Session 03: The Road to Sloobludop
🖼️ Images
Placeholder image links for future Session 3 art.
🪐 Campaign Arc
Session 3 followed the fugitives after their escape from Velkynvelve, with the party pushing deeper into the Underdark while drow horns still echoed somewhere behind them. The group had to manage pace, food, water, light, exhaustion, and the fragile loyalty of their growing band of former prisoners.
The recovered chest continued to matter. It was not merely loot storage; this session it became the vessel for magically created drinking water, giving the party a practical way to survive while still keeping the chest as an unresolved object of interest.
🧭 Overview
The session began with the party reviewing the harsh rhythm of Underdark travel. Moving fast could increase the distance from the drow pursuit, but it made foraging impossible and dulled the group’s awareness. Moving more carefully meant a better chance of finding food, spotting danger, and not wandering into the sort of subterranean nonsense that gets people killed.
Before the march truly resumed, Aeris was pulled into a vision of the Circle of Root and Star. Back in the sacred grove of his people, he spoke with the Star Reader about the blackening disease and the unnatural signs spreading through root, stone, and fungus. She gave him a pouch of surface seeds and warned him that something rising from below might threaten the forest above.
Aeris stands beneath the star-cut canopy of the Circle of Root and Star while the Star Reader presses a pouch of surface seeds into his hand. Blackened roots coil nearby, and pale fungus blooms where it should not grow
On the road, the fugitives pushed through fungal tunnels, narrow passages, and hostile terrain. Stool identified Tongues of Madness fungi, which Aeris collected, though Iragon inhaled enough spores to begin muttering paranoid nonsense. Derendil confided in Aeris about dreams of his court, his claws, and whether a curse could cling to the soul after death. Stool also quietly gravitated toward Iragon, telling him through rapport spores that he felt safe nearby.
The first camp was interrupted by giant fire beetles. The party and their allies fought them off, recovered glow sacks for temporary light, and confirmed the beetles themselves were not worth eating. Edric then used Create or Destroy Water to fill the recovered chest with clean drinking water, turning the object into a survival asset as well as an unresolved mystery.
The following days brought bluecap mushrooms, Jimjar’s usual betting nonsense, a wild magic / faerzress zone that caused short-term madness in Vorgrath and Dose, and a patch of floating glowing motes that Stool warned were beautiful but dangerous if eaten. The party also navigated claustrophobic tunnels, where Prince Derendil struggled with the tight passages and the group had to keep moving despite exhaustion and uncertainty.
The drow pursuit eventually caught up near a dangerous crevasse and rope bridge. Edric and Shuushar fell, but Feather Fall saved them. Aeris then used Mold Earth to sabotage the terrain behind the group, causing several drow pursuers to fall to their deaths and turning the chase itself into a weapon. Brom and Dagnar, two shield dwarves encountered near the bridge, helped during the fight, warned the party about dangers ahead, pointed them toward Sloobludop, and then departed south.
Beyond the bridge, the party found ancient ruins carved in smooth spirals that did not seem obviously drow or dwarven. They discovered a vest with tiny vial-sized pockets, an Elvish diary, fungus wine, and an ornate key. The diary contained information about Menzoberranzan, Lolth worship, drow society, and the wider region around the drow city, but it did not provide useful shortcuts through the Darklake.
The session ended with a brutal fight against an umber hulk in its lair near the Darklake approach. The party avoided surprise thanks to Iragon’s alertness, then survived through a combination of Bless, Mold Earth, Moonbeam, Magic Missile, smites, rage, and stubborn refusal to become monster paste. After killing the creature, they harvested meat, eyes, mandible, and carapace, cooked the flesh, spared their rations for the night, and finally approached the lights and boats of Sloobludop.
🧑🤝🧑 Party Members
Character
Player
Class / Role
Status
Notable Actions
Aeris Naïlo
Justin
Druid / Circle of the Land
Alive
Received a vision from the Circle of Root and Star,
collected Tongues of Madness fungi, reassured Prince Derendil, used Mold Earth to sabotage the drow
pursuit route, wild shaped into a giant wolf spider near the bridge, looted Zeleth’s rapier and chain shirt, used Mold Earth again against the umber hulk, helped harvest meat, cooked the carcass with Produce Flame, and received the session MVP / inspiration.
Sarix “Dose” Jorasco
Kenneth; absent, DM-controlled
Dragonborn Ranger / Drakewarden
Alive
Travelled with the fugitives while Kenneth was absent, became frightened during the wild magic / faerzress zone, hid near Stool and Shuushar during that effect, and remained with the party as they approached Sloobludop.
Edric Faustin Valemont
BaconBuff / Rob
Wizard / Abjurer
Alive
Used Feather Fall to save himself Aeris, and Shuushar after a fall into the crevasse, created clean drinking water in the recovered chest, investigated ruins and claimed the ornate key, used Magic Missile during the umber hulk fight, and harvested the umber hulk’s eyes.
Iragon Midsommar
Sicareus / James
Warlock / Paladin
Alive
Kept Stool close and reassured him, suffered paranoid muttering after inhaling Tongues of Madness spores, detected the umber hulk before it could surprise the party, fought in the umber hulk battle, and landed a major smite during the fight.
Varang the Ash-Mender
Moose
Cleric / Life Domain
Alive
Protected allies with Resistance and Bless, paid Jimjar one gold to stay silent for an hour, helped keep the party alive through multiple encounters, checked the Elvish diary for useful Darklake routes, and claimed part of the umber hulk’s mandible as a trophy.
Vorgrath Kael
Mike
Orc Barbarian / Path of the World Tree
Alive
Held the rear of the marching order, suffered short-term madness in the wild magic zone, fought through the bridge pursuit, helped defend Ront, cut down a pursuer near the bridge, tanked heavy hits while raging in the umber hulk fight, and remained one of the party’s main front-line anchors.
🎭 NPC Tracker
NPC
Role
Status
Notes
Stool
Myconid sprout; telepathic rapport spores
Alive; with party
Identified Tongues of Madness and the glowing motes. Stayed close to Iragon and communicated that he felt safe near him.
Ront
Orc former prisoner
Alive; with party
Warned the party when the drow caught up near the bridge. Later thanked Vorgrath for helping him survive the pursuit.
Jimjar
Deep gnome gambler
Alive; with party
Continued making absurd bets. Accepted Varang’s one-gold bet that he could stay silent for an hour, succeeded, and was paid.
Prince Derendil
Quaggoth who claims to be an elven prince
Alive; with party
Spoke with Aeris about dreams of his lost court, his claws, and whether a curse can cling to the soul after death. Continued to struggle with narrow tunnels.
Sarith Kzekarit
Drow former prisoner and guide
Alive; with party
Helped navigate the Underdark, continued suffering headaches, and warned the group around strange magic and dangerous terrain.
Shuushar the Awakened
Kuo-toa former prisoner
Alive; with party
Fell with Edric at the crevasse but was saved by Feather Fall. Spoke about Sloobludop, his people, and the possibility of welcome there.
Topsy & Turvy
Deep gnome twins
Alive; with party
Were injured during the fire beetle attack and continued whispering between themselves during the journey.
Eldeth Feldrun
Shield dwarf former prisoner
Alive; with party
Remained with the fugitives during the march, camps, and travel encounters.
Buppido
Derro former prisoner
Alive; with party
Continued travelling with the group and participated in combat when needed.
Nettle
Dose’s drake companion
Alive; with Dose
Remained with the party after being freed during the escape from Velkynvelve.
Brom & Dagnar
Shield dwarves encountered near the bridge
Alive; departed
Helped during the pursuit fight, warned the party about danger in the area, identified themselves as having come from Sloobludop, pointed the party north, and then headed south.
Zeleth
Drow pursuer
Dead
Killed during the bridge pursuit after the shield dwarves joined the fight. Aeris later looted her rapier and chain shirt.
📍 Key Locations
📑 Session Highlights
🎞️ Key Scenes

Aeris stands beneath the star-cut canopy of the Circle of Root and Star while the Star Reader presses a pouch of surface seeds into his hand. Blackened roots coil nearby, and pale fungus blooms where it should not grow.
Stool pads close beside Iragon in the dark tunnel, releasing a soft puff of rapport spores. The tiny myconid tells the fey knight that he feels safer walking near him.
At the edge of the crevasse, Aeris shapes the earth beneath the pursuing drow. The slope gives way behind the fugitives, turning stone, gravity, and panic into the party’s deadliest weapon.

ImageThe Placeholder:warm Bromglow andahead Dagnarwas not safe passage — it was eight giant fire frombeetles nearturning the bridge as the party scrambles across the crevasse. Edric and Shuushar drift safely under Feather Fall while drow pursuers vanishtunnel into thea darkliving below.ambush.
The party searches smooth, spiral-carved ruins that do not feel drow or dwarven. Among the dust and strange stonework lie an Elvish diary, fungus wine, a vial-pocketed vest, and an ornate key with no lock in sight.
An umber hulk bursts from the wall of its lair as Bless, Moonbeam, Mold Earth, Magic Missile, smite, and barbarian rage collide in the cramped Underdark chamber.
Image Placeholder: Beyond the dark water, Sloobludop glows with lanterns, boats, kuo-toa movement, and a large central statue. The fugitives stand at the edge of the Darklake, close to shelter but not yet safe.
🧵 Ongoing Threads & Plot Hooks
🗺️ Quest Status
Quest / Thread
Status
Relevant NPCs / PCs
Notes
Escape the drow pursuit
Ongoing
Ilvara, drow pursuers, party
The party escaped the immediate bridge pursuit and killed several pursuers, but the larger hunt remains active.
Reach Sloobludop
Nearly complete
Shuushar, party
The settlement is within sight, though the party has not yet entered it or confirmed whether it is safe.
Survive Underdark travel
Ongoing
Party, escaped prisoners
Food, water, exhaustion, light, navigation, madness, and hostile creatures remain constant pressures.
Understand Aeris’s vision
Ongoing
Aeris, Star Reader
The blackening disease appears connected to something below. Aeris carries surface seeds from the vision.
Track the recovered chest
Ongoing
Edric, party
The chest remains important and is being used as a vessel for created water. Its larger purpose is unresolved.
Investigate the ancient ruins
Unresolved
Party, Edric, Varang
The party found useful items, but the origin and purpose of the ruins remain unknown.
Find use for the ornate key
Unresolved
Edric
The key was found in the ruins, but no matching lock has been discovered.
Resolve Derendil’s curse
Ongoing
Prince Derendil, Aeris
Derendil’s dreams and fears remain troubling, and Aeris has promised to help if the group finds answers.
💰 Loot & Discoveries
Item / Discovery
Found By
Description / Status
Tongues of Madness fungi
Aeris Naïlo
Identified by Stool. Eating the fungus causes truth-telling and compulsive speech for several minutes. Aeris collected some.
Pouch of surface seeds
Aeris Naïlo
Received from the Star Reader during Aeris’s vision. Exact use and significance remain unresolved.
Fire beetle glow sacks
Party
Eight glow sacks harvested from slain giant fire beetles. They function like temporary glow sticks and are expected to last one to two days.
Created water
Edric Faustin Valemont
Created in the recovered chest for drinking water. The chest remains tracked as an important carried item.
Bluecap mushrooms
Party
Found while foraging and near the ruins. Used as edible Underdark staple food and ration substitute.
Glowing motes
Discovery only
Stool warned that eating them causes severe vomiting. They can potentially be kept in jars as long-lasting light, but collection was not confirmed.
Drow rapier
Aeris Naïlo
Taken from Zeleth after she was killed during the bridge encounter.
Chain shirt
Aeris Naïlo
Looted from Zeleth and kept by Aeris.
Vest with tiny vial-sized pockets
Party
Found in the ancient ruins. Suitable for holding small vials, such as poisons or potions.
Elvish diary
Varang the Ash-Mender
Found in the ruins. Contains information about Menzoberranzan, Lolth worship, drow society, and the wider region around the drow city, but not useful Darklake route shortcuts.
Bottle of fungus wine
Party
Found in the ancient ruins. Potential trade good, morale item, or future terrible choice.
Ornate key
Edric Faustin Valemont
Found randomly in the ruins. No matching lock was found nearby.
Umber hulk eyes
Edric Faustin Valemont
Harvested from the slain umber hulk. Purpose unknown, but Edric kept them.
Umber hulk mandible piece
Varang the Ash-Mender
Smashed loose and kept as a trophy.
Umber hulk meat
Party
Harvested and cooked after the battle. The party did not need to consume rations that night.
Umber hulk carapace
Party
Potential crafting material for light armour. No confirmed crafting or final recipient yet.
Session MVP / Inspiration
Aeris Naïlo
Awarded at the end of the session, largely for the Mold Earth play during the drow pursuit.
Noteworthy Items
The Recovered Chest: Still carried by the party and still important. This session it proved its worth as a vessel for Edric’s magically created water, but it remains more than just a bucket with delusions of grandeur.
The Ornate Key: A random key with no matching lock nearby. It has exactly the right shape to become someone’s future problem.
Umber Hulk Eyes: Edric harvested them from the corpse after the fight. Their practical purpose is unknown, but the wizard took them, which is usually how consequences begin.
⚙️ Rules & Mechanics Notes
💬 Memorable Moments
🏷️ Session Tags
Underdark Travel Drow Pursuit Faerzress Wild Magic Tongues of Madness Fire Beetles Glow Sacks Bluecap Mushrooms Circle of Root and Star Aeris Vision Blackening Disease Prince Derendil Stool Jimjar Bet Crevasse Feather Fall Mold Earth Brom and Dagnar Zeleth Ancient Ruins Darklake Umber Hulk Sloobludop Session 3🧰 Next Session Prep
⏳ Cliffhanger
The party ended the session within sight of Sloobludop, still several hours from the settlement proper. They had survived pursuit, madness, hunger, a crevasse crossing, ancient ruins, and an umber hulk, but survival had not yet become safety.
Ahead of them, the kuo-toa settlement glowed across the dark water. Boats moved through the gloom, figures shifted along the docks and paths, and a large central statue rose from the strange settlement like a promise, a warning, or both.

Shuushar believed his people had once been friendly to outsiders who were not drow, but he had been away for a long time and could not guarantee what welcome awaited. Behind the party, the drow pursuit still existed somewhere in the dark. Ahead, Sloobludop waited.
After days of stone, hunger, pursuit, and blood, the party finally saw lights on the water. Sloobludop was close enough to hope for, but not close enough to trust.
