🔧Garrick “Rigg” Dalhart
“Sometimes the best plan is a wrench and a window.”
Overview
- Race: Human
- Class: Rogue (Swashbuckler)
- Level: 5
- Background: Urban Brawler (Dock Rat / Tinkerer)
- Player: Ben / Elemunk
- Campaign: SpellJammer – The Red Stars Above
- Current Location: Underdark – near the Mind Flayer war-den
Appearance
A rugged human with a weathered face and short, tousled dark hair. His jaw carries the shadow of perpetual stubble, and his eyes constantly scan for danger—or an angle. Rigg wears reinforced leather armor patched with steel plating, clearly field-modified. Slung across his back is his signature weapon: a massive two-handed wrench, stained with grease, blood, and history.
His movements are practiced and precise, and even when relaxed, he seems coiled—like a spring ready to snap. He’s often mistaken for a mercenary or engineer, but those who get too close quickly learn not to underestimate him.
Personality
đź§ Key Trait: Survivalist Opportunist vs. Emerging Moralist
Rigg doesn’t talk much. When he does, it’s sharp, dry, and laced with pragmatism. Raised on the docks, he's seen the worst of people and learned to stay two steps ahead. He’s always scanning for an exit—or loot. Despite a history of sticky fingers, recent events have started to awaken something deeper: a conscience. He hides empathy under layers of sarcasm and tactical calculation, often playing the role of the reluctant hero.
Backstory
đź“– Click to Expand Backstory
Garrick “Rigg” Dalhart was born to a dockworker father and an absentee mother on the Sword Coast. Life among crates, bribes, and brine taught him to fix things—especially problems. As a child, he picked locks for coin and repaired wagon axles for food. Over time, he earned a reputation not just as a thief, but a problem-solver.
The wrench he carries was once his father’s—a tool of labor turned into a weapon of survival. After a falling-out with a local thieves’ guild over a botched smuggling job, Rigg vanished. Months later, he surfaced in a tavern lighthouse on a stormy night, five ales in hand, and a new crew by his side. He says he’s in it for the gold—but he’s stayed long past his cut.
Spellcasting / Combat Style
- Main Style: Agile Skirmisher / Opportunistic Finisher
- Signature Techniques: Sneak Attack, Fancy Footwork, Uncanny Dodge
- Other Tactics: Ambush, Feints, Opportunistic Diplomacy
“Never fight fair. That’s what armor is for.”
Notable Equipment
| Item | Description |
|---|---|
| Wrench of Opportunity | A custom-forged two-handed wrench. Used as both weapon and tool; inherited from his father. |
| Boots of Elvenkind | Grants silent movement—bought from a merchant in the woods. |
| Cloak of Billowing (rumored) | Allegedly makes him more dramatic during stealth checks. |
Campaign Highlights
- Session 1: Secured the party's first drinks, failed a critical stealth check investigating the caravan—played it off with improvised drunken theatrics.
- Session 2: Dealt massive damage with his wrench against a Quaggoth ambush. Saved a child during a Mind Flayer teleportation.
- Session 3: Took point in looting the town of Rassalantar and led negotiations with a mysterious traveling merchant.
- Session 5: Helped defeat a tentacled creature (Roper) after rescuing a Drow. Bonded with a Modron named Mono, though he was suspicious at first.
Allies
- High Jinks: “Charisma with claws.” Rigg admires her boldness but often has to clean up the aftermath.
- Dino Roar: “The only guy with a bigger wrench than mine.” Their bond runs deep, but Dino owes Rigg 122 gold.
- Leydrick Gefinhal: “The moral compass. Annoying, but necessary.”
- Valen Pyre: “Hothead in a hat. Good for flashy exits.”
Themes & Motifs
- đź”§ Core Element: Metal & Motion
- 🎠Symbolism: Improvisation, Shadowed Loyalty, Hidden Conscience
- 🔠Campaign Thread: Grounded in the Material Plane but caught in the web of extraplanar schemes—Rigg represents the unprepared everyman forced into cosmic stakes.
Quotes
“Free drinks taste better when someone else regrets it.”
“You don’t get out clean. You get out clever.”
Status
- Level: 5
- Conditions: Slightly wounded, financially strained, morally conflicted
- Location: In the Underdark, preparing to raid the Mind Flayer prison
Last Updated: 25 May 2025 by Ben / Elemunk
