đ Session 23 - The Ferrymanâs Bargain
đľ Music
Down
Where the Red Sky Burns
[Intro]
Red sky burning, black chain turning,
Silver river, take us down.
Red sky burning, no returning,
Past the dead and underground.
[Verse 1]
On the silent squid-ship, cold and still,
Rigg poured acid on the helm at will.
Runes hissed out and the controls went dark,
Then five stepped through the crimson arc.
Boots hit stone and the air turned wet,
Tracks led onward where the dead gods slept.
Four felt a pull through the mire and rain,
But Rigg walked free of the unseen chain.
[Pre-Hook]
Mud to the knee, red in the sky,
Thunder rolled but nothing passed by.
Follow the footprints, follow the dread,
Down where the prisons swallow the dead.
[Hook]
Row, ferryman, row us down,
Past the fog where the lost souls drown.
Thirteen coins or a giantâs crown,
Row, ferryman, row us down.
Red sky burning, black chain turning,
Silver river, cold and slow.
We paid in steel, the deal is sealedâ
Row, ferryman, down we go.
[Verse 2]
Through the swamp stood a marble lord,
Thirty feet tall with his leg chained hard.
Crius watched from the prison ring,
With Illithid stains on his hands like ink.
âThey tried to command me, they entered my ground,
I crushed the fools and I ground them down.
The rest went deeperâyour quarry still runs,
Toward the cage of the chained mad one.â
[Pre-Hook]
Donât speak the name, donât call his gaze,
Donât draw the dark through the prison maze.
Find the river, bargain well,
Every road runs deeper into hell.
[Hook]
Row, ferryman, row us down,
Past the fog where the lost souls drown.
Thirteen coins or a giantâs crown,
Row, ferryman, row us down.
Red sky burning, black chain turning,
Silver river, cold and slow.
We paid in steel, the deal is sealedâ
Row, ferryman, down we go.
[Verse 3]
The boat came gliding without an oar,
A hooded shape on the silver shore.
âThirteen souls,â was the price he gave,
For a road beneath the prison grave.
No coins in pocket, no souls to spend,
But two black crystals made his silence bend.
Then Dino shook the ferrymanâs hand:
âName the beast, and weâll clear your land.â
[Bridge]
Never drink the silver water,
Never let it touch your tongue.
One drop steals a name remembered,
Two drops leave the old songs unsung.
Never swim beneath the surface,
Never trust the fog below.
Keep your hands inside the vesselâ
There are things you should not know.
[Breakdown]
Fire in the cave!
Valen lit the night.
Hammer through the smoke!
Leydrickâs aim struck right.
Jinks from the shadows,
Force against the stone.
Rigg cracked the giantâ
Dropped him to one knee alone.
Dino raised the moonlit blade,
Cold axe falling, debt repaid.
One last cut, the giant fell,
And thunder rolled across the hell.
[Final Hook]
Row, ferryman, row us down,
Past the fog where the lost souls drown.
The giant is dead, the debt is bound,
Row, ferryman, row us down.
Red sky burning, black chain turning,
Silver river, cold and slow.
Mind Flayers fleeing, mad gods dreamingâ
Row, ferryman, down we go.
[Outro]
Red sky burning, no returning,
Silver river, take us down.
Chains are calling, kingdoms fallingâ
Row us deeper underground.
đŞ Campaign Arc
đŹ Previously On...
In Session 22, the party followed Primusâ command toward a humanoid-sized red portal believed to lead into Carceri. An enemy Illithid nautiloid waited among the surrounding asteroids, and High Jinksâ newly summoned imp, Q, was destroyed while scouting its interior. The party boarded the vessel and fought through its defenders, killing several Mind Flayers and two undead Alhoons while one badly wounded Illithid escaped by plane shifting away.
The enemy ship had fallen silent, but the red portal remained open nearby. Somewhere beyond it lay the Red Prison, the surviving Illithids and, according to Primusâ impossible command, the imprisoned god Tharizdun.
đ§ Overview
The party began by securing the captured Illithid nautiloid before committing themselves to the red portal.
Rigg swept the vessel for hidden survivors while Valen searched for magical salvage. Their search uncovered two crystals taken from the destroyed Alhoons, each carrying disturbing magic connected to trapped minds or souls. Knowing that the escaped Mind Flayer might return with reinforcements, the party turned their attention to disabling the ship. Once Dino and Rigg identified the psychic helm as its critical control point, Rigg poured acid from his Alchemy Jug across its runes and mechanisms, melting away important sections and leaving the vessel unable to pursue them without considerable repair.
After a short rest, the party passed through the red portal and emerged into a cramped, humid cave. Footprints showed that another group had recently traveled ahead of them.
Beyond the cave stretched Othrys, the uppermost layer of Carceri a seemingly endless mire beneath a red, storm-filled sky. Everyone except Rigg felt an unnatural pull leading deeper into the swamp. The tracks followed the same direction, so the party pressed onward through the region identified by Valenâs Book of Knowledge as the Swamps of Treachery.
The journey brought them within a great magical boundary containing Crius, a thirty-foot-tall Titan seemingly carved from white marble and chained within a powerful prison circle.
Crius revealed that the Illithids had arrived earlier and attempted to control him; those foolish enough to enter his circle had been crushed. He confirmed that Tharizdun was held on one of Carceriâs deeper and more dangerous layers, then directed the party toward a nearby river. A guide found there could carry them down through the prison planeâbut Crius warned them neither to drink nor swim in its water.
At the river, a silent ferryman emerged through the fog and demanded the traditional toll of thirteen soul coins.Â
The party had none, but the ferryman recognized that they carried crystals taken from Illithid liches and believed they might be useful. After recoiling at the spoken name of Tharizdun, the ferryman offered another price: kill a dangerous creature that had been murdering his kind, and he would transport the party as far as Cathrys, Carceriâs second layer. Dino sealed the bargain with a handshake, binding both sides to peace aboard the vessel.
The ferryman carried them across the silver water to a grey shoreline and a firelit cave. Inside waited a Frost Giant, maddened or diminished after drinking from the river.
Rigg scouted the chamber, High Jinks stationed her pseudodragon outside to watch the boat and ferryman, and the party launched a coordinated assault. Valen opened with a powerful Fireball, High Jinks battered the giant with Eldritch Blasts, Leydrickâs Dwarven Thrower proved especially effective against the giant, and Dino endured the creatureâs enormous axe strikes at close range. Rigg repeatedly struck from concealment, eventually smashing the giant to one knee before Dino delivered the killing blow. The session ended with the giant slain, the ferrymanâs price paid, and passage deeper into Carceri now owed to the party.
đ§âđ¤âđ§ Party Members
Character
Player
Class/Subclass
Race
Notable Actions
Garrick âRiggâ Dalhart
Moose / Ben
Rogue (Swashbuckler)
Human
Scouted the enemy nautiloid and later the Frost Giantâs cave; used acid from his Alchemy Jug to destroy the Illithid helmâs runes; inspected the ferrymanâs supply of soul coins without stealing one; dealt repeated Sneak Attack damage and left the Frost Giant on one knee.
Leydrick Gefinhal
Jared
Cleric (Life Domain)
Dwarf
Provided healing during the Frost Giant battle and repeatedly attacked with the Dwarven Thrower, whose enchantment was particularly effective against a giant.
High Jinks
Kate
Warlock (Great Old One)
Tabaxi
Summoned a new pseudodragon familiar during the partyâs rest; used it to watch the ferryman and river while the party entered the cave; struck the Frost Giant repeatedly with Eldritch Blast from long range.
Dynoth âDino Roarâ Rokos
Robb
Artificer (Battle Smith) / Fighter
Githyanki
Helped determine that the nautiloidâs psychic helm was the key to disabling the ship; followed the supernatural pull through Othrys; formally accepted the ferrymanâs bargain; absorbed several brutal Frost Axe attacks and delivered the final strike against the giant.
Valen Pyre
Justin
Wizard (Evocation)
Human
Used Detect Magic to search the nautiloid; recovered information about the Alhoonsâ crystals; consulted the Book of Knowledge to identify Othrys and the Swamps of Treachery; negotiated with Crius and the ferryman; opened the Frost Giant battle with Fireball.
đ Key Locations
Criusâ Prison Circle: A vast magical boundary containing the chained marble Titan. Illithids who attempted to control him had been crushed inside it.
The Silvery River: A fog-covered waterway flowing toward Carceriâs deeper layers. Every swallowed drop strips away part of the drinkerâs identity or memory.
The Ferrymanâs Boat: A strange vessel governed by a binding promise that neither the ferryman nor his passengers would harm one another aboard it.
The Frost Giantâs Cave: A firelit chamber beyond a grey beach, littered with the remains of large creatures and occupied by a river-corrupted Frost Giant.
đ Session Highlights
đ¸ Key Scenes
The Titan in the Storm
Valen looked upward as what he had mistaken for a statue drew breath. Crius towered above him, thirty feet of pale marble muscle framed beneath Carceriâs red lightning. Black smears stained the Titanâs hands where earlier Illithid visitors had been crushed. One of Criusâ legs remained bound by a chain, while the vast prison circle beneath him shimmered with ancient divine magic.
The Ferrymanâs Hand
Dino stood at the edge of the silver river while the ferryman waited motionless in his narrow boat. Thirteen soul coins were the stated price, but the party carried none. Instead, the ferryman extended one hand and offered a bargain: remove the killer haunting the river, and receive passage deeper into Carceri. Dino accepted the cold hand, sealing a promise that no one aboard the boat would harm another.
Rigg Reaches for the Soul Coins
Riggâs hand hovered over the Ferrymanâs soul coins, but even he knew some purses were better left untouched.
The Giant Falls
Riggâs wrench blow forcing the Frost Giant down onto one knee, Dino seized the opening. He stepped through the firelit smoke and drove his Moon-Touched Longsword into the wounded giant with a final, decisive strike. The massive axe slipped from the creatureâs grasp as it collapsed beside the roasting canoloth, ending the ferrymanâs hunt and sealing the partyâs passage deeper into Carceri.
đ§ľ Ongoing Threads & Plot Hooks
đ° Loot & Discoveries
Item
Finder
Description / Status
Mind-Trapping Crystal / Alhoon Phylactery
Valen and the party
Two magical crystals recovered from the destroyed Alhoons. Its magic is associated with trapping minds or souls. The ferryman immediately recognized the pair as dangerous objects taken from Illithid liches.
Damaged Illithid Nautiloid
Party
The captured enemy vessel remained behind near the red portal. Rigg destroyed important control runes with acid, leaving the ship disabled but not necessarily beyond repair.
Fragment of Frost Giant Helmet
Valen
A piece cut from the giantâs horned helmet as a trophy. The âhornâ was part of the helmet rather than the giantâs body.
Frost Giantâs Axe
Unclaimed
An enormous Frost Axe far too large for ordinary use. It remained in the cave at the end of the session.
Mind-Trapping Crystals
Cold magic moves within each crystal like a thought searching for a skull. Whatever consciousness, soul or psychic residue lies inside cannot be seen clearly from the surface, but the stones carry the unmistakable wrongness of Illithid immortality. Even the ferryman treated them with caution.
Fragment of the Frost Giantâs Helmet
A jagged piece of horn and metal cut from the fallen giantâs helm. It is less a refined trophy than proof that the party survived something built to crush mortals beneath its boots.













