Session 04: The Fall of Sloobludop
đľ Music
đŞ Campaign Arc
- Campaign: Out of the Abyss
- Dungeon Master: Reuben / Rewrock
- Session Number: 4
- Session Title: The Fall of Sloobludop
- Date: 2026-06-17
- Setting: Sloobludop, the Darklake shore, and the Underdark around the kuo-toa settlement
The party entered Sloobludop after days of danger in the Underdark, hoping the kuo-toa settlement might offer trade, food, shelter, boats, and guidance. Instead, they found a village split between the faithful of the Sea Mother and the rising cult of the Deep Father. What began as cautious diplomacy and supply gathering collapsed into religious violence, ritual sacrifice, and the catastrophic emergence of Demogorgon from the Darklake.
đŹ Previously On...
After escaping Velkynvelve, the party and their fellow fugitives travelled through the Underdark under constant pressure from hunger, exhaustion, hostile creatures, strange fungi, faerzress, and drow pursuit. Aeris received a vision from the Circle of Root and Star warning of a blackening disease connected to something below. The group survived fire beetles, a deadly crevasse chase, ancient spiral-carved ruins, and an umber hulk ambush before finally reaching the outskirts of Sloobludop, guided by Shuushar the Awakened.
By the time they reached the kuo-toa settlement, the party carried a strange collection of useful and questionable survival assets: the recovered chest from Velkynvelve, an ornate key, an Elvish diary, fungus wine, umber hulk parts, fire beetle glow sacks, and the burden of a large group of former prisoners still trying to survive the dark.
đ§ Overview
The session opened not in Sloobludop, but in memory. Varang dreamed of the Cinderborn, the hidden tiefling enclave of ash, heat, basalt halls, and hard healing. In the vision, Varang was shown learning that healing was not gentle mercy but violent discipline: pressure, heat, bone, ash, and the refusal to let death take what still had work to do. Varang recited a ritual over a dying elder and watched life return. Later, faced with a fevered child whose healing carried risk, Varang chose to push the rite further rather than let the child pass. The vision ended with broken death marks, black sap, and strange fungal growth seeping into the ashen tunnels near home.
Back in the Underdark, the party rested near Sloobludop before making the final approach. Shuushar warned that he had not returned to his people in a long time and that his welcome was uncertain. Vorgrath had also noticed that Shuushar tended to step away from danger rather than toward it, a detail that would become painfully relevant before the night was done.
At the settlementâs edge, the party was met by kuo-toa guards and required to surrender their weapons. Most complied, though Vorgrath successfully concealed his great axe with the kind of subtlety only a giant orc and half-blind fish guards could make possible.Â
The group entered Sloobludop and saw a crowded settlement along the Darklake shore: fishnet fences, mud-brick huts, dim lanterns, canoe-like boats, packed docks, and a powerful smell of rotting shellfish.
At the shrine of the Sea Mother, the party saw a grotesque nine-foot idol: a wooden female body fitted with the severed head and claws of a giant albino crayfish, lashed together with gut and surrounded by shells, colourful stones, mushrooms, rotting fish, and offerings. Edric placed one of the umber hulk eyes as an offering. Glooglugogg, son of Ploopploopeen, recognised Shuushar and helped guide the party toward trade and a meeting with his parent, the archpriest of the Sea Mother.
The party traded weapons and armour at the smithy, receiving gold marked mostly with the Sea Motherâs symbol, though a handful bore an unfamiliar sign. They then navigated Sloobludopâs clam-based economy, buying dried fish, waterskins, cloth, fishing supplies, and a wooden âhand tableâ shield while learning that gold meant little where food was the real currency. At the general store, the merchant treated the umber hulk eyes less like rare monster parts and more like snacks, which was unsettling but efficient.
The group then met Ploopploopeen, archpriest of Blibdoolpoolp, the Sea Mother. Ploop explained that Sloobludop was divided: Ploopâs daughter, Bloppblippodd, had declared herself archpriest of Leemooggoogoon, the Deep Father. Blopp had stolen several valuable objects, including a vital Darklake map built up over generations of Sea Mother archpriests. That map could mark safe routes, dangerous waters, and places to avoid. For a party trying not to die underground, it was exactly the kind of thing worth chasing.
The meeting deteriorated when Blopp and her followers arrived. After Blopp spat at Edric, Edric responded with Web. The spell missed its intended target, and the kuo-toa guards answered by beating him with spear hafts. The settlementâs religious schism turned openly violent. The party was surrounded, pushed, dragged, and swept into the heart of a ritual gathering where hundreds of kuo-toa chanted around a horrific altar: two flayed octopuses spread across a flayed manta ray, bleeding into a bowl, with three duergar bound before it as sacrifices.
Blopp proclaimed the coming of the Deep Father. The Darklake answered.
Oily tentacles rose from the black water, followed by two monstrous heads, tusks, red eyes, and a towering body shedding lake water as it emerged. Demogorgon roared, and the village broke. Heads burst among the gathered kuo-toa. Madness and bloodlust tore through the crowd. Shuushar the Awakened died in the roar, killed in the very village he had hoped might offer refuge. Glooglugogg was also killed in the rampage, leaving Ploop stunned and weeping over the loss of both child and village.
In the chaos, the party fought to survive rather than win. Ront smashed through a hovel wall to open an escape route. Iragon fought with his pact weapon and offered enemies the chance to flee rather than die. Dose and Nettle struck where needed, but Dose chose not to cut down fleeing guards. Edric used magic amid the panic, including Shatter against part of the Deep Father altar. Aeris used Longstrider to get away and Healing Word to keep allies moving.Â
Varang used booming intimidation, Bless, and grim battlefield command while helping drag Ploop from the ruin of the ritual.
Dose also recovered Bloppâs corpse, hoping the stolen map might still be on her body. At the end of the session, the map itself had not yet been confirmed recovered. The party escaped the immediate slaughter with their former prisoner allies still alive except for Shuushar, but their surrendered weapons remained at the entrance, Sloobludop was collapsing behind them, and Demogorgonâs madness had turned the Darklake into something far worse than a travel problem.
đ§âđ¤âđ§ Party Members
| Character | Player | Class / Role | Status | Notable Actions |
|---|---|---|---|---|
| Aeris NaĂŻlo | Justin | Druid / Circle of the Land | Alive | Made an Arcana check around the Sea Mother shrine, used Longstrider during the chaos, cast Healing Word, and focused on escaping the collapsing settlement rather than getting trapped in the mob. |
| Sarix âDoseâ Jorasco | Artemis | Dragonborn Ranger / Drakewarden | Alive | Used poison breath and Jump, fought alongside Nettle, chose not to attack fleeing guards, and dragged Bloppblippoddâs corpse away in the hope that the stolen Darklake map might be on her. |
| Edric Faustin Valemont | BaconBuff / Rob | Wizard / Abjurer | Alive; battered | Offered an umber hulk eye at the Sea Mother shrine, cast Web at Blopp after being spat on, took 12 bludgeoning damage from guards, used Magic Missile, and damaged part of the Deep Father altar with Shatter. |
| Iragon Midsommar | Sicareus | Warlock / Paladin | Alive | Maintained his courtly composure through peak fish cult nonsense, fought with his pact weapon, worked with Nettleâs Infused Strikes, and gave enemies the option to flee rather than slaughtering them outright. |
| Varang the Ash-Mender | Moose | Cleric / Life Domain | Alive; MVP inspiration | Was the focus of the opening Cinderborn vision, bought white cloth strips, hired a lookout, used Thaumaturgy to amplify threats against the chanting mob, cast Bless, helped drag Ploop from the devastation, and received session MVP inspiration. |
| Vorgrath Kael | Mike | Orc Barbarian / Path of the World Tree | Alive | Successfully hid his great axe when entering Sloobludop, kept the weapon through the settlement, raged during the chaos, helped protect the escape, and remained one of the partyâs main physical anchors while everything went aggressively fish-shaped. |
đ NPC Tracker
| NPC | Role | Location | Status | Notes |
|---|---|---|---|---|
|
Ploopploopeen âPloopâ |
Archpriest of Blibdoolpoolp, the Sea Mother | Sloobludop | Alive; stunned and grieving | Parent of Bloppblippodd and Glooglugogg. Asked the party for help recovering items stolen by Blopp, including an important Darklake map. Survived the ritual disaster but was left weeping over the destruction of the village and the deaths of both children. |
|
Bloppblippodd âBloppâ |
Ploopâs daughter; self-declared archpriest of Leemooggoogoon, the Deep Father | Ritual site | Dead | Led the Deep Father cult faction, stole Ploopâs valuables and the Darklake map, spat at Edric, and presided over the ritual before being killed when Demogorgon rampaged through the gathering. Dose recovered her corpse, but the map has not yet been confirmed found. |
| Glooglugogg âGloogâ | Ploopâs son; kuo-toa whip and loyal Sea Mother worshipper | Sloobludop | Dead | Recognised Shuushar, helped the party reach the smith and Ploop, and remained loyal to the Sea Mother. Killed during Demogorgonâs rampage. |
| Gloogor / Gloogurg | Kuo-toa guard who held the partyâs weapons | Sloobludop entrance | Unknown | Held the surrendered weapons at the entrance. The partyâs surrendered weapons remain there at the end of the session. |
| Margan | Sloobludop smith | Smithy | Alive / not seen after chaos | Handled the trade of scavenged weapons and armour, offering 300 gold or 600 clams. The party chose gold. |
| General Store Merchant | Kuo-toa merchant | General store | Alive / not seen after chaos | Sold dried fish, waterskins, fishing supplies, and cloth. Refused gold because gold does not fill the stomach. Bought the umber hulk eyes for clams and treated them like food. |
| Kuo-toa Lookout | Local lookout hired by Varang | Sloobludop outskirts | Unknown | Hired to watch for threats. Final fate after the Demogorgon disaster is unresolved. |
|
Shuushar the Awakened  |
Kuo-toa former prisoner and guide | Sloobludop | Dead | Guided the party to his home settlement after the escape from Velkynvelve. Died when Demogorgon roared and the gathered kuo-toa began dying in waves. |
| Stool | Myconid sprout; former prisoner ally | With the fugitives | Alive | Remains with the party and former prisoners. His rapport spores remain important for communication and group cohesion. |
| Jimjar | Deep gnome gambler; former prisoner ally | Sloobludop / with fugitives | Alive | Helped the party navigate local trade, including exchanging gold and clams. Still alive after the chaos. |
| Ront | Orc former prisoner ally | Sloobludop | Alive | Smashed through a hovel wall during the escape, opening a route for the party and allies to flee the mob and Demogorgonâs rampage. |
| Eldeth Feldrun | Shield dwarf former prisoner ally | With the fugitives | Alive | Remains alive with the escaped group. Her request regarding Gauntlgrym remains unresolved. |
| Buppido | Derro former prisoner ally | With the fugitives | Alive | Still alive with the former prisoner group after Sloobludopâs collapse. |
| Sarith Kzekarit | Drow former prisoner and guide | With the fugitives | Alive | Still alive with the group. His headaches and uncertain condition remain ongoing concerns. |
| Prince Derendil | Quaggoth who claims to be an elven prince | With the fugitives | Alive | Survived the disaster along with the other former prisoners. His curse and identity remain unresolved. |
| Topsy & Turvy | Deep gnome twins; former prisoner allies | With the fugitives | Alive | Still alive after the destruction of Sloobludop. |
| Nettle | Doseâs drake companion | With Dose | Alive | Fought beside Dose and contributed through Infused Strikes during the chaos. |
| Three Duergar Prisoners | Ritual sacrifices | Deep Father altar | Dead | Bound before the flayed manta-and-octopus altar and sacrificed during Bloppâs ritual. |
|
Demogorgon |
Demonic horror from the Darklake | Darklake / Sloobludop | Alive | Emerged from the Darklake after the Deep Father ritual, causing mass death, madness, bloodlust, and the collapse of Sloobludop. |
đ Key Locations
- Cinderborn Enclave: Seen in Varangâs dream. A hidden volcanic settlement of basalt halls, ash rites, and harsh healing traditions. The vision ended with broken death marks, black sap, and fungal growth near Varangâs home.
- Sloobludop Outskirts: The party approached after a long rest and a final two-to-three-hour journey around the Darklake shore.

- Sloobludop Entrance: The party surrendered most weapons here before entering. Their surrendered weapons remain at the entrance, with Vorgrathâs hidden great axe as the major exception.
- Sea Mother Shrine: A nine-foot idol with a carved wooden female body and the head and claws of a giant albino crayfish lashed on with gut. Surrounded by shells, stones, mushrooms, rotting fish, and offerings.
- Smithy: Where the party traded scavenged armour and weapons for gold rather than clams.
- General Store: A practical kuo-toa shop selling food and supplies. The party learned that clams function as food-currency and that gold has limited local appeal.
- Ploopâs Quarters: The meeting place where Ploopploopeen explained the schism, Bloppâs theft, and the missing Darklake map.
- Deep Father Ritual Site: The centre of Bloppâs ritual, marked by a flayed manta ray, flayed octopuses, a blood bowl, and bound duergar sacrifices.
- Darklake: The black underground water from which Demogorgon emerged, turning the settlementâs religious crisis into a catastrophe.
- Hovels and Escape Route: Ront smashed through a hovel wall during the chaos, opening a route for the party and allies to escape the mob.
đď¸ Key Scenes
The Ash-Borne Dream
Varang stood once more among the Cinderborn, where healing was taught as pressure, heat, pain, and command rather than comfort. Over a dying elder, Varang recited the rite: flesh and bone were not ash, breath was not spent, death could wait because the living still had work to do.
In the Cinderborn enclave, Varang pushed the rite further, choosing fire, pressure, and will over surrender.
The Crayfish Shrine
Beneath the dim lights of Sloobludop, the party stood before the Sea Motherâs idol: a wooden female body with an albino crayfish head and claws lashed on with gut, surrounded by rotting fish, shells, stones, and offerings. Edric placed an umber hulk eye before it, which was either piety, pragmatism, or wizard impulse control failing in public.
Gold, Clams, and the Hand Table
The party learned that Sloobludopâs economy cared less for shiny coins than edible barter. Weapons became gold, gold became clams, clams became food, and a wooden shield became a âhand table,â because every settlement needs one phrase that refuses to leave the campaign.
The Map That Started the Trouble
In Ploopâs quarters, the party learned that Blopp had stolen a map of the Darklake, a precious record of safe waters, dangers, and routes built across generations. For a party stranded in the Underdark, the map was not just loot. It was a possible way forward.
Edric Gets Spat On
Bloppâs insult pushed Edric into action. His Web spell erupted toward her but missed, and the guards immediately surrounded him and beat him with spear hafts. It was not diplomacyâs finest hour, though to be fair, diplomacy was already face-down in a bucket of fish.
Iragon Offers Mercy
In the middle of Sloobludopâs collapse, Iragon gave the guards one clean choice: flee or die.
The Deep Fatherâs Altar
Hundreds of kuo-toa gathered around the flayed manta ray and octopus altar while three duergar waited bound before the blood bowl. Blopp proclaimed the coming of Leemooggoogoon, and the Darklake began to answer in shapes too large to be prayer.
The Roar That Killed Shuushar
Demogorgon rose from the Darklake and roared. Kuo-toa died in waves, heads bursting amid the crowd.
Shuushar the Awakened, the partyâs peaceful guide back to his people, died in that roar as Sloobludop collapsed around him.
đ§ľ Ongoing Threads & Plot Hooks
- The Stolen Darklake Map: Bloppâs corpse has been recovered, but the map itself has not yet been confirmed found. This remains one of the partyâs most important practical leads.
- Weapons at the Entrance: Most of the partyâs surrendered weapons are still at Sloobludopâs entrance with Gloogor / Gloogurg or wherever the chaos left them. Vorgrathâs hidden great axe is the major exception.
- Shuusharâs Death: Shuushar died in the destruction of his own home settlement. This removes the partyâs kuo-toa guide and marks the first major former-prisoner ally death since the escape.
- Ploopâs Survival: Ploop survived but lost both Blopp and Gloog as Sloobludop collapsed. Whether Ploop remains useful, broken, or both is unresolved.
- Demogorgonâs Madness: The party has now witnessed a demon lordâs manifestation and the mass madness that followed. Psychological and supernatural consequences may not be finished with them.
- Sloobludopâs Fate: The settlement has been torn apart by cult violence and Demogorgonâs emergence. Survivors, factions, and usable supplies remain uncertain.
- The Deep Father Cult: Blopp is dead, but the cultâs influence, symbols, and corruption may not have ended cleanly. Cults rarely have the decency to stay solved.
- The Unknown Gold Symbol: Some of the gold coins received from the smith bore a symbol the party did not recognise.
- Varangâs Cinderborn Vision: The broken death marks, black sap, and fungus near Varangâs home suggest a personal threat or omen connected to the deeper Underdark.
- Aeris and the Blackening Disease: Aerisâs earlier vision of blackened roots and pale fungus remains active, and the repeated fungal corruption imagery around multiple character threads may matter later.
- Former Prisoner Allies: Stool, Jimjar, Ront, Eldeth, Buppido, Sarith, Prince Derendil, Topsy, Turvy, and Nettle all survived Sloobludop, but keeping them alive remains an ongoing problem.
- Ilvaraâs Pursuit: The drow pursuit remains a background threat, even if Sloobludopâs disaster has created more immediate concerns.
- The Recovered Chest: The party continues carrying the chest from Velkynvelve. It has served as a water vessel, but its larger significance is still unresolved.
- Prince Derendilâs Curse: Derendil remains alive, but his dreams, fears, and claimed royal identity still need answers.
- Sarithâs Headaches: Sarith remains alive, but his condition and headaches remain concerning.
đşď¸ Quest Status
| Quest / Thread | Status | Relevant NPCs / PCs | Notes |
|---|---|---|---|
| Escape Sloobludop | In progress | Party, former prisoners, Ploop, Demogorgon | The party escaped the immediate ritual site and rampage, but the settlement is collapsing and the wider escape route is not yet secure. |
| Recover the Darklake map | In progress | Dose, Blopp, Ploop | Dose recovered Bloppâs corpse because the map may be on it. The map itself has not yet been confirmed found. |
| Recover surrendered weapons | Unresolved | Party, Gloogor / Gloogurg | Most weapons remain at the entrance. Vorgrath successfully kept his hidden great axe. |
| Survive Demogorgonâs emergence | Ongoing | Party, Demogorgon, surviving NPCs | The party survived the first disaster, but Demogorgon remains alive and nearby. âRunâ remains the best tactical doctrine. |
| Protect the former prisoners | Ongoing | Stool, Jimjar, Ront, Eldeth, Buppido, Sarith, Prince Derendil, Topsy, Turvy, Nettle | All former prisoner allies survived except Shuushar. |
| Mourn / resolve Shuusharâs death | New | Shuushar, party | Shuushar died in the roar of Demogorgon after leading the party to his home settlement. |
| Understand the Deep Father cult | Ongoing | Blopp, Ploop, Leemooggoogoon cultists | Blopp is dead, but the cultâs influence and the meaning of its symbols may still matter. |
| Track Varangâs Cinderborn omen | Ongoing | Varang | Broken death marks, black sap, and fungus near Varangâs home were shown in the opening vision. |
| Find a safe route beyond Sloobludop | Ongoing | Party, Ploop, map if recovered | The Darklake map may be essential for navigating away from the disaster and toward safer settlements. |
| Maintain food and water | Ongoing | Party | The party bought supplies, but the escape chaos may complicate inventory and access to stored goods. |
| Investigate unknown coin symbol | Unresolved | Party | Ten to fifteen of the gold coins from the smith bore an unfamiliar symbol. |
đ° Loot & Discoveries
| Item / Discovery | Found By | Description / Status |
|---|---|---|
| 300 gold pieces | Party | Received from Margan for traded armour and weapons. Most coins bore the Sea Mother symbol, but roughly ten to fifteen bore an unfamiliar symbol. |
| Clams | Party | Used as local food-currency. Jimjar helped with exchange. The party tracked 90 clams during the shopping sequence. |
| Four waterskins | Party | Purchased from the general store for 2 silver each. |
| Two white cloth strips | Varang | Purchased for 4 gold total, likely for spell component use. |
| Wooden shield / âhand tableâ | Dose | Bought from the smith for 5 gold. Provides 1 AC rather than the usual 2 AC. |
| Fishing net, bait, and tackle | Party | Purchased as practical survival gear for Darklake travel and fishing. |
| 27 dried fish | Varang | Purchased as rations. One dried fish was treated as one dayâs ration. |
| Bloppblippoddâs corpse | Dose | Recovered from the ritual chaos because the stolen Darklake map may be on her. The corpse has been retrieved; the map has not yet been confirmed found. |
|
Heroic Inspiration |
Varang | Awarded at the end of the session for MVP, especially the Cinderborn backstory sequence and Varangâs presence during the chaos. |
Noteworthy Items
The Darklake Map: The most important unresolved object of the session. Ploop described it as a map built up by generations of Sea Mother archpriests, marking nearby Darklake routes, dangers, and places to avoid. It may be the partyâs best chance of navigating the waters ahead.
Bloppâs Corpse: Not exactly loot, but currently treated with loot-level urgency. Dose dragged it away because the map might still be on her. If it is not, he may have hauled a dead fish cultist through a demon disaster for nothing, which would be embarrassing but very on-brand for the Underdark.
âď¸ Rules & Mechanics Notes
- Long Rest: The party took or confirmed a long rest before entering Sloobludop, recovering key resources.
- Clams: Local barter currency, but also food. Perishable, impractical, and somehow still more useful than gold in Sloobludop.
- Dried Fish Rations: One dried fish was treated as one dayâs ration. The party purchased 27.
- Wooden Shield: The wooden shield / hand table provides 1 AC rather than a standard shieldâs 2 AC.
- Web: Edric cast Web at Blopp after being spat on. She avoided it, and the guards retaliated physically.
- Thaumaturgy: Varang used the booming voice effect to intimidate the chanting mob.
- Shatter: Edric used Shatter against the Deep Father altar, damaging part of the structure and breaking one octopus head.
- Jump: Dose used Jump during the escape chaos, helping with movement and corpse retrieval.
- Infused Strikes: Nettle contributed extra damage through Doseâs drake companion feature during combat.
đŹ Memorable Quotes
- Varang: âFlesh and bone is not ash. Breath is not spent. Seal what is torn. Burn what is foul. Death may wait. This one still has work to do.â
- Vorgrath: âSo youâre a coward.â
- Shuushar: âI couldnât hurt a fly. But I can hurt a fish, because theyâre good, tasty.â
- Edric: âI suppose Iâll put one of the umber hulk eyes. Thatâs a little sacrifice to the goddess of this place.â
- Dungeon Master: âClams are just food.â
- Dungeon Master: âGold doesnât fill my tummy.â
- Ploopploopeen: âMy daughter... believes she has had a vision, and that she is now the archpriest of Leemooggoogoon, the Deep Father.â
- Dungeon Master: âThis is two octopuses flayed out on a manta ray, bleeding into a bowl of blood.â
- Bloppblippodd: âHe comes. He comes.â
- Vorgrath: âWe need to get the fuck away from the thing. He just stomped three people and killed them.â
- Dose: âDragging the priestessâs body away. Deep Father. Hopefully sheâs got something on her, otherwise Iâll feel very foolish.â
- Edric: âThis is the response to someone spitting at me.â
- Vorgrath: âHiding my giant fucking axe at the entrance.â
đ§° Next Session Prep
- Confirm whether the Darklake map is actually on Bloppâs corpse.
- Resolve whether the party can recover their surrendered weapons from the entrance.
- Track immediate escape positioning after fleeing the ritual site and Demogorgonâs rampage.
- Update NPC roster: Shuushar dead; all other former prisoner allies alive.
- Track Ploopâs condition, usefulness, and whether Ploop can still guide or advise the party.
- Track food, water, clams, dried fish, spell slots, hit dice, exhaustion, and any madness effects.
- Clarify the fate of the hired kuo-toa lookout.
- Confirm final inventory after the chaos, especially supplies purchased in Sloobludop.
- Determine whether Demogorgon remains an immediate chase threat, a background catastrophe, or both. Bad options buffet.
âł Cliffhanger
Sloobludop fell into screams, blood, and madness behind the party. The Deep Fatherâs ritual had called something far worse than a local cult victory. Demogorgon rose from the Darklake, killed with a roar, and left the kuo-toa settlement collapsing under terror, bloodlust, and grief.
Shuushar the Awakened was dead. Glooglugogg was dead. Bloppblippodd was dead. Ploopploopeen survived, but only as a shattered witness to the ruin of family, faith, and village.
Dose had Bloppâs corpse, but not yet the confirmed map. The partyâs surrendered weapons remained at the entrance. Their former prisoner allies, except Shuushar, were still alive. Somewhere behind them, Demogorgon still towered over the Darklake.
The party had come to Sloobludop hoping for rest, trade, and a route forward. They left with a corpse, a grieving priest, missing weapons, one dead guide, and the sound of a demon lordâs roar chasing them into the dark.
The map might still save them. If it exists. If it is on the corpse. If they live long enough to read it.












