š Session 18 ā The Haunted Forge of Sondar
šµ Music
forsession soundtrack]
š¼ļø Images
- [Placeholder: Rigg and High Jinks scouting distant firelight in the Underdark]
- [Placeholder: The party backing away from a black dragon in a swampy cavern]
- [Placeholder: The broken gates of Sondar and the silent keep beyond]
- [Placeholder: Dino in the lantern-lit forge as shadowy dwarves turn monstrous]
šŖ Campaign Arc
- Campaign: Spelljammer
- Session:
1718āā TheStilledHauntedTongueāsForgeCarriageof Sondar Date:21/02/2026- Dungeon Master: James / Jamie / Sicareus
- Setting:
OnUnderdark travel route, swampy cavern near a black dragon, and theroadruinedduringdwarvenportalkingdomtravelof(rocky outcrops and a stopped carriage)Sondar
š§ Overview
Mid-journeyAfter surviving the roadside lich battle, the party rested, leveled to 8, and still under Primusā not-so-subtle ākeep movingā mandate,resumed the partyāspush travel turned into a roadside nightmare: shadows swarmed in, backed by two hulking minotaur skeletons. The fight immediately became a positioning puzzleācarriage, rock cover, and a fallen pillar mattered as much as damage.
Then the real problem stirred: a lich revealed itself from within the carriage and started carving the battlefield apart with necrotic surges, brutal force blasts, and repeated deathly teleports. Fear scattered key bodies at the worst possible time, heals were constantly racing damage spikes, and more than one ally hit the dirtāthen got dragged backdeeper into the fightUnderdark anyway. Byunder the end,pressure of both Primusā mandate and the lichIllithid dropped,task tied to a rumored crown. Early progress was cautious rather than heroic: Rigg and High Jinks scouted a distant light, discovered three fire elementals, and wisely chose not to add āburned to death in a caveā to the roadparty wentrĆ©sumĆ©. quiet,Along the way, Valen used downtime to transcribe Misty Step and later Shield into his spellbook.
Travel grew stranger as the ground turned damp and the party crawledstumbled awayinto richer,the scarier,territory of a black dragon. They backed off without a fight and readycontinued until the mountain fortress of Sondar came into view: a dead dwarven kingdom carved into stone, its great gates torn from their hinges and its streets littered with the old remains of dwarves and Illithids alike. Inside, a cold forge and a lantern-lit echo of the past revealed ghostly dwarven smiths trapped in a repeating scene. What first looked like a haunting or time-loop became something more dangerous when Dino disturbed the forgeās tools, causing the figures to leveltwist up.into nightmare shapes. The session ended on initiative.
š§āš¤āš§ Party Members
| Character | Player | Class/Subclass | Race | Notable Actions |
|---|---|---|---|---|
|
|
|
|
|
Garrick āRiggā Dalhart |
Ben / Elemunk |
Rogue (Swashbuckler) |
Human |
Scouted
|
Laydrick Gefinhal |
Jared / Galindis |
Cleric (Life Domain) |
Dwarf |
Spotted
|
High Jinks |
Kate / Keitachan |
Warlock (Great Old One) |
Tabaxi |
Joined
|
Dino Roar (Dynoth Rokos) |
Robb / Baconbuff |
Artificer (Battle Smith) / Fighter |
Githyanki |
Took
|
Valen Pyre |
Justin / Slitzer |
Wizard (Evoker) |
Human |
Used
|
Rook Varrek |
NPC
|
Guide
|
Human |
Led
|
š Key Locations
TheUnderdarkstoppedCamp:carriage/wagonA(rough resting point where the party recovered, leveled up, and reorganized after the lichwas hiding).fight.- Firelit Cavern Route: A stretch of tunnel where distant light revealed three fire elementals patrolling ahead.
- Black Dragon Swamp: A damp, dangerous cavern area occupied by a black dragon the party wisely chose not to provoke.
- Sondar: A ruined dwarven kingdom carved into a mountain, long fallen
pillarto/ rocky outcrop used for cover, leaps,Illithids andline-of-sightnowbreaks.eerily silent. - The Forge of Sondar: A cold smithy where a magical lantern revealed looping dwarven echoes and a deadly shift into shadowy horror.
The surrounding road/approach where shadows and skeletons closed in.
āļøš Session Highlights
InitiativeTheopenedparty completed a long rest after the lich fight and leveled up to 8.- Valen used downtime to transcribe Misty Step into his spellbook, then later added Shield.
- Laydrick spotted a distant light; Rigg and High Jinks scouted ahead and identified three fire elementals.
- The group avoided the fire elementals rather than engaging them.
- Travel led the party into a damp cavern area occupied by a black dragon; they withdrew without fighting.
- The party reached Sondar, a ruined dwarven mountain kingdom whose gates had been torn down long ago.
- Inside the city, they found streets strewn with the old remains of dwarves and Illithids.
- A rhythmic hammer-on-anvil sound led them to a cold forge filled with ghostly dwarf-shapes visible only in lantern light.
- Investigation revealed the figures were trapped in a repeating scene: forging, reacting to a disturbance outside, grabbing weapons, and vanishing before the loop began again.
- Detect Magic revealed magic on
sixtheshadowslantern andtwotheminotauranvil. - Dino
escalatedmanipulated the scene from range, and when the HighInitiativeJinksāwasimprolled(oftenjustacting like a sneaky little aerial menace) contributed alongside repeated Eldritch Blasts.The lichās toolkit definedas thefight:sessionDisrupt Lifenecrotic bursts,Deathly Teleport, heavy force blasts, and laterFearāwhich sent Dino and Rook sprinting.Leydrickās Aura of Life(plus relentless healing) prevented a wipe when bodies started dropping. He still went down before the end.Rook dealt meaningful damage and soaked punishment, but ran away with fear along with DIno.Final sequence:High Jinkslanded one of the last blows on the lich, thenValenfinished it.Post-battle revives: High Jinks brought Leydrick back up; Valen brought Rigg back up.ended.
š¬š Key Scenes
1.
Far ahead in the black of the Underdark, three distant lights drifted like torches. Rigg and DinoāThree climbsLights ontoin the carriageDarkā ā Rigg & High Jinks
keepsHigh Jinks slipped forward under cover of darkness and discovered the lidtruth: shutnot onwanderers, instinctābecausenot whateverāscampfires, insidebut isthree absolutelyfire goingelementals to ruin someoneās night. He instead commits to the nearest shadow, blade flashing in tight arcs as the road turns into a swarm.
Leydrick plants himself where allies can stay in reach, forcing the battlefield to orbit around his Aura of Life. Necrotic waves slammoving through the group.caverns. For once, the party chose good sense over violence and went around.
2. āGet Outā ā Dino & the Black Dragon
TheRiggfloor vaultingturned offwet, the air turned foul, and the next problem announced itself without subtlety: a fallenblack stone pillar at a diagonal angle, coat snappingdragon in the wind,swamp. bothThe handsencounter grippinglasted only moments, but that was enough. A warning, an apology, and a massivecareful metalretreat wrenchkept overheadthe asparty healive. bringsSometimes itheroism downis towardknowing awhen Shadowto stop walking forward like an idiot.
3. āThe Broken Gates of Sondarā ā Laydrick & Rook
WhenASondar lichfinally stepping outemerged from the opendarkness, carriageit door
not

Rooklook like a kingdom waiting to be reclaimed. Its great metal doors had been knocked from their hinges and left on the ground, and beyond them lay silence, bones, and the distant outline of a keep. Rook called it safe enough. The ruin itself disagreed.
4. āLantern Lightā ā Dino running& full-tiltHigh pastJinks
Inside stonethe outcrops,cold breathforge, visiblethe dead did not linger freely; they only existed inside the glow of a single lantern. High Jinks traced the loop in coldthe air,scene frost scattering from Rookās rapier,while Dino clutchingpushed hiscloser, glowingprying blade as if itāsat the onlyedges thingof keepingthe himmystery real.
Valenmagecraft and Jinxcuriosity. takeThe downmoment the Lichforgeās rhythm was broken, the dwarven echoes stopped being echoes and became a threat.
š§©š§µ Ongoing Threads & Plot Hooks
- Primusā mandate still hangs over the party: they are expected to keep moving and further the task.
- The Illithid letter objective continues: the party is still
boundpursuingtooneāfurtherof thetask,āartifact-retrievaland delays tend to invite consequences. (Context from prior arc.) Rook Varrek remains centralas a portal-route allyāalsoleads, nowclearlyfocusedaonliability when Fear and high burst damage start flying.Sondar.- The
lichāsCrownpresenceof Sondar: local legend suggests the queen went mad shortly before the Illithid fall, and the party suspects a crown may be tied to that event. - Why Sondar resisted settlement: Rook believes the Illithids could not remain here for long, possibly because the place is haunted.
- The black dragon remains nearby: an immediate danger left alive and unchallenged on the
road:routewhybehindwas it traveling hidden in a carriage, and what was it doing in the partyās path?them. NewThedangerousforgeāsassetslantern,acquired:anvil, and hammer are all significant: theTomepartyandhasCrystalnotBallyetraiselearnedquestionswhetherabouttheyattentionarefromrelics,enemiesanchorswhoforknowthewhathaunting,thoseorare.something worse.- The dead of Sondar are not resting quietly: the ghostly forge-loop suggests the city may preserve moments of its fall in magical fragments.
š° Loot & Discoveries
| Item | Finder | Description / Status | ||
|---|---|---|---|---|
|
|
| ||
| Sondar | Party | A fallen dwarven kingdom cut into stone, littered with the remains of |
|
|
| Ghost-Lantern | Party |
A lantern whose light reveals dwarven echoes repeating the final motions of Status: | Still in
| at session
|
| Magical
|
Party
|
A
Status: Unclaimed; still under investigation. |
||
| Forge Hammer | Party discovery | The striking tool in the repeating forge scene; disturbing it caused the ghostly dwarves to become hostile shadow-forms. Status: Not secured; interaction triggered combat. |
||
| Spellbook Progress | Valen | Misty Step and later Shield were transcribed during travel downtime, expanding Valenās prepared options for what is very obviously becoming a terrible place to stand still. Status: Completed. |
š§Ø Cliffhanger
Valen and Jinx revive Rigg and Leydrick
- The party
survivesstands inside or around theroadsideforgelichinencountertheandruinssecuresofhigh-tier loot and coin.Sondar. AfterThealanternrest,still reveals thepartyscene;levelsoutsideupitstolight,8.the figures vanish.- After the hammer was displaced, the ghostly dwarves twisted into nightmarish shadow-creatures.
- Initiative was rolled.
- Next
session:session07/03/2026.opens with combat in the haunted forge.














