Skip to main content

📘Session 10 – The Fey Wilds and False Doors

Music🎶

image.png




"The Doors of False Promise" -  Varrick Songweave

 

Chorus
Raise a glass, brave souls, beware!
Golden dreams hide poisoned air.
Through fire, fey, and mimic’s maw,
The tower waits with stair on stair.

Verse 1
A shining gate of gold did gleam,
Promising peace, eternal dream.
Dino fell, and Valen too,
But stout Laydrick’s will stayed true.

Chorus
Raise a glass, brave souls, beware!
Golden dreams hide poisoned air.
Through fire, fey, and mimic’s maw,
The tower waits with stair on stair.

Verse 2
The fire realm roared with endless flame,
The party turned, too hot to tame.
Through silver woods where starlight grew,
They faced the gaze of a dragon blue.

Verse 3
The villagers spoke of wizard lost,
His tower stood with riddles crossed.
Three doors carved with truth and lies,
But one would bite with hungry guise.

Chorus
Raise a glass, brave souls, beware!
Golden dreams hide poisoned air.
Through fire, fey, and mimic’s maw,
The tower waits with stair on stair.

Verse 4
The mimic fell to steel and spell,
Though Dino’s defender rang its knell.
The center path swung wide to show,
Two stairways rise and sink below.

Final Chorus (repeat twice, rising)
Raise a glass, brave souls, beware!
Golden dreams hide poisoned air.
Through fire, fey, and mimic’s maw,
The tower waits with stair on stair.

🪐 Campaign Arc

  • Campaign: Spelljammer – Shadows of the Void
  • Session: 10 – The Fey Wilds and False Doors
  • Dungeon Master: James (Sicareus)
  • Setting: Planar portals between Elysium, Elemental Fire, and the Feywild

🧭 Overview

The party’s path through the planar nexus revealed both wonder and peril. First, a golden gateway into Elysium promised bliss, but its peace nearly proved fatal. Next, the searing flames of the Elemental Fire plane forced retreat. Finally, they entered the Feywild, where silver trees and starlit skies led them to a dragon-guarded village and a wizard’s abandoned tower. There, illusions and false doors tested their judgment—culminating in a mimic attack and the discovery of a hidden staircase.


🧑‍🤝‍🧑 Party Members

Character

Player

Class/Subclass

Race

Notable Actions

Garrick “Rigg” Dalhart

Ben / Elemunk

Rogue (Swashbuckler)

Human

Found bracelet/ring of Mind Shielding; wary during mimic fight.

Laydrick Gefinhal

Jared / Galindis

Cleric (Life Domain)

Dwarf

Persuaded dragon they weren’t bandits; later opened central tower door.

High Jinks

Kate / Keitachan

Warlock (Great Old One)

Tabaxi

Purchased spell components in Fey village.

Dino Roar (Dynoth Rokos)

Robb / BaconBuff

Artificer (Battle Smith) / Fighter

Githyanki

Burned +1 longbow to fuel progression; Steel Defender destroyed by mimic.

Valen Pyre

Justin / Slitzer

Wizard (Evoker)

Human

Arcane support during puzzles and exploration.


📍 Key Locations

  • Elysium Portal – Golden archway to blissful rest, with hidden danger.
  • Elemental Fire Plane – Uncrossable inferno beyond a fiery portal.
  • Feywild – Silver trees, beautiful skies, and guarded settlements.
  • Dragon-guarded Village – Home to Star Elve villagers seeking missing wizard Githrin.
  • Wizard’s Tower – Contained riddle-doors, a mimic, and a hidden staircase.

📑 Session Highlights

The Riddle

"I mimic wood, I mimic stone —
A clever trap, not flesh nor bone.
Three doors you see, but one is true,
And two would make a meal of you.
The left one lies about its fate.
The right one lies about its mate.
The center door tells what is right.
But only one speaks truth tonight.
Choose the path with logic keen,
Or be devoured, sight unseen."

Door Claims

  • Left door: “I lead to safety.”
  • Center door: “The right door is false.”
  • Right door: “The left door is safe.”
  • Dino sacrificed a +1 Longbow to continue through planar paths.
  • Gold portal to Elysium: Dino and Valen fell asleep in blissful dreams before being shaken awake.
  • Fire portal revealed only flame—party declined to risk entry.
  • In the Feywild, Laydrick convinced a dragon they weren’t bandits; villagers revealed wizard Githrin missing.
  • Jinx bought spell components.
  • Tower puzzle: inscriptions marked one door as safe, another as false.
  • Dino opened “right door” → revealed as a Mimic; Steel Defender destroyed in battle, mimic slain.
  • Laydrick opened center door → revealed dual staircases leading up and down.

📸 Key Scenes


Elysian Dreams
Dino and Leydrick collapse into serene slumber beneath golden light, their faces peaceful—until sudden shaking rouses them into dissonant reality.

image.png


Dragon’s Suspicion
A blue-scaled guardian looms over the party, eyes narrowed with distrust. Leydrick’s calm persuasion eases tension, winning passage to the wizard’s tower.

image.png


The False Door’s Bite
Dino pulls open the ornate right-hand door—only for it to snap into tendrils and fangs, consuming his Steel Defender in an instant before being destroyed.

image.png



The Split Path
Outside a weathered stone tower with three doors, High Jinks (sleek Tabaxi warlock, lantern at her hip) stands before the central door, tail flicking warily. The rightmost door lies collapsed, revealed as the corpse of a slain mimic. The tower looms above under a pale, alien sky, its walls cracked with age.


image.png

Behind the central door lies two diverging stairways: one ascending to unknown heights, the other spiraling downward into shadow.

🔍 Ongoing Threads & Plot Hooks

  • The fate of wizard Githrin, last seen at the tower.
  • Choice of path in the tower: upward or downward.
  • The dragon’s warning about bandits may signal other factions nearby.
  • The planar nexus remains unstable, with Elysium and Fire left unresolved.

🎁 Loot & Discoveries

Item

Finder

Description / Status

Bracelet/Ring of Mind Shielding

3cd92ded-f566-473b-afd8-410acbd5b0a4.jpg

Rigg

Protects thoughts from detection.

Spell Components

High Jinks

Purchased in Feywild village.

Burned Longbow +1

Dino

Sacrificed to fuel planar travel.


🚨 Cliffhanger

  • The mimic slain, the central tower door revealed a split staircase.
  • The party must now choose: ascend into the tower’s upper mysteries or descend into its depths.