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📘 Session 7 – "Engines of Limbo"

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🪐 Campaign Arc

Campaign: Spelljammer – Homebrew Hybrid
Session Title: Engines of Limbo
Dungeon Master: James/Jamie (Sicareus)
Setting: Aboard the Nautalis, corridors and engine chamber


🧭 Overview

The party fled a collapsing cavern to board the Illithid Spelljammer **Nautalis**Nautalis, fought two Mind Flayers and three quaggoths in tight corridors, and deciphered an arcane journal revealing the ship’s locus world—**Limbo**Limbo—powered by the magic-drained captives. They now stand before the central engine chamber, where three Mind Flayers forcibly siphon a bound wizard’s power.


🧑‍🤝‍🧑 Party Members

Character

Player

Class / Subclass

Race

Notable Actions (this session)

Garrick “Rigg” Dalhart

Ben / Elemunk

Rogue (Swashbuckler)

Human

Charged the first Mind Flayer, landed decisive sneak-attack wrench strikes, finished off prone quaggoths in the corridor.quaggoths.

Laydrick Gefinhal

Jared / Galindis

Cleric (Life)

Dwarf

LaidUsed Lay on handsHands and& Healing Word to bolstersave Rigg and Valen,allies, countered Mind Flayer grapple damage in the corridor fight.damage.

High Jinks

Kate / Keitachan

Warlock (GOO)

Tabaxi

Opened both fights with Eldritch Blasts, thenBlast, cast Cloud of Daggers to shred quaggoths after Valen’s Fireball.

Dino Roar (Dynoth Rokos)

Robb / Baconbuff

Artificer / Artificer/Fighter (Battle Smith)

Githyanki

SupportedEngaged front-line clashes,line, noted crossbowtrap lever, and retrievedharvested illithid glands.

Valen Pyre

Justin / Slitzer

Wizard (Evoker)

Human

Cast his first new-level Fireball to take out threeon quaggoths, then Sleep on the Mind Flayer andFlayer, deciphered the journal with Comprehend Languages.journal.


📍 Key Locations

  • Collapsing Tunnel: The rock-Rock-hewn cave from Session 6 where the first Mind Flayer ambush occurred.
  • Crossbow Chamber: AboardNautalis the Nautalis,room lined with ballistae; Valen flipped a hidden lever to open the nextopens bulkhead.
  • Corridor of Doom: Tight hallway where the second Mind Flayer and& three quaggoths attacked.
  • Round Table Room: Side-chamberChamber strewn with Mind Flayer and& adventurer corpses.
  • Engine Chamber Threshold: The vaultedVaulted heart of the ship, wheresite threeof Illithidsmagic-draining drain a bound wizard’s power.ritual.

📑 Session Highlights

  • First Ambush: Rigg’s swashbuckler leap and+ High Jinks’ Eldritch Blast combo to downdowned Mind Flayer #1 in the cavern.#1.
  • Boarding Action: Portal transition into the Nautalis and& discovery of the crossbow-trapcrossbow lever.
  • Fireball & Cloud of Daggers: Valen’s leveling-up Fireball wipeswiped out three3 quaggoths; High Jinks’ Cloud of Daggers sealsfinished the kill.them.
  • Mind Flayer Grapple: SecondFlayer Illithidgrappled grapplesValen Valen,for prompting–20 hp; Leydrick’s timely Healing Word to keepkept him alive.
  • Sleep & Sneak Attack: Valen’s Sleep spell on theknocked Flayer grantsout; Rigg ascored free head-shot, ending the corridor fight.headshot.
  • Journal Deciphered: ComprehendJournal Languages reveals the ship’srevealed locus world is “Limbo” & engine’s magic source.

📸 Key Scenes

🔥 Hallway Fireball

Hallway Fireball scene

A crimson-coated human wizard presses his skull-trimmed hat low and itsunleashes a blazing Fireball down the hall, tentacles thrashing as a Mind Flayer recoils and the wreckage of Quaggoths smolders behind.

💤 Sleep and Strike

Sleep and Strike scene

In a dim corridor, the wizard casts Sleep on a lone Mind Flayer, which slumps unconscious. A lurking rogue with a massive wrench raises for a decisive sneak attack.

🐾 Sphinx Assault

Sphinx Assault scene

A flickering violet-lit corridor pulses as a spectral feline familiar lunges at a snarling Quaggoth. Nearby, a young tabaxi warlock stands with cloak billowing, directing her magical beast.

🧠 Psychic Clash

Psychic Clash scene

A stern Githyanki artificer swings a Moon-Touched Longsword, sparks and arcane enginesrunes runflickering, as a Mind Flayer’s tentacles lash out. In the background, the party’s mechanical defender lies downed.

📘 Illithid Journal Discovery

Illithid Journal Discovery scene

In a torch-lit side chamber, the wizard pores over a glowing purple-leather tome on stolena wizardcarved magic.


lectern. Psionic runes drift off the pages as High Jinks leans in,


🔍 Ongoing Threads & Plot Hooks

  • Engine Sabotage: Can the party disrupt the magic-draining apparatus before more captives are lost?apparatus?
  • Bound Wizard: Rescue and interviewdebrief the captive—what secrets does he hold?
  • Limbo Intel: Further study of the journal may reveal how to navigate or escape the locus world.Limbo.

🎁 Loot & Discoveries

Item / Detail

Found / By

Description

Arcane Journal (from session 6)

Valen / High Jinks

Purple-leather tome explaining the ship’s engines & locus world.

Illithid Glands ×2

Dino

Freshly harvestedHarvested from the first MindFlayer; Flayer—potentialpotent mind-magicpsionic ingredient.reagent.

Hidden Lever Mechanism

Valen

Switch into theopen ballista room that opens the next bulkheadbulkheads


🚨 Cliff-hanger – EngineBridge Roomto Thresholdthe Helm

  • The party stands at the vaulted entrance to the Nautalis’s core engine chamber.
  • Three Mind Flayers chant around a glowing Spelljammer drive, siphoning power from a bound wizard.
  • Weapons drawn and spells readied… session ends on a tense standoff.

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The party stands at the ruined helm chamber’s threshold. A gaunt, unconscious wizard slumps on a throne-like control chair, with 3 Mind Flayers looming protectively behind. Ambient starlight filters through fractured portholes as two adventurers hesitate in the doorway.