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📘 Session 2 – “The Cave Beneath the Road”

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Quaggoth

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Steel Defender - Dino's Familiar

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Bar Diddly

🪐 Campaign Arc

Campaign: Spelljammer – Homebrew Hybrid
Session 2Title: Recap

The
CaravanCave Encounter
Beneath
    the
  • Road
    Dungeon
    Setup:Master: TheJames/Jamie (Sicareus)
    Setting: Sword Coast wilderness & cavern lair, continuing from Session 1's caravan investigation.


    🧭 Overview

    Following a disturbing encounter with a darkened caravan, the party investigated a darkenedQuaggoth caravanambush (questand fromuncovered Sessiona 1’shidden elfcave guard).used Threefor caravansabducting stoodindividuals onwith latent magical talent. Inside, they battled a Mind Flayer and its minions, saved kidnapped civilians—including a child—and acquired a mysterious Wand of Translocation. This revelation ties the Highdisappearances Road,to onea shakingbroader, violently.possibly Twoextraplanar, guardsscheme wereinvolving spelljamming forces.


    🧑‍🤝‍🧑 Party Members

    Valensawonly one at a time, adding chaos.
    mechanical)joined,
    CharacterPlayerClass / SubclassRaceNotable Actions
    Garrick "Rigg" DalhartBen / ElemunkRogue (Swashbuckler)HumanCrit hit a Quaggoth with his wrench; spared mind-controlled,controlled glazed-eyed,guards; revived Laydrick.
    Laydrick GefinhalJared / GalindisCleric (Life Domain)DwarfUsed Spiritual Weapon; KO'd by Quaggoth; revived and passive (unharmed).
  • Quaggoth Ambush: Three Quaggoths burst fromsteadied the caravans.party.
  • High Jinks: Kate / KeitachanWarlock (Great Old One)TabaxiUsed Feline Agility to climbhide; cast Eldritch Blasts; summoned spynks familiar.
    Dino Roar (Dynoth Rokos)Robb / BaconbuffArtificer / Fighter (Battle Smith)GithyankiWounded a tree, hiding (stealth 23). Her spynks familiar (sphinx-like, winged, lion cub-sized) was nearby, summonable.
  • Rig: Threw nuts and bolts with his wrench, critically hitting a Quaggoth (14 bludgeoning damage), then fell back 10 feet. Avoided attacking the two caravan guards.
  • Valen: Cast Firebolt (hit 14, minor damage), stepped back warily.
  • Leydrick: Used Spiritual Weapon (roll 12, unclear if hit).
  • Dino: Attacked a Quaggoth (13 damage, sapping effect—disadvantage on next attack). HisQuaggoth; Steel Defender assisted; caught a child mid-air to stop a teleport.
  • Valen PyreJustin / SlitzerWizard (clanking,Evoker) Human Cast trottingFirebolt besideand him.Eldritch Blast; now carries the Wand of Translocation.
  • Outcome: Party defeated the Quaggoths. Caravans held supplies (no gold), but people were missing, suggesting abductions.
  • Following
    Tracks

    📍 Key Locations

    • Trail:

      High TracksRoad ledCaravan throughSite: woodsThree towagons, aone hiddenviolently cave,shaking; indicating the abductors’ path.

    • Cavern Entry: Foundtwo mind-controlled guards left unharmed.

    • Hidden Cave (differentWoods): Quaggoth lair and Mind Flayer den with bound captives and a teleportation portal.


    🧑 Notable NPCs

    NPCDescription
    Elf GuardLord’s Alliance agent from caravanthe guards).lighthouse; delivered 1000g reward; explained magical abductions.
    Caravan GuardsTwo mind-controlled humans; passive during battle; expected to recover.
    Cavern GuardsThralls under Flayer’s control; Rig laterkilled bludgeonedat someleast two; others survived.
    Kidnapped CiviliansIncludes a child rescued by Dino; victims of selective magical abductions.

    📜 Quests

    QuestSourceStatusDetails
    Investigate CaravanElf Guard✅ CompleteQuaggoths ambushed caravan; led to Mind Flayer cave; captives rescued.
    Escort Miners to WestbridgeMiners (bloody),Session killing1)🕗 PendingWeek-long escort job; High Road risk evident.
    Locate BeholderSir Gwen🕗 PendingSword Mountains beholder mission; may tie to magical abductions.

    ⚔️ Key Events

    🐾 Caravan Ambush

    • Party discovers three caravans; one shudders ominously.

    • Quaggoths burst from wagons; chaotic melee.

    • High Jinks hides in a tree; Rig lands a critical with his wrench; Valen’s Firebolt adds pressure.

    • Dino’s Steel Defender inflicts a sapping strike; Leydrick uses Spiritual Weapon before falling.

    • Quaggoths defeated; no gold found—only supplies and signs of missing people.

     quaggoth.png

    🕳️ Into the Cave

    • Party follows muddy tracks to a secret cave.

    • Mind-controlled guards attack; Rig kills at least two.

    Mind Flayer Encounter
    • Setup:

      Deep Discoveredwithin, abductedthey caravanfind memberstied-up tiedcivilians up,and guarded byface a Mind Flayer and one Quaggoth.

    🧠 Mind Flayer Showdown

    • Leydrick is knocked unconscious.

    • High Jinks and Valen fire spells at the Mind Flayer.

    • Dino catches a child mid-teleport, disrupting the Flayer’s spell.

    • The Mind Flayer escapes through a portal, leaving behind a Wand of Translocation.


    💰 Loot & Rewards

    ItemOwnerDescription
    Wand of TranslocationValen PyreTeleports the wielder to the Flayer’s portal destination.
    • Quaggoth:

      Gold: Downed1000g Leydrick(200 witheach) afrom brutalthe attack.Lord’s

      Alliance operative.

    • High

      Additional Jinks:Supplies: CastNo Eldritchtreasure Blast,in targetingcaravans or cave—this was an abduction site.


    📌 Current Situation

    • Where: Near the Mindcave Flayerentrance or Quaggoth.regrouped

    on the High Road.

  • Valen:

    Status:

    Cast
      Firebolt
    • and

      Quest Eldritchcomplete; Blast,captives focusing the Flayer.

    freed.

  • Leydrick:

    Mind FellFlayer unconscious,escaped laterbut revived.lost

    a valuable item.

  • Dino:

    Caravan Caughtguards a human child thrown by the Mind Flayer, interrupting its teleport spell.

  • Rig: Revived Leydrick post-fight.
    recovering.

  • Mind Flayer’s Escape: The Flayer fled through a magical portal after Dino’s disruption, dropping a Wand of Translocation.
  • Outcome: Captives freed, Quaggoth defeated. Dino noted surviving guards (not Rig’s victims) should recover, as the Flayer’s control lifted.
  • Aftermath

    NPCs

    Quests
    1. Investigate Caravan Trouble
      • Source: Elf Guard (Lighthouse Tavern)
      • Status: Completed
      • Details: Investigated darkened caravan, fought Quaggoths, tracked abductors to cave, defeated Mind Flayer’s forces.
      • Reward: 1000 gold (200 each).
      • Notes: Revealed abductions target magical talent, possibly linked to beholder.
    2. Escort Miners to Westbridge
      • Source: Miners (Session 1 Tavern)
      • Status: Pending
      • Details: Protect miners to Westbridge via Long Road, avoiding High Road disappearances.
      • Reward: 10 gold/day/person (7 days = 70 gold each), plus 100 gold each on arrival.
      • Notes: Likely next quest.
    3. Locate Beholder in Sword Mountains
      • Source: Sir Gwen (Session 1 Tavern)
      • Status: Pending
      • Details: Find a one-eyed creature (suspected beholder) in Sword Mountains (near Westwood/Crag Garden Forest).
      • Reward: 500 gold for info, more for killing.
      • Notes: Four other groups failed; may tie to abductions.

    Loot & Items Acquired

    Current Situation

    Additional Notes

    Updates

    🧩 fromOngoing TranscriptThreads and& Notes

    Plot
    1. Caravan Details:
      Hooks
      • Clarified

        Abductions threeTargeting caravans,Magic: twoSuggests unharmedan guardsorganized (notforce attacked),seeking supplieslatent (not gold).

        spellcasters.

      • High

        Wand Jinks’of treeTranslocation: climbMay andlink spynksdirectly familiarto addedthe (transcript:Mind SPEAKER_00,Flayer’s Felinebase Agility).or

        another plane.

      • Valen’

        Beholder Connection: Beholder sightings and magical abductions may intersect.

      • Spelljammer Foreshadowing:

        • Mind Flayer escape via portal.

        • Dino’s one-at-a-timeGithyanki Quaggothlineage visionand confirmedSteel (transcript:Defender chaotictech.

          combat).
  • High Jinks’ alien feline patron.

  • Combat

    Next Specifics:Quest

    Choices:

  • Mountains.

  • Familiar:
  • Reward: