Aeris Naïlo
🔊 Name Pronunciation
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Character Name |
Aeris Naïlo |
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Pronunciation Guide |
[AIR-iss NAY-low] |
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Name Audio |
🖼️ Character Images
Upload character art, token images, or reference sheets to BookStack, then replace the placeholder links below.
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Image Type |
Preview / Link |
Notes |
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Portrait |
Close-up character portrait. |
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Full Body Reference |
Useful for outfit, gear, posture, and colour reference. |
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Character Reference Sheet |
Front, side, back, details, equipment, and expression references. |
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Token |
For Roll20, Foundry, Owlbear Rodeo, or other VTT use. |
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Symbol / Keepsake |
Aeris’s pouch of surface seeds, druidic focus, or Circle of Root and Star symbol. |
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Wild Shape / Familiar |
Optional space for chosen Beast forms or Fey familiar. |
🌿 Character Overview
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Character |
Aeris Naïlo |
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Player |
Slitzer |
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Campaign |
Out of the Abyss |
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Class & Level |
Druid 3 |
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Subclass |
Circle of the Land — Tropical Land |
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Species |
Wood Elf |
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Background |
Custom Background |
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Alignment |
Neutral Good |
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Faith |
The Old Faith |
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Experience |
Milestone |
A quiet wood elf druid far from the open sky, Aeris has learned that nature does not stop at the forest edge. In the Underdark, it simply becomes stranger, darker, and hungrier.
🧍 Appearance
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Gender |
Male |
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Age |
142 |
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Size |
Medium |
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Height |
5'8" |
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Skin |
Warm copper-brown, lightly weathered |
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Eyes |
Pale green |
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Hair |
Dark brown with moss-green braids |
❤️ Core Combat Stats
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Armor Class |
14 |
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Hit Points |
24 |
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Hit Dice |
3d8 |
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Initiative |
+4 |
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Speed |
35 ft. |
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Proficiency Bonus |
+2 |
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Spell Save DC |
13 |
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Spell Attack Bonus |
+5 |
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Wild Shape Uses |
2 / Long Rest |
🎲 Ability Scores
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Ability |
Score |
Modifier |
Saving Throw |
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Strength |
8 |
-1 |
-1 |
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Dexterity |
18 |
+4 |
+4 |
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Constitution |
14 |
+2 |
+2 |
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Intelligence |
10 |
+0 |
+2 |
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Wisdom |
17 |
+3 |
+5 |
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Charisma |
10 |
+0 |
+0 |
👁️ Senses & Passive Scores
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Darkvision |
60 ft. |
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Passive Perception |
15 |
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Passive Insight |
15 |
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Passive Investigation |
10 |
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Defenses |
Immune to magical sleep |
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Saving Throw Notes |
Advantage against being charmed |
🛠️ Skills
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Skill |
Ability |
Bonus |
Proficient? |
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Acrobatics |
Dexterity |
+4 |
No |
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Animal Handling |
Wisdom |
+3 |
No |
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Arcana |
Intelligence |
+3 |
No |
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Athletics |
Strength |
-1 |
No |
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Deception |
Charisma |
+0 |
No |
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History |
Intelligence |
+2 |
Yes |
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Insight |
Wisdom |
+5 |
Yes |
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Intimidation |
Charisma |
+0 |
No |
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Investigation |
Intelligence |
+0 |
No |
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Medicine |
Wisdom |
+3 |
No |
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Nature |
Intelligence |
+3 |
No |
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Perception |
Wisdom |
+5 |
Yes |
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Performance |
Charisma |
+0 |
No |
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Persuasion |
Charisma |
+0 |
No |
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Religion |
Intelligence |
+0 |
No |
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Sleight of Hand |
Dexterity |
+4 |
No |
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Stealth |
Dexterity |
+6 |
Yes |
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Survival |
Wisdom |
+5 |
Yes |
⚔️ Attacks & Cantrips
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Name |
Hit / Save |
Damage / Effect |
Notes |
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Produce Flame |
+5 |
1d8 Fire |
Range: Self / 10 minutes, V/S |
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Unarmed Strike |
+1 |
0 Bludgeoning |
Emergency option. Not exactly the glory play. |
🌲 Druid Features
Spellcasting
Aeris casts druid spells using Wisdom. His spell save DC is 13, and his spell attack bonus is +5.
Druidic
Aeris knows Druidic and always has Speak with Animals prepared. He can leave hidden Druidic messages, which other Druidic speakers automatically notice and understand.
Primal Order — Magician
Aeris knows one extra cantrip from the Druid spell list. He also gains a bonus to Intelligence checks using Arcana or Nature.
Wild Shape
As a Bonus Action, Aeris can shape-shift into a known Beast form. He can use Wild Shape 2 times per Long Rest, regaining one expended use after a Short Rest. At this level, he knows four Beast forms with a maximum CR of 1/4 that lack a Fly Speed.
Wild Companion
As a Magic action, Aeris can expend a spell slot or a use of Wild Shape to cast Find Familiar without Material components. The familiar is Fey and disappears when Aeris finishes a Long Rest.
Circle of the Land — Tropical Land
Aeris belongs to the Circle of the Land, with a Tropical Land connection.
Land’s Aid
As a Magic action, Aeris can expend a use of Wild Shape and choose a point within 60 ft. A 10-ft.-radius sphere forms there. Chosen creatures in the area make a DC 13 Constitution saving throw, taking 2d6 Necrotic damage on a failure or half as much on a success. One creature of Aeris’s choice in the area regains 2d6 HP.
🍂 Wood Elf Traits
- Darkvision: Aeris can see in darkness up to 60 ft.
- Keen Senses: Aeris has proficiency in Perception.
- Fey Ancestry: Aeris has advantage on saving throws against being charmed, and magic cannot put him to sleep.
- Trance: Aeris does not need to sleep. He meditates semiconsciously for 4 hours to gain the benefit of a full rest.
- Elf Weapon Training: Aeris is proficient with the longsword, shortsword, shortbow, and longbow.
- Fleet of Foot: Aeris’s walking speed is 35 ft.
- Mask of the Wild: Aeris can attempt to hide even when only lightly obscured.
🎒 Proficiencies & Languages
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Armor |
Light Armor, Shields |
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Weapons |
Longbow, Longsword, Shortsword, Simple Weapons |
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Tools |
Herbalism Kit |
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Languages |
Common, Druidic, Dwarvish, Elvish, Undercommon |
🎒 Equipment
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Item |
Quantity |
Weight |
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Shield |
1 |
6 lb. |
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Leather Armor |
1 |
10 lb. |
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Sickle |
1 |
2 lb. |
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Backpack |
1 |
5 lb. |
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Herbalism Kit |
1 |
3 lb. |
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Staff |
1 |
4 lb. |
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Oil |
2 |
2 lb. |
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Rations |
10 |
20 lb. |
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Rope |
1 |
5 lb. |
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Bedroll |
1 |
7 lb. |
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Tinderbox |
1 |
1 lb. |
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Torch |
10 |
10 lb. |
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Waterskin |
1 |
5 lb. |
Carrying Capacity
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Weight Carried |
80 lb. |
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Encumbered |
120 lb. |
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Push / Drag / Lift |
240 lb. |
Currency
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CP |
0 |
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SP |
0 |
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EP |
0 |
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GP |
9 |
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PP |
0 |
✨ Spellcasting
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Spellcasting Class |
Druid |
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Spellcasting Ability |
Wisdom |
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Spell Save DC |
13 |
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Spell Attack Bonus |
+5 |
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1st-Level Spell Slots |
4 |
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2nd-Level Spell Slots |
2 |
Cantrips
- Guidance
- Produce Flame
- Acid Splash — Circle of the Land
- Mold Earth — Primal Order
Commonly Useful Prepared Spells
- Goodberry: Survival food and emergency healing. Excellent in the Underdark.
- Healing Word: Bonus Action ranged healing for getting allies back on their feet.
- Faerie Fire: Reveals hidden threats and helps the party land hits.
- Entangle: Area control for slowing enemies and shaping the battlefield.
- Absorb Elements: Defensive reaction against elemental damage.
- Pass without Trace: Huge stealth boost for group travel and ambush avoidance.
- Spike Growth: Brutal terrain control. Make the enemy regret having legs.
- Lesser Restoration: Useful against poison, disease, paralysis, and other nasty Underdark nonsense.
- Web: Circle of the Land spell; strong area control.
Full Spell List Placeholder
Add or update Aeris’s full prepared spell list here after each level-up or long rest.
🧠 Personality
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Personality Trait |
“I speak softly and listen before acting; loud things die quickly in wild places.” |
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Ideal |
Balance. Decay, darkness, hunger, and growth are all part of nature. The mistake is thinking nature is kind. |
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Flaw |
“I am terrified that I will adapt too well to the Underdark.” |
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Personal Keepsake |
Aeris carries a small pouch of surface seeds from his home grove. He refuses to plant them until he sees the open sky again. |
🤝 Allies & Organizations
Allies
A former mentor from Aeris’s surface grove taught him to read tracks, weather, animal behaviour, and unnatural signs in the wild.
Organizations
The Circle of Root and Star: A loose druidic circle that watches for natural omens and protects old woodland paths.
📖 Backstory
Aeris Naïlo was once a guide and grove-warden from a secluded wood elf enclave on the surface. His life was spent reading tracks, tending sacred places, and protecting travellers who respected the old paths.
In the seasons before his descent, Aeris noticed troubling signs: roots blackening without disease, animals fleeing from cave mouths, and pale fungi blooming where no spores should have reached. Believing these omens pointed to something stirring beneath the world, he followed the signs underground.
Whether through capture, betrayal, or simple misjudgement, Aeris became trapped in the Underdark. Now far from wind, rain, birdsong, and stars, he has begun to see that nature does not end at the forest edge. It continues below in stranger, hungrier forms.
Aeris is quiet, observant, and compassionate, but survival has sharpened him. He still protects life where he can, but he no longer mistakes mercy for softness. The Underdark is teaching him that rot, darkness, and predation are part of nature too — and that lesson frightens him.
🕯️ Campaign Notes
- Surface Longing: Aeris carries seeds from his home grove and refuses to plant them until he sees the open sky again.
- Underdark Adaptation: His fear is not merely dying underground, but becoming too suited to it.
- Survival Role: Strong Perception, Insight, Stealth, Survival, Goodberry, Pass without Trace, and Wild Shape make Aeris valuable for scouting, travel, and keeping the party alive.
- Moral Tension: Aeris believes in balance, but the Underdark may force him to decide how much cruelty can still be called nature.
📝 Update Log
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Session / Date |
Update |
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[Session / Date Placeholder] |
[Add level-ups, loot changes, major character moments, new allies, scars, curses, visions, or other lasting consequences here.] |
