đ Session 23 â The Ferrymanâs Bargain
đľ Music
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[Placeholder session music thumbnail] âThe Ferrymanâs Bargainâ â Varrick Songweave |
đźď¸ Images
- [Placeholder: Rigg dissolving the Illithid nautiloidâs helm runes with acid]
- [Placeholder: The party standing before the chained marble Titan Crius]
- [Placeholder: The silent ferryman emerging through the silver river fog]
- [Placeholder: Dino and Rigg bringing down the Frost Giant]
đŞ Campaign Arc
- Campaign: Spelljammer
- Session: 23 â The Ferrymanâs Bargain
- Date: 11 July 2026
- Dungeon Master: James / Jamie / Sicareus
- Setting: Enemy Illithid nautiloid, the red portal, Othrys and the Swamps of Treachery in Carceri, the silvery river, and a Frost Giantâs cave
- Next Session: 8 August 2026
đŹ Previously On...
In Session 22, the party followed Primusâ command toward a humanoid-sized red portal believed to lead into Carceri. An enemy Illithid nautiloid waited among the surrounding asteroids, and High Jinksâ newly summoned imp, Q, was destroyed while scouting its interior. The party boarded the vessel and fought through its defenders, killing several Mind Flayers and two undead Alhoons while one badly wounded Illithid escaped by plane shifting away.
The enemy ship had fallen silent, but the red portal remained open nearby. Somewhere beyond it lay the Red Prison, the surviving Illithids and, according to Primusâ impossible command, the imprisoned god Tharizdun.
đ§ Overview
The party began by securing the captured Illithid nautiloid before committing themselves to the red portal. Rigg swept the vessel for hidden survivors while Valen searched for magical salvage. Their search uncovered two crystals taken from the destroyed Alhoons, each carrying disturbing magic connected to trapped minds or souls. Knowing that the escaped Mind Flayer might return with reinforcements, the party turned their attention to disabling the ship. Once Dino and Rigg identified the psychic helm as its critical control point, Rigg poured acid from his Alchemy Jug across its runes and mechanisms, melting away important sections and leaving the vessel unable to pursue them without considerable repair.
After a short rest, the party passed through the red portal and emerged into a cramped, humid cave. Footprints showed that another group had recently travelled ahead of them. Beyond the cave stretched Othrys, the uppermost layer of Carceri: a seemingly endless mire beneath a red, storm-filled sky. Everyone except Rigg felt an unnatural pull leading deeper into the swamp. The tracks followed the same direction, so the party pressed onward through the region identified by Valenâs Book of Knowledge as the Swamps of Treachery.
The journey brought them within a great magical boundary containing Crius, a thirty-foot-tall Titan seemingly carved from white marble and chained within a powerful prison circle. Crius revealed that the Illithids had arrived earlier and attempted to control him; those foolish enough to enter his circle had been crushed. He confirmed that Tharizdun was held on one of Carceriâs deeper and more dangerous layers, then directed the party toward a nearby river. A guide found there could carry them down through the prison planeâbut Crius warned them neither to drink nor swim in its water.
At the river, a silent ferryman emerged through the fog and demanded the traditional toll of thirteen soul coins. The party had none, but the ferryman recognised that they carried crystals taken from Illithid liches and believed they might be useful. After recoiling at the spoken name of Tharizdun, the ferryman offered another price: kill a dangerous creature that had been murdering his kind, and he would transport the party as far as Cathrys, Carceriâs second layer. Dino sealed the bargain with a handshake, binding both sides to peace aboard the vessel.
The ferryman carried them across the silver water to a grey shoreline and a firelit cave. Inside waited a Frost Giant, maddened or diminished after drinking from the river. Rigg scouted the chamber, High Jinks stationed her pseudodragon outside to watch the boat and ferryman, and the party launched a coordinated assault. Valen opened with a powerful Fireball, High Jinks battered the giant with Eldritch Blasts, Leydrickâs Dwarven Thrower proved especially effective against the giant, and Dino endured the creatureâs enormous axe strikes at close range. Rigg repeatedly struck from concealment, eventually smashing the giant to one knee before Dino delivered the killing blow. The session ended with the giant slain, the ferrymanâs price paid, and passage deeper into Carceri now owed to the party.
đ§âđ¤âđ§ Party Members
| Character | Player | Class/Subclass | Race | Notable Actions |
|---|---|---|---|---|
| Garrick âRiggâ Dalhart | Moose / Ben | Rogue (Swashbuckler) | Human | Scouted the enemy nautiloid and later the Frost Giantâs cave; used acid from his Alchemy Jug to destroy the Illithid helmâs runes; inspected the ferrymanâs supply of soul coins without stealing one; dealt repeated Sneak Attack damage and left the Frost Giant on one knee. |
| Leydrick Gefinhal | Jared | Cleric (Life Domain) | Dwarf | Provided healing during the Frost Giant battle and repeatedly attacked with the Dwarven Thrower, whose enchantment was particularly effective against a giant. |
| High Jinks | Kate | Warlock (Great Old One) | Tabaxi | Summoned a new pseudodragon familiar during the partyâs rest; used it to watch the ferryman and river while the party entered the cave; struck the Frost Giant repeatedly with Eldritch Blast from long range. |
| Dynoth âDino Roarâ Rokos | Robb | Artificer (Battle Smith) / Fighter | Githyanki | Helped determine that the nautiloidâs psychic helm was the key to disabling the ship; followed the supernatural pull through Othrys; formally accepted the ferrymanâs bargain; absorbed several brutal Frost Axe attacks and delivered the final strike against the giant. |
| Valen Pyre | Justin | Wizard (Evocation) | Human | Used Detect Magic to search the nautiloid; recovered information about the Alhoonsâ crystals; consulted the Book of Knowledge to identify Othrys and the Swamps of Treachery; negotiated with Crius and the ferryman; opened the Frost Giant battle with Fireball. |
đ Key Locations
- Captured Illithid Nautiloid: The enemy vessel conquered during Session 22. Its remaining rooms were searched before Rigg destroyed important runes on the central psychic helm.
- The Red Portal: A humanoid-sized opening among the asteroids that led directly from the Astral Sea into Carceri.
- Portal Cave: A small, damp cave on the Carceri side of the portal. Numerous recent footprints led from it into the swamp.
- Othrys: The uppermost layer of Carceri, consisting here of endless marshland beneath a red sky filled with unnatural lightning and distant thunder.
- The Swamps of Treachery: The lethal marshland through which the party followed both the Illithidsâ tracks and a supernatural directional pull.
- Criusâ Prison Circle: A vast magical boundary containing the chained marble Titan. Illithids who attempted to control him had been crushed inside it.
- The Silvery River: A fog-covered waterway flowing toward Carceriâs deeper layers. Every swallowed drop strips away part of the drinkerâs identity or memory.
- The Ferrymanâs Boat: A strange vessel governed by a binding promise that neither the ferryman nor his passengers would harm one another aboard it.
- The Frost Giantâs Cave: A firelit chamber beyond a grey beach, littered with the remains of large creatures and occupied by a river-corrupted Frost Giant.
đ Session Highlights
- The party confirmed that the Illithid who escaped Session 22 had not returned to the nautiloid.
- Two magical crystals connected to imprisoned minds or souls were recovered from the destroyed Alhoons.
- Rigg used eight ounces of magically produced acid to melt important runes from the enemy shipâs psychic helm.
- High Jinks replaced Q with a pseudodragon familiar during the partyâs short rest.
- The party entered Carceri through the red portal and found tracks left by the Illithid expedition.
- Valenâs Book of Knowledge identified the region as Othrys and the Swamps of Treachery.
- Everyone except Rigg felt a supernatural pull leading deeper into the prison plane.
- The party encountered Crius, a chained Titan imprisoned within a magical circle.
- Crius confirmed that the Illithids had passed through earlier and tried unsuccessfully to control him.
- Crius warned the party that Tharizdun was held on a lower, more dangerous layer of Carceri.
- The ferryman demanded thirteen soul coins, then accepted a monster hunt as an alternative payment.
- The ferryman reacted with fear when the party spoke Tharizdunâs name aloud.
- The party learned that drinking the riverâs water causes a person to lose pieces of themselves with every drop.
- Rigg discovered that the ferryman carried numerous silver soul coins but wisely chose not to steal one.
- Valen opened the Frost Giant battle with a Fireball that engulfed the cave.
- Leydrickâs Dwarven Thrower dealt additional damage because the target was a giant.
- Dino survived the Frost Giantâs heaviest attacks by using Shield and remaining in close combat.
- Riggâs final wrench strike forced the Frost Giant to one knee.
- Dino killed the Frost Giant with his Moon-Touched Longsword.
- The party earned passage with the ferryman toward Cathrys, the second layer of Carceri.
đ¸ Key Scenes
Acid on the Throne
Rigg stood before the enemy nautiloidâs psychic helm while its carved runes pulsed faintly in the dead chamber. The device was more than a chairâit was the point through which a pilot imposed their will upon the entire ship. Rigg tipped his Alchemy Jug and poured fresh acid across the controls. The liquid hissed through the runes, eating away symbols and channels until the vesselâs heart was left scarred and useless.
The Titan in the Storm
Valen looked upward as what he had mistaken for a statue drew breath. Crius towered above him, thirty feet of pale marble muscle framed beneath Carceriâs red lightning. Black smears stained the Titanâs hands where earlier Illithid visitors had been crushed. One of Criusâ legs remained bound by a chain, while the vast prison circle beneath him shimmered with ancient divine magic.
The Ferrymanâs Hand
Dino stood at the edge of the silver river while the ferryman waited motionless in his narrow boat. Thirteen soul coins were the stated price, but the party carried none. Instead, the ferryman extended one hand and offered a bargain: remove the killer haunting the river, and receive passage deeper into Carceri. Dino accepted the cold hand, sealing a promise that no one aboard the boat would harm another.
The Giant Falls
Rigg burst from concealment and drove his wrench into the back of the Frost Giantâs skull. The blow forced the towering creature down onto one knee, its axe dipping toward the cave floor. Rigg immediately slipped away before it could retaliate. Dino stepped into the opening with both swords ready and cut down the wounded giant, ending the creatureâs reign over the river.
đ§ľ Ongoing Threads & Plot Hooks
- The Escaped Mind Flayer: One Illithid survived the battle aboard the nautiloid and escaped by plane shifting away. Its destination and plans remain unknown.
- The Remaining Illithid Expedition: Crius confirmed that only some of the earlier Illithids were crushed. Others continued deeper into Carceri.
- Tharizdun: The chained god is held on one of Carceriâs lower layers. Merely speaking his name may attract dangerous attention.
- Primusâ Mandate: The party remains compelled to stop the Mind Flayers and release Tharizdun, despite having no clear understanding of why doing so serves Primusâ greater design.
- The Alhoon Crystals: The two crystals are connected to trapped minds or souls and were recognised by the ferryman as phylacteries or similarly dangerous Illithid artefacts.
- Crius: The imprisoned Titan remains chained within Othrys. The party chose not to interfere with his prison, but his knowledge and immense power may become important later.
- The Riverâs Cost: Drinking the river causes progressive loss of identity or memory. The Frost Giant may have been altered by this effect.
- The Ferrymanâs Promise: With the Frost Giant dead, the ferryman now owes the party transport toward Cathrys.
- The Red Portal: It is not known how long the portal will remain open, whether the party can return through it, or whether the sabotaged enemy nautiloid will eventually be repaired.
- High Jinksâ Familiar: Q remains dead. High Jinks has summoned a new pseudodragon familiar, whose name
hasisnot yet been established.R
đ° Loot & Discoveries
| Item | Finder | Description / Status |
|---|---|---|
| Mind-Trapping Crystal / Alhoon Phylactery | Valen and the party | One of two magical crystals recovered from the destroyed Alhoons. Its magic is associated with trapping minds or souls. The ferryman immediately recognised the pair as dangerous objects taken from Illithid liches. |
| Mind-Trapping Crystal / Alhoon Phylactery | Valen and the party | The second matching crystal. Its exact rules, contents and safe method of examination remain unknown. |
| Damaged Illithid Nautiloid | Party | The captured enemy vessel remained behind near the red portal. Rigg destroyed important control runes with acid, leaving the ship disabled but not necessarily beyond repair. |
| Fragment of Frost Giant Helmet | Valen | A piece cut from the giantâs horned helmet as a trophy. The âhornâ was part of the helmet rather than the giantâs body. |
| Frost Giantâs Axe | Unclaimed | An enormous Frost Axe far too large for ordinary use. It remained in the cave at the end of the session. |
| Passage to Cathrys | Entire party | The partyâs true reward for killing the Frost Giant. The ferryman has agreed to carry them at least as far as Carceriâs second layer. |
Mind-Trapping Crystals
Cold magic moves within each crystal like a thought searching for a skull. Whatever consciousness, soul or psychic residue lies inside cannot be seen clearly from the surface, but the stones carry the unmistakable wrongness of Illithid immortality. Even the ferryman treated them with caution.
Fragment of the Frost Giantâs Helmet
A jagged piece of horn and metal cut from the fallen giantâs helm. It is less a refined trophy than proof that the party survived something built to crush mortals beneath its boots.
âď¸ Frost Giant Battle Summary
- Valen: Opened combat with Fireball, dealing 29 fire damage after the giant failed its Dexterity save; later used Fire Bolt.
- High Jinks: Attacked from range with repeated Eldritch Blasts, including an especially strong opening volley.
- Leydrick: Used Healing Word and repeatedly threw the Dwarven Thrower, gaining its additional damage against a giant.
- Rigg: Attacked with the Bag Oâ Nutz and Sneak Attack, triggered Strike of the Giants, then moved into melee for a decisive wrench strike before disengaging.
- Dino: Fought with the Dancing Longsword and Moon-Touched Longsword, used Shield to avoid a potentially devastating pair of axe attacks, and delivered the killing blow.
- Frost Giant: Used War Cry for temporary resilience and attacked with a Frost Axe dealing heavy slashing and cold damage. Despite its strength, several poor attack rolls prevented it from inflicting the damage it was capable of.
đ Cliffhanger
- The Frost Giant lies dead inside its cave.
- The creature troubling the ferrymen has been removed.
- The party has fulfilled its side of the bargain.
- The mysterious ferryman is waiting outside with High Jinksâ pseudodragon watching him.
- Passage toward Cathrys and the deeper layers of Carceri is now available.
- The surviving Illithids remain somewhere ahead.
- Tharizdunâs prison lies still farther below.