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Aeris Naïlo

Aeris Naïlo

🔊 Name Pronunciation

Character Name

Aeris Naïlo

Pronunciation Guide

[Add phonetic pronunciation here, e.g. AIR-iss NY-NAY-low]

Name Audio

🖼️ Character Images

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Image Type

Preview / Link

Notes

Portrait

Portrait Image PlaceholderPortrait of Aeris Naïlo

Close-up character portrait.

Full Body Reference

Full Body Image PlaceholderFull body reference of Aeris Naïlo

Useful for outfit, gear, posture, and colour reference.

Character Reference Sheet

image.png

Front, side, back, details, equipment, and expression references.

Token

VTT Token PlaceholderVTT token for Aeris Naïlo

For Roll20, Foundry, Owlbear Rodeo, or other VTT use.

Symbol / Keepsake

Keepsake Image PlaceholderSurface seed pouch carried by Aeris Naïlo

Aeris’s pouch of surface seeds, druidic focus, or Circle of Root and Star symbol.

Wild Shape / Familiar

Wild Shape or Familiar Image PlaceholderWild Shape or familiar reference for Aeris Naïlo

Optional space for chosen Beast forms or Fey familiar.

🌿 Character Overview

Character

Aeris Naïlo

Player

Slitzer

Campaign

Out of the Abyss

Class & Level

Druid 3

Subclass

Circle of the Land — Tropical Land

Species

Wood Elf

Background

Custom Background

Alignment

Neutral Good

Faith

The Old Faith

Experience

Milestone

A quiet wood elf druid far from the open sky, Aeris has learned that nature does not stop at the forest edge. In the Underdark, it simply becomes stranger, darker, and hungrier.

🧍 Appearance

Gender

Male

Age

142

Size

Medium

Height

5'8"

Skin

Warm copper-brown, lightly weathered

Eyes

Pale green

Hair

Dark brown with moss-green braids

❤️ Core Combat Stats

Armor Class

14

Hit Points

24

Hit Dice

3d8

Initiative

+4

Speed

35 ft.

Proficiency Bonus

+2

Spell Save DC

13

Spell Attack Bonus

+5

Wild Shape Uses

2 / Long Rest

🎲 Ability Scores

Ability

Score

Modifier

Saving Throw

Strength

8

-1

-1

Dexterity

18

+4

+4

Constitution

14

+2

+2

Intelligence

10

+0

+2

Wisdom

17

+3

+5

Charisma

10

+0

+0

👁️ Senses & Passive Scores

Darkvision

60 ft.

Passive Perception

15

Passive Insight

15

Passive Investigation

10

Defenses

Immune to magical sleep

Saving Throw Notes

Advantage against being charmed

🛠️ Skills

Skill

Ability

Bonus

Proficient?

Acrobatics

Dexterity

+4

No

Animal Handling

Wisdom

+3

No

Arcana

Intelligence

+3

No

Athletics

Strength

-1

No

Deception

Charisma

+0

No

History

Intelligence

+2

Yes

Insight

Wisdom

+5

Yes

Intimidation

Charisma

+0

No

Investigation

Intelligence

+0

No

Medicine

Wisdom

+3

No

Nature

Intelligence

+3

No

Perception

Wisdom

+5

Yes

Performance

Charisma

+0

No

Persuasion

Charisma

+0

No

Religion

Intelligence

+0

No

Sleight of Hand

Dexterity

+4

No

Stealth

Dexterity

+6

Yes

Survival

Wisdom

+5

Yes

⚔️ Attacks & Cantrips

Name

Hit / Save

Damage / Effect

Notes

Produce Flame

+5

1d8 Fire

Range: Self / 10 minutes, V/S

Unarmed Strike

+1

0 Bludgeoning

Emergency option. Not exactly the glory play.

🌲 Druid Features

Spellcasting

Aeris casts druid spells using Wisdom. His spell save DC is 13, and his spell attack bonus is +5.

Druidic

Aeris knows Druidic and always has Speak with Animals prepared. He can leave hidden Druidic messages, which other Druidic speakers automatically notice and understand.

Primal Order — Magician

Aeris knows one extra cantrip from the Druid spell list. He also gains a bonus to Intelligence checks using Arcana or Nature.

Wild Shape

As a Bonus Action, Aeris can shape-shift into a known Beast form. He can use Wild Shape 2 times per Long Rest, regaining one expended use after a Short Rest. At this level, he knows four Beast forms with a maximum CR of 1/4 that lack a Fly Speed.

Wild Companion

As a Magic action, Aeris can expend a spell slot or a use of Wild Shape to cast Find Familiar without Material components. The familiar is Fey and disappears when Aeris finishes a Long Rest.

Circle of the Land — Tropical Land

Aeris belongs to the Circle of the Land, with a Tropical Land connection.

Land’s Aid

As a Magic action, Aeris can expend a use of Wild Shape and choose a point within 60 ft. A 10-ft.-radius sphere forms there. Chosen creatures in the area make a DC 13 Constitution saving throw, taking 2d6 Necrotic damage on a failure or half as much on a success. One creature of Aeris’s choice in the area regains 2d6 HP.

🍂 Wood Elf Traits
  • Darkvision: Aeris can see in darkness up to 60 ft.
  • Keen Senses: Aeris has proficiency in Perception.
  • Fey Ancestry: Aeris has advantage on saving throws against being charmed, and magic cannot put him to sleep.
  • Trance: Aeris does not need to sleep. He meditates semiconsciously for 4 hours to gain the benefit of a full rest.
  • Elf Weapon Training: Aeris is proficient with the longsword, shortsword, shortbow, and longbow.
  • Fleet of Foot: Aeris’s walking speed is 35 ft.
  • Mask of the Wild: Aeris can attempt to hide even when only lightly obscured.
🎒 Proficiencies & Languages

Armor

Light Armor, Shields

Weapons

Longbow, Longsword, Shortsword, Simple Weapons

Tools

Herbalism Kit

Languages

Common, Druidic, Dwarvish, Elvish, Undercommon

🎒 Equipment

Item

Quantity

Weight

Shield

1

6 lb.

Leather Armor

1

10 lb.

Sickle

1

2 lb.

Backpack

1

5 lb.

Herbalism Kit

1

3 lb.

Staff

1

4 lb.

Oil

2

2 lb.

Rations

10

20 lb.

Rope

1

5 lb.

Bedroll

1

7 lb.

Tinderbox

1

1 lb.

Torch

10

10 lb.

Waterskin

1

5 lb.

Carrying Capacity

Weight Carried

80 lb.

Encumbered

120 lb.

Push / Drag / Lift

240 lb.

Currency

CP

0

SP

0

EP

0

GP

9

PP

0

✨ Spellcasting

Spellcasting Class

Druid

Spellcasting Ability

Wisdom

Spell Save DC

13

Spell Attack Bonus

+5

1st-Level Spell Slots

4

2nd-Level Spell Slots

2

Cantrips

  • Guidance
  • Produce Flame
  • Acid Splash — Circle of the Land
  • Mold Earth — Primal Order

Commonly Useful Prepared Spells

  • Goodberry: Survival food and emergency healing. Excellent in the Underdark.
  • Healing Word: Bonus Action ranged healing for getting allies back on their feet.
  • Faerie Fire: Reveals hidden threats and helps the party land hits.
  • Entangle: Area control for slowing enemies and shaping the battlefield.
  • Absorb Elements: Defensive reaction against elemental damage.
  • Pass without Trace: Huge stealth boost for group travel and ambush avoidance.
  • Spike Growth: Brutal terrain control. Make the enemy regret having legs.
  • Lesser Restoration: Useful against poison, disease, paralysis, and other nasty Underdark nonsense.
  • Web: Circle of the Land spell; strong area control.

Full Spell List Placeholder

Add or update Aeris’s full prepared spell list here after each level-up or long rest.

🧠 Personality

Personality Trait

“I speak softly and listen before acting; loud things die quickly in wild places.”

Ideal

Balance.

Decay, darkness, hunger, and growth are all part of nature. The mistake is thinking nature is kind.

Flaw

“I am terrified that I will adapt too well to the Underdark.”

Personal Keepsake

Aeris carries a small pouch of surface seeds from his home grove. He refuses to plant them until he sees the open sky again.

🤝 Allies & Organizations

Allies

A former mentor from Aeris’s surface grove taught him to read tracks, weather, animal behaviour, and unnatural signs in the wild.

Organizations

The Circle of Root and Star: A loose druidic circle that watches for natural omens and protects old woodland paths.

📖 Backstory

Aeris Naïlo was once a guide and grove-warden from a secluded wood elf enclave on the surface. His life was spent reading tracks, tending sacred places, and protecting travellers who respected the old paths.

In the seasons before his descent, Aeris noticed troubling signs: roots blackening without disease, animals fleeing from cave mouths, and pale fungi blooming where no spores should have reached. Believing these omens pointed to something stirring beneath the world, he followed the signs underground.

Whether through capture, betrayal, or simple misjudgement, Aeris became trapped in the Underdark. Now far from wind, rain, birdsong, and stars, he has begun to see that nature does not end at the forest edge. It continues below in stranger, hungrier forms.

Aeris is quiet, observant, and compassionate, but survival has sharpened him. He still protects life where he can, but he no longer mistakes mercy for softness. The Underdark is teaching him that rot, darkness, and predation are part of nature too — and that lesson frightens him.

🕯️ Campaign Notes
  • Surface Longing: Aeris carries seeds from his home grove and refuses to plant them until he sees the open sky again.
  • Underdark Adaptation: His fear is not merely dying underground, but becoming too suited to it.
  • Survival Role: Strong Perception, Insight, Stealth, Survival, Goodberry, Pass without Trace, and Wild Shape make Aeris valuable for scouting, travel, and keeping the party alive.
  • Moral Tension: Aeris believes in balance, but the Underdark may force him to decide how much cruelty can still be called nature.
📝 Update Log

Session / Date

Update

[Session / Date Placeholder]

[Add level-ups, loot changes, major character moments, new allies, scars, curses, visions, or other lasting consequences here.]