waterdeep (Yawning Portal, Sea Ward, Castle Ward, Market District, hidden vault approach, Vault of Dragons) 🧭 Overview The session opened with the party working out how to satisfy the Vault of Dragons’ three keys: a performance of “Your Beardly Face,” sunlight, and a gift from a queen. They learned the song was a common bagpipe duet, arranged a recording at the Golden Harp in the Sea Ward for 51 gold, secured a sunlight scroll from a magic shop, and obtained an audience with Laeral Silverhand, who ultimately gave them a swan-feather quill. The group also hit level 5 during this stretch, and Eyeless gained a celestial steed. With all three keys in hand, the party followed the Stone of Golorr to a derelict building. A hidden passage led to an adamantine door that responded to the bottle-song, Laeral’s feather, and sunlight. Beyond that, they faced a second dwarven puzzle: a hall of twelve iron doors marked with dwarven runes and a riddle about what dwarves love most. The party chose the Clan door, explored multiple puzzle-rooms, and eventually opened a trap door by offering the secret that they possessed the Stone of Golorr to the lips of a dwarven face tied to the god of secrets. At the bottom, the party reached the Vault and met an old dwarf calling himself Brock Klanghammer, who asked after Dagult Neverember and resisted giving up the treasure. When the party touched the hoard, the old dwarf dropped his staff and transformed into the gold dragon guardian Aurinax. A hard fight followed: Captain John Mercer climbed onto the transforming dragon, Eyeless fought from the ground with steed and smites, and the party eventually brought the creature down. Afterward, they discovered the published 100,000-gold figure was wildly off: the vault held roughly 500,000 gold pieces, around 65 gemstones worth 100 gold each, and an estimated total weight of 10,000 pounds. They ended the session alive, richer than expected, and immediately neck-deep in the problem of how much to keep, how much to return, and how not to look outrageously suspicious doing it. 🧑‍🚀 Party Members Character Player Class/Subclass Race Notable Actions Eirlys “Eyeless” Shadowstep Justin Paladin Aasimar Gained a celestial steed, helped solve the vault approach,, fought the dragon in melee, and rode Dawnhoof during the vault sequence. Captain John Mercer Kennith Rogue Human Spoke for the party in the vault, introduced himself to Brock Klanghammer, pressed the claim to the treasure, and argued directly over who had the right to the gold. Climbed onto the transforming dragon, stabbed into its neck while riding it, Dren Mike (absent; played by Reuben) Fighter Mountain Dwarf Helped interpret the dwarven runes and puzzle language; continued with the group through the vault approach and dragon fight. Slim Jim (Tiberius Argent) Robb Rogue / Artificer Human Picked up the dragon’s staff, and remained central to the melee chaos around the guardian. Silas “Silver Tongue” Rushtyn James Sorcerer Yuan-ti Pureblood Contributed to solving the key problem, used sunlight as one of the three keys. explored the puzzle chambers, and used damaging spellwork during the dragon fight. Delivering the finishing blow. 📍 Key Locations Yawning Portal — The party gathered information, spoke with contacts, and lined up next steps toward the queen and the song. Golden Harp, Sea Ward — Music shop/studio where the party arranged the bagpipe recording for “Your Beardly Face.” Castle Ward / Main Castle / Throne Room — Site of the audience with Laeral Silverhand, who gave the swan-feather quill. : Market District magic shops — Where the party bought the sunlight scroll. Hidden passage beneath a derelict building — The Stone led the party to a concealed corridor and the adamantine vault door. Dwarven puzzle halls — Twelve runed doors, a secret-lips chamber, a fresco room, and a forge/anvil room guarded the final descent. Vault of Dragons — Massive hoard chamber with columns, alcoves, gems, and the disguised guardian Brock Klanghammer / dragon Aurinax. 🔥 Session Highlights The party solved all three vault keys: bagpipe performance, sunlight, and a queen’s gift. Laeral Silverhand gave the party a swan-feather quill after a tense audience. The recorded bagpipe song arrived in a glass vial that could be reused so long as it was not shattered. The party leveled up to level 5, and Eyeless gained a celestial steed. The Stone led them into the hidden vault approach, where the three key objects opened the adamantine door. The dwarven riddle chamber led them to the Clan door and then to a second puzzle involving a “secret never before told.” Declaring possession of the Stone of Golorr opened the trap door to the true vault. Inside the vault, Brock Klanghammer challenged the party’s claim to the gold and asked after Dagult Neverember. Touching the hoard triggered Brock’s transformation into the gold dragon guardian, starting the final fight. The party won the dragon fight and discovered the hoard was vastly larger than the public figure: about 500,000 gold and valuable gemstones. 🎬 Key Scenes A queen’s gift became one of the keys to the vault. One spoken secret opened the final way down. Captain John crossed the gap and kept the path moving forward. Before the battle began, the vault was won and lost in words.  Captain John Mercer met the vault’s guardian head-on — and stayed on. 🧩 Ongoing Threads & Plot Hooks Immediate objective: Decide how to remove, store, divide, or return the treasure without attracting disaster. The group was already debating multiple trips, carriages, bags of holding, and public cover stories by session end. Biggest unresolved mystery: What is the “right” disposition of the hoard, and how much of it will powerful people in Waterdeep know is missing if the party skims off the top? Faction / authority pressure: The money is established as embezzled wealth from Waterdeep’s citizens, and the party explicitly notes that other people are still hunting the gold. Stone of Golorr pressure: The group discussed leaving the Stone in the vault, but the transcript makes clear the three keys change after each lock, so abandoning it creates a new problem. Named NPC status: Laeral Silverhand is aware of the party and gave them a gift; Yagra joined the vault run as hired muscle; Nim was present in the vault and was stabilized after the fight Dagult Neverember thread: Brock asked where Dagult was; the party answered that he had run. That connection feels very much not dead, just inconvenient. 💰 Loot & Discoveries Item Finder Description / Status Glass music vial / bottle Party Recording of “Your Beardly Face” in a bottle; reusable so long as it is not shattered. Swan-feather quill from Laeral Party Gift from the Open Lord; used to satisfy the “gift from a queen” key. Sunlight scroll Party Purchased from a magic shop; used to satisfy the sunlight key. Cost described as 90 gold in the transcript, though the exact shared payment gets messy in play. Dragon staff Slim Jim Picked up during the dragon fight. Identified on pickup as a dragon staff; transcript indicates it grants Command and protection/advantage related to dragon breath or dragon magic. Exact official item name is unclear Vault hoard Party Roughly 500,000 gold pieces in the alcoves. The combined weight is stated as 10,000 pounds. Gemstones Party Around 65 gemstones worth 100 gold each. The DM suggests these may have been the dragon’s “food.” Dragon corpse Party The guardian was killed in the vault. The head was destroyed in the finishing blow, which immediately ruined some trophy ideas. 🪝 Cliffhanger The party ended inside the Vault of Dragons with the hoard exposed, the guardian dead, and no clean way to move 10,000 pounds of treasure quietly. The immediate next problem is not “can we get rich?” but “how do we touch any of this without every faction in Waterdeep deciding we are now the problem?” Characters 🛡️ Eirlys “Eyeless” Shadowstep 📌 Quick Facts Player: Justin / Slitzer Race: Aasimar Class: Paladin Known level progression: Level 2 (Session 1) Level 3 (Sessions 2–3) Party reached Level 4 (Session 4; Eirlys’ exact class level at that point is Not stated) Faction / Affiliation: Lords’ Alliance (listed on party status in Session 2) Aliases used in notes: “Eyeless” 🧭 Role in the Party Eirlys consistently shows up as the party’s moral spine and frontline anchor: the one who steps into danger, keeps people alive, and refuses the “easy” solution when it crosses a line. When chaos hits, he also shifts into a calm organizer—directing civilians, managing the scene, and pulling the Watch into play when it matters. 🧠 Personality & Character Style Justice-driven: Repeatedly framed as righteous and principled in the notes. Protector instinct: Stabilized a bleeding servant girl under active threat (and rejected the suggestion to hide her among corpses). Command presence: Took charge of frightened survivors and pushed someone to run for the City Watch. “Light in the dark” vibe: Described as shining with radiant presence; later literally used the light of his shield during the mausoleum search. Appearance / clothing:  ⚔️ Signature Moves (as seen on-screen) Divine offense: Smote a serpent (Session 3). Spellcasting: Used Guiding Bolt (Session 3). Emergency aid: Used Healing Hands to stabilize a wounded servant girl (Session 4). Durability: Dropped by cold/poison in the sewer fight, then brought back into the action (revived by Slim Jim) (Session 3). 🔥 Notable Moments (Chronological) Session 1 — Aftermath & cost: Party reached Level 2; Eirlys ended the session at Exhaustion Level 3. Session 2 — Alignment taking shape: Listed as affiliated with the Lords’ Alliance while still at Exhaustion Level 3. Session 3 — Sewer battle: Smote and cast Guiding Bolt; was downed by cold/poison and revived by Slim Jim. Post-battle status recorded as “downed, revived, cleared exhaustion.” Session 4 — Gralhund Villa triage: Stabilized a bleeding servant girl with Healing Hands; organized survivors; ensured the City Watch was called. Session 5 — Harper leverage: Persuaded Silvermane at the Yawning Portal; recovered the mausoleum key; recorded as having “held ground with Watch.” Session 5 — Mausoleum search: The party searched by the light of Eirlys’s shield, found the familiar dead, and arrived too late for the Stone of Golorr. 🧷 Relationships & Connections Slim Jim (Tiberius Argent): Revived Eirlys in Session 3. Ethical clash in Session 4 when Slim Jim suggested hiding an injured servant among corpses (Eirlys refused). The City Watch: Eirlys actively involved them at Gralhund Villa and later “held ground with Watch” (as recorded in Session 5 party actions). Silvermane (Harpers): Eirlys’ persuasion secured confirmation about the key’s destination and opened the Harper task thread. 🧰 Gear, Loot & Resources Greater Healing Potion: Purchased (Session 5; bought with a standing 20% discount from a merchant). Mausoleum Key (unknown): Recorded as recovered (Session 5; later tied to a South Ward mill lead). Other notable loot from sessions: Magical scrolls and +1 weapons were recovered in Session 3, but were listed as unassigned (no confirmed ownership for Eirlys). 🧩 Open Questions What is Eirlys’ exact level/class details after the party hit Level 4? Not stated. Any distinctive appearance, insignia, or oath details you want locked in for canon? Not stated in the notes provided. Does Eirlys have any personal stake in the Stone of Golorr beyond the party objective? Not stated. ⛏️ Dren 📌 Quick Facts Player: MichaelKong / Mike Race: Mountain Dwarf Class: Fighter Known level progression: Level 2 (Session 1) Level 3 (Session 2–3) Party reached Level 4 (Session 4; Dren’s exact class level at that point is Not stated) Faction: Undecided / Not stated Status notes: Absent in Session 5 (played by DM) 🧭 Role in the Party Dren is the group’s reliable frontliner: the one who takes space, soaks pressure, and keeps enemies busy while everyone else does the “clever” stuff. When things go bad, he’s still standing—or standing on 3 HP and pretending that’s normal. 🧠 Personality & Character Style Unyielding: Repeatedly framed as a “hold the line” presence in combat. Direct problem-solver: Less talk, more impact (as reflected by his repeated frontline highlights). Quietly hard to kill: Survived the sewer fight with 3 HP and stayed in the mix. Appearance / gear aesthetic: Voice / mannerisms: Not stated. ⚔️ Combat Style (Observed) Primary role: Frontline bruiser Weapon noted: Maul (explicitly referenced in Session 3 combat notes) Spell use: “Frontlined with maul and spells” is noted in Session 3, but specific spells are not stated. 🔥 Notable Moments (Chronological) Session 1 — The brain-eaten incident: Dren was found being tortured in the sewers alongside Floon Blagmaar (torturers included a wizard, a Mind Flayer, and an Intellect Devourer). The Intellect Devourer consumed Dren’s brain, incapacitating him. Session 1 — Back from the brink: The party got Dren to a temple; Floon funded a Wish spell that restored Dren’s mind. Session 2 — Legal consequences: Dren was imprisoned for 10 days, fined 32 gold, and placed on 3-month probation. (Reason for arrest: Not stated.) Session 3 — Fireball aftermath investigation: After Silas identified the blast as magical, Dren confirmed the Necklace of Fireballs was what it appeared to be. Session 3 — Sewer ritual fight: Held the frontline with maul (and unspecified spells), surviving with 3 HP. Session 4 — Gralhund Villa bloodbath: Cleared rooms and fought side-by-side with Captain John through multiple ambushes inside the villa. Session 5 — City of the Dead pressure: While absent (played by DM), Dren is recorded as frontlining against Zhentarim and later against duergar. 🧷 Relationships & Connections Captain John Mercer: Explicitly paired in Session 4 as the duo clearing rooms and pushing the fight forward. Floon Blagmaar: Key turning point: Floon funded the Wish spell that restored Dren after the Intellect Devourer attack. Legal system (Waterdeep): Arrest → imprisonment → probation (Session 2). Ongoing impact on Dren personally: Not stated. 🧰 Gear, Loot & Resources Confirmed personal items claimed: Not stated in the notes provided. Notable gear referenced: Maul (combat reference) ⚖️ Legal Status & Consequences Sentence (Session 2): 10 days imprisonment + 32 gold fine + 3-month probation Current legal status after Session 2: Not stated. 🧩 Open Questions What subclass is Dren using (if any)? Not stated. What spells did Dren use in Session 3? Not stated. Any defining personal goals, grudges, or ties in Waterdeep after the brain incident and the arrest? Not stated. 🗡️ Captain John Mercer (aka “Artemis”) 📌 Quick Facts Player: Kenneth / Artemis (also listed as “Keith” in Session 2 notes) Race: Human Class: Rogue Last explicitly stated level: Rogue (Level 3) (Session 2–3) Party level milestone: Party reached Level 4 (Session 4) — Captain John’s exact level at that point is Not stated Faction: Undecided / Not stated 🧭 Role in the Party Captain John is the party’s surgical problem-solver: stealth, timing, and persuasion when a fight or investigation could spiral. When it does spiral anyway, he still shows up with decisive damage and stubborn refusal to stay down. 🧠 Personality & Character Style Stealth-forward: Described as stealthy; repeatedly operating like a “ghost” rather than a frontliner. Calm operator: Notably kept his head with the City Watch and successfully argued the party’s innocence during the fireball investigation. Persuasive edge: Explicitly called persuasive; leans into talk-first when it buys time or keeps heat off the group. Appearance / signature look: Voice / mannerisms: Not stated. ⚔️ Combat Style (Observed) Signature output: High-impact Sneak Attack (recorded 39-damage Sneak Attack in the yuan-ti fight). Clutch survival: Rolled a natural 20 death save during the sewer battle and returned to finish a red malison. Team positioning: Works as a room-clear partner with Dren when the party needs floor-by-floor momentum (Gralhund Villa). 🔥 Notable Moments (Chronological) Session 1 — Established as “stealthy and persuasive”: Introduced as Captain John Mercer, Rogue (Level 2), with a stealth-and-social reputation. Session 3 — City Watch pressure test: When Barnabus Blastwind and Sergeant Cromley arrived to investigate the fireball, Captain John persuaded them the party was innocent. Session 3 — Sewer MVP sequence: Landed a 39-damage Sneak Attack, hit a natural 20 death save, and helped finish a red malison (ending the fight at 1 HP, per party status). Session 4 — Gralhund Villa bloodbath: Cleared rooms and fought side-by-side with Dren through multiple ambushes inside the villa. Session 5 — Staying slippery: Used Invisibility to evade the Watch (as recorded in party actions). Session 5 — Practical prep: Bought a Greater Healing Potion from the visiting merchant (with a standing 20% discount). Session 5 — Nim’s reward: Claimed Nim’s adjustable stilts. 🧷 Relationships & Connections Dren: Explicitly paired as a room-clearing duo at Gralhund Villa. Barnabus Blastwind & Sergeant Cromley (City Watch): Captain John successfully talked the Watch down during the fireball investigation. The party’s “heat management” role: Repeatedly positioned where persuasion/stealth reduces consequences (Watch interactions; evasion). 🧰 Gear, Loot & Resources (Confirmed) Greater Healing Potion: Purchased (Session 5). Adjustable Stilts (Nim invention): Claimed by Captain John (Session 5). Invisibility source (spell/item): Not stated. 🧩 Open Questions What is Captain John’s Rogue subclass? Not stated. What’s his signature weapon/kit (rapier, bow, daggers, etc.)? Not stated. Any personal ties in Waterdeep (contacts, debts, rivals)? Not stated. 🐍 Silas “Silver Tongue” Rushtyn 📌 Quick Facts Player: James / Sicareus Race: Yuan-ti (later noted as Yuan-ti Pureblood) Class: Sorcerer Known level progression: Level 2 (Session 1) Level 3 (Sessions 2–3) Party reached Level 4 (Session 4; Silas’ exact class level at that point is Not stated) Faction: Undecided / Not stated (but showed interest in the Harpers in Session 5) Nickname in notes: “Silver Tongue” 🧭 Role in the Party Silas is the party’s high-impact arcane leverage: when the group needs a fight ended fast, he brings the kind of spellwork that leaves scorch marks and uncomfortable questions. Outside combat, he’s positioned as charismatic (and increasingly influential) as bigger faction politics close in. 🧠 Personality & Character Style Charismatic presence: Explicitly described as charismatic, with “Silver Tongue” branding baked in early. Clean execution: Notably walked out of the sewer ritual fight untouched while others hit the floor—except for the running gag detail: muddy/dirty boots. Dangerous collateral potential: Unleashed a psychic blast in the chaos at Gralhund Villa that killed a friendly ally—without anyone realizing it was him. Appearance / signature look: ✨ Signature Magic (Observed) Fireball: Used repeatedly, including via a Necklace of Fireballs (Session 3) and later via a Fireball scroll (Session 5). Fear: Cast during the sewer ritual battle (Session 3). Psychic magic: Used in the sewer fight (Session 3) and as a “psychic blast” in the Gralhund Villa chaos (Session 4). Specific spell names: Not stated. Arcane assessment: Identified the Trollskull Alley explosion as magical (Session 3). 🔥 Notable Moments (Chronological) Session 1 — Introduced: Silas “Silver Tongue” Rushtyn entered as a Yuan-ti Sorcerer (Level 2), described as charismatic with his role still emerging. Session 3 — Fireball aftermath: Identified the explosion outside Trollskull as magical; helped confirm the Necklace of Fireballs was the key clue. Session 3 — Sewer ritual fight: Cast two Fireballs (from the Necklace of Fireballs), cast Fear, and used psychic spells—ending the fight untouched while the party was battered (with the detail repeatedly noted: dirty/muddy boots). Session 4 — Gralhund Villa: Accidentally killed a friendly half-orc ally with a psychic blast during the chaos; no one realized Silas was responsible. Session 5 — Dock Ward inferno: Wiped out the sellswords outside Grinda Garloth’s boathouse with a Fireball (explicitly noted as using a Fireball scroll in the highlights). Session 5 — Faction curiosity: Took keen interest in Harper membership as the party made contact through the locksmith and Silvermane. 🧷 Relationships & Connections City Watch exposure: Present during major Watch entanglements (fireball investigation; Gralhund Villa lockdown), but no charges against Silas are stated. Gralhund Villa ally casualty: The friendly half-orc’s death is a silent thread tied directly to Silas (unknown to others in-party, per notes). Harpers (emerging): Marked interest in joining as the party’s Harper link solidified (Session 5). 🧰 Gear, Loot & Resources Necklace of Fireballs (party-recovered): Silas used it to cast two Fireballs in Session 3. Current status/remaining beads: Not stated. Fireball scroll: Used in Session 5 to eliminate sellswords outside Grinda’s boathouse (consumed on use; remaining scrolls with Silas: Not stated). 🧩 Open Questions What’s Silas’ exact level/subclass details after the party hit Level 4? Not stated. Does anyone ever connect Silas to the half-orc ally’s death at Gralhund Villa? Not stated. Is Silas formally joining the Harpers, or just circling them for leverage? Not stated. 🧑‍🎭 Slim Jim (Tiberius Aun Argent / “Tiberius Argent”) 📌 Quick Facts Player: Robb / BaconBuff Race: Human Class: Rogue / Artificer (multiclass) Last confirmed level: Party reached Level 4 (Slim Jim’s exact class split at Level 4 is Not stated) Faction: Undecided / Not stated Aliases recorded: “Tiberius Aun Argent”, “Tiberius Argent” 🧭 Role in the Party Slim Jim consistently fills the “get-it-done” gap: quick, hands-on problem solving, willingness to take risks, and an instinct for practical (sometimes morally questionable) solutions when pressure spikes. He’s also repeatedly stepped into a support role mid-crisis—patching people up, reviving allies, and staying in the fight even after being dropped himself. 🧠 Personality & Character Style Pragmatic survivalist: Proposes solutions that prioritize outcomes and safety (even if they’re grim or socially risky), like hiding an injured servant among corpses to keep her alive (proposal rejected). Hands-on “tinkerer” vibe: His Rogue/Artificer multiclass is repeatedly framed as practical ingenuity rather than theory. Combat behavior: Willing to stay close enough to get hurt, take the stab, or eat the counterstrike—then keep moving. Not afraid to finish a fight decisively. Social posture: Not the main face, but contributes under pressure (e.g., cooperating during Watch fallout; navigating consequences after Gralhund Villa). Visual style / look: Voice / mannerisms: Not stated. 🔥 Notable Moments (Chronological) Joined the crew (Session 1): The party convinced Slim Jim to join, finalizing the adventuring team. “Field medic” under fire (Session 3): Revived Eyeless during the yuan-ti sewer fight; later Slim Jim was downed and revived himself. Cold practicality at Gralhund Villa (Session 4): Suggested hiding a bleeding servant girl among corpses to protect her (Eyeless refused). Slim Jim nearly died to a brutal counterstrike, then landed the final kill on a thug right as the City Watch arrived. Paid the price (Session 4 → 5): Arrested after the Gralhund Villa incident; sentenced to 10 days in prison and fined 200 gold. Later released (Session 5), with fines cleared (paid in platinum; the exact payer/split is Not stated). Ambushed and bloodied (Session 5): Stabbed during the duergar ambush at the City of the Dead mausoleum, but survived as the party killed the duergar and concealed the bodies. 🧷 Relationships & Connections Eyeless (Eirlys Shadowstep): Slim Jim revived Eyeless in the sewers; later clashed ethically when Slim Jim proposed hiding an injured servant among corpses (Eyeless refused). City Watch: Arrested and punished after Gralhund Villa; later released. Ongoing Watch attention toward the party remains likely, but specifics are Not stated. Campaign power-players (indirect): Slim Jim is repeatedly present where the Stone of Golorr / Nimblewright trail intersects major factions (Zhentarim, Harpers, Xanathar interest), though Slim Jim’s personal ties are Not stated. 🧰 Gear, Loot & Resources Confirmed items personally assigned: Not stated in the notes provided. Party assets relevant to Slim Jim’s story: Nimblewright recovered and hidden under Trollskull (party-controlled; Slim Jim’s personal control is Not stated). Mysterious map found with the Nimblewright (contents Unknown / Not stated). Stone of Golorr is a recurring objective; its possession changes hands (current owner/status depends on later notes; for Session 5 it was missing at the mausoleum). ⚖️ Legal Status & Consequences Sentence (Session 4): 10 days imprisonment + 200 gold fine. Status (Session 5): Released; fines cleared (paid in platinum; details Not stated). 🧩 Open Questions What is Slim Jim’s current exact class/level breakdown after the party hit Level 4? Not stated. Does Slim Jim personally hold any key items (map/keys/Stone) at the current point in your notes? Not stated. Any lasting Watch heat on Slim Jim specifically after release? Not stated. Other Paint.net Template for images on sep layers Places TrollSkull Tavern (ex Manor) Your browser does not support the video tag. NPC's Vajra Safahr Vajra Safahr (pronounced: /ˈvɑːdʒrɑː sɑːˈfɑːr/ VAJ-rah sah-FAR[6]) was the seventh Blackstaff of Waterdeep, a title she ascended to in 1479 DR when her mentor and lover, Samark Dhanzscul, was killed.[2] She was quite young when she became the Blackstaff,[4][7] and was the youngest Blackstaff in Waterdeep's history.[8]   Description Vajra was diminutive, standing under 5 feet (150 centimeters),[9] with olive skin, short black hair, and brown eyes.[4][7] However, for a time, she had the ability to change her eye color, and the color switched depending on which of the six previous Blackstaffs controlled her body at any given time.[9] Personality Vajra loved an intriguing arcane challenge. She was patient and known to pursue multiple plans at once, often requiring her to get her rivals to act in her best interests instead of their own.[8] Although she was prone to self-doubt when she first assumed the role of the Blackstaff,[10] she soon learned to ignore those doubts and to dismiss the envies of those who were skeptical of her role.[8] Activities She was focused on turning Waterdeep, and specifically her Blackstaff Academy, into the center of magical study in Faerûn. She would wander the libraries and laboratories of Blackstaff Tower under magical silence so as not to disturb the other wizards, save for when she made a sudden appearance to aid them in their studies. She allowed her best students access to her own personal spellbook, and was said to even allow some of them to add their own creations to it.[8] Abilities Though having become the Blackstaff at a young age, Vajra was a skilled wizard, even capable of casting a lone spell while entirely paralyzed, and thus incapable of performing verbal incantations or hand-gestures. The effect of this spell was to fire forth a few rays of amber-colored energy from her eyes.[2] Possessions Vajra's signature spellbook. Vajra wielded the fabled Blackstaff, which was silver shod and towered over her head by several feet.[1] She was known to carry with her a wide array of magic items, including a brooch of shielding, a ring of mind shielding, a quill of memory, a crown of scholarship, and—when she needed them—a rod of rulership, a staff of power, a tentacle rod, and a graystaff. She wore a pair of enchanted boots of her own design known as the Pillars of Knowledge. She was also said to possess a badge of the Watch, which she would use to send the City Watch to interrupt potential crises before they turned into emergencies.[8] During Laeral Silverhand's tenure as Open Lord of Waterdeep, the senior wizard was said to have bestowed upon Vajra two unique items of her own creation: the rod of favorable inclination and the seal of insight.[8] History Early years Vajra was born in Tethyr to paladin Tamik yn Tamik al Safahr and Parama yr Manshaka. She had several older siblings, but she was the only one born with sorcerous talent.[3] She grew up at Sheshyr House in Tethyr, the family home.[11] When Vajra was fourteen, her father and her aunt died in defense of Darromar, which was attacked by assassins. She turned away from sorcery and towards wizardry, since it was what was able to save Queen Cyriana and King Errilam. She was apprenticed to Mynda Gyrfalcon-Thann and Princess Zandra, Court Vizeras of her homeland.[12] She came to Waterdeep in order to learn foreign magic for a brief time (a requirement for her course of study) around 1476 DR. However, she fell in love with Samark Dhanzscul, the Blackstaff, and remained in the city much longer than planned.[12] Blackstaff Vajra Safahr and her Blackstaff Samark made Vajra the heir to the Blackstaff, but he was killed by Khondar and Centiv Naomal in 1479 DR before she was fully prepared to assume the role of Blackstaff. Much of the power of the Blackstaff flowed into Vajra on Samark's death, but because she hadn't undergone the proper preparation, she was left semi-conscious and delusional.[2] Khondar took Vajra to a secret lair beneath a house he had bought from the Open Lord Dagult Neverember and attempted to torture the secrets of the Blackstaff out of her. While traveling through the sewers on an unrelated task, Laraelra Harsard and Meloon Wardragon passed close to Khondar's hideout and heard Vajra's screams. Laraelra tracked down ownership of the house to Renaer Neverember and confronted him about the noises she had heard in the basement. Larealra, Meloon, Renaer, and several of his friends entered the residence and poked around in the basement, finding nothing unusual. While they were inside the house, Khondar and his son, in the guise of Samark, entered and confronted Renaer, showing him the deed to the home and kicking the group out of the residence. Laraelra knew something strange was going on, because "Samark" and Khondar were acting like old friends even though they were known to hate each other.[2] Renaer and friends returned through the sewers and found the secret sublevel dungeon in which Vajra was imprisoned. They rescued Vajra and took her back to the Neverember mansion. When Khondar realized that Renaer had helped Vajra to escape, he framed Renaer and associates for Vajra's "murder". The City Watch tracked Renaer and crew to the Neverember estate, and the group used a secret rooftop gate to travel to an old family mansion called Varadras outside Waterdeep. Vajra was still only occasionally lucid, as the consciousnesses of previous Blackstaffs fought for control of her mind. After a few days, they returned to Waterdeep and entered Blackstaff Tower.[2] In the tower, she was tested by the previous Blackstaffs and was allowed to officially assume the role of Blackstaff. Vajra, now fully in control of her abilities, sent spectral hounds to stop Khondar from entering the tower. The hounds rent Khondar to shreds, and his animated skeleton was left as a warning to anyone foolish enough to attempt entry.[2] After Khondar was defeated, Vajra consented to Renaer's plan to revive a group to replace the Moonstars with the stipulation that the group serve as her friends, not her servants.[13] Vajra Safahr, holding the Blackstaff, a spellbook, and wearing her arcane robes. Later, in the Year of the Scarlet Witch, 1491 DR, Vajra was increasingly worried. The Lords of Waterdeep had just elected Laeral Silverhand as the new Open Lord, and Laeral's reputation and mere presence stirred up feelings of inadequacy in Vajra. She had also underestimated the Cult of the Dragon's threat and power, and Tiamat's near triumph in her schemes. In an effort to prove herself, Vajra began to seek the meaning of the current year's name, the reason that giants were becoming alarmingly more active in Faerûn, and what was causing many Underdark races to seek refuge in Skullport.[14] Relationships Samark Dhanzscul Samark Dhanzscul, the sixth Blackstaff, was both Vajra's mentor and lover, despite his age relative to hers.[4] Laraelra Harsard After their experiences together, Vajra asked fledgling sorcerer Laraelra Harsard to be the Blackstaff's Heir. This enabled Vajra's power to be projected through any Blackstaff held by Laraelra and aided in Khondar's defeat.[15] Gray Hands Around 1492 DR the Gray Hands were under the control of Vajra Safahr.[16] Ed of the Greenwood Much like Khelben before her, Vajra had some interactions with the Earthling known as Ed of the Greenwood. In these interactions she was introduced to a unique Earth pastry known as butter tarts, which Vajra found herself to be rather fond of.[17] Family Vajra's father Tamik was born to Vajra Gyrfalcon (who was her namesake) and Tamik el Safahr.[citation needed] Vajra Gyrfalcon's parents were Lara Idogyr and Arn Gyrfalcon.[citation needed] Lara's father Gamalon Idogyr was the great-grandson of the original Blackstaff, Khelben Arunsun. Vajra's paternal aunt was Mynda Gyrfalcon-Thann.[citation needed]