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📘 Session 7 – "Engines of Limbo"

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🪐 Campaign Arc

Campaign: Spelljammer – Homebrew Hybrid
Session Title: Engines of Limbo
Dungeon Master: James/Jamie (Sicareus)
Setting: Aboard the Nautalis, corridors and engine chamber


🧭 Overview

The party fled a collapsing cavern to board the Illithid Spelljammer **Nautalis**, fought two Mind Flayers and three quaggoths in tight corridors, and deciphered an arcane journal revealing the ship’s locus world—**Limbo**—powered by the magic-drained captives. They now stand before the central engine chamber, where three Mind Flayers forcibly siphon a bound wizard’s power.


🧑‍🤝‍🧑 Party Members

Character

Player

Class / Subclass

Race

Notable Actions (this session)

Garrick “Rigg” Dalhart

Ben / Elemunk

Rogue (Swashbuckler)

Human

Charged the first Mind Flayer, landed decisive sneak-attack wrench strikes, finished off prone quaggoths in the corridor.

Laydrick Gefinhal

Jared / Galindis

Cleric (Life)

Dwarf

Laid on hands and Healing Word to bolster Rigg and Valen, countered Mind Flayer grapple damage in the corridor fight.

High Jinks

Kate / Keitachan

Warlock (GOO)

Tabaxi

Opened both fights with Eldritch Blasts, then cast Cloud of Daggers to shred quaggoths after Valen’s Fireball.

Dino Roar (Dynoth Rokos)

Robb / Baconbuff

Artificer / Fighter (Battle Smith)

Githyanki

Supported front-line clashes, noted crossbow lever, and retrieved illithid glands.

Valen Pyre

Justin / Slitzer

Wizard (Evoker)

Human

Cast his first new-level Fireball to take out three quaggoths, then Sleep on the Mind Flayer and deciphered the journal with Comprehend Languages.


📍 Key Locations

  • Collapsing Tunnel: The rock-hewn cave from Session 6 where the first Mind Flayer ambush occurred.
  • Crossbow Chamber: Aboard the Nautalis, lined with ballistae; Valen flipped a hidden lever to open the next bulkhead.
  • Corridor of Doom: Tight hallway where the second Mind Flayer and three quaggoths attacked.
  • Round Table Room: Side-chamber strewn with Mind Flayer and adventurer corpses.
  • Engine Chamber Threshold: The vaulted heart of the ship, where three Illithids drain a bound wizard’s power.

📑 Session Highlights

  • First Ambush: Rigg’s swashbuckler leap and High Jinks’ Eldritch Blast combo to down Mind Flayer #1 in the cavern.
  • Boarding Action: Portal transition into the Nautalis and discovery of the crossbow-trap lever.
  • Fireball & Cloud of Daggers: Valen’s leveling-up Fireball wipes out three quaggoths; High Jinks’ Cloud of Daggers seals the kill.
  • Mind Flayer Grapple: Second Illithid grapples Valen, prompting Leydrick’s timely Healing Word to keep him alive.
  • Sleep & Sneak Attack: Valen’s Sleep spell on the Flayer grants Rigg a free head-shot, ending the corridor fight.
  • Journal Deciphered: Comprehend Languages reveals the ship’s locus world is “Limbo” and its arcane engines run on stolen wizard magic.

🔍 Ongoing Threads & Plot Hooks

  • Engine Sabotage: Can the party disrupt the magic-draining apparatus before more captives are lost?
  • Bound Wizard: Rescue and interview the captive—what secrets does he hold?
  • Limbo Intel: Further study of the journal may reveal how to navigate or escape the locus world.

🎁 Loot & Discoveries

Item / Detail

Found / By

Description

Illithid Glands ×2

Dino

Freshly harvested from the first Mind Flayer—potential mind-magic ingredient.

Hidden Lever Mechanism

Valen

Switch in the ballista room that opens the next bulkhead


🚨 Cliff-hanger – Engine Room Threshold

  • The party stands at the vaulted entrance to the Nautalis’s core engine chamber.
  • Three Mind Flayers chant around a glowing Spelljammer drive, siphoning power from a bound wizard.
  • Weapons drawn and spells readied… session ends on a tense standoff.