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📘 Session 7 – "Engines of Limbo"

MusicđŸŽ¶

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"The Puppets Flame and Sepents Fang" -

Varrick Songweave






(Verse 1)
Come gather, good folk, let this tale ignite,
A fireball’s roar shook Trollskull at night.
A boy held beads of a deadly chain—
But who pulled the string? What mind, insane?

(Chorus)
So strum the lute, let the tale unfold,
Heroes of Trollskull, brazen and bold!
Eyeless shines with radiant flame,
Captain Mercer plays the shadows’ game.

(Verse 2)
To Gond’s great halls the party sped,
Where brass and cogs marked the path ahead.
Captain John scaled the temple wall,
Slipped not once—no fall at all!

(Bridge 1)
There Nim confessed with gears grown cold:
"I built him, yes—but he broke the mold."
A Nimblewright lost, with fire in hand—
We took the task, by Mirt’s demand.

(Verse 3)
Into the sewers, deep and vile,
The detector clicked—crept every mile.
They found a cult in serpent guise,
Rituals writ 'neath traitor skies!

(Bridge 2)
Eyeless stood where the torches failed,
Wreathed in light, his purpose unveiled.
Dren charged in, maul like thunder,
Struck down foes, tore spells asunder!

(Verse 4)
Captain John, in deadly dance,
Dodged through strikes like fate’s own chance.
Slim Jim mended wounds with grace,
A blur of bandage, charm, and mace.

(Verse 5)
Silas grinned—his boots now charred—
Two fireballs flew from his hand unmarred.
Scrolls we claimed in smoke and fear:
Flaming Sphere, Animate Dead, and more unclear!

(Final Chorus)
So raise your mugs, let echoes fly,
Varrick sings ‘neath Waterdeep’s sky!
Eyeless burns with righteous gleam,
Dren smites foes in every dream,
Slim Jim steadies, Silas schemes,
And Captain John haunts alley seams!

(Outro)
From gears to ghosts, from flame to blade,
The hunt begins, the path is laid.
Trollskull’s crew, in legend steeped—
By fire and fang, their oaths were deeped.


đŸȘ Campaign Arc

Campaign: Spelljammer – Homebrew Hybrid
Session Title: Engines of Limbo
Dungeon Master: James/Jamie (Sicareus)
Setting: Aboard the Nautalis, corridors and engine chamber


🧭 Overview

The party fled a collapsing cavern to board the Illithid Spelljammer Nautalis, fought two Mind Flayers and three quaggoths in tight corridors, and deciphered an arcane journal revealing the ship’s locus world—Limbo—powered by the magic-drained captives. They now stand before the central engine chamber, where three Mind Flayers forcibly siphon a bound wizard’s power.


đŸ§‘â€đŸ€â€đŸ§‘ Party Members

Character

Player

Class / Subclass

Race

Notable Actions

Garrick “Rigg” Dalhart

Ben / Elemunk

Rogue (Swashbuckler)

Human

Charged first Mind Flayer, landed sneak-attack wrench strikes, finished off quaggoths.

Laydrick Gefinhal

Jared / Galindis

Cleric (Life)

Dwarf

Used Lay on Hands & Healing Word to save allies, countered grapple damage.

High Jinks

Kate / Keitachan

Warlock (GOO)

Tabaxi

Opened fights with Eldritch Blast, cast Cloud of Daggers after Fireball.

Dino Roar (Dynoth Rokos)

Robb / Baconbuff

Artificer/Fighter (Battle Smith)

Githyanki

Engaged front-line, noted trap lever, harvested illithid glands.

Valen Pyre

Justin / Slitzer

Wizard (Evoker)

Human

Cast Fireball on quaggoths, Sleep on Mind Flayer, deciphered journal.


📍 Key Locations

  • Collapsing Tunnel: Rock-hewn cave from Session 6 where first Mind Flayer ambush occurred.
  • Crossbow Chamber: Nautalis room lined with ballistae; hidden lever opens bulkhead.
  • Corridor of Doom: Tight hallway where second Flayer & three quaggoths attacked.
  • Round Table Room: Chamber strewn with Mind Flayer & adventurer corpses.
  • Engine Chamber Threshold: Vaulted heart of the ship, site of magic-draining ritual.

📑 Session Highlights

  • First Ambush: Rigg’s leap + High Jinks’ Eldritch Blast downed Mind Flayer #1.
  • Boarding Action: Portal transition into Nautalis & discovery of crossbow lever.
  • Fireball & Cloud of Daggers: Valen’s Fireball wiped 3 quaggoths; Jinks’ Daggers finished them.
  • Mind Flayer Grapple: Flayer grappled Valen for –20 hp; Leydrick’s Healing Word kept him alive.
  • Sleep & Sneak Attack: Valen’s Sleep spell knocked Flayer out; Rigg scored free headshot.
  • Journal Deciphered: Journal revealed locus world “Limbo” & engine’s magic source.

📾 Key Scenes

đŸ”„ Hallway Fireball

Hallway Fireball scene

A crimson-coated human wizard presses his skull-trimmed hat low and unleashes a blazing Fireball down the hall, tentacles thrashing as a Mind Flayer recoils and the wreckage of Quaggoths smolders behind.

đŸ’€ Sleep and Strike

Sleep and Strike scene

In a dim corridor, the wizard casts Sleep on a lone Mind Flayer, which slumps unconscious. A lurking rogue with a massive wrench raises for a decisive sneak attack.

đŸŸ Sphinx Assault

Sphinx Assault scene

A flickering violet-lit corridor pulses as a spectral feline familiar lunges at a snarling Quaggoth. Nearby, a young tabaxi warlock stands with cloak billowing, directing her magical beast.

🧠 Psychic Clash

Psychic Clash scene

A stern Githyanki artificer swings a Moon-Touched Longsword, sparks and arcane runes flickering, as a Mind Flayer’s tentacles lash out. In the background, the party’s mechanical defender lies downed.

📘 Illithid Journal Discovery

Illithid Journal Discovery scene

In a torch-lit side chamber, the wizard pores over a glowing purple-leather tome on a carved lectern. Psionic runes drift off the pages as High Jinks leans in,


🔍 Ongoing Threads & Plot Hooks

  • Engine Sabotage: Can the party disrupt the magic-draining apparatus?
  • Bound Wizard: Rescue and debrief the captive—what secrets does he hold?
  • Limbo Intel: Further study of the journal to navigate or escape Limbo.

🎁 Loot & Discoveries

Item / Detail

Found / By

Description

Arcane Journal (from session 6)

Valen / High Jinks

Purple-leather tome explaining the ship’s engines & locus world.

Illithid Glands ×2

Dino

Harvested from first Flayer; potent psionic reagent.

Hidden Lever Mechanism

Valen

Switch to open bulkheads


🚹 Cliff-hanger – Bridge to the Helm

  • The party stands at the vaulted entrance to the Nautalis’s core engine chamber.
  • Three Mind Flayers chant around a glowing Spelljammer drive, siphoning power from a bound wizard.
  • Weapons drawn and spells readied
 session ends on a tense standoff.

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The party stands at the ruined helm chamber’s threshold. A gaunt, unconscious wizard slumps on a throne-like control chair, with 3 Mind Flayers looming protectively behind. Ambient starlight filters through fractured portholes as two adventurers hesitate in the doorway.