Session 01 - Trollskull Heros
Waterdeep Campaign: Session 1 Summary
Campaign: Waterdeep, blending Waterdeep: Dragon Heist with custom elements
DM: Rewrok (Reuben)
Date: Prior to May 17, 2025 (specific date not provided)
Music đś
"Ballad of the Trollskull Heros"
(Verse 1)
In Waterdeepâs alleys, where shadows hold sway,
Five heroes united to challenge the fray.
Eyelessâs blade shone with justiceâs light,
Artemis struck swift, a ghost in the night.
(Verse 2)
Drenâs hammer crashed bold, like stone unyielding,
Slim Jimâs traps sparked, his cunning revealing.
Silas wove spells, his silver tongue sly,
Together they fought âneath a dark, dreaded sky.
(Chorus)
Toss a coin to your heroes, O Waterdeepâs pride,
Through peril and pain, they stand side by side!
With hearts forged in fire, their legend will soar,
For Trollskullâs brave souls, sing forevermore!
(Verse 3)
In a dungeon, Floon lay, by Mind Flayer torn,
A wizard was felled, potions claimed, battle-worn.
Drenâs mind was devoured, yet a Wish brought him back,
Through a halflingâs door, they escaped the attack.
(Verse 4)
Volo gave Trollskull, a manor to claim,
A tavern theyâd build to ignite their fame.
Factions like Lords call, with Eyelessâs vow,
Their path to the treasure begins taking shape now.
(Chorus)
Toss a coin to your heroes, O Waterdeepâs pride,
Through peril and pain, they stand side by side!
With hearts forged in fire, their legend will soar,
For Trollskullâs brave souls, sing forevermore!
(Outro)
Raise tankards to Eyeless, Dren, and their kin,
In Trollskullâs warm hearth, their saga begins!
Characters:
- Eirlys Shadowstep (Justin/Slitzer): Level 2 Protector Aasimar Paladin, Chaotic Good, justice-driven, Exhaustion Level 3
- Artemis: Captain John Mercer (Keith): Level 2 Human Rogue, stealthy infiltrator
- Dren (MichaelKong/Mike): Level 2 Mountain Dwarf Fighter, durable melee combatant
- Slim Jim (Tiberius Aun Argent) (Baconbuff/Rob): Level 1 Rogue/Level 1 Artificer Human, crafty tinkerer, Exhaustion Level 1
- Silas "Silver Tongue" Rushtyn (Sicareus/James/Jamie): Level 2 Yuan-ti Sorcerer, charismatic spellcaster (limited details)
Overview
In the sprawling city of Waterdeep, a band of five adventurers embarked on a perilous mission that would set the stage for their legend. Eirlys Shadowstep, a radiant Aasimar Paladin driven by justice; Artemis, a cunning Human Rogue with a knack for stealth; Dren, a stalwart Mountain Dwarf Fighter; Slim Jim, a resourceful Human Rogue/Artificer; and Silas "Silver Tongue" Rushtyn, a mysterious Yuan-ti Sorcerer, united under the guidance of DM Rewrok. Their first session saw them rescue a captive, face otherworldly horrors, and claim a foothold in the city, all while forging plans for a grand future.
Key Events
Forging the Fellowship
The adventure began with a crucial moment of camaraderie: the party persuaded Baconbuff (Rob), playing Slim Jim, to join their ranks, completing their eclectic crew. Eirlys, with herhis charismatic leadership, likely rallied the group with her vision of justice, while Artemisâs silver tongue and Slim Jimâs quick wit may have sealed the deal. Drenâs gruff determination and Silasâs enigmatic presence (though details of his role remain sparse) rounded out the team, setting a tone of unity despite their diverse backgrounds.
The Dungeon of Dread
Tasked with rescuing Floon Blagmaar, a figure tied to Waterdeepâs underbelly (per Waterdeep: Dragon Heist),underbelly, the party ventured into a dungeon reeking of malevolence. They stumbled into a chamber where Floon lay tortured, guarded by a sinister wizard, a Mind Flayer, and an Intellect Devourerâa custom addition hinting at deeper psionic threats. Eirlys charged forward, herhis longsword blazing with holy might, likely smiting the wizard with Divine Smite. Artemis darted through shadows, his daggers finding weak points with Sneak Attack precision. Dren, wielding his warhammer, stood firm against the Mind Flayerâs psychic onslaught, while Slim Jimâs Magical Tinkering or rogueish traps disrupted the foes. Silas, presumed to have woven sorcerous spells, may have unleashed fiery or charming magic, though his exact contributions await clarification.
The party felled the wizard, claiming a haul of loot: several healing potions, a Level 1 wizard spellbook, and an unspecified sum of gold. However, tragedy struck as the Intellect Devourer burrowed into Drenâs mind, consuming his brain and leaving him a husk. Eirlys and Artemis likely led the effort to restrain their fallen comrade, ensuring he posed no threat, while Slim Jimâs quick thinking may have secured the loot and Floonâs safety.
A Desperate Escape and Miraculous Recovery
With Floon freed but weakened, the party administered healingâpossibly via Eirlysâs Lay on Hands or the looted potions. Floon, grateful, pledged to fund Drenâs restoration. Avoiding pursuit, Artemisâs stealth guided them through an alternate exit, a humble halflingâs home, adding a touch of Waterdeepâs quirky charm. At a temple, Floonâs coin secured a rare Wish spell, a testament to the partyâs persuasive skills (perhaps bolstered by Silasâs silver tongue or Eirlysâs righteous plea). The spell nearly fully restored Drenâs mind, leaving him battle-ready once more, his warhammer gripped with renewed vigor.
A New Home and Ambitious Plans
Returning to the Yawning Portal, a bustling tavern central to Waterdeepâs lore, the party met Volo Geddarm, their flamboyant contact. Lacking coin, Volo offered the deed to Trollskull Manor, a dilapidated but promising estate. Inspired by Eirlysâs vision for a just community hub, Artemisâs eye for opportunity, and Slim Jimâs tinkering ingenuity, the group resolved to transform the manor into a pub/tavern to generate income and establish a foothold in the city. Drenâs practical mindset likely grounded the plan, while Silasâs charisma may have sparked ideas for drawing patrons (pending more details on his role).
As they surveyed their new domain, the party began deliberating which of Waterdeepâs factions to align withâperhaps the Harpers for Eirlysâs ideals, the Zhentarim for Artemis and Slim Jimâs roguish leanings, or the Lordsâ Alliance for stability. These discussions, rich with intrigue, set the stage for future conflicts and alliances.
Outcomes
- Level Up: All characters reached Level 2 (Slim Jimâs progression possibly delayed due to multiclassing), marking their growth as heroes.
- Exhaustion: Eirlys suffered Exhaustion Level 3 (disadvantage on ability checks, halved speed, disadvantage on attacks/saves), and Slim Jim Exhaustion Level 1 (disadvantage on ability checks), likely from the grueling combat or psychic strain of the Mind Flayerâs presence.
- Loot: Healing potions, a Level 1 wizard spellbook, and an unspecified amount of gold bolstered the partyâs resources.
- Trollskull Manor: The party acquired the manor and committed to converting it into a tavern, a decision blending Dragon Heistâs mechanics with their entrepreneurial spirit.
- Faction Deliberations: The party began weighing faction alliances, a pivotal choice that will shape their path.
- Pause: The session concluded with plans to pause until the new Playerâs Handbook release, allowing for potential rule updates.
Notes
- The early inclusion of a Mind Flayer and Intellect Devourer, uncommon in Dragon Heistâs opening, suggests a custom arc involving psionic or aberrant forces, adding a layer of dread to the campaign.
- Silasâs contributions remain vague due to limited character details. His sorcerous abilities likely played a role, possibly in combat or negotiations.
- The tavern venture will require investment (repairs, staffing) and decisions (e.g., name, theme), offering roleplay and economic opportunities.
- The unspecified gold loot from the wizard awaits clarification for accurate tracking.





