📘 Session 7 – "Engines of Limbo"
Music🎶
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🪐 Campaign Arc
Campaign: Spelljammer – Homebrew Hybrid
Session Title: Engines of Limbo
Dungeon Master: James/Jamie (Sicareus)
Setting: Aboard the Nautalis, corridors and engine chamber
🧭 Overview
The party fled a collapsing cavern to board the Illithid Spelljammer **Nautalis**, fought two Mind Flayers and three quaggoths in tight corridors, and deciphered an arcane journal revealing the ship’s locus world—**Limbo**—powered by the magic-drained captives. They now stand before the central engine chamber, where three Mind Flayers forcibly siphon a bound wizard’s power.
🧑🤝🧑 Party Members
Character | Player | Class / Subclass | Race | Notable Actions (this session) |
|---|---|---|---|---|
Garrick “Rigg” Dalhart | Ben / Elemunk | Rogue (Swashbuckler) | Human | Charged the first Mind Flayer, landed decisive sneak-attack wrench strikes, finished off prone quaggoths in the corridor. |
Laydrick Gefinhal | Jared / Galindis | Cleric (Life) | Dwarf | Laid on hands and Healing Word to bolster Rigg and Valen, countered Mind Flayer grapple damage in the corridor fight. |
High Jinks | Kate / Keitachan | Warlock (GOO) | Tabaxi | Opened both fights with Eldritch Blasts, then cast Cloud of Daggers to shred quaggoths after Valen’s Fireball. |
Dino Roar (Dynoth Rokos) | Robb / Baconbuff | Artificer / Fighter (Battle Smith) | Githyanki | Supported front-line clashes, noted crossbow lever, and retrieved illithid glands. |
Valen Pyre | Justin / Slitzer | Wizard (Evoker) | Human | Cast his first new-level Fireball to take out three quaggoths, then Sleep on the Mind Flayer and deciphered the journal with Comprehend Languages. |
📍 Key Locations
- Collapsing Tunnel: The rock-hewn cave from Session 6 where the first Mind Flayer ambush occurred.
- Crossbow Chamber: Aboard the Nautalis, lined with ballistae; Valen flipped a hidden lever to open the next bulkhead.
- Corridor of Doom: Tight hallway where the second Mind Flayer and three quaggoths attacked.
- Round Table Room: Side-chamber strewn with Mind Flayer and adventurer corpses.
- Engine Chamber Threshold: The vaulted heart of the ship, where three Illithids drain a bound wizard’s power.
📑 Session Highlights
- First Ambush: Rigg’s swashbuckler leap and High Jinks’ Eldritch Blast combo to down Mind Flayer #1 in the cavern.
- Boarding Action: Portal transition into the Nautalis and discovery of the crossbow-trap lever.
- Fireball & Cloud of Daggers: Valen’s leveling-up Fireball wipes out three quaggoths; High Jinks’ Cloud of Daggers seals the kill.
- Mind Flayer Grapple: Second Illithid grapples Valen, prompting Leydrick’s timely Healing Word to keep him alive.
- Sleep & Sneak Attack: Valen’s Sleep spell on the Flayer grants Rigg a free head-shot, ending the corridor fight.
- Journal Deciphered: Comprehend Languages reveals the ship’s locus world is “Limbo” and its arcane engines run on stolen wizard magic.
🔍 Ongoing Threads & Plot Hooks
- Engine Sabotage: Can the party disrupt the magic-draining apparatus before more captives are lost?
- Bound Wizard: Rescue and interview the captive—what secrets does he hold?
- Limbo Intel: Further study of the journal may reveal how to navigate or escape the locus world.
🎁 Loot & Discoveries
Item / Detail | Found / By | Description |
|---|---|---|
Illithid Glands ×2 | Dino | Freshly harvested from the first Mind Flayer—potential mind-magic ingredient. |
Hidden Lever Mechanism | Valen | Switch in the ballista room that opens the next bulkhead |
🚨 Cliff-hanger – Engine Room Threshold
- The party stands at the vaulted entrance to the Nautalis’s core engine chamber.
- Three Mind Flayers chant around a glowing Spelljammer drive, siphoning power from a bound wizard.
- Weapons drawn and spells readied… session ends on a tense standoff.


