⛏️ Dren 📌 Quick Facts Player: MichaelKong / Mike Race: Mountain Dwarf Class: Fighter Known level progression: Level 2 (Session 1) Level 3 (Session 2–3) Party reached Level 4 (Session 4; Dren’s exact class level at that point is Not stated ) Faction: Undecided / Not stated Status notes: Absent in Session 5 (played by DM) 🧭 Role in the Party Dren is the group’s reliable frontliner: the one who takes space, soaks pressure, and keeps enemies busy while everyone else does the “clever” stuff. When things go bad, he’s still standing—or standing on 3 HP and pretending that’s normal. 🧠 Personality & Character Style Unyielding: Repeatedly framed as a “hold the line” presence in combat. Direct problem-solver: Less talk, more impact (as reflected by his repeated frontline highlights). Quietly hard to kill: Survived the sewer fight with 3 HP and stayed in the mix. Appearance / gear aesthetic: Voice / mannerisms: Not stated. ⚔️ Combat Style (Observed) Primary role: Frontline bruiser Weapon noted: Maul (explicitly referenced in Session 3 combat notes) Spell use: “Frontlined with maul and spells” is noted in Session 3, but specific spells are not stated . 🔥 Notable Moments (Chronological) Session 1 — The brain-eaten incident: Dren was found being tortured in the sewers alongside Floon Blagmaar (torturers included a wizard, a Mind Flayer, and an Intellect Devourer). The Intellect Devourer consumed Dren’s brain, incapacitating him. Session 1 — Back from the brink: The party got Dren to a temple; Floon funded a Wish spell that restored Dren’s mind. Session 2 — Legal consequences: Dren was imprisoned for 10 days , fined 32 gold , and placed on 3-month probation . (Reason for arrest: Not stated .) Session 3 — Fireball aftermath investigation: After Silas identified the blast as magical, Dren confirmed the Necklace of Fireballs was what it appeared to be. Session 3 — Sewer ritual fight: Held the frontline with maul (and unspecified spells), surviving with 3 HP . Session 4 — Gralhund Villa bloodbath: Cleared rooms and fought side-by-side with Captain John through multiple ambushes inside the villa. Session 5 — City of the Dead pressure: While absent (played by DM), Dren is recorded as frontlining against Zhentarim and later against duergar . 🧷 Relationships & Connections Captain John Mercer: Explicitly paired in Session 4 as the duo clearing rooms and pushing the fight forward. Floon Blagmaar: Key turning point: Floon funded the Wish spell that restored Dren after the Intellect Devourer attack. Legal system (Waterdeep): Arrest → imprisonment → probation (Session 2). Ongoing impact on Dren personally: Not stated . 🧰 Gear, Loot & Resources Confirmed personal items claimed: Not stated in the notes provided. Notable gear referenced: Maul (combat reference) ⚖️ Legal Status & Consequences Sentence (Session 2): 10 days imprisonment + 32 gold fine + 3-month probation Current legal status after Session 2: Not stated. 🧩 Open Questions What subclass is Dren using (if any)? Not stated. What spells did Dren use in Session 3? Not stated. Any defining personal goals, grudges, or ties in Waterdeep after the brain incident and the arrest? Not stated.