Session 17 - Carriage of the Stilled Tongue
🎵 Music (placeholder)
🪐 Campaign Arc
🧭 Overview
Mid-journey and still under Primus’ not-so-subtle “keep moving” mandate, the party’s travel turned into a roadside nightmare: shadows swarmed in, backed by two hulking minotaur skeletons. The fight immediately became a positioning puzzle—carriage, rock cover, and a fallen pillar mattered as much as damage.
Then the real problem stirred: a lich revealed itself from within the carriage and started carving the battlefield apart with necrotic surges, brutal force blasts, and repeated deathly teleports. Fear scattered key bodies at the worst possible time, heals were constantly racing damage spikes, and more than one ally hit the dirt—then got dragged back into the fight anyway. By the end, the lich dropped, the road went quiet, and the party crawled away richer, scarier, and ready to level up.
🧑🤝🧑 Party Members
Character
Player
Class/Subclass
Race
Notable Actions
Garrick “Rigg” Dalhart
Ben / Elemunk
Rogue (Swashbuckler)
Human
Heavy Sneak Attack turns; dropped late, then revived post-fight.
Laydrick Gefinhal
Jared / Galindis
Cleric (Life Domain)
Dwarf
Kept the party alive with Aura of Life, Healing Word / Mass Healing Word, and Channel Divinity; eventually downed.
High Jinks
Kate / Keitachan
Warlock (Great Old One)
Tabaxi
Thunder Step, Eldritch Blast pressure, and one of the final blows on the lich; imp familiar assisted.
Dino Roar (Dynoth Rokos)
Robb / Baconbuff
Artificer (Battle Smith) / Fighter
Githyanki
Frontline damage with Moon-Touched longsword + Dancing Longsword; forced to run when Fear landed.
Valen Pyre
Justin / Slitzer
Wizard (Evoker)
Human
Mind Sliver + Eldritch Blast output; Shield reactions; delivered the last hit that ended the lich.
Rook Varrek
DM (Ally NPC)
Unknown (rapier user)
Human
Ice-encrusted rapier strikes; soaked big hits; feared into a full retreat at one point.
📍 Key Locations
⚔️ Session Highlights
🎬 Key Scenes
Dino climbs onto the carriage and keeps the lid shut on instinct—because whatever’s inside is absolutely going to ruin someone’s night. He instead commits to the nearest shadow, blade flashing in tight arcs as the road turns into a swarm.
Leydrick plants himself where allies can stay in reach, forcing the battlefield to orbit around his Aura of Life. Necrotic waves slam through the group.
Rigg vaulting off a fallen stone pillar at a diagonal angle, coat snapping in the wind, both hands gripping a massive metal wrench overhead as he brings it down toward a Shadow
A lich stepping out from the open carriage door

Rook and Dino running full-tilt past jagged stone outcrops, breath visible in cold air, frost scattering from Rook’s rapier, Dino clutching his glowing blade as if it’s the only thing keeping him real.
Valen and Jinx take down the Lich
🧩 Ongoing Threads & Plot Hooks
💰 Loot & Discoveries
Item
Finder
Description / Status
Tome of the Stilled Tongue
Valen
A forbidden grimoire that feels less like a book and more like a sealed argument with death itself.
Status:
In Valen’s possession.
Crystal Ball of Mind Reading
High Jinks
A cold, luminous orb that seems to dim when handled—like it resents being observed.
Status:
In High Jinks’ possession.
5,000 gp
Party
Recovered after the lich was defeated.
🧨 Cliffhanger
Valen and Jinx revive Rigg and Leydrick














