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📘Session 10 – The Fey Wilds and False Doors

Music🎶

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"The PuppetsDoors Flameof andFalse Sepents Fang"Promise" - 

 Varrick Songweave

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"Dirty Boots" -

Varrick Songweave






(Chorus
Raise a glass, brave souls, beware!
Golden dreams hide poisoned air.
Through fire, fey, and mimic’s maw,
The tower waits with stair on stair.

Verse 1)
Come gather, good folk, let this tale ignite,1
A fireball’shining gate of gold did gleam,
Promising peace, eternal dream.
Dino fell, and Valen too,
But stout Laydrick’s roarwill shookstayed Trollskulltrue.

atChorus
night.Raise Aa boyglass, heldbrave beadssouls, beware!
Golden dreams hide poisoned air.
Through fire, fey, and mimic’s maw,
The tower waits with stair on stair.

Verse 2
The fire realm roared with endless flame,
The party turned, too hot to tame.
Through silver woods where starlight grew,
They faced the gaze of a deadlydragon chain—blue.

Verse 3
The villagers spoke of wizard lost,
His tower stood with riddles crossed.
Three doors carved with truth and lies,
But whoone pulledwould the string? What mind, insane?

(Chorus)
So strum the lute, let the tale unfold,
Heroes of Trollskull, brazen and bold!
Eyeless shinesbite with radianthungry flame,guise.

CaptainChorus
Mercer plays the shadows’ game.

(Verse 2)
To Gond’s great halls the party sped,
Where brass and cogs marked the path ahead.
Captain John scaled the temple wall,
Slipped not once—no fall at all!

(Bridge 1)
There Nim confessed with gears grown cold:
"I built him, yes—but he broke the mold."
A Nimblewright lost, with fire in hand—
We took the task, by Mirt’s demand.

(Verse 3)
Into the sewers, deep and vile,
The detector clicked—crept every mile.
They foundRaise a cult in serpent guise,
Rituals writ 'neath traitor skies!

(Bridge 2)
Eyeless stood where the torches failed,
Wreathed in light, his purpose unveiled.
Dren charged in, maul like thunder,
Struck down foes, tore spells asunder!

(Verse 4)
Captain John, in deadly dance,
Dodged through strikes like fate’s own chance.
Slim Jim mended wounds with grace,
A blur of bandage, charm, and mace.

(Verse 5)
Silas grinned—his boots now charred—
Two fireballs flew from his hand unmarred.
Scrolls we claimed in smoke and fear:
Flaming Sphere, Animate Dead, and more unclear!

(Final Chorus)
So raise your mugs, let echoes fly,
Varrick sings ‘neath Waterdeep’s sky!
Eyeless burns with righteous gleam,
Dren smites foes in every dream,
Slim Jim steadies, Silas schemes,
And Captain John haunts alley seams!

(Outro)
From gears to ghosts, from flame to blade,
The hunt begins, the path is laid.
Trollskull’s crew, in legend steeped—
By fire and fang, their oaths were deeped.






In Waterdeep where sparks did fly,
A fireball lit the morning sky.
Through temple halls and secrets sworn,
A Nimblewright was thusly born.

To sewers deep theglass, brave didsouls, crawl,beware!
WhereGolden snakesdreams with spells began to brawl.
Steel did clash and spells did flare,
As Eyeless fell 'neathhide poisoned air.
JohnThrough struckfire, truefey, and mimic’s maw,
The tower waits with blade so keen,
And Dren foughtstair on withstair.

healthVerse so4
lean.The Slimmimic Jimfell roseto steel and thenspell,
wasThough floored,Dino’s Whiledefender healingrang handsits knell.
The center path swung wide to show,
Two stairways rise and faithsink restored.below.

ButFinal throughChorus it(repeat all,twice, rising)
Raise a glass, brave souls, beware!
Golden dreams hide poisoned air.
Through fire, fey, and mimic’s maw,
The tower waits with spells alight,
One serpent’s bane stayed out of sight—
Oh Silas, bold, with magic mean...
Was untouched, yet cursed: his boots unclean!*

John struck true with blade so keen,
And Dren foughtstair on with health so lean.
Slim Jim rose and then was floored,
While healing hands and faith restored.stair.

🪐 Campaign Arc

    Campaign: Spelljammer – Shadows of the Void Session: 10 – The Fey Wilds and False Doors Dungeon Master: James (Sicareus) Setting: Planar portals between Elysium, Elemental Fire, and the Feywild

    🧭 Overview

    The party’s path through the planar nexus revealed both wonder and peril. First, a golden gateway into Elysium promised bliss, but its peace nearly proved fatal. Next, the searing flames of the Elemental Fire plane forced retreat. Finally, they entered the Feywild, where silver trees and starlit skies led them to a dragon-guarded village and a wizard’s abandoned tower. There, illusions and false doors tested their judgment—culminating in a mimic attack and the discovery of a hidden staircase.


    🧑‍🤝‍🧑 Party Members

    Character

    Player

    Class/Subclass

    Race

    Notable Actions

    Garrick “Rigg” Dalhart

    Ben / Elemunk

    Rogue (Swashbuckler)

    Human

    Found bracelet/ring of Mind Shielding; wary during mimic fight.

    Laydrick Gefinhal

    Jared / Galindis

    Cleric (Life Domain)

    Dwarf

    Persuaded dragon they weren’t bandits; later opened central tower door.

    High Jinks

    Kate / Keitachan

    Warlock (Great Old One)

    Tabaxi

    Purchased spell components in Fey village.

    Dino Roar (Dynoth Rokos)

    Robb / BaconBuff

    Artificer (Battle Smith) / Fighter

    Githyanki

    Burned +1 longbow to fuel progression; Steel Defender destroyed by mimic.

    Valen Pyre

    Justin / Slitzer

    Wizard (Evoker)

    Human

    Arcane support during puzzles and exploration.


    📍 Key Locations

      Elysium Portal – Golden archway to blissful rest, with hidden danger. Elemental Fire Plane – Uncrossable inferno beyond a fiery portal. Feywild – Silver trees, beautiful skies, and guarded settlements. Dragon-guarded Village – Home to Star Elve villagers seeking missing wizard Githrin. Wizard’s Tower – Contained riddle-doors, a mimic, and a hidden staircase.

      📑 Session Highlights

      The Riddle

      "I mimic wood, I mimic stone —
      A clever trap, not flesh nor bone.
      Three doors you see, but one is true,
      And two would make a meal of you.
      The left one lies about its fate.
      The right one lies about its mate.
      The center door tells what is right.
      But only one speaks truth tonight.
      Choose the path with logic keen,
      Or be devoured, sight unseen."

      Door Claims

        Left door: “I lead to safety.” Center door: “The right door is false.” Right door: “The left door is safe.”
          Dino sacrificed a +1 Longbow to continue through planar paths. Gold portal to Elysium: Dino and Valen fell asleep in blissful dreams before being shaken awake. Fire portal revealed only flame—party declined to risk entry. In the Feywild, Laydrick convinced a dragon they weren’t bandits; villagers revealed wizard Githrin missing. Jinx bought spell components. Tower puzzle: inscriptions marked one door as safe, another as false. Dino opened “right door” → revealed as a Mimic; Steel Defender destroyed in battle, mimic slain. Laydrick opened center door → revealed dual staircases leading up and down.

          📸 Key Scenes


          Elysian Dreams
          Dino and Leydrick collapse into serene slumber beneath golden light, their faces peaceful—until sudden shaking rouses them into dissonant reality.

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          Dragon’s Suspicion
          A blue-scaled guardian looms over the party, eyes narrowed with distrust. Leydrick’s calm persuasion eases tension, winning passage to the wizard’s tower.

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          The False Door’s Bite
          Dino pulls open the ornate right-hand door—only for it to snap into tendrils and fangs, consuming his Steel Defender in an instant before being destroyed.

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          The Split Path
          Outside a weathered stone tower with three doors, High Jinks (sleek Tabaxi warlock, lantern at her hip) stands before the central door, tail flicking warily. The rightmost door lies collapsed, revealed as the corpse of a slain mimic. The tower looms above under a pale, alien sky, its walls cracked with age.


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          Behind the central door lies two diverging stairways: one ascending to unknown heights, the other spiraling downward into shadow.

          🔍 Ongoing Threads & Plot Hooks

            The fate of wizard Githrin, last seen at the tower. Choice of path in the tower: upward or downward. The dragon’s warning about bandits may signal other factions nearby. The planar nexus remains unstable, with Elysium and Fire left unresolved.

            🎁 Loot & Discoveries

            Item

            Finder

            Description / Status

            Bracelet/Ring of Mind Shielding

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            Rigg

            Protects thoughts from detection.

            Spell Components

            High Jinks

            Purchased in Feywild village.

            Burned Longbow +1

            Dino

            Sacrificed to fuel planar travel.


            🚨 Cliffhanger

              The mimic slain, the central tower door revealed a split staircase. The party must now choose: ascend into the tower’s upper mysteries or descend into its depths.