đ Session 8 â "Ghosts in the Gears"
Musicđś
đŞ Campaign Arc
Campaign: Spelljammer â Homebrew Hybrid
Session Title: Fuel Run
Dungeon Master: James/Jamie (Sicareus)
Setting: Damaged Nautiloid â derelict âFalconâ drifting in Wildspace
đ§ Overview
The crew seized control of a battered Illithid nautiloid, burned through a Ring of Animal Speech to power the spelljamming helm, and hopped to a nearby wreck for fresh fuel. Highlights: three-Mind-Flayer wipe, ghostly captain reveal, maiden flight, boarding the Falcon, and an acidic Black-Pudding brawl that etched more armour than egos.
đ§âđ¤âđ§ Party Members
Character | Player | Class / Subclass | Race | Notable Actions |
|---|---|---|---|---|
Garrick âRiggâ Dalhart | Ben / Elemunk | Rogue (Swashbuckler) | Human | Crit-wrenched the final Mind Flayer; split puddings. |
Laydrick Gefinhal | Jared / Galindis | Cleric (Life) | Dwarf | Sacred Flame spam; shield now â1 AC. |
High Jinks | Kate / Keitachan | Warlock (GOO) | Tabaxi | Piloted helm; Eldritch-blasted oozes; pocketed magic marble. |
Dino Roar (Dynoth Rokos) | Robb / Baconbuff | Artificer 5 / Fighter 2 | Githyanki | Tanked pudding crit; scale-mail â1 AC. |
Valen Pyre | Justin / Slitzer | Wizard (Evoker) | Human | Fireball double-kill; identified Portal-Sight Spectacles. |
đ Key Locations
- Nautiloid Helm Chamber: Ring-shaped throne-room with bound wizard & three Mind Flayers.
- Astral Mist Corridor: Brief ârunwayâ used for the first helm jump.
- Derelict Falcon: Compact wooden spelljamming schoonerâcargo hold full of acid oozes.
đ Session Highlights
- Fireball Opener: Valenâs 8d6 erased two Mind Flayers on round one.
- Ghost Captain: Scry-orb triggered Captain Lackspurâs apparition & exposition dump.
- Helm Test Flight: Jinksâ drained ring powered a smooth astral hop.
- Falcon Boarding: Zero-g approach; Rigg breached cargo hatch.
- Pudding Splitter: Oozes divided twice, showering acid across the hold.
đ¸ Key Scenes
âď¸ Mind-Flayer Skirmish
Engine-Room Boarding & Mind-Flayer Skirmish
Pressing deeper into the nautiloid they captured last session, the party breached a vast, ring-shaped chamber crowned by a gilded spelljamming throne. A wan human wizard lay strapped into the seat, while three wounded Mind Flayers stood guard. Roll20âs fog-of-war briefly scattered everyoneâs tokens as the group tried to find their positions.
Valen Pyre won the initiative and hurled a roaring Fireball that vaporised two flayers outright and badly scorched the third. Seizing the opening, Rigg loosed a critical shot from his Bag oâ Nutz sling, while High Jinks and Leydrick poured on punishment with Eldritch Blasts and Sacred Flame.
Reeling but not yet dead, the lone illithid lashed back with a potent Mind Blast, stunning Rigg. Seconds later, another volley of force and radiance dropped the creature for good, freeing the enthroned wizard and clearing the chamber.
đť Ghost of Captain Lackspur
With the Mind Flayers slain, Valen knelt beside the slack-jawed wizard whose neck still lay twisted at an impossible angleâproof of how brutally the illithids had harvested him. Rifling the corpse, he uncovered a charred spell-book and a fist-sized sapphire scrying orb. The instant Valenâs fingers closed around the gem, the air grew icy and a translucent figure materialised: the spectral likeness of the very wizard at their feetâhis head still canted to one side, eyes glowing with mournful blue light.
Introducing himself as Captain Barrien Lackspur, the ghost warned, âDo not drop that orb; it is the anchor to my memory.â He confessed that the gilded throne was a spelljamming helm and that the nautiloidâs engines would run only if fed powerful magicâor living essence. Hull breaches meant the vessel could limp, but not sail far, without fresh âbatteries.â He urged the crew to salvage arcane fuel from a nearby derelict he had charted before his death, promising safe coordinates etched in star-sigils only he could reveal through the orb.
The party listened, half-awed and half-unnerved, as the captainâs ghostly form flickeredâbound to the orb, desperate to see his ship fly once more.
đ First Helm Jump
Needing power for the damaged helm, High Jinks reluctantly surrendered her cherished Ring of Animal Speech, slotting the silver band into the throneâs crystal socket. The metal hissed, drained of every enchantment in a heartbeat, and the deck lights flickered to life. Guided by Captain Lackspurâs disembodied voice, Jinks eased herself into the gilded seat; golden filaments laced across her forearms, and sudden vertigo told the crew they were no longer tethered to gravity.
At her mental command the nautiloid lurched forward, cutting a silent path through silver astral vapour. Stars bent and streaked outside shattered viewport panes, while below-decks rigging groaned from residual hull breaches. Within minutes the mists thinned, revealing a lonely wooden schooner adrift near a jagged asteroid clusterâthe derelict Falcon the captain had promised. The jump had cost a single spent ring and several frayed nerves, but the ship now drifted, inertialess, on minimal thrust, poised for its first true salvage run.
đłď¸ Falcon Boarding
Guided by the ghost-captainâs coordinates, the nautiloid glided alongside the derelict wooden schooner the charts called the Falcon. With inertial thrusters at a whisper, the party crossed the gap by jumping across. Rigg planted a boarding spike and levered open a warped cargo hatch, the stale air inside reeking of bilge and ozone. Lantern-light revealed splintered crates, acid-etched timbers and a faint, wet slither echoing in the darkness.
The crew fanned out: Dino and his Steel Defender securing a perimeter while Valen swept the hold with Detect Magic. Moments later two glossy shapes oozed from cracked barrelsâBlack Puddings, their surfaces fizzing with corrosive acid. The boarding action had become an ambush, and the fight for fresh helm fuel began in earnest on the Falconâs rotting deck.
âŁď¸ Acidic Hold Brawl
The moment the Falconâs hold lights flared, two inky Black Puddings slithered from shattered barrels, their surfaces sizzling with hungry acid. Laydrick reacted first, calling down Sacred Flame that seared away globs of ooze but only made the creatures hiss louder. One pudding lashed a pseudopod across Dinoâs chestâan 18-point acid strike that would have melted through his scale mail had he not snapped off an Absorb Elements reaction. Even so, the armourâs plates warped, dropping its protection by a notch.
As the oozes advanced, High Jinks and Valen filled the hold with a storm of Eldritch Blasts and force bolts, driving one pudding to split in two quivering halves. Corrosive spray pitted Laydrickâs shield, but he stood firm, while Rigg darted in, bashing one half to jelly with his oversized wrench. The Steel Defender pinned the final fragment long enough for Rigg to land a coup-de-grâce, the metallic thud echoed by a sizzling quiet as acid pooled and cooled.
When the stench finally cleared, the party stood singed but unbeatenâgear scarred, nerves frayedâand the hold lay strewn with 3 intact magic infused-items and the promise of much-needed helm fuel.
đ Ongoing Threads & Plot Hooks
- Helm Repairs: Patch the hull or risk a catastrophic breach.
- Identify the Marble & Compass: Mystery items could be keyâor cursed.
- Lackspurâs Derelict Lead: Follow the ghostâs coordinates for bigger salvage.
đ Loot & Discoveries
Item | Finder | Description / Status |
|---|---|---|
Portal-Sight Spectacles (Magical) | Valen | Reveal destination of any planar portal. |
Iridescent Marble | High Jinks | Magically active â needs Identify . |
Starmetal Compass | Party | Need Identify ; reacts to wild-magic. |
Spell-Book & Scry-Orb | Valen / Jinks | Weeks to decipher; orb fragile. |
đ¨ Cliff-hanger â Drifting in the Dark
- Corpses stowed, doors barred; helm on minimal thrust.
- Long rest begins amid the quiet hiss of hull leaks.
- Next: chart Lackspurâs coordinatesâor be hunted first.






