Session 00 – DnD Template
Music🎶
| "The Puppets Flame and Sepents Fang" - Varrick Songweave | "Dirty Boots" - Varrick Songweave |
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💥 Fireball in Trollskull Alley
While business picked up at Trollskull Tavern, a massive explosion shattered the calm—a fireball detonated just outside, killing Dalakhar, a gnome spy, and several citizens. Remarkably, the tavern and party were unharmed, though the street was left scorched and chaotic.
👤 A cloaked figure was seen looting Dalakhar’s body and fleeing toward the Bent Nail.
🧒 A child claimed a metal puppet had thrown something into a barrel—it was revealed to be a Necklace of Fireballs with two remaining beads.
🧙 Silas identified the explosion as magical; Dren confirmed the necklace’s nature.
Eyeless assisted folk and asked questions
🚨 City Watch & Renaer's Secrets
Silias in the library with a candlestick
The City Watch, led by:
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🧑⚖️ Barnabus Blastwind
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👮♂️ Sergeant Cromley
...arrived and began their investigation. Captain John Mercer calmly persuaded them the party was innocent. They revealed: -
Dalakhar had been fleeing armed pursuers.
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Trollskull was declared a crime scene.
Later, Renaer Neverember arrived and revealed:
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Dalakhar had spied on him for two months.
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He was likely seeking the party to deliver the Stone of Golorr to Renaer’s father in Neverwinter.
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The artifact is powerful and valuable, drawing interest from the Zhentarim and Xanathar Guild.
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Renaer offered 💰1,000 gold if the party retrieved it.
⚙️ Temple of Gond – The Lonely Automaton
Following the automaton’s trail to the Temple of Gond, the party met:
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🐉 Valetta, bronze dragonborn priestess
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🤖 Nim, a sentient automaton
Nim confessed to secretly creating a second nimblewright that had escaped. He feared the construct was responsible for the explosion. The temple had locked Nim away.
🎁 Rewards Offered:
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500 gold for destroying the rogue Nimblewright
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OR a mechanical invention (e.g., barking box or adjustable stilts)
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Nim begged for the nimblewright to be spared and returned, promising a unique invention
📟 The party received a Nimblewright Detector — spins and clicks when within 500 ft
🕳️ Sewer Hunt – The Yuan-ti Ritual
With no detection from the device, the party scouted the Waterdeep sewers and stumbled upon a yuan-ti ritual involving a drowning victim, red and green malisons, and a purple abomination.
The cult attacked, declaring: “Witnesses must be slain!”
⚔️ Combat Highlights:
| Character | Action |
|---|---|
| Eyeless | Smote a serpent, used Guiding Bolt, downed by cold & poison, revived by Slim Jim |
| Slim Jim | Revived Eyeless, later downed and revived himself |
| Captain John | Landed a 39-damage Sneak Attack, rolled nat 20 death save, finished red malison |
| Dren | Frontlined with maul and spells, survived with 3 HP |
| Silas |
Cast two Fireballs (from necklace), Fear and psychic spells; remained untouched, but boots muddied |
🎁 Loot & Rewards
📜 Magical Scrolls (unassigned):
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Fireball – AoE damage
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Animate Dead – Raise undead (ethical concerns)
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Flaming Sphere – Area control
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Fear – AoE frighten
🗡️ Weapons:
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+1 Longbow
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+1 Scimitars
💰 Gold:
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216 gold pieces total
🛡️ Faction Gain:
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+1 Renown with the Grey Hands / Force Grey for defeating the cult
🧑🤝🧑 Party Status (Post-Battle)
| 🎭 Character | Player | ⚔️ Class/Level | 🧬 Race | 📌 Status |
|---|---|---|---|---|
| Eyeless Shadowstep | Justin / Slitzer | Paladin (3) | Aasimar | Downed, revived, cleared exhaustion |
| Captain John Mercer | Kenneth / Artemis | Rogue (3) | Human | 1 HP, MVP Sneak Attack |
| Dren | MichaelKong / Mike | Fighter (3) | Dwarf | 3 HP, maul frontline |
| Slim Jim (Tiberius Aun Argent) | Baconbuff / Rob | Rogue 2 / Artificer 1 | Human | Healer & downed, revived |
| Silas “Silver Tongue” Rushtyn | Sicareus / James | Sorcerer (3) | Yuan-ti | Dealt massive damage, pristine except muddy boots |
All exhaustion effects have been cleared post-session.
🔍 Unresolved Threads
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The rogue Nimblewright remains at large.
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The purpose of the yuan-ti ritual is unclear—possible necromantic ties?
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Debate brews: destroy or spare the Nimblewright?
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Some scrolls, like Animate Dead and Fear, raise moral dilemmas within the party.









