Session 01: Brains, Blades, and the Birth of a Tavern
Waterdeep Campaign: Session 1 Summary
Campaign: Waterdeep, blending Waterdeep: Dragon Heist with custom elements
DM: Rewrok (Reuben)
Date: Prior to May 17, 2025 (specific date not provided)
Music đ¶
"Ballad of the Trollskull Heros"
by Varrick Songweave
(Verse 1)
In Waterdeepâs alleys, where shadows hold sway,
Five heroes united to challenge the fray.
Eyelessâs blade shone with justiceâs light,
Artemis struck swift, a ghost in the night.
(Verse 2)
Drenâs hammer crashed bold, like stone unyielding,
Slim Jimâs traps sparked, his cunning revealing.
Silas wove spells, his silver tongue sly,
Together they fought âneath a dark, dreaded sky.
(Chorus)
Toss a coin to your heroes, O Waterdeepâs pride,
Through peril and pain, they stand side by side!
With hearts forged in fire, their legend will soar,
For Trollskullâs brave souls, sing forevermore!
(Verse 3)
In a dungeon, Floon lay, by Mind Flayer torn,
A wizard was felled, potions claimed, battle-worn.
Drenâs mind was devoured, yet a Wish brought him back,
Through a halflingâs door, they escaped the attack.
(Verse 4)
Volo gave Trollskull, a manor to claim,
A tavern theyâd build to ignite their fame.
Factions like Lords call, with Eyelessâs vow,
Their path to the treasure begins taking shape now.
(Chorus)
Toss a coin to your heroes, O Waterdeepâs pride,
Through peril and pain, they stand side by side!
With hearts forged in fire, their legend will soar,
For Trollskullâs brave souls, sing forevermore!
(Outro)
Raise tankards to Eyeless, Dren, and their kin,
In Trollskullâs warm hearth, their saga begins!
đ Location:
CharactersWaterdeep:, City of Splendors
đ§âđ€âđ§ Party Members:
Character Player Race Class & Level Notes Eirlys Shadowstep Justin / Slitzer Aasimar Paladin (
Justin/Slitzer):Level22)Protector Aasimar Paladin, Chaotic Good, justice-driven,Exhaustion Level33,- justice-driven
đ§© Key Events:
đ§ Party Formation
The group convinced Slim Jim to join, finalizing their adventuring team.
Overview
đ§ Dungeon Rescue
In the sprawling city of Waterdeep, a band of five adventurers embarked on a perilous mission that would set the stage for their legend. Eirlys Shadowstep, a radiant Aasimar Paladin driven by justice; Artemis, a cunning Human Rogue with a knack for stealth; Dren, a stalwart Mountain Dwarf Fighter; Slim Jim, a resourceful Human Rogue/Artificer; and Silas "Silver Tongue" Rushtyn, a mysterious Yuan-ti Sorcerer, united under the guidance of DM Rewrok. Their first session saw them rescue a captive, face otherworldly horrors, and claim a foothold in the city, all while forging plans for a grand future.
Key Events
Forging the FellowshipThe adventure began with a crucial moment of camaraderie:sewers, the party persuadeddiscovered BaconbuffFloon (Rob), playing Slim Jim, to join their ranks, completing their eclectic crew. Eirlys, with his charismatic leadership, likely rallied the group with her vision of justice, while Artemisâs silver tongueBlagmaar and SlimDren Jimâsbeing quick wit may have sealed the deal. Drenâs gruff determination and Silasâs enigmatic presence (though details of his role remain sparse) rounded out the team, setting a tone of unity despite their diverse backgrounds.
The Dungeon of DreadTasked with rescuing Floon Blagmaar, a figure tied to Waterdeepâs underbelly, the party ventured into a dungeon reeking of malevolence. They stumbled into a chamber where Floon lay tortured, guardedtortured by a sinister wizard,wizard, a Mind Flayer,Flayer, and an Intellect DevourerâaDevourer.
The partywizard felledwas theslain.
The haulIntellect ofDevourer loot:consumed severalDrenâs brain, incapacitating him.
Loot collected: healing potions, a Level 1 wizard spellbook, and angold unspecified(amount sumunconfirmed).
âȘ tragedyTemple struckRestoration
Escaping Devourer burrowed into Drenâs mind, consuming his brain and leaving himthrough a husk. Eirlys and Artemis likely led the effort to restrain their fallen comrade, ensuring he posed no threat, while Slim Jimâhalflingâs quick thinking may have secured the loot and Floonâs safety.
A Desperate Escape and Miraculous RecoveryWith Floon freed but weakened,house, the party administeredbrought healingâpossibly via Eirlysâs Lay on Hands or the looted potions. Floon, grateful, pledgedDren to funda temple.
Floon funded a Wish spell, restoring Drenâs restoration.mind.
đ stealthTrollskull guidedManor
Back alternate exit, a humble halflingâs home, adding a touch of Waterdeepâs quirky charm. At a temple, Floonâs coin secured a rare Wish spell, a testament toat the partyâsYawning persuasivePortal, skillsVolo (perhapscouldnât bolsteredpay byin Silasâsgold, silverbut tongue or Eirlysâs righteous plea). The spell nearly fully restored Drenâs mind, leaving him battle-ready once more, his warhammer gripped with renewed vigor.
A New Home and Ambitious PlansReturning togave the Yawning Portal, a bustling tavern central to Waterdeepâs lore, the party met Volo Geddarm, their flamboyant contact. Lacking coin, Volo offered the deed to Trollskull Manor, a dilapidated but promising estate. Inspired by Eirlysâs vision for a just community hub, Artemisâs eye for opportunity, and Slim Jimâs tinkering ingenuity, the group resolved to transform the manor into a pub/tavern to generate income and establish a foothold in the city. Drenâs practical mindset likely grounded the plan, while Silasâs charisma may have sparked ideas for drawing patrons (pending more details on his role).
As they surveyed their new domain, the party began deliberating which of Waterdeepâs factions to align withâperhaps the Harpers for Eirlysâs ideals, the Zhentarim for Artemis and Slim Jimâs roguish leanings, or the Lordsâ Alliance for stability. These discussions, rich with intrigue, set the stage for future conflicts and alliances.
Outcomes
The party acquired the manor and committeddecided to convertingrenovate it into a tavern,tavern, establishing a decisionbase blendingof Dragonoperations.
đ§ Future Planning
Discussions began on which Waterdeep faction to align with:
Harpers (idealistic)
Zhentarim The(rogue-friendly)
Lordsâ sessionAlliance concluded(order-focused)
Plans paused until the new Playerâs Handbook release,is allowingreleased.
Notes
đ Outcomes:
TheearlyAll
inclusioncharactersof a Mind Flayer and Intellect Devourer, uncommon inDragon Heistâs opening, suggests a custom arc involving psionic or aberrant forces, adding a layer of dreadleveled tothe2campaign.SilasâscontributionsEirlys
remainsuffersvagueExhaustiondueLevelto3limited character details. His sorcerous abilities likely played a role, possibly in combat or negotiations.ThetavernSlim
ventureJimwillsuffersrequireExhaustioninvestmentLevel(repairs,1staffing) and decisions (e.g., name, theme), offering roleplay and economic opportunities.TheunspecifiedTrollskull
goldManorlootacquiredfrom
Faction awaitsalignment clarificationunder discussion
Campaign paused for accuratePlayerâs tracking.Handbook release





