# 🎭 Overview (1-6)

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## 🪐 Campaign Arc

- **Campaign:**<span style="white-space: pre-wrap;"> Waterdeep – Dragon Heist (custom blend)</span>
- **Dungeon Master:**<span style="white-space: pre-wrap;"> Rewrok (Reuben)</span>
- **Setting:**<span style="white-space: pre-wrap;"> Waterdeep (primarily Trollskull Alley + city wards)</span>
- **Sessions Covered:**<span style="white-space: pre-wrap;"> 1–6</span>

<details id="bkmrk-%F0%9F%A7%AD-campaign-summary-s"><summary>🧭 Campaign Summary So Far (short)</summary>

The party established themselves in Waterdeep and took possession of Trollskull Manor, pushing toward becoming a real presence in Trollskull Alley. Early runs brought them into contact with the City Watch, local power players, and faction recruiters—while their tavern plans continued in the background.

A fireball explosion outside Trollskull Manor changed the tempo: civilians died (including the gnome Dalakhar), a Necklace of Fireballs was recovered, and the party gained a Nimblewright Detector from the Temple of Gond—tying the investigation to a rogue nimblewright and the Stone of Golorr.

The chase escalated into noble and faction violence (Gralhund Villa), arrests and payoffs, a missing Stone, duergar interference, Harper entanglements, and finally a brutal South Ward night where the party recovered the Stone again—along with new Vault of Dragons intelligence and a fresh list of “keys” needed to reach it.

</details>## 🧑‍🚀 Player Characters

<table id="bkmrk-characterplayerclass"><colgroup><col style="width: 116px;"></col><col style="width: 107px;"></col><col style="width: 71px;"></col><col style="width: 111px;"></col><col style="width: 136px;"></col><col></col></colgroup><tbody><tr><th>Character

</th><th>Player

</th><th>Class/Subclass

</th><th>Race

</th><th>Character Style (observed)

</th><th>Notable Moments (so far)

</th></tr><tr><td>**Slim Jim (Tiberius Argent)**

</td><td>Robb / BaconBuff

</td><td>Rogue / Artificer

</td><td>Human

</td><td>Risk-forward problem-solver; keeps moving when the plan collapses.

</td><td>Retrieved an amulet from a mimic—hand stuck, cut free, then went back in until he succeeded; later escaped across rooftops with the Stone under pressure.

</td></tr><tr><td>**Eirlys “Eyeless” Shadowstep**

</td><td>Justin / Slitzer

</td><td>Paladin

</td><td>Aasimar

</td><td>Protective leader; pushes through danger to keep others alive.

</td><td><span style="white-space: pre-wrap;">Carried Dren through shoulder-high sewage; killed kenku during the hostage standoff; recovered the Stone and later threw it to Slim Jim to save the run. </span>

</td></tr><tr><td>**Captain John Mercer**

</td><td>Kenneth / Artemis

</td><td>Rogue

</td><td>Human

</td><td>Precision and misdirection; creates openings in chaos.

</td><td><span style="white-space: pre-wrap;">Distracted a kenku with thrown gold to free a hostage child; later lost multiple thrown knives out a window during the tower fights. </span>

</td></tr><tr><td>**Dren**

</td><td>MichaelKong / Mike

</td><td>Fighter

</td><td>Mountain Dwarf

</td><td>Frontline anchor (when standing); often the one who pays the price.

</td><td>Was carried through the sewers and later downed in the alley ambush; received temple restoration and had intelligence restored afterward.

</td></tr><tr><td>**Silas “Silver Tongue” Rushtyn**

</td><td>James / Sicareus

</td><td>Sorcerer

</td><td>Yuan-ti Pureblood

</td><td>High-impact magic + social leverage; swings the room, for better or worse.

</td><td><span style="white-space: pre-wrap;">Froze/killed two kenku with an ice/frozen spell (exact spell not stated); reached out to the Harpers and that outreach led into the ambush outside. </span>

</td></tr></tbody></table>

<details id="bkmrk-%F0%9F%8E%92-party-inventory-hi"><summary>🎒 Party Inventory Highlights (only what’s explicitly stated)</summary>

- **Stone of Golorr**<span style="white-space: pre-wrap;"> — </span>**Finder/Holder:**<span style="white-space: pre-wrap;"> Slim Jim — </span>**Status:**<span style="white-space: pre-wrap;"> recovered in Session 6; used to gain Vault of Dragons intel. </span>
- **Unidentified Amulet**<span style="white-space: pre-wrap;"> — </span>**Finder/Holder:**<span style="white-space: pre-wrap;"> Slim Jim — </span>**Status:**<span style="white-space: pre-wrap;"> retrieved from mimic; not identified. </span>
- **Mausoleum Key (unknown)**<span style="white-space: pre-wrap;"> — </span>**Finder/Holder:**<span style="white-space: pre-wrap;"> Party — </span>**Status:**<span style="white-space: pre-wrap;"> tied to South Ward mill lead. </span>
- **Barking Box**<span style="white-space: pre-wrap;"> — </span>**Finder/Holder:**<span style="white-space: pre-wrap;"> Party — </span>**Status:**<span style="white-space: pre-wrap;"> invention reward from Nim. :contentReference\[oaicite:16\]{index=16}</span>
- **Adjustable Stilts**<span style="white-space: pre-wrap;"> — </span>**Finder/Holder:**<span style="white-space: pre-wrap;"> Captain John — </span>**Status:**<span style="white-space: pre-wrap;"> invention reward from Nim.</span>

</details>## 🧑‍⚖️ Key NPCs &amp; Factions

<details id="bkmrk-allies-%26-contactssil"><summary>Allies &amp; Contacts</summary>

- **Silvermane (Harper contact)**<span style="white-space: pre-wrap;"> — offered three Harper tasks and tied the party’s key to the South Ward mill. </span>
- **Emerald Enclave responders (4 individuals; names not stated)**<span style="white-space: pre-wrap;"> — arrived during the alley ambush, cast Fireball, escorted the party to temples for healing/restoration.</span>
- **Nim (Temple of Gond automaton)**<span style="white-space: pre-wrap;"> — gave inventions (barking box, stilts) and is tied to the rogue nimblewright thread. </span>
- **Grinda Garloth**<span style="white-space: pre-wrap;"> — connected to the Stone’s hiding/transfer and provided a key and directions. </span>

</details><details id="bkmrk-authoritiescity-watc"><summary>Authorities</summary>

- **City Watch**<span style="white-space: pre-wrap;"> — investigated the fireball incident and later arrived in force at Gralhund Villa; Slim Jim was arrested and sentenced (10 days + 200g fine). </span>

</details><details id="bkmrk-adversaries-%26-threat"><summary>Adversaries &amp; Threats (known)</summary>

- **Kenku kidnappers**<span style="white-space: pre-wrap;"> — involved in the sewer/tower chase; used a hostage child; one escaped earlier, others were killed. </span>
- **Halfling necromancer (name not stated)**<span style="white-space: pre-wrap;"> — fought alongside skeletons; captured but later escaped via Misty Step (location unknown).</span>
- **Intellect Devourer**<span style="white-space: pre-wrap;"> — ambush outside the tower; Dren was downed when it jumped to him; later killed after being inside one of the guards.</span>
- **Duergar agents**<span style="white-space: pre-wrap;"> — previously ambushed the party in the City of the Dead while hunting the Stone.</span>

</details>## 📍 Key Locations (Sessions 1–6)

- **Trollskull Manor**<span style="white-space: pre-wrap;"> — party base; returned ~1am in Session 6 with the Stone secured.</span>
- **Temple of Gond**<span style="white-space: pre-wrap;"> — Nimblewright Detector obtained; rogue nimblewright thread began.</span>
- **Gralhund Villa**<span style="white-space: pre-wrap;"> — violent estate fight; Watch crackdown; rogue Nimblewright later found and hidden at Trollskull. </span>
- **City of the Dead (mausoleum)**<span style="white-space: pre-wrap;"> — rat familiar dead; Stone missing; duergar ambush; suspects seen. </span>
- **South Ward windmill/tower + sewers + derelict tower**<span style="white-space: pre-wrap;"> — Session 6 chase chain: mimic, undead surge, hostage standoff, gazers, arcane transport circle, ambush.</span>

## 🧩 Ongoing Threads &amp; Next Steps

- **Vault of Dragons path opened via the Stone:**<span style="white-space: pre-wrap;"> location revealed; guarded by a gold dragon named </span>**Oranx**<span style="white-space: pre-wrap;">; requires three “keys” (a performance of “Your Beardly Face” from a battered dwarf songbook, “Sunlight,” and a “gift from a Queen”). </span>
- **Arcane transport circle discovered**<span style="white-space: pre-wrap;"> in the tower basement — purpose, origin, and destinations unknown. </span>
- **Escaped halfling necromancer**<span style="white-space: pre-wrap;"> — slipped bonds and Misty Stepped away during the Session 6 chaos. </span>
- **Harpers / missions still active:**<span style="white-space: pre-wrap;"> tailor, blacksmith, and Renaer Neverember’s disappearance remain on the table. </span>
- **Who stole/moved the Stone (and why):**<span style="white-space: pre-wrap;"> previously seen “three suspects” (1 human, 2 halflings). </span>

## 🪝 Current Status (end of Session 6)

- Returned to Trollskull Manor around ~1am with the Stone secured.
- <span style="white-space: pre-wrap;">Emerald Enclave escorted the party to temples for healing/restoration; Dren’s intelligence restored. </span>
- Immediate pressure eased, but the Vault requirement list (three “keys”) and the escaped necromancer leave the next move wide open.