🛡️ Eirlys “Eyeless” Shadowstep 📌 Quick Facts Player: Justin / Slitzer Race: Aasimar Class: Paladin Known level progression: Level 2 (Session 1) Level 3 (Sessions 2–3) Party reached Level 4 (Session 4; Eirlys’ exact class level at that point is Not stated ) Faction / Affiliation: Lords’ Alliance (listed on party status in Session 2) Aliases used in notes: “Eyeless” 🧭 Role in the Party Eirlys consistently shows up as the party’s moral spine and frontline anchor: the one who steps into danger, keeps people alive, and refuses the “easy” solution when it crosses a line. When chaos hits, he also shifts into a calm organizer—directing civilians, managing the scene, and pulling the Watch into play when it matters. 🧠 Personality & Character Style Justice-driven: Repeatedly framed as righteous and principled in the notes. Protector instinct: Stabilized a bleeding servant girl under active threat (and rejected the suggestion to hide her among corpses). Command presence: Took charge of frightened survivors and pushed someone to run for the City Watch. “Light in the dark” vibe: Described as shining with radiant presence; later literally used the light of his shield during the mausoleum search. Appearance / clothing:   ⚔️ Signature Moves (as seen on-screen) Divine offense: Smote a serpent (Session 3). Spellcasting: Used Guiding Bolt (Session 3). Emergency aid: Used Healing Hands to stabilize a wounded servant girl (Session 4). Durability: Dropped by cold/poison in the sewer fight, then brought back into the action (revived by Slim Jim) (Session 3). 🔥 Notable Moments (Chronological) Session 1 — Aftermath & cost: Party reached Level 2; Eirlys ended the session at Exhaustion Level 3 . Session 2 — Alignment taking shape: Listed as affiliated with the Lords’ Alliance while still at Exhaustion Level 3 . Session 3 — Sewer battle: Smote and cast Guiding Bolt ; was downed by cold/poison and revived by Slim Jim. Post-battle status recorded as “downed, revived, cleared exhaustion.” Session 4 — Gralhund Villa triage: Stabilized a bleeding servant girl with Healing Hands ; organized survivors; ensured the City Watch was called. Session 5 — Harper leverage: Persuaded Silvermane at the Yawning Portal; recovered the mausoleum key; recorded as having “held ground with Watch.” Session 5 — Mausoleum search: The party searched by the light of Eirlys’s shield, found the familiar dead, and arrived too late for the Stone of Golorr. 🧷 Relationships & Connections Slim Jim (Tiberius Argent): Revived Eirlys in Session 3. Ethical clash in Session 4 when Slim Jim suggested hiding an injured servant among corpses (Eirlys refused). The City Watch: Eirlys actively involved them at Gralhund Villa and later “held ground with Watch” (as recorded in Session 5 party actions). Silvermane (Harpers): Eirlys’ persuasion secured confirmation about the key’s destination and opened the Harper task thread. 🧰 Gear, Loot & Resources Greater Healing Potion: Purchased (Session 5; bought with a standing 20% discount from a merchant). Mausoleum Key (unknown): Recorded as recovered (Session 5; later tied to a South Ward mill lead). Other notable loot from sessions: Magical scrolls and +1 weapons were recovered in Session 3, but were listed as unassigned (no confirmed ownership for Eirlys). 🧩 Open Questions What is Eirlys’ exact level/class details after the party hit Level 4? Not stated. Any distinctive appearance, insignia, or oath details you want locked in for canon? Not stated in the notes provided. Does Eirlys have any personal stake in the Stone of Golorr beyond the party objective? Not stated.