📘 Session 2 – “The Cave Beneath the Road”
Bar Diddly
🪐 Campaign Arc
Campaign: Spelljammer – Homebrew Hybrid
Session Title: The Cave Beneath the Road
Dungeon Master: James/Jamie (Sicareus)
Setting: Sword Coast wilderness & cavern lair, continuing from Session 1's caravan investigation.
🧭 Overview
Following a disturbing encounter with a darkened caravan, the party investigated a Quaggoth ambush and uncovered a hidden cave used for abducting individuals with latent magical talent. Inside, they battled a Mind Flayer and its minions, saved kidnapped civilians—including a child—and acquired a mysterious Wand of Translocation. This revelation ties the disappearances to a broader, possibly extraplanar, scheme involving spelljamming forces.
🧑🤝🧑 Party Members
| Character | Player | Class / Subclass | Race | Notable Actions |
|---|---|---|---|---|
| Garrick "Rigg" Dalhart | Ben / Elemunk | Rogue (Swashbuckler) | Human | Crit hit a Quaggoth with his wrench; spared mind-controlled guards; revived Laydrick. |
| Laydrick Gefinhal | Jared / Galindis | Cleric (Life Domain) | Dwarf | Used Spiritual Weapon; KO'd by Quaggoth; revived and steadied the party. |
| High Jinks | Kate / Keitachan | Warlock (Great Old One) | Tabaxi | Used Feline Agility to hide; cast Eldritch Blasts; summoned spynks familiar. |
| Dino Roar (Dynoth Rokos) | Robb / Baconbuff | Artificer / Fighter (Battle Smith) | Githyanki | Wounded a Quaggoth; Steel Defender assisted; caught a child mid-air to stop a teleport. |
| Valen Pyre | Justin / Slitzer | Wizard (Evoker) | Human | Cast Firebolt and Eldritch Blast; now carries the Wand of Translocation. |
📍 Key Locations
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High Road Caravan Site: Three wagons, one violently shaking; two mind-controlled guards left unharmed.
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Hidden Cave (Woods): Quaggoth lair and Mind Flayer den with bound captives and a teleportation portal.
🧑 Notable NPCs
| NPC | Description |
|---|---|
| Elf Guard | Lord’s Alliance agent from the lighthouse; delivered 1000g reward; explained magical abductions. |
| Caravan Guards | Two mind-controlled humans; passive during battle; expected to recover. |
| Cavern Guards | Thralls under Flayer’s control; Rig killed at least two; others survived. |
| Kidnapped Civilians | Includes a child rescued by Dino; victims of selective magical abductions. |
📜 Quests
| Quest | Source | Status | Details |
|---|---|---|---|
| Investigate Caravan | Elf Guard | ✅ Complete | Quaggoths ambushed caravan; led to Mind Flayer cave; captives rescued. |
| Escort Miners to Westbridge | Miners (Session 1) | 🕗 Pending | Week-long escort job; High Road risk evident. |
| Locate Beholder | Sir Gwen | 🕗 Pending | Sword Mountains beholder mission; may tie to magical abductions. |
⚔️ Key Events
🐾 Caravan Ambush
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Party discovers three caravans; one shudders ominously.
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Quaggoths burst from wagons; chaotic melee.
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High Jinks hides in a tree; Rig lands a critical with his wrench; Valen’s Firebolt adds pressure.
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Dino’s Steel Defender inflicts a sapping strike; Leydrick uses Spiritual Weapon before falling.
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Quaggoths defeated; no gold found—only supplies and signs of missing people.

🕳️ Into the Cave
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Party follows muddy tracks to a secret cave.
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Mind-controlled guards attack; Rig kills at least two.
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Deep within, they find tied-up civilians and face a Mind Flayer and one Quaggoth.
🧠 Mind Flayer Showdown
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Leydrick is knocked unconscious.
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High Jinks and Valen fire spells at the Mind Flayer.
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Dino catches a child mid-teleport, disrupting the Flayer’s spell.
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The Mind Flayer escapes through a portal, leaving behind a Wand of Translocation.
💰 Loot & Rewards
| Item | Owner | Description |
|---|---|---|
| Wand of Translocation | Valen Pyre | Teleports the wielder to the Flayer’s portal destination. |
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Gold: 1000g (200 each) from the Lord’s Alliance operative.
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Additional Supplies: No treasure in caravans or cave—this was an abduction site.
📌 Current Situation
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Where: Near the cave entrance or regrouped on the High Road.
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Status:
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Quest complete; captives freed.
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Mind Flayer escaped but lost a valuable item.
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Caravan guards recovering.
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Party Wealth: 700g each (500 prior + 200 reward).
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New Resources:
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High Jinks’ Spynks Familiar: Sphinx-like, small and summonable.
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Dino’s Steel Defender: Clanking combat companion.
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🧩 Ongoing Threads & Plot Hooks
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Abductions Targeting Magic: Suggests an organized force seeking latent spellcasters.
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Wand of Translocation: May link directly to the Mind Flayer’s base or another plane.
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Beholder Connection: Beholder sightings and magical abductions may intersect.
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Spelljammer Foreshadowing:
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Mind Flayer escape via portal.
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Dino’s Githyanki lineage and Steel Defender tech.
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High Jinks’ alien feline patron.
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Next Quest Choices:
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Safer: Escort the miners.
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Riskier: Hunt the beholder in the Sword Mountains.
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