📘 Session 7 – "Engines of Limbo"
Music🎶
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🪐 Campaign Arc
Campaign: Spelljammer – Homebrew Hybrid
Session Title: Engines of Limbo
Dungeon Master: James/Jamie (Sicareus)
Setting: Aboard the Nautalis, corridors and engine chamber
🧭 Overview
The party fled a collapsing cavern to board the Illithid Spelljammer Nautalis, fought two Mind Flayers and three quaggoths in tight corridors, and deciphered an arcane journal revealing the ship’s locus world—Limbo—powered by the magic-drained captives. They now stand before the central engine chamber, where three Mind Flayers forcibly siphon a bound wizard’s power.
🧑🤝🧑 Party Members
Character | Player | Class / Subclass | Race | Notable Actions |
|---|---|---|---|---|
Garrick “Rigg” Dalhart | Ben / Elemunk | Rogue (Swashbuckler) | Human | Charged first Mind Flayer, landed sneak-attack wrench strikes, finished off quaggoths. |
Laydrick Gefinhal | Jared / Galindis | Cleric (Life) | Dwarf | Used Lay on Hands & Healing Word to save allies, countered grapple damage. |
High Jinks | Kate / Keitachan | Warlock (GOO) | Tabaxi | Opened fights with Eldritch Blast, cast Cloud of Daggers after Fireball. |
Dino Roar (Dynoth Rokos) | Robb / Baconbuff | Artificer/Fighter (Battle Smith) | Githyanki | Engaged front-line, noted trap lever, harvested illithid glands. |
Valen Pyre | Justin / Slitzer | Wizard (Evoker) | Human | Cast Fireball on quaggoths, Sleep on Mind Flayer, deciphered journal. |
📍 Key Locations
- Collapsing Tunnel: Rock-hewn cave from Session 6 where first Mind Flayer ambush occurred.
- Crossbow Chamber: Nautalis room lined with ballistae; hidden lever opens bulkhead.
- Corridor of Doom: Tight hallway where second Flayer & three quaggoths attacked.
- Round Table Room: Chamber strewn with Mind Flayer & adventurer corpses.
- Engine Chamber Threshold: Vaulted heart of the ship, site of magic-draining ritual.
📑 Session Highlights
- First Ambush: Rigg’s leap + High Jinks’ Eldritch Blast downed Mind Flayer #1.
- Boarding Action: Portal transition into Nautalis & discovery of crossbow lever.
- Fireball & Cloud of Daggers: Valen’s Fireball wiped 3 quaggoths; Jinks’ Daggers finished them.
- Mind Flayer Grapple: Flayer grappled Valen for –20 hp; Leydrick’s Healing Word kept him alive.
- Sleep & Sneak Attack: Valen’s Sleep spell knocked Flayer out; Rigg scored free headshot.
- Journal Deciphered: Journal revealed locus world “Limbo” & engine’s magic source.
📸 Key Scenes
🔥 Hallway Fireball
A crimson-coated human wizard presses his skull-trimmed hat low and unleashes a blazing Fireball down the hall, tentacles thrashing as a Mind Flayer recoils and the wreckage of Quaggoths smolders behind.
💤 Sleep and Strike
In a dim corridor, the wizard casts Sleep on a lone Mind Flayer, which slumps unconscious. A lurking rogue with a massive wrench raises for a decisive sneak attack.
🐾 Sphinx Assault
A flickering violet-lit corridor pulses as a spectral feline familiar lunges at a snarling Quaggoth. Nearby, a young tabaxi warlock stands with cloak billowing, directing her magical beast.
🧠 Psychic Clash
A stern Githyanki artificer swings a Moon-Touched Longsword, sparks and arcane runes flickering, as a Mind Flayer’s tentacles lash out. In the background, the party’s mechanical defender lies downed.
📘 Illithid Journal Discovery
In a torch-lit side chamber, the wizard pores over a glowing purple-leather tome on a carved lectern. Psionic runes drift off the pages as High Jinks leans in,
🔍 Ongoing Threads & Plot Hooks
- Engine Sabotage: Can the party disrupt the magic-draining apparatus?
- Bound Wizard: Rescue and debrief the captive—what secrets does he hold?
- Limbo Intel: Further study of the journal to navigate or escape Limbo.
🎁 Loot & Discoveries
Item / Detail | Found / By | Description |
|---|---|---|
Arcane Journal (from session 6) | Valen / High Jinks | Purple-leather tome explaining the ship’s engines & locus world. |
Illithid Glands ×2 | Dino | Harvested from first Flayer; potent psionic reagent. |
Hidden Lever Mechanism | Valen | Switch to open bulkheads |
🚨 Cliff-hanger – Bridge to the Helm
- The party stands at the vaulted entrance to the Nautalis’s core engine chamber.
- Three Mind Flayers chant around a glowing Spelljammer drive, siphoning power from a bound wizard.
- Weapons drawn and spells readied… session ends on a tense standoff.
The party stands at the ruined helm chamber’s threshold. A gaunt, unconscious wizard slumps on a throne-like control chair, with 3 Mind Flayers looming protectively behind. Ambient starlight filters through fractured portholes as two adventurers hesitate in the doorway.





