Session: 20 – Through Heaven's Back Door
🎵 Music
|
"Through Heaven's Back Door" – Varrick Songweave |
[Verse 1]
From Sondar’s vault of dust and stone,
They hauled old gold by circle’s glow.
Rook said, “My debt is paid in full,”
Then passed a pistol, worn and cold.
Five thousand coins for parting grace,
A smirk, a nod, no warm embrace.
He named a spire, a ship of dread,
Then vanished where old captains tread.
[Hook]
Raise the sail, let the green seas roar,
Through heaven’s back door once more.
Gold in the hold, crown in the dark,
A cursed little whisper with a bite and a bark.
Sing low, sing high, let the wild winds soar,
We’re bound for the Choir Master’s door.
[Verse 2]
The gate demanded magic’s price,
Not blood this time, which seemed quite nice.
Boots of winter, web-wand bright,
Ring of Ram in blue-green light.
Valen watched the runes ignite,
High Jinks fed sparks into the night.
The portal split with feyborn flame,
And Arborea called their name.
[Hook]
Raise the sail, let the green seas roar,
Through heaven’s back door once more.
Gold in the hold, crown in the dark,
A cursed little whisper with a bite and a bark.
Sing low, sing high, let the wild winds soar,
We’re bound for the Choir Master’s door.
[Verse 3]
Upon green waves their rowboat spun,
The “peaceful trip” was quickly done.
A Morkoth rose with teeth and spite,
To ruin everyone’s afternoon delight.
Dino braced and Leydrick prayed,
Rigg shot poorly, undismayed.
The wyrmling’s flame made sea-mist bloom,
And bought them space from certain doom.
[Bridge]
Then up they rose by dragon fire,
Past sea and stone and silver spire.
Valen traced the way back home,
In circles inked on secret tome.
Dino stared where bright skies burned,
Knowing nice views mean trouble earned.
For heaven smiles with open hands,
Then buries knives beneath the sands.
[Verse 4]
In Arvandor’s enchanted green,
They tried their best not to be seen.
High Jinks became a twilight fox,
While Dino’s elf act shook the rocks.
Leydrick clanked with holy care,
Rigg rang bells from who-knows-where.
A glowing watcher turned aside—
Somehow the lie survived.
[Final Hook]
Raise the sail, let the green seas roar,
Through heaven’s back door once more.
Gold in the hold, crown in the dark,
A cursed little whisper with a bite and a bark.
Sing low, sing high, let the wild winds soar,
We’re bound for the Choir Master’s door.
[Outro]
Five shadows stand where starlight streams,
Before the land of deathless dreams.
The crown still calls, the songs still pour,
And trouble waits behind the door.
So tune the lute and mark the score—
We’re bound for the Choir Master’s door.
🪐 Campaign Arc
🎬 Previously On...
In Session 19, the party survived the haunted forge of Sondar, recovered a Dwarven Thrower for Leydrick, uncovered the grim history of the fallen dwarven kingdom, and claimed the whispering crown from the dead queen's throne hall. The crown immediately changed the shape of the party's task: instead of merely surviving Sondar and its Illithid-haunted ruin, they were now compelled to take the crown to Arborea and deliver it to the Choir Master.
The session ended with the vault finally opened and the party standing before more gold than they had ever seen in their lives. The only remaining problem was simple: how to move a dwarven kingdom's worth of treasure without turning the ship, the party, or basic logistics into paste.
🧭 Overview
Session 20 began in the treasure vault of Sondar, where the party turned from desperate survivors into very wealthy, very suspicious people. With Rook's teleportation circle limited by space rather than greed, the group loaded roughly 49,500 gold onto their ship, sorted through powerful magic items, and created a dedicated gold room aboard the vessel. Rigg celebrated the haul with beer from his Alchemy Jug, because nothing says financial responsibility like pouring alcohol over a dwarven payday.
After the treasure was secured, Rook announced that his debt had been repaid and that he had to return to his own ship and crew. The farewell was generous and practical: Rigg handed him 5,000 gold, Rook gave directions toward Fizzwick and the spire on Arborea's second layer, warned them about the Mountain of Misery as a last-resort contact, and gifted Rigg a pistol from a coat full of firearms. The party then paid the portal's fuel tax with magic items, travelled for weeks through the Astral Sea, and reached a sea cave opening onto Arborea.
From there, the journey became a strange passage through heavenly territory by the least official route imaginable. A rowboat crossing turned dangerous when a Morkoth burst from the green sea, only to be driven off through spellwork, steel, rowing panic, and help from a red dragon wyrmling. The party found Fizzwick's network, bought passage aboard a dragon-powered blimp, learned more about the Choir Master's music and the danger of the crown, received anti-scrying rings, and finally entered the forests of Arvandor in disguise. By the end, they were alive, hidden for now, and moving toward the music that may sit at the center of the whole problem.
Arborea
🧑🤝🧑 Party Members
Character
Player
Class/Subclass
Race
Notable Actions
Garrick "Rigg" Dalhart
Ben / Elemunk
Rogue (Swashbuckler)
Human
Claimed the Belt of Dwarvenkind; celebrated the gold haul with beer from the Alchemy Jug; gave Rook 5,000 gold; received Rook's pistol; attempted to use the pistol against the Morkoth despite lacking firearm proficiency; later helped distract the glowing investigator with a bell.
Leydrick Gefinhal
Jared / Galindis
Cleric (Life Domain)
Dwarf
Received the Belt of Hill Giant Strength and Periapt of Wound Closure; helped manage survival and recovery; rowed during the Arborea crossing; remained the party's most sensible candidate for staying alive so everyone else could keep being healed.
High Jinx
Kate / Keitachan
Warlock (Great Old One)
Tabaxi
Used Armor of Agathys during the Morkoth attack; used Hat of Disguise to pass as an elf named Fox at Twilight Dre, or simply Fox; helped talk the party past suspicion in Arvandor; earned inspiration for the distraction.
Dino Roar / Dynoth Rokos
Robb / Baconbuff
Artificer (Battle Smith) / Fighter
Githyanki
Managed party inventory and loot logistics; explained firearm proficiency and offered to train Rigg; protected himself with Shield during the Morkoth encounter; contributed to rowing and combat decisions; disguised himself as an elf with questionable confidence.
Valen Pyre
Justin / Slitzer
Wizard (Evoker)
Human
Attuned to the Tome of the Stilled Tongue; used Cause Fear to drive the Morkoth back; copied teleportation circle details as an emergency escape route; gained dragonchess set proficiency during the blimp journey; helped piece together the danger of delivering the crown to the Choir Master.
🎭 NPC Tracker
NPC
Role
Location
Status
Notes
Rook
Former companion and guide
Departed from the party's ship
Left party
Declared his debt repaid and returned to his own ship and crew. Accepted 5,000 gold from Rigg, gave directions toward Fizzwick, warned of the Mountain of Misery, and gifted Rigg a pistol from a coat packed with firearms.
Fizzwick / Fizz
Contact and
passage arranger
Spire island on Arborea's second layer
Active
Rook's recommended contact. Helped arrange passage upward toward Arvandor, though the service was expensive.
Sea Elf Contact
Local negotiator / guide
Arborea's second layer
Active
Helped handle negotiations around travel and local arrangements. Name unclear from transcript.
Taran
Human wizard and Arborea contact
Cave / blimp route
Active
Interested in Valen's magical book. Provided
warnings about Arborea, copied teleportation circle locations for Valen, and warned the party to destroy the page if compromised.
Volmea
Dragon handler
Cave / blimp route
Active
Long-time companion of Taran and handler of the red dragon wyrmling that powers the blimp.
Red Dragon Wyrmling
Dragon and blimp power source
Arborea's second layer / blimp
Active
Powered the blimp by breathing flame into its furnace. The party was clearly advised not to touch or annoy it.
Confused Elf Spirit
Wandering spirit
Forest of Arvandor
Wandering
A slightly transparent elf who questioned why the party was there and warned that they did not belong.
Glowing Elf Investigator
Suspicious investigator
Forest of Arvandor
Active
Surrounded by orange light and investigating
disturbances in the forest. Nearly exposed the party before High Jinx and Rigg redirected attention.
Choir Master
Target of the crown delivery
Arvandor
Unknown
Leads or directs the magical choir whose music spreads across the upper realm. The crown being meant for this figure is increasingly alarming.
Corellon
Leader of the elven pantheon
Arvandor
Active / nearby influence
Frequent presence near the party's target area. The party was warned that getting too close to places watched by Corellon and the elven gods would be a very bad idea.
Primus
God-machine of Mechanus
Mechanus / wider planar influence
Active influence
Still compels the party to further the task. The party increasingly suspects Primus wants to see how the plan unfolds rather than simply prevent it.
Mono
Modron ally /
former travelling companion
Unclear
Unresolved
The party briefly wondered about earlier
companions and whether anyone had been left aboard the ship. Mono's current role was not
resolved this session.
Unidentified former crewmate
Possible former shipboard NPC
Party's ship or
departed
Unknown
The party could not remember whether this person had left, remained aboard, or had simply been forgotten in the Astral Sea. Deeply professional
adventuring.
📍 Key Locations
📑 Session Highlights
🎞️ Key Scenes
Rook’s debt is paid, but he does not leave empty-handed — or without leaving something behind. With a sack of gold at his feet and the party’s treasure-stuffed ship behind him, he gives Rigg a flintlock pistol from his coat of hidden weapons: a practical farewell from one troublemaker to another.
To reach Arborea, the party pays the portal’s price in magic rather than blood. The Boots of the Winterlands, Wand of Web, and Ring of the Ram dissolve into blue-green sparks, feeding the gateway as Valen and High Jinks guide the unstable ritual forward.
The peaceful green waters of Arborea turn violent as a Morkoth erupts beneath the party’s rowboat. Dino braces at the prow while Leydrick calls on divine power, the tiny boat suddenly caught between celestial beauty and something very interested in eating them.
The party rises toward the upper realm aboard a dragon-powered blimp, with Arborea’s green seas and stone spires falling away below. Valen studies the teleportation-circle notes that may become their escape route, while Dino watches the horizon, fully aware that heavenly scenery rarely means heavenly odds.
High Jinks steps into the role of “Fox at Twilight Dre,” trying to look like she belongs in the elven afterlife while suspicion closes in. Hidden nearby, Rigg rings a small bell to draw attention away — a ridiculous plan, naturally, which means it somehow works.
🧵 Ongoing Threads & Plot Hooks
🗺️ Quest Status
Quest / Thread
Status
Relevant NPCs
Notes
Deliver the Crown to the Choir Master
In Progress
Choir Master, Primus, Taran
The party has reached Arvandor and is moving toward the source of the
magical music. The consequences of
delivery are increasingly worrying.
Hide within Arvandor
Ongoing
Glowing Elf Investigator, Confused Elf Spirit
The party must avoid detection by
spirits, investigators, and possibly divine powers. Disguises and distraction are currently keeping them alive.
Use Rook's Arborea Contact
Completed
Rook, Fizzwick
Rook directed the party to Fizzwick near the spire. Fizzwick's network helped
arrange passage upward.
Survive the Green Sea Crossing
Completed
Morkoth, Red Dragon Wyrmling
The Morkoth attacked the rowboat but was driven away by magic and dragon fire.
Secure an Escape Route
Available but risky
Taran, Valen
Valen copied teleportation circle
locations. The page must be destroyed if the party is compromised.
Understand the Crown's Role in Sondar
Ongoing
Rigg, Queen of Sondar (historical)
The dwarven scrolls tie the crown to the queen's madness, the city's runes, and trapped souls.
Train Rigg with Firearms
Deferred
Rigg, Dino
Rigg can fire the pistol but lacks
proficiency. Dino can train him, but it will require more downtime.
Seek Help at the Mountain of Misery
Optional / Last Resort
Rook
Named as a dwarven ship in the Astral, but Rook warned it is no longer crewed by dwarves.
💰 Loot & Discoveries
Item / Discovery
Finder / Holder
Description / Status
49,500 Gold Pieces
Party
Recovered from the Sondar vault and teleported back to the ship. The party stored it in a newly designated gold room.
Belt of Dwarvenkind
Rigg
A dwarven belt that immediately suited Rigg's mood, especially once beer started flowing. Grants dwarven resilience and associated benefits after attunement.
Belt of Hill Giant Strength
Leydrick
A strength-enhancing belt that helps Leydrick handle heavy armour and strike harder with dwarven weapons. Very practical. Suspiciously sensible.
Periapt of Wound Closure
Leydrick
A survival charm suited to the healer. If Leydrick stays alive, the party's odds of staying alive improve dramatically. Funny how that works.
Boots of the Winterlands
Party Inventory
Sacrificed as part of the portal's magic-item fuel tax.
Wand of Web
Party Inventory
Sacrificed as part of the portal's magic-item fuel tax.
Ring of the Ram
Party Inventory
Sacrificed as part of the portal's magic-item fuel tax.
Ring of Spell Storing
Party Inventory
Not sacrificed. Contents remain unknown and should be checked later.
Rook's Pistol
Rigg
A firearm gifted by Rook during his farewell. Rigg is not proficient yet, but can still fire it without adding proficiency to the attack roll.
Anti-Scrying Rings
Party
Five enchanted rings given before entering Arvandor. They provide protection against divination and prying eyes, though they are weaker than the protections on the helpers' ship.
Teleportation Circle Locations
Valen
Copied by Taran into Valen's book. This page may allow escape, but must be destroyed if the party is discovered.
Ancient Dwarven Scrolls
Rigg / Party
The scrolls reveal that Sondar sealed itself during an Illithid siege. The crown later reached the queen, whose madness spread through the city as rune-carving intensified. The runes appeared to trap souls.
Dragonchess Set Proficiency
Valen
Gained during the blimp journey after playing dragonchess. Achievement unlocked,.
Point of Inspiration
High Jinx and Rigg
Awarded for the disguise and bell distraction that helped divert the glowing investigator in Arvandor's forest.
Rowboat
Party
Found on the small island in Arborea and used to cross toward the spire. Survived the Morkoth attack, which is more than could reasonably be expected.















