📘 Session 7 – "Engines of Limbo"
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🪐 Campaign Arc
Campaign: Spelljammer – Homebrew Hybrid
Session Title: Engines of Limbo
Dungeon Master: James/Jamie (Sicareus)
Setting: Aboard the Nautalis, corridors and engine chamber
🧭 Overview
The party fled a collapsing cavern to board the Illithid Spelljammer **Nautalis**Nautalis, fought two Mind Flayers and three quaggoths in tight corridors, and deciphered an arcane journal revealing the ship’s locus world—**Limbo**Limbo—powered by the magic-drained captives. They now stand before the central engine chamber, where three Mind Flayers forcibly siphon a bound wizard’s power.
🧑🤝🧑 Party Members
Character | Player | Class / Subclass | Race | Notable Actions |
|---|---|---|---|---|
Garrick “Rigg” Dalhart | Ben / Elemunk | Rogue (Swashbuckler) | Human | Charged |
Laydrick Gefinhal | Jared / Galindis | Cleric (Life) | Dwarf |
|
High Jinks | Kate / Keitachan | Warlock (GOO) | Tabaxi | Opened |
Dino Roar (Dynoth Rokos) | Robb / Baconbuff |
| Githyanki |
|
Valen Pyre | Justin / Slitzer | Wizard (Evoker) | Human | Cast |
📍 Key Locations
- Collapsing Tunnel:
The rock-Rock-hewn cave from Session 6 wherethefirst Mind Flayer ambush occurred. - Crossbow Chamber:
AboardNautalisthe Nautalis,room lined with ballistae;Valen flipped ahidden leverto open the nextopens bulkhead. - Corridor of Doom: Tight hallway where
thesecondMindFlayerand& three quaggoths attacked. - Round Table Room:
Side-chamberChamber strewn with Mind Flayerand& adventurer corpses. - Engine Chamber Threshold:
The vaultedVaulted heart of the ship,wheresitethreeofIllithidsmagic-drainingdrain a bound wizard’s power.ritual.
📑 Session Highlights
- First Ambush: Rigg’s
swashbucklerleapand+ High Jinks’ Eldritch Blastcombo to downdowned Mind Flayer#1 in the cavern.#1. - Boarding Action: Portal transition into
theNautalisand& discovery ofthe crossbow-trapcrossbow lever. - Fireball & Cloud of Daggers: Valen’s
leveling-upFireballwipeswipedout three3 quaggoths;HighJinks’Cloud ofDaggerssealsfinishedthe kill.them. - Mind Flayer Grapple:
SecondFlayerIllithidgrappledgrapplesValenValen,forprompting–20 hp; Leydrick’stimelyHealing Wordto keepkept him alive. - Sleep & Sneak Attack: Valen’s Sleep spell
on theknocked Flayergrantsout; Riggascored freehead-shot, ending the corridor fight.headshot. - Journal Deciphered:
ComprehendJournalLanguages reveals the ship’srevealed locus worldis“Limbo” & engine’s magic source.
📸 Key Scenes
🔥 Hallway Fireball
A crimson-coated human wizard presses his skull-trimmed hat low and itsunleashes a blazing Fireball down the hall, tentacles thrashing as a Mind Flayer recoils and the wreckage of Quaggoths smolders behind.
💤 Sleep and Strike
In a dim corridor, the wizard casts Sleep on a lone Mind Flayer, which slumps unconscious. A lurking rogue with a massive wrench raises for a decisive sneak attack.
🐾 Sphinx Assault
A flickering violet-lit corridor pulses as a spectral feline familiar lunges at a snarling Quaggoth. Nearby, a young tabaxi warlock stands with cloak billowing, directing her magical beast.
🧠 Psychic Clash
A stern Githyanki artificer swings a Moon-Touched Longsword, sparks and arcane enginesrunes runflickering, as a Mind Flayer’s tentacles lash out. In the background, the party’s mechanical defender lies downed.
📘 Illithid Journal Discovery
In a torch-lit side chamber, the wizard pores over a glowing purple-leather tome on stolena wizardcarved magic.
lectern. Psionic runes drift off the pages as High Jinks leans in,
🔍 Ongoing Threads & Plot Hooks
- Engine Sabotage: Can the party disrupt the magic-draining
apparatus before more captives are lost?apparatus? - Bound Wizard: Rescue and
interviewdebrief the captive—what secrets does he hold? - Limbo Intel: Further study of the journal
may reveal howto navigate or escapethe locus world.Limbo.
🎁 Loot & Discoveries
Item / Detail | Found / By | Description |
|---|---|---|
Arcane Journal (from session 6) | Valen / High Jinks | Purple-leather tome explaining the ship’s engines & locus world. |
Illithid Glands ×2 | Dino |
|
Hidden Lever Mechanism | Valen | Switch |
🚨 Cliff-hanger – EngineBridge Roomto Thresholdthe Helm
- The party stands at the vaulted entrance to the Nautalis’s core engine chamber.
- Three Mind Flayers chant around a glowing Spelljammer drive, siphoning power from a bound wizard.
- Weapons drawn and spells readied… session ends on a tense standoff.
The party stands at the ruined helm chamber’s threshold. A gaunt, unconscious wizard slumps on a throne-like control chair, with 3 Mind Flayers looming protectively behind. Ambient starlight filters through fractured portholes as two adventurers hesitate in the doorway.









