Session 06: Three Tugs in the Dark
🎵 Music
Moonwine and Starlight
Three Tugs in the Dark
[Verse 1]
Oh, I’ve wandered through caverns where shadows still creep,
Crossed deserts where even the sand dared not sleep.
But the moment I saw you, my heart lost its way,
Like a rogue spotting treasure he must try to take.
[Chorus]
So pour me moonwine and starlight, love,
Let the lanterns burn low and warm.
For no dragon’s hoard nor a goddess above
Could match you here in my arms.
You’re the song that my soul keeps singing,
The spark in my wandering life.
Oh, pour me moonwine and starlight, love,
And stay by my side tonight.
[Verse 2]
I’ve danced with the fey on a midsummer’s eve,
Shared riddles with sphinxes who never believe.
But your smile is a spell that no wizard can cast,
A charm that turns moments to memories that last.
[Bridge]
If the road ever calls me, as roads often do,
I’ll follow its winding until it leads to you.
For the world may be wide, full of peril and plight,
But your love is my armor, my shield in the fight.
[Final Chorus]
So pour me moonwine and starlight, love,
Let the tavern fall quiet and slow.
For the only adventure I’m dreaming of
Is the one where you choose not to go.
You’re the tale that I’ll keep retelling,
The hearth in my wandering life.
Oh, pour me moonwine and starlight, love,
And stay by my side tonight.
[Intro — whispered]
Hold your breath.
Feel the thread.
Something knows
where you tread.
One for hunger.
Two for mark.
Three small tugs
inside the dark.
[Verse 1]
The bridge was spun above the deep,
where blackness had no floor,
and every strand remembered feet
that never crossed before.
The goblins stopped. The silk went still.
No torch was raised to see.
Three little tremors crossed the web—
a hunter’s melody.
[Pre-Chorus]
Do not run.
Do not shout.
The path already knows your weight.
Do not turn.
Do not doubt.
Whatever comes has learned to wait.
[Chorus]
Three tugs in the dark,
three knocks beneath the stone,
the web has marked the living
and the dark has called them home.
Three tugs in the dark,
no warning from the stars,
only silk beneath our footsteps
and the memory of scars.
[Verse 2]
The ruined walls had shifted shape.
A breach was newly made.
The guides had passed three days before—
the stones had stood unchanged.
Then drow eyes opened in the gloom,
and quaggoths crossed the floor.
They called the fugitives their slaves
and reached to chain them once more.
Vorgrath answered axe with rage.
Iragon answered light.
Aeris bent the broken ground
and cast one from the height.
Dose drew death across his bow.
Nettle fed the flame.
Varang pulled the wounded back.
Edric cursed and aimed.
[Chorus]
Three tugs in the dark,
three knocks beneath the stone,
the web has marked the living
and the dark has called them home.
Three tugs in the dark,
the silk remembers all.
Every desperate step we take
is another hunter’s call.
[Verse 3]
At morning, two small beds lay cold.
No prints disturbed the dust.
Topsy gone, and Turvy too—
no trail the group could trust.
Only fur beside the bridge,
touched faintly by a spell,
and Sarith’s word that both were there
before the last foe fell.
Fargus woke with borrowed breath,
a bargain in his eyes:
a tomb ahead, a share of gold,
and roads beneath the lies.
[Bridge — quiet]
No tracks.
No cries.
No shape between the strands.
No blood.
No sign.
Just absence where they’d stand.
Perhaps they fled.
Perhaps they changed.
Perhaps the dark drew near.
The worst thing in the Underdark
is what you cannot hear.
[Final Chorus]
Three tugs in the dark,
three knocks beneath the stone,
the web has marked the living
and the dark has called them home.
Three tugs in the dark,
and still the party goes,
with hunger underneath their feet
and hunters no one knows.
[Outro — whispered]
Hold your breath.
Leave no mark.
One.
Two.
Three.
Something moves
inside the dark.
🪐 Campaign Arc
🧭 Overview
The session opened two years in the past beneath a cold desert sky. Vorgrath Kael had been hired to guide a merchant named Randall and his young son Aaron toward Baldur’s Gate. The evening began quietly, with a small campfire, talk of the city ahead, and Aaron’s innocent certainty that the immense desert was beautiful despite the cold.
That peace ended when two goblins wearing red sashes crept into the camp. One whispered that “the egg is ready” before the pair murdered Randall and Aaron. Vorgrath reacted with overwhelming rage, killing both attackers with his bare hands. When the fury passed, he buried the merchant and his son beneath heavy stones, carved their names into the grave, and swore that nobody he cared for would die before him again. With that vow unresolved and the red-sashed goblins’ words unexplained, he continued alone toward Baldur’s Gate.
Back in the present, the party continued along the Silken Path under the guidance of Yuck Yuck and Spiderbait. Varang examined the unconscious halfling rescued from the cocoon and confirmed that he was stable, recovering naturally from spider venom or tranquilisation. Ahead, the goblin guides became concerned when they found part of an ancient shelter ruin destroyed; the wall had been intact when they passed through only three days earlier.
The group had little time to investigate. Three quick tugs travelled through the webs behind them—the hunting signal described in Thalen Marris’s journal. The party hurried toward the ruins and attempted to hide, but their movement alerted a drow and two quaggoths sheltering there. The drow called them “more slaves,” cast Faerie Fire across the approach, and ordered the quaggoths forward. A second drow and a third quaggoth later arrived from the southern path, turning the clash into a prolonged battle across broken stone, narrow bridges, and web-strung drops.
Vorgrath charged into the first drow and killed the slaver with a single greataxe blow before later cutting down the second with a Reckless Attack. Dose fought from range with Hunter’s Mark, landed two consecutive longbow critical hits, and coordinated Nettle’s attacks while helping delay the southern reinforcements. Iragon used a critical Divine Smite to destroy a quaggoth and later used Fey Step to carry Vorgrath directly into the remaining enemy line.
Varang struck with Sacred Flame, killed a quaggoth with their mace, and kept wounded allies standing through Healing Word and Cure Wounds. Aeris used Shocking Grasp to escape close combat before shaping the stone beneath the final quaggoth into a slide and sending it into the webs below. Edric supported the fight with Toll the Dead and Thunderwave, then determined that the drow had approached from the south.
With the enemies defeated, the party searched the ruins and prepared a safer shelter. Aeris recovered cloth from the old mattresses and used it to wrap his feet for better protection on the webs, encouraging the others to do the same. The group found a bard’s written ballad among the ruined furnishings and took a long rest. During the night, the rescued halfling finally awoke and introduced himself as Fargus Rumblefoot. Grateful for the rescue, he offered to guide the party to a tomb along the route toward Gracklstugh in exchange for a share of any treasure. He also handed over what he claimed was a Potion of Invisibility, which Dose accepted, while Aeris gave Fargus the rapier recovered from the fallen drow.
The relief did not last. The party realised that Topsy and Turvy had vanished. Sarith recalled seeing the twins during the battle, whispering closely to one another, but nobody had noticed when they left. A search found no tracks. Edric’s Detect Magic revealed a small patch of unidentified magical fur near the bridge, but neither Fargus nor the goblin guides recognised it, and no direct connection to the missing twins could be proven. Dose found no nearby venomous creatures or disease, though he did recover two old spider fangs from a corpse in another ruined building. Before leaving, Edric placed an Alarm across the bridge to warn him if anyone followed while the party remained within range.
Because the drow had come from the south, the party followed the northern path. Farther along, they discovered the enormous skeletal remains of an ancient gold dragon, its flesh stripped away over centuries by spiders and other Underdark scavengers. Edric cast Spider Climb on Dose, who also used Jump before exploring the bones. Within the dragon’s mouth he recovered two surviving gold scales and an ordinary javelin, which was ultimately given to Vorgrath.
Stool identified ten unusually large pygmy-wart mushrooms growing around the remains, explaining that eating them could reproduce the effect of Enlarge or Reduce. The party also gathered five pieces of fire lichen. Dose then approached an old chest among the bones and joked that it had better not be a mimic. The chest immediately twisted into a hungry shape and snapped at his hand. Dose pulled free before its teeth closed, and the session ended before the party could begin the fight. Dose was voted the Session 6 MVP and received inspiration.
🧑🤝🧑 Party Members
Character
Player
Class / Role
Status
Notable Actions
Aeris Naïlo
Justin / Slitzer
Druid / Circle of the Land
Alive
Used Shocking Grasp to escape a quaggoth without provoking an opportunity attack, looted twelve gold pieces and a rapier from the first drow, gave the rapier to Fargus, wrapped his feet in salvaged mattress cloth, led the search for Topsy and Turvy, and used Mold Earth to turn the stone beneath the final quaggoth into a slide that dropped it into the webs.
Edric Faustin Valemont
BaconBuff / Rob
Wizard / Abjurer
Alive
Used Toll the Dead and Thunderwave during the battle, established that the drow had approached from the southern path, found a bard’s written ballad in the ruins, detected the unidentified magical fur near the bridge, cast Alarm before the party departed, and later cast Spider Climb on Dose for the gold dragon exploration.
Varang the Ash-Mender
Ben / Moose
Cleric / Life Domain
Alive
Confirmed that Fargus was stable and recovering from spider venom, carried him until the battle began, used Sacred Flame, killed a quaggoth with a crushing mace strike, and combined Healing Word with Cure Wounds to restore wounded allies during the fighting.
Sarix “Dose” Jorasco
Kennith / Artemis
Ranger / Drakewarden
Alive; Session MVP
Used Hunter’s Mark and Nettle’s Infused Strikes, landed two consecutive longbow critical hits, helped delay the southern reinforcements, accepted Fargus’s claimed Potion of Invisibility, recovered two spider fangs, explored the gold dragon with Spider Climb and Jump, collected two gold scales, and pulled his hand clear when the mimic attacked. Received inspiration as Session 6 MVP.
Iragon Midsommar
James / Sicareus
Warlock / Paladin
Alive
Fought the quaggoths in close quarters, used a critical Divine Smite to destroy one of them, crossed the bridge to confront the reinforcements, and used Fey Step to teleport Vorgrath thirty feet into position behind the surviving enemies.
Vorgrath Kael
Mike / MikeKong
Orc Barbarian / Path of the World Tree
Alive
Revealed the desert tragedy that shaped his vow to protect others, charged into battle shouting for the drow to leave his friends alone, killed the first drow with a single critical greataxe strike, later killed the reinforcing drow with a Reckless Attack, supported nearby allies through the vitality of the World Tree, and received the ordinary javelin recovered from the gold dragon.
🎭 NPC Tracker
NPC
Role
Status
Notes
Yuck Yuck
Goblin guide of the Silken Path
Alive; with party
Warned that the ruined wall had been intact three days earlier, joined the battle with his shortbow, and supported the decision to continue north.
Spiderbait
Goblin guide of the Silken Path
Alive; with party
Helped guide the group through the ruins, fought the drow with his bow, and could not identify the magical fur or Fargus’s tomb.
Fargus Rumblefoot
Halfling traveller and prospective guide
Alive; with party
Awoke after recovering from spider venom, thanked the party for rescuing him, offered to guide them to a tomb on the route toward Gracklstugh for a share of the treasure, gave Dose a claimed Potion of Invisibility, and received a rapier from Aeris.
Topsy and Turvy
Deep gnome twins and former prisoners
Missing
Last seen during the battle, whispering to one another according to Sarith. Their departure went unnoticed during the long rest, and the party found no tracks.
Sarith Kzekarit
Drow former prisoner and Underdark guide
Alive; with party
Confirmed that he had seen Topsy and Turvy during the battle and remembered them whispering together.
Stool
Myconid sprout and fungal guide
Alive; with party
Identified the unusually large pygmy-wart mushrooms and explained their Enlarge or Reduce effect.
Nettle
Dose’s drake companion
Alive; wounded but mobile
Contributed Infused Strikes and attacks during the fight, took damage from a quaggoth, and remained with Dose.
Randall and Aaron
Merchant and son from Vorgrath’s flashback
Dead
Murdered by red-sashed goblins during a desert journey toward Baldur’s Gate. Vorgrath buried them together and carved their names into the grave.
Red-sashed goblins
Assailants from Vorgrath’s flashback
Dead
Killed Randall and Aaron after one declared that “the egg is ready.” Vorgrath killed both attackers, but the meaning of their words remains unresolved.
Drow slavers and quaggoths
Hostile patrol or shelter occupants
Defeated
Two drow and three quaggoths fought the party. The initial group held the ruins, while one drow and one quaggoth reinforced them from the south.
📍 Key Locations
📑 Session Highlights
🎞️ Key Scenes
The Vow Beneath the Stars
Vorgrath knelt beneath a paling desert sky beside the bodies of Aaron and the murdered merchant. With blood drying on his hands, he raised a grave of heavy stones, carved their names into the rock, and swore that nobody he cared for would ever die before him again.
Three Tugs in the Dark
Dose and Aeris froze as three sharp vibrations travelled through the webbing behind the party. The warning from Thalen Marris’s journal returned with sudden clarity: somewhere in the dark, the spiders had begun to hunt.
Leave My Friends Alone
Vorgrath charged through the ruined shelter with his greataxe raised, roaring at the drow to leave his friends alone. The first slaver barely had time to react before the axe struck upward and ended the fight in a single brutal blow.
The Twins Were Gone
Edric stood near the bridge holding a small patch of fur that glimmered beneath Detect Magic. Sarith’s only useful memory was that Topsy and Turvy had been whispering during the battle; beyond that, the ruins offered no tracks and no answer.
Gold Bones, Hungry Teeth
Dose climbed across the enormous skull of the gold dragon and reached toward an old chest lodged among the bones. He joked that it had better not be a mimic just before the lid twisted, teeth opened, and the chest snapped at his hand.
🧵 Ongoing Threads & Plot Hooks
🗺️ Quest Status
Quest / Thread
Status
Relevant NPCs
Notes
Reach Gracklstugh
Ongoing
Party, Yuck Yuck, Spiderbait, Fargus
The group continued north after learning that the drow had approached from the south.
Find Topsy and Turvy
Active
Topsy, Turvy, Sarith
The twins were last seen whispering during the battle.
No tracks were found.
Investigate the magical fur
Open
Edric, Topsy, Turvy
The fur radiates magic but remains unidentified. Its
relevance to the twins is unconfirmed.
Explore Fargus’s tomb
Offered
Fargus Rumblefoot
Fargus requested a share of any treasure in exchange for guiding the party.
Escape drow pursuit
Ongoing
Drow slavers, party
A drow group occupied the ruins and received
reinforcements from the south.
Survive the gold dragon
remains
Immediate
Party, mimic
The session ended when the chest among the dragon bones revealed itself as a mimic.
💰 Loot & Discoveries
Item / Discovery
Finder
Description / Status
Rapier
Aeris; given to Fargus
Recovered from the first drow and handed to the unarmed halfling after he awoke.
12 gold pieces
Aeris
Taken from the first drow.
Bard’s ballad
Edric / Party
A written song found among the damaged furniture and debris inside the shelter.
Mattress cloth
Aeris / Party
Salvaged as strips and wrapped around feet for safer travel on the Silken Path.
Potion of Invisibility
Dose
Given by Fargus. The party lacked the tool proficiency needed to verify the potion independently.
Unidentified magical fur
Edric
Found near the bridge after Topsy and Turvy disappeared. It radiates magic, but its creature of origin and significance remain unknown.
Dragon fangs ×2
Dose
Removed from an older corpse bearing signs of spider attack.
Gold dragon scales ×2
Dose
Recovered from inside the ancient dragon’s mouth and used to confirm that the remains belonged to a gold dragon.
Ordinary javelin
Dose; ultimately given to Vorgrath
Found lodged against a tooth inside the gold dragon’s mouth.
Pygmy-wart mushrooms ×10
Party
Identified by Stool. Eating one reproduces an Enlarge or Reduce effect.
Fire lichen ×5
Party
Edible Underdark lichen noted for being extremely hot.
💬 Memorable Moments
🏷️ Session Tags
🧰 Next Session Prep
⏳ Cliffhanger
Among the ribs and shattered bones of the ancient gold dragon, the old chest twisted into a mouth. Dose tore his hand away as teeth snapped shut where his fingers had been, leaving the party facing a newly awakened mimic before anyone had rolled initiative. Behind them, Topsy and Turvy remained missing, the magical fur remained unexplained, and the drow-controlled southern path waited in the dark. Ahead lay Fargus’s promised tomb, the road to Gracklstugh, and whatever else had learned to listen when the webs moved.
📝 Campaign Note — Out-of-Character Discussion
Before play resumed, Reuben explained that the campaign had developed into a heavily customised version of Out of the Abyss. The published adventure remained the foundation, but the current plan used only an estimated twenty to thirty percent of the original material alongside custom factions, locations, NPCs, gods, relics, and wider campaign arcs.
Reuben said he had outlined the core structure of approximately eighteen chapters and expected the campaign could potentially continue to around level eighteen, provided the characters survived long enough to see it.
The group also discussed the AI-generated character art, recap images, and campaign trailers being produced between sessions, including the challenge of maintaining visual and voice consistency and the considerable editing time required. This discussion was out of character and did not alter the events of the session.




































