đ Session 18 â The Haunted Forge of Sondar
đ” Music
forsession soundtrack]
đŒïž Images
đȘ Campaign Arc
- Campaign: Spelljammer
- Session:
1718ââ TheStilledHauntedTongueâsForgeCarriageof Sondar
đ§ Overview
Mid-journeyAfter surviving the roadside lich battle, the party rested, leveled to 8, and still under Primusâ not-so-subtle âkeep movingâ mandate,resumed the partyâspush travel turned into a roadside nightmare: shadows swarmed in, backed by two hulking minotaur skeletons. The fight immediately became a positioning puzzleâcarriage, rock cover, and a fallen pillar mattered as much as damage.
Then the real problem stirred: a lich revealed itself from within the carriage and started carving the battlefield apart with necrotic surges, brutal force blasts, and repeated deathly teleports. Fear scattered key bodies at the worst possible time, heals were constantly racing damage spikes, and more than one ally hit the dirtâthen got dragged backdeeper into the fightUnderdark anyway. Byunder the end,pressure of both Primusâ mandate and the lichIllithid dropped,task tied to a rumored crown. Early progress was cautious rather than heroic: Rigg and High Jinks scouted a distant light, discovered three fire elementals, and wisely chose not to add âburned to death in a caveâ to the roadparty wentrĂ©sumĂ©. quiet,Along the way, Valen used downtime to transcribe Misty Step and later Shield into his spellbook.
Travel grew stranger as the ground turned damp and the party crawledstumbled awayinto richer,the scarier,territory of a black dragon. They backed off without a fight and readycontinued until the mountain fortress of Sondar came into view: a dead dwarven kingdom carved into stone, its great gates torn from their hinges and its streets littered with the old remains of dwarves and Illithids alike. Inside, a cold forge and a lantern-lit echo of the past revealed ghostly dwarven smiths trapped in a repeating scene. What first looked like a haunting or time-loop became something more dangerous when Dino disturbed the forgeâs tools, causing the figures to leveltwist up.into nightmare shapes. The session ended on initiative.
đ§âđ€âđ§ Party Members
Character
Player
Class/Subclass
Race
Notable Actions
Garrick âRiggâ Dalhart
Ben / Elemunk
Rogue (Swashbuckler)
Human
Heavyahead Sneakwith AttackHigh turns;Jinks, droppedhelped late,avoid thenthe revivedfire post-fight.
Laydrick Gefinhal
Jared / Galindis
Cleric (Life Domain)
Dwarf
Keptdistant light in the Underdark and helped guide the party alivetoward withthe Auradwarven of Life, Healing Word / Mass Healing Word, and Channel Divinity; eventually downed.
High Jinks
Kate / Keitachan
Warlock (Great Old One)
Tabaxi
Thunder Step, Eldritch Blast pressure, and one of the final blowsRigg on the lich;stealthy impscout, familiarinvestigated assisted.
Dino Roar (Dynoth Rokos)
Robb / Baconbuff
Artificer (Battle Smith) / Fighter
Githyanki
Frontlinepoint damageat withthe Moon-Touchedforge, longswordclimbed +in Dancingthrough Longsword;the forcedwindow, tomanipulated runthe whenlantern Fearand landed.
Valen Pyre
Justin / Slitzer
Wizard (Evoker)
Human
Minddowntime Sliverto +transcribe EldritchMisty BlastStep output;and Shield, reactions;cast deliveredprotective camp magic during the lastsecond hitrest, thatand endedused Detect Magic at the lich.
Rook Varrek
DM (Ally NPC)
Unknown/ (rapierRapier user)
Human
Ice-encrustedthe rapierparty strikes;onward soakedthrough bigthe hits;Underdark, fearedidentified intoSondar as a fullruined retreatdwarven atkingdom, oneand point.
đ Key Locations
TheUnderdarkstoppedCamp:carriage/wagonA(rough resting point where the party recovered, leveled up, and reorganized after the lichwas hiding).fight.- Firelit Cavern Route: A stretch of tunnel where distant light revealed three fire elementals patrolling ahead.
âïžđ Session Highlights
InitiativeTheopenedparty completed a long rest after the lich fight and leveled up to 8.
đŹđ Key Scenes
1.
DinoâThree climbsLights ontoin the carriageDarkâ â Rigg & High Jinks
Far ahead in the black of the Underdark, three distant lights drifted like torches. Rigg and keepsHigh Jinks slipped forward under cover of darkness and discovered the lidtruth: shutnot onwanderers, instinctâbecausenot whateverâscampfires, insidebut isthree absolutelyfire goingelementals to ruin someoneâs night. He instead commits to the nearest shadow, blade flashing in tight arcs as the road turns into a swarm.
Leydrick plants himself where allies can stay in reach, forcing the battlefield to orbit around his Aura of Life. Necrotic waves slammoving through the group.caverns. For once, the party chose good sense over violence and went around.
2. âGet Outâ â Dino & the Black Dragon
TheRiggfloor vaultingturned offwet, the air turned foul, and the next problem announced itself without subtlety: a fallenblack stone pillar at a diagonal angle, coat snappingdragon in the wind,swamp. bothThe handsencounter grippinglasted only moments, but that was enough. A warning, an apology, and a massivecareful metalretreat wrenchkept overheadthe asparty healive. bringsSometimes itheroism downis towardknowing awhen Shadowto stop walking forward like an idiot.
3. âThe Broken Gates of Sondarâ â Laydrick & Rook
WhenASondar lichfinally stepping outemerged from the opendarkness, carriageit door
not

Rooklook like a kingdom waiting to be reclaimed. Its great metal doors had been knocked from their hinges and left on the ground, and beyond them lay silence, bones, and the distant outline of a keep. Rook called it safe enough. The ruin itself disagreed.
4. âLantern Lightâ â Dino running& full-tiltHigh pastJinks
Inside stonethe outcrops,cold breathforge, visiblethe dead did not linger freely; they only existed inside the glow of a single lantern. High Jinks traced the loop in coldthe air,scene frost scattering from Rookâs rapier,while Dino clutchingpushed hiscloser, glowingprying blade as if itâsat the onlyedges thingof keepingthe himmystery real.
Valenmagecraft and Jinxcuriosity. takeThe downmoment the Lichforgeâs rhythm was broken, the dwarven echoes stopped being echoes and became a threat.
đ§©đ§” Ongoing Threads & Plot Hooks
- Primusâ mandate still hangs over the party:Â they are expected to keep moving and further the task.
đ° Loot & Discoveries
Item
Finder
Description / Status
TomeA fallen dwarven kingdom cut into stone, littered with the remains of the Stilled Tongue
Valen
A forbidden grimoire that feels less like a bookdwarves and moreIllithids.
Status: likeEntered aand sealedunder argument with death itself.
Status:
 In Valenâs possession.
CrystalParty Balldiscovery
A lantern whose light reveals dwarven echoes repeating the final motions of Mindforge-work Readingand
Status: Still in
Highthe Jinks
A cold, luminous orb that seems to dim when handledâlike it resents being observed.
Status:
 In High Jinksâ possession.

Party
Recoveredsilent afteranvil radiating magic, central to the lichforge wasscene defeated.
Status:Â Unclaimed; still under investigation. Forge Hammer Party discovery The striking tool in the repeating forge scene; disturbing it caused the ghostly dwarves to become hostile shadow-forms.
Status: Not secured; interaction triggered combat. Spellbook Progress Valen Misty Step and later Shield were transcribed during travel downtime, expanding Valenâs prepared options for what is very obviously becoming a terrible place to stand still.
Status:Â Completed.
đ§š Cliffhanger
Valen and Jinx revive Rigg and Leydrick
- The party
survivesstands inside or around theroadsideforgelichinencountertheandruinssecuresofhigh-tier loot and coin.Sondar. AfterThealanternrest,still reveals thepartyscene;levelsoutsideupitstolight,8.the figures vanish.- After the hammer was displaced, the ghostly dwarves twisted into nightmarish shadow-creatures.













