🎭 Overview (1-6) 🪐 Campaign Arc Campaign: Waterdeep – Dragon Heist (custom blend) Dungeon Master: Rewrok (Reuben) Setting: Waterdeep (primarily Trollskull Alley + city wards) Sessions Covered: 1–6 🧭 Campaign Summary So Far (short) The party established themselves in Waterdeep and took possession of Trollskull Manor, pushing toward becoming a real presence in Trollskull Alley. Early runs brought them into contact with the City Watch, local power players, and faction recruiters—while their tavern plans continued in the background. A fireball explosion outside Trollskull Manor changed the tempo: civilians died (including the gnome Dalakhar), a Necklace of Fireballs was recovered, and the party gained a Nimblewright Detector from the Temple of Gond—tying the investigation to a rogue nimblewright and the Stone of Golorr. The chase escalated into noble and faction violence (Gralhund Villa), arrests and payoffs, a missing Stone, duergar interference, Harper entanglements, and finally a brutal South Ward night where the party recovered the Stone again—along with new Vault of Dragons intelligence and a fresh list of “keys” needed to reach it. 🧑‍🚀 Player Characters Character Player Class/Subclass Race Character Style (observed) Notable Moments (so far) Slim Jim (Tiberius Argent) Robb / BaconBuff Rogue / Artificer Human Risk-forward problem-solver; keeps moving when the plan collapses. Retrieved an amulet from a mimic—hand stuck, cut free, then went back in until he succeeded; later escaped across rooftops with the Stone under pressure. Eirlys “Eyeless” Shadowstep Justin / Slitzer Paladin Aasimar Protective leader; pushes through danger to keep others alive. Carried Dren through shoulder-high sewage; killed kenku during the hostage standoff; recovered the Stone and later threw it to Slim Jim to save the run. Captain John Mercer Kenneth / Artemis Rogue Human Precision and misdirection; creates openings in chaos. Distracted a kenku with thrown gold to free a hostage child; later lost multiple thrown knives out a window during the tower fights. Dren MichaelKong / Mike Fighter Mountain Dwarf Frontline anchor (when standing); often the one who pays the price. Was carried through the sewers and later downed in the alley ambush; received temple restoration and had intelligence restored afterward. Silas “Silver Tongue” Rushtyn James / Sicareus Sorcerer Yuan-ti Pureblood High-impact magic + social leverage; swings the room, for better or worse. Froze/killed two kenku with an ice/frozen spell (exact spell not stated); reached out to the Harpers and that outreach led into the ambush outside. 🎒 Party Inventory Highlights (only what’s explicitly stated) Stone of Golorr — Finder/Holder: Slim Jim — Status: recovered in Session 6; used to gain Vault of Dragons intel. Unidentified Amulet — Finder/Holder: Slim Jim — Status: retrieved from mimic; not identified. Mausoleum Key (unknown) — Finder/Holder: Party — Status: tied to South Ward mill lead. Barking Box — Finder/Holder: Party — Status: invention reward from Nim. :contentReference[oaicite:16]{index=16} Adjustable Stilts — Finder/Holder: Captain John — Status: invention reward from Nim. 🧑‍⚖️ Key NPCs & Factions Allies & Contacts Silvermane (Harper contact) — offered three Harper tasks and tied the party’s key to the South Ward mill. Emerald Enclave responders (4 individuals; names not stated) — arrived during the alley ambush, cast Fireball, escorted the party to temples for healing/restoration. Nim (Temple of Gond automaton) — gave inventions (barking box, stilts) and is tied to the rogue nimblewright thread. Grinda Garloth — connected to the Stone’s hiding/transfer and provided a key and directions. Authorities City Watch — investigated the fireball incident and later arrived in force at Gralhund Villa; Slim Jim was arrested and sentenced (10 days + 200g fine). Adversaries & Threats (known) Kenku kidnappers — involved in the sewer/tower chase; used a hostage child; one escaped earlier, others were killed. Halfling necromancer (name not stated) — fought alongside skeletons; captured but later escaped via Misty Step (location unknown). Intellect Devourer — ambush outside the tower; Dren was downed when it jumped to him; later killed after being inside one of the guards. Duergar agents — previously ambushed the party in the City of the Dead while hunting the Stone. 📍 Key Locations (Sessions 1–6) Trollskull Manor — party base; returned ~1am in Session 6 with the Stone secured. Temple of Gond — Nimblewright Detector obtained; rogue nimblewright thread began. Gralhund Villa — violent estate fight; Watch crackdown; rogue Nimblewright later found and hidden at Trollskull. City of the Dead (mausoleum) — rat familiar dead; Stone missing; duergar ambush; suspects seen. South Ward windmill/tower + sewers + derelict tower — Session 6 chase chain: mimic, undead surge, hostage standoff, gazers, arcane transport circle, ambush. 🧩 Ongoing Threads & Next Steps Vault of Dragons path opened via the Stone: location revealed; guarded by a gold dragon named Oranx ; requires three “keys” (a performance of “Your Beardly Face” from a battered dwarf songbook, “Sunlight,” and a “gift from a Queen”). Arcane transport circle discovered in the tower basement — purpose, origin, and destinations unknown. Escaped halfling necromancer — slipped bonds and Misty Stepped away during the Session 6 chaos. Harpers / missions still active: tailor, blacksmith, and Renaer Neverember’s disappearance remain on the table. Who stole/moved the Stone (and why): previously seen “three suspects” (1 human, 2 halflings). 🪝 Current Status (end of Session 6) Returned to Trollskull Manor around ~1am with the Stone secured. Emerald Enclave escorted the party to temples for healing/restoration; Dren’s intelligence restored. Immediate pressure eased, but the Vault requirement list (three “keys”) and the escaped necromancer leave the next move wide open.