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📘 Session 7 – "Engines of Limbo"

MusicđŸŽ¶

đŸŽ”

[Track Name]

– [Composer/Bard Name]

đŸŽ”

[Alternate Track]

– [Composer/Bard Name]


[Verse 1]



In a crumbling cave where stone did groan,
Rigg charged the flayer with wrench alone,
High Jinks’ Eldritch Blasts lit up the gloom,
Laydrick’s Healing Word chased off their doom.
Through the portal’s glow they made their leap,
Boarded the Nautalis—Varrick’s song to keep.

[AlternateChorus]
Verse]O 
Varrick Songweave, lend us your tune,
We sail on steel and magic ’neath ghostly moon.
With wrench and spell and hearts aflame,
We’ll free each soul and end this game.

[Verse 2]
Valen found the lever, pressed with care,
Unleashed his Fireball in torchlit air.
Three quaggoths fell in blazing pyre,
Then Cloud of Daggers carved their ire.
As tentacles grappled Valen’s side,
Laydrick’s hands restored his pride.
Tokens glitched and browsers cried—
Still, we pressed on with humor as our guide.

[Bridge]
Sleep stole the flayer, mind undone,
Rigg’s wrench headshot sealed that run.
High Jinks’ Sphinx leapt with spectral claws,
Dino’s blade met tentacles, sparks and jaws.

[Verse 3]
In a hushed hall by runic light,
Valen cracked the journal’s might.
Purple glyphs sang of Limbo’s core,
Three illithids drained a wizard’s lore.

[Final Chorus]
O Varrick Songweave, hum this refrain,
Through quagmire halls and engine’s pain—
With every note our bonds renew,
The Engines of Limbo fall to you.

[Outro]
So raise your voices, steel your will,
The Spelljammer’s heart awaits us still.
With song and steel, our path we pave,
For every captive, we shall be brave.

đŸȘ Campaign Arc

Campaign: Spelljammer – Homebrew Hybrid
Session Title: Engines of Limbo
Dungeon Master: James/Jamie (Sicareus)
Setting: Aboard the Nautalis, corridors and engine chamber


🧭 Overview

The party fled a collapsing cavern to board the Illithid Spelljammer Nautalis, fought two Mind Flayers and three quaggoths in tight corridors, and deciphered an arcane journal revealing the ship’s locus world—Limbo—powered by the magic-drained captives. They now stand before the central engine chamber, where three Mind Flayers forcibly siphon a bound wizard’s power.


đŸ§‘â€đŸ€â€đŸ§‘ Party Members

Character

Player

Class / Subclass

Race

Notable Actions

Garrick “Rigg” Dalhart

Ben / Elemunk

Rogue (Swashbuckler)

Human

Charged first Mind Flayer, landed sneak-attack wrench strikes, finished off quaggoths.

Laydrick Gefinhal

Jared / Galindis

Cleric (Life)

Dwarf

Used Lay on Hands & Healing Word to save allies, countered grapple damage.

High Jinks

Kate / Keitachan

Warlock (GOO)

Tabaxi

Opened fights with Eldritch Blast, cast Cloud of Daggers after Fireball.

Dino Roar (Dynoth Rokos)

Robb / Baconbuff

Artificer/Fighter (Battle Smith)

Githyanki

Engaged front-line, noted trap lever, harvested illithid glands.

Valen Pyre

Justin / Slitzer

Wizard (Evoker)

Human

Cast Fireball on quaggoths, Sleep on Mind Flayer, deciphered journal.


📍 Key Locations

  • Collapsing Tunnel: Rock-hewn cave from Session 6 where first Mind Flayer ambush occurred.
  • Crossbow Chamber: Nautalis room lined with ballistae; hidden lever opens bulkhead.
  • Corridor of Doom: Tight hallway where second Flayer & three quaggoths attacked.
  • Round Table Room: Chamber strewn with Mind Flayer & adventurer corpses.
  • Engine Chamber Threshold: Vaulted heart of the ship, site of magic-draining ritual.

📑 Session Highlights

  • First Ambush: Rigg’s leap + High Jinks’ Eldritch Blast downed Mind Flayer #1.
  • Boarding Action: Portal transition into Nautalis & discovery of crossbow lever.
  • Fireball & Cloud of Daggers: Valen’s Fireball wiped 3 quaggoths; Jinks’ Daggers finished them.
  • Mind Flayer Grapple: Flayer grappled Valen for –20 hp; Leydrick’s Healing Word kept him alive.
  • Sleep & Sneak Attack: Valen’s Sleep spell knocked Flayer out; Rigg scored free headshot.
  • Journal Deciphered: Journal revealed locus world “Limbo” & engine’s magic source.

📾 Key Scenes

đŸ”„ Hallway Fireball

Hallway Fireball scene

A crimson-coated human wizard presses his skull-trimmed hat low and unleashes a blazing Fireball down the hall, tentacles thrashing as a Mind Flayer recoils and the wreckage of Quaggoths smolders behind.

đŸ’€ Sleep and Strike

Sleep and Strike scene

In a dim corridor, the wizard casts Sleep on a lone Mind Flayer, which slumps unconscious. A lurking rogue with a massive wrench raises for a decisive sneak attack.

đŸŸ Sphinx Assault

Sphinx Assault scene

A flickering violet-lit corridor pulses as a spectral feline familiar lunges at a snarling Quaggoth. Nearby, a young tabaxi warlock stands with cloak billowing, directing her magical beast.

🧠 Psychic Clash

Psychic Clash scene

A stern Githyanki artificer swings a Moon-Touched Longsword, sparks and arcane runes flickering, as a Mind Flayer’s tentacles lash out. In the background, the party’s mechanical defender lies downed.

📘 Illithid Journal Discovery

Illithid Journal Discovery scene

In a torch-lit side chamber, the wizard pores over a glowing purple-leather tome on a carved lectern. Psionic runes drift off the pages as High Jinks leans in,


🔍 Ongoing Threads & Plot Hooks

  • Engine Sabotage: Can the party disrupt the magic-draining apparatus?
  • Bound Wizard: Rescue and debrief the captive—what secrets does he hold?
  • Limbo Intel: Further study of the journal to navigate or escape Limbo.

🎁 Loot & Discoveries

Item / Detail

Found / By

Description

Arcane Journal (from session 6)

Valen / High Jinks

Purple-leather tome explaining the ship’s engines & locus world.

Illithid Glands ×2

Dino

Harvested from first Flayer; potent psionic reagent.

Hidden Lever Mechanism

Valen

Switch to open bulkheads


🚹 Cliff-hanger – Bridge to the Helm

  • The party stands at the vaulted entrance to the Nautalis’s core engine chamber.
  • Three Mind Flayers chant around a glowing Spelljammer drive, siphoning power from a bound wizard.
  • Weapons drawn and spells readied
 session ends on a tense standoff.

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The party stands at the ruined helm chamber’s threshold. A gaunt, unconscious wizard slumps on a throne-like control chair, with 3 Mind Flayers looming protectively behind. Ambient starlight filters through fractured portholes as two adventurers hesitate in the doorway.