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Session 17 - Carriage of the Stilled Tongue

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🪐 Campaign Arc

  • Campaign: Spelljammer
  • Session: 17 — The Stilled Tongue’s Carriage
  • Date: 21/02/2026
  • Dungeon Master: James / Jamie / Sicareus
  • Setting: On the road during portal travel (rocky outcrops and a stopped carriage)

🧭 Overview

Mid-journey and still under Primus’ not-so-subtle “keep moving” mandate, the party’s travel turned into a roadside nightmare: shadows swarmed in, backed by two hulking minotaur skeletons. The fight immediately became a positioning puzzle—carriage, rock cover, and a raisedfallen pillar mattered as much as damage. :contentReference[oaicite:0]{index=0}

Then the real problem stirred: a lich revealed itself from within the carriage and started carving the battlefield apart with necrotic surges, brutal force blasts, and repeated deathly teleports. Fear scattered key bodies at the worst possible time, heals were constantly racing damage spikes, and more than one ally hit the dirt—then got dragged back into the fight anyway. By the end, the lich dropped, the road went quiet, and the party crawled away richer, scarier, and ready to level.level :contentReference[oaicite:1]{index=1} :contentReference[oaicite:2]{index=2} :contentReference[oaicite:3]{index=3}up.

🧑‍🤝‍🧑 Party Members

Character

Player

Class/Subclass

Race

Notable Actions

Garrick “Rigg” Dalhart

Ben / Elemunk

Rogue (Swashbuckler)

Human

Heavy Sneak Attack turns; dropped late, then revived post-fight.

Laydrick Gefinhal

Jared / Galindis

Cleric (Life Domain)

Dwarf

Kept the party alive with Aura of Life, Healing Word / Mass Healing Word, and Channel Divinity; eventually downed.

High Jinks

Kate / Keitachan

Warlock (Great Old One)

Tabaxi

Thunder Step, Eldritch Blast pressure, and one of the final blows on the lich; imp familiar assisted.

Dino Roar (Dynoth Rokos)

Robb / Baconbuff

Artificer (Battle Smith) / Fighter

Githyanki

Frontline damage with Moon-Touched longsword + Dancing Longsword; forced to run when Fear landed.

Valen Pyre

Justin / Slitzer

Wizard (Evoker)

Human

Mind Sliver + Eldritch Blast output; Shield reactions; delivered the last hit that ended the lich.

Rook Varrek

DM (Ally NPC)

Unknown (rapier user)

UnknownHuman

Ice-encrusted rapier strikes; soaked big hits; feared into a full retreat at one point; later dropped before the lich fell.point.

:contentReference[oaicite:4]{index=4} :contentReference[oaicite:5]{index=5}

📍 Key Locations

  • The stopped carriage/wagon (where the lich was hiding).
  • A raisedfallen pillar / rocky outcrop used for cover, leaps, and line-of-sight breaks.
  • The surrounding road/approach where shadows and skeletons closed in.

:contentReference[oaicite:6]{index=6} :contentReference[oaicite:7]{index=7}

⚔️ Session Highlights

  • Initiative opened on six shadows and two minotaur skeletons—then escalated when the lich joined from the carriage. :contentReference[oaicite:8]{index=8}
  • High Jinks’ imp (often acting like a sneaky little aerial menace) contributed alongside repeated Eldritch Blasts. :contentReference[oaicite:9]{index=9} :contentReference[oaicite:10]{index=10}
  • The lich’s toolkit defined the fight: Disrupt Life necrotic bursts, Deathly Teleport, heavy force blasts, and later Fear—which sent Dino and Rook sprinting. :contentReference[oaicite:11]{index=11} :contentReference[oaicite:12]{index=12}
  • Leydrick’s Aura of Life (plus relentless healing) prevented a wipe when bodies started dropping. He still went down before the end. :contentReference[oaicite:13]{index=13} :contentReference[oaicite:14]{index=14}
  • Rook dealt meaningful damage and soaked punishment, but was downed shortly before the lich finally fell. :contentReference[oaicite:15]{index=15}
  • Final sequence: High Jinks landed one of the last blows on the lich, then Valen finished it. :contentReference[oaicite:16]{index=16}
  • Post-battle revives: High Jinks brought Leydrick back up; Valen brought Rigg back up. :contentReference[oaicite:17]{index=17}

🎬 Key Scenes

Scene 1 — Dino on the Carriage Roof
Dino climbs onto the carriage and keeps the lid shut on instinct—because whatever’s inside is absolutely going to ruin someone’s night. He instead commits to the nearest shadow, blade flashing in tight arcs as the road turns into a swarm. :contentReference[oaicite:18]{index=18}

Scene 2 — Leydrick Holds the Line
Leydrick plants himself where allies can stay in reach, forcing the battlefield to orbit around his Aura of Life. Necrotic waves slam through the group, and he answers with stubborn healing—until even that isn’t enough and he finally drops. :contentReference[oaicite:19]{index=19} :contentReference[oaicite:20]{index=20}

Scene 3 — Rigg’s Leap and Wrench-Swing
Rigg sprints the pillar line, launches off, and tries to bring the wrench down like a verdict. It’s the kind of move that should be illegal in three planes of existence—and it nearly is, because the lich keeps refusing to die on schedule. :contentReference[oaicite:21]{index=21} :contentReference[oaicite:22]{index=22}

Scene 4 — The Last Two Blows
High Jinks pushes the lich to the brink, and Valen seals it—ending the fight with the kind of “finally” that only happens after you’ve watched a lich teleport away from consequences five times in a row. :contentReference[oaicite:23]{index=23} :contentReference[oaicite:24]{index=24}

🧩 Ongoing Threads & Plot Hooks

  • Primus’ mandate continues: the party is still bound to “further the task,” and delays tend to invite consequences. (Context from prior arc.)
  • Rook Varrek remains central as a portal-route ally—also now clearly a liability when Fear and high burst damage start flying. :contentReference[oaicite:25]{index=25}
  • The lich’s presence on the road: why was it traveling hidden in a carriage, and what was it doing in the party’s path?
  • New dangerous assets acquired: the Tome and Crystal Ball raise questions about attention from enemies who know what those are. :contentReference[oaicite:26]{index=26}

💰 Loot & Discoveries

Item

Finder

Description / Status

Tome of the Stilled Tongue

Valen

A forbidden grimoire that feels less like a book and more like a sealed argument with death itself.

Status:

In Valen’s possession.

Crystal Ball of Mind Reading

High Jinks

A cold, luminous orb that seems to dim when handled—like it resents being observed.

Status:

In High Jinks’ possession.

5,000 gp

Party

Recovered after the lich was defeated.

:contentReference[oaicite:27]{index=27}

🧨 Cliffhanger

  • The party survives the roadside lich encounter and secures high-tier loot and coin. :contentReference[oaicite:28]{index=28}
  • After a rest, the party levels up to 8. :contentReference[oaicite:29]{index=29}
  • Next session: 07/03/2026. :contentReference[oaicite:30]{index=30}