š Session 7 ā "Engines of Limbo"
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"The Puppets Flame and Sepents Fang" - |
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šŖ Campaign Arc
Campaign: Spelljammer ā Homebrew Hybrid
Session Title: Engines of Limbo
Dungeon Master: James/Jamie (Sicareus)
Setting: Aboard the Nautalis, corridors and engine chamber
š§ Overview
The party fled a collapsing cavern to board the Illithid Spelljammer Nautalis, fought two Mind Flayers and three quaggoths in tight corridors, and deciphered an arcane journal revealing the shipās locus worldāLimboāpowered by the magic-drained captives. They now stand before the central engine chamber, where three Mind Flayers forcibly siphon a bound wizardās power.
š§āš¤āš§ Party Members
Character | Player | Class / Subclass | Race | Notable Actions |
|---|---|---|---|---|
Garrick āRiggā Dalhart | Ben / Elemunk | Rogue (Swashbuckler) | Human | Charged first Mind Flayer, landed sneak-attack wrench strikes, finished off quaggoths. |
Laydrick Gefinhal | Jared / Galindis | Cleric (Life) | Dwarf | Used Lay on Hands & Healing Word to save allies, countered grapple damage. |
High Jinks | Kate / Keitachan | Warlock (GOO) | Tabaxi | Opened fights with Eldritch Blast, cast Cloud of Daggers after Fireball. |
Dino Roar (Dynoth Rokos) | Robb / Baconbuff | Artificer/Fighter (Battle Smith) | Githyanki | Engaged front-line, noted trap lever, harvested illithid glands. |
Valen Pyre | Justin / Slitzer | Wizard (Evoker) | Human | Cast Fireball on quaggoths, Sleep on Mind Flayer, deciphered journal. |
š Key Locations
- Collapsing Tunnel: Rock-hewn cave from Session 6 where first Mind Flayer ambush occurred.
- Crossbow Chamber: Nautalis room lined with ballistae; hidden lever opens bulkhead.
- Corridor of Doom: Tight hallway where second Flayer & three quaggoths attacked.
- Round Table Room: Chamber strewn with Mind Flayer & adventurer corpses.
- Engine Chamber Threshold: Vaulted heart of the ship, site of magic-draining ritual.
š Session Highlights
- First Ambush: Riggās leap + High Jinksā Eldritch Blast downed Mind Flayer #1.
- Boarding Action: Portal transition into Nautalis & discovery of crossbow lever.
- Fireball & Cloud of Daggers: Valenās Fireball wiped 3 quaggoths; Jinksā Daggers finished them.
- Mind Flayer Grapple: Flayer grappled Valen for ā20 hp; Leydrickās Healing Word kept him alive.
- Sleep & Sneak Attack: Valenās Sleep spell knocked Flayer out; Rigg scored free headshot.
- Journal Deciphered: Journal revealed locus world āLimboā & engineās magic source.
šø Key Scenes
š„ Hallway Fireball
A crimson-coated human wizard presses his skull-trimmed hat low and unleashes a blazing Fireball down the hall, tentacles thrashing as a Mind Flayer recoils and the wreckage of Quaggoths smolders behind.
š¤ Sleep and Strike
In a dim corridor, the wizard casts Sleep on a lone Mind Flayer, which slumps unconscious. A lurking rogue with a massive wrench raises for a decisive sneak attack.
š¾ Sphinx Assault
A flickering violet-lit corridor pulses as a spectral feline familiar lunges at a snarling Quaggoth. Nearby, a young tabaxi warlock stands with cloak billowing, directing her magical beast.
š§ Psychic Clash
A stern Githyanki artificer swings a Moon-Touched Longsword, sparks and arcane runes flickering, as a Mind Flayerās tentacles lash out. In the background, the partyās mechanical defender lies downed.
š Illithid Journal Discovery
In a torch-lit side chamber, the wizard pores over a glowing purple-leather tome on a carved lectern. Psionic runes drift off the pages as High Jinks leans in,
š Ongoing Threads & Plot Hooks
- Engine Sabotage: Can the party disrupt the magic-draining apparatus?
- Bound Wizard: Rescue and debrief the captiveāwhat secrets does he hold?
- Limbo Intel: Further study of the journal to navigate or escape Limbo.
š Loot & Discoveries
Item / Detail | Found / By | Description |
|---|---|---|
Arcane Journal (from session 6) | Valen / High Jinks | Purple-leather tome explaining the shipās engines & locus world. |
Illithid Glands Ć2 | Dino | Harvested from first Flayer; potent psionic reagent. |
Hidden Lever Mechanism | Valen | Switch to open bulkheads |
šØ Cliff-hanger ā Bridge to the Helm
- The party stands at the vaulted entrance to the Nautalisās core engine chamber.
- Three Mind Flayers chant around a glowing Spelljammer drive, siphoning power from a bound wizard.
- Weapons drawn and spells readied⦠session ends on a tense standoff.
The party stands at the ruined helm chamberās threshold. A gaunt, unconscious wizard slumps on a throne-like control chair, with 3 Mind Flayers looming protectively behind. Ambient starlight filters through fractured portholes as two adventurers hesitate in the doorway.
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š„ Fireball in Trollskull Alley
While business picked up at Trollskull Tavern, a massive explosion shattered the calmāa fireball detonated just outside, killing Dalakhar, a gnome spy, and several citizens. Remarkably, the tavern and party were unharmed, though the street was left scorched and chaotic.
š¤ A cloaked figure was seen looting Dalakharās body and fleeing toward the Bent Nail.š§ A child claimed a metal puppet had thrown something into a barrelāit was revealed to be a Necklace of Fireballs with two remaining beads.š§ Silas identified the explosion as magical; Dren confirmed the necklaceās nature.
Eyeless assisted folk and asked questions
šØ City Watch & Renaer's Secrets
Silias in the library with a candlestick
The City Watch, led by:
š§āāļøBarnabus Blastwindš®āāļøSergeant Cromley...arrived and began their investigation.Captain John Mercercalmly persuaded them the party was innocent. They revealed:Dalakhar had beenfleeing armed pursuers.Trollskull wasdeclared a crime scene.
Later, Renaer Neverember arrived and revealed:
Dalakhar hadspied on him for two months.He was likely seeking the party todeliver theStone of Golorrto Renaerās father inNeverwinter.The artifact is powerful and valuable, drawing interest from theZhentarimandXanathar Guild.Renaer offeredš°1,000 goldif the party retrieved it.
āļø Temple of Gond ā The Lonely Automaton
Following the automatonās trail to the Temple of Gond, the party met:
šValetta, bronze dragonborn priestessš¤Nim, a sentient automaton
Nim confessed to secretly creating a second nimblewright that had escaped. He feared the construct was responsible for the explosion. The temple had locked Nim away.
š Rewards Offered:
500 goldfor destroying the rogue NimblewrightOR a mechanical invention (e.g.,barking boxoradjustable stilts)Nim begged for the nimblewright to bespared and returned, promising aunique invention
š The party received a Nimblewright Detector ā spins and clicks when within 500 ft
š³ļø Sewer Hunt ā The Yuan-ti Ritual
With no detection from the device, the party scouted the Waterdeep sewers and stumbled upon a yuan-ti ritual involving a drowning victim, red and green malisons, and a purple abomination.
The cult attacked, declaring: āWitnesses must be slain!ā

āļø Combat Highlights:
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š Loot & Rewards
š Magical Scrolls (unassigned):
Fireballā AoE damageAnimate Deadā Raise undead (ethical concerns)Flaming Sphereā Area controlFearā AoE frighten
š”ļø Weapons:
+1 Longbow+1 Scimitars
š° Gold:
216 gold piecestotal
š”ļø Faction Gain:
+1 Renownwith theGrey Hands / Force Greyfor defeating the cult
š§āš¤āš§ Party Status (Post-Battle)
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All exhaustion effects have been cleared post-session.
š Unresolved Threads
The rogueNimblewrightremains at large.The purpose of theyuan-ti ritualis unclearāpossible necromantic ties?Debate brews:destroy or sparethe Nimblewright?Some scrolls, likeAnimate DeadandFear, raisemoral dilemmaswithin the party.
Musicš¶
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š„ Fireball in Trollskull Alley
While business picked up at Trollskull Tavern, a massive explosion shattered the calmāa fireball detonated just outside, killing Dalakhar, a gnome spy, and several citizens. Remarkably, the tavern and party were unharmed, though the street was left scorched and chaotic.
š¤ A cloaked figure was seen looting Dalakharās body and fleeing toward the Bent Nail.š§ A child claimed a metal puppet had thrown something into a barrelāit was revealed to be a Necklace of Fireballs with two remaining beads.š§ Silas identified the explosion as magical; Dren confirmed the necklaceās nature.
Eyeless assisted folk and asked questions
šØ City Watch & Renaer's Secrets
Silias in the library with a candlestick
The City Watch, led by:
š§āāļøBarnabus Blastwindš®āāļøSergeant Cromley...arrived and began their investigation.Captain John Mercercalmly persuaded them the party was innocent. They revealed:Dalakhar had beenfleeing armed pursuers.Trollskull wasdeclared a crime scene.
Later, Renaer Neverember arrived and revealed:
Dalakhar hadspied on him for two months.He was likely seeking the party todeliver theStone of Golorrto Renaerās father inNeverwinter.The artifact is powerful and valuable, drawing interest from theZhentarimandXanathar Guild.Renaer offeredš°1,000 goldif the party retrieved it.
āļø Temple of Gond ā The Lonely Automaton
Following the automatonās trail to the Temple of Gond, the party met:
šValetta, bronze dragonborn priestessš¤Nim, a sentient automaton
Nim confessed to secretly creating a second nimblewright that had escaped. He feared the construct was responsible for the explosion. The temple had locked Nim away.
š Rewards Offered:
500 goldfor destroying the rogue NimblewrightOR a mechanical invention (e.g.,barking boxoradjustable stilts)Nim begged for the nimblewright to bespared and returned, promising aunique invention
š The party received a Nimblewright Detector ā spins and clicks when within 500 ft
š³ļø Sewer Hunt ā The Yuan-ti Ritual
With no detection from the device, the party scouted the Waterdeep sewers and stumbled upon a yuan-ti ritual involving a drowning victim, red and green malisons, and a purple abomination.
The cult attacked, declaring: āWitnesses must be slain!ā

āļø Combat Highlights:
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š Loot & Rewards
š Magical Scrolls (unassigned):
Fireballā AoE damageAnimate Deadā Raise undead (ethical concerns)Flaming Sphereā Area controlFearā AoE frighten
š”ļø Weapons:
+1 Longbow+1 Scimitars
š° Gold:
216 gold piecestotal
š”ļø Faction Gain:
+1 Renownwith theGrey Hands / Force Greyfor defeating the cult
š§āš¤āš§ Party Status (Post-Battle)
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All exhaustion effects have been cleared post-session.
š Unresolved Threads
The rogueNimblewrightremains at large.The purpose of theyuan-ti ritualis unclearāpossible necromantic ties?Debate brews:destroy or sparethe Nimblewright?Some scrolls, likeAnimate DeadandFear, raisemoral dilemmaswithin the party.














