Session 01: Brains, Blades, and the Birth of a Tavern
Waterdeep Campaign: Session 1 Summary
Campaign: Waterdeep, blending Waterdeep: Dragon Heist with custom elements
DM: Rewrok (Reuben)
Date: Prior to May 17, 2025 (specific date not provided)
Music đ¶
"Ballad of the Trollskull Heros"
by Varrick Songweave
(Verse 1)
In Waterdeepâs alleys, where shadows hold sway,
Five heroes united to challenge the fray.
Eyelessâs blade shone with justiceâs light,
Artemis struck swift, a ghost in the night.
(Verse 2)
Drenâs hammer crashed bold, like stone unyielding,
Slim Jimâs traps sparked, his cunning revealing.
Silas wove spells, his silver tongue sly,
Together they fought âneath a dark, dreaded sky.
(Chorus)
Toss a coin to your heroes, O Waterdeepâs pride,
Through peril and pain, they stand side by side!
With hearts forged in fire, their legend will soar,
For Trollskullâs brave souls, sing forevermore!
(Verse 3)
In a dungeon, Floon lay, by Mind Flayer torn,
A wizard was felled, potions claimed, battle-worn.
Drenâs mind was devoured, yet a Wish brought him back,
Through a halflingâs door, they escaped the attack.
(Verse 4)
Volo gave Trollskull, a manor to claim,
A tavern theyâd build to ignite their fame.
Factions like Lords call, with Eyelessâs vow,
Their path to the treasure begins taking shape now.
(Chorus)
Toss a coin to your heroes, O Waterdeepâs pride,
Through peril and pain, they stand side by side!
With hearts forged in fire, their legend will soar,
For Trollskullâs brave souls, sing forevermore!
(Outro)
Raise tankards to Eyeless, Dren, and their kin,
In Trollskullâs warm hearth, their saga begins!
đ Location:
CharactersWaterdeep:, City of Splendors
đ§âđ€âđ§ Party Members:
Character Player Race Class & Level Notes Eirlys Shadowstep Justin / Slitzer Aasimar Paladin ( Justin/Slitzer):Level22)Protector Aasimar Paladin, Chaotic Good, justice-driven,Exhaustion Level 33,- justice-driven
Artemis:Artemis (Captain JohnMercerMercer)Keith Human Rogue ( Keith):Level22)HumanStealthy Rogue,andstealthypersuasiveinfiltratorDren (MichaelKong/Mike):MichaelKong Level/2MikeMountain Dwarf Fighter,Fighter durable(Levelmelee2)combatantMind - restored via Wish spell
Slim Jim (Tiberius Aun Argent) Baconbuff / Rob Human Rogue ( Baconbuff/Rob):1)Level 1 Rogue/Level 1/ ArtificerHuman,(1)crafty tinkerer,Exhaustion Level 11,- tinkerer
Silas "âSilverTongue"Tongueâ RushtynSicareus / James Yuan-ti Sorcerer ( Sicareus/James/Jamie):Level22)Yuan-tiCharismatic, Sorcerer,rolecharismaticstillspellcasteremerging(limiteddetails)
đ§© Key Events:
đ§ Party Formation
-
The group convinced Slim Jim to join, finalizing their adventuring team.
Overviewđ§ Dungeon Rescue
-
In the
sprawling city of Waterdeep, a band of five adventurers embarked on a perilous mission that would set the stage for their legend. Eirlys Shadowstep, a radiant Aasimar Paladin driven by justice; Artemis, a cunning Human Rogue with a knack for stealth; Dren, a stalwart Mountain Dwarf Fighter; Slim Jim, a resourceful Human Rogue/Artificer; and Silas "Silver Tongue" Rushtyn, a mysterious Yuan-ti Sorcerer, united under the guidance of DM Rewrok. Their first session saw them rescue a captive, face otherworldly horrors, and claim a foothold in the city, all while forging plans for a grand future.Key EventsForging the FellowshipThe adventure began with a crucial moment of camaraderie:sewers, the partypersuadeddiscoveredBaconbuffFloon(Rob), playing Slim Jim, to join their ranks, completing their eclectic crew. Eirlys, with his charismatic leadership, likely rallied the group with her vision of justice, while Artemisâs silver tongueBlagmaar andSlimDrenJimâsbeingquick wit may have sealed the deal. Drenâs gruff determination and Silasâs enigmatic presence (though details of his role remain sparse) rounded out the team, setting a tone of unity despite their diverse backgrounds.The Dungeon of DreadTasked with rescuing Floon Blagmaar, a figure tied to Waterdeepâs underbelly, the party ventured into a dungeon reeking of malevolence. They stumbled into a chamber where Floon lay tortured, guardedtortured by asinister wizard,wizard, a MindFlayer,Flayer, and an IntellectDevourerâaDevourer.custom -
The
partywizardfelledwastheslain.wizard, -
aThe
haulIntellectofDevourerloot:consumedseveralDrenâs brain, incapacitating him. -
Loot collected: healing potions, a Level 1 wizard spellbook, and
angoldunspecified(amountsumunconfirmed).of
addition hinting at deeper psionic threats. Eirlys charged forward, his longsword blazing with holy might, likely smiting the wizard with Divine Smite. Artemis darted through shadows, his daggers finding weak points with Sneak Attack precision. Dren, wielding his warhammer, stood firm against the Mind Flayerâs psychic onslaught, while Slim Jimâs Magical Tinkering or rogueish traps disrupted the foes. Silas, presumed to have woven sorcerous spells, may have unleashed fiery or charming magic, though his exact contributions await clarification.claiminggold.However,âȘ
tragedyTemplestruckRestorationas-
IntellectEscaping
Devourer burrowed into Drenâs mind, consuming his brain and leaving himthrough ahusk. Eirlys and Artemis likely led the effort to restrain their fallen comrade, ensuring he posed no threat, while Slim Jimâhalflingâsquick thinking may have secured the loot and Floonâs safety.A Desperate Escape and Miraculous RecoveryWith Floon freed but weakened,house, the partyadministeredbroughthealingâpossibly via Eirlysâs Lay on Hands or the looted potions. Floon, grateful, pledgedDren tofunda temple. -
Floon funded a Wish spell, restoring Drenâs
restoration.mind.Avoiding
thepursuit,Artemisâsđ
stealthTrollskullguidedManorthem-
anBack
alternate exit, a humble halflingâs home, adding a touch of Waterdeepâs quirky charm. At a temple, Floonâs coin secured a rareWishspell, a testament toat thepartyâsYawningpersuasivePortal,skillsVolo(perhapscouldnâtbolsteredpaybyinSilasâsgold,silverbuttongue or Eirlysâs righteous plea). The spell nearly fully restored Drenâs mind, leaving him battle-ready once more, his warhammer gripped with renewed vigor.A New Home and Ambitious PlansReturning togave theYawning Portal, a bustling tavern central to Waterdeepâs lore, the party met Volo Geddarm, their flamboyant contact. Lacking coin, Volo offered thedeed to Trollskull Manor, a dilapidated but promising estate. Inspired by Eirlysâs vision for a just community hub, Artemisâs eye for opportunity, and Slim Jimâs tinkering ingenuity, the group resolved to transform the manor into a pub/tavern to generate income and establish a foothold in the city. Drenâs practical mindset likely grounded the plan, while Silasâs charisma may have sparked ideas for drawing patrons (pending more details on his role).As they surveyed their new domain, the party began deliberating which of Waterdeepâs factions to align withâperhaps the Harpers for Eirlysâs ideals, the Zhentarim for Artemis and Slim Jimâs roguish leanings, or the Lordsâ Alliance for stability. These discussions, rich with intrigue, set the stage for future conflicts and alliances.OutcomesLevel Up: All characters reached Level 2 (Slim Jimâs progression possibly delayed due to multiclassing), marking their growth as heroes.Exhaustion:Eirlys suffered Exhaustion Level 3 (disadvantage on ability checks, halved speed, disadvantage on attacks/saves), and Slim Jim Exhaustion Level 1 (disadvantage on ability checks), likely from the grueling combat or psychic strain of the Mind Flayerâs presence.Loot: Healing potions, a Level 1 wizard spellbook, and an unspecified amount of gold bolstered the partyâs resources.Trollskull Manor:The party
acquired the manor and committeddecided toconvertingrenovate it into atavern,tavern, establishing adecisionbaseblendingofDragonoperations.Heistâs
mechanicsđ§ Future Planning
-
Discussions began on which Waterdeep faction to align with:
their-
spirit.Harpers (idealistic)
FactionDeliberations:Zhentarim
The(rogue-friendly)party began weighing faction alliances, a pivotal choice that will shape their path.Pause:TheLordsâ
sessionAllianceconcluded(order-focused)with
entrepreneurialplansto -
-
Plans paused until the new Playerâs Handbook
release,isallowingreleased.for potential rule updates.
pauseNotes
đ Outcomes:
TheearlyAll
inclusioncharactersof a Mind Flayer and Intellect Devourer, uncommon inDragon Heistâs opening, suggests a custom arc involving psionic or aberrant forces, adding a layer of dreadleveled tothe2campaign.SilasâscontributionsEirlys
remainsuffersvagueExhaustiondueLevelto3limited character details. His sorcerous abilities likely played a role, possibly in combat or negotiations.ThetavernSlim
ventureJimwillsuffersrequireExhaustioninvestmentLevel(repairs,1staffing) and decisions (e.g., name, theme), offering roleplay and economic opportunities.TheunspecifiedTrollskull
goldManorlootacquiredfrom-
wizardFaction
awaitsalignmentclarificationunder discussion -
Campaign paused for
accuratePlayerâstracking.Handbook release
the
through





