Session 03 - WIP
Campaign
Context
Premise: Treasure hunt for 500,000 Dragon coins, contested by Zhentarim, Xanathar’s guild.Setting: Waterdeep, with shops (Bent Nail, Corellian’s Crown) and broadsheets (Daily Trumpet,Waterdeep Wazoo).Base: Trollskull Manor, becoming a tavern (repairs: 1005 gold remaining, 12 days; staffed with barmaids, chef, bards).Factions: Lords’ Alliance (Eyeless), Zhentarim, Xanathar, GreyHand (+2 Renown, possibly Vashera), Harpers (Mert), Order of the Gauntlet (Savra), Force Grey (Vajra).
Player Characters )
Eyeless Shadowstep(Justin/Slitzer): Level 3 Aasimar Paladin, Chaotic Good, Exhaustion Level 3, Lords’ Alliance.Artemis: Captain John Mercer(Keith): Level 3 Human Rogue, faction undecided.Dren(MichaelKong/Mike): Level 3 Dwarf Fighter, faction undecided, on probation (3 months).Slim Jim (Tiberius Aun Argent)(Baconbuff/Rob): Level 2 Rogue/Artificer, Exhaustion Level 1, faction undecided.Silas "Silver Tongue" Rushtyn(Sicareus/James/Jamie): Level 3 Yuan-ti Sorcerer, limited details, faction undecided.
Session Notes
Session 1: Rescue, Recovery, and New Ventures
Key Events: Recruited Slim Jim; rescued Floon from a dungeon (wizard, Mind Flayer, Intellect Devourer); looted potions, spellbook, gold (amount TBD); Dren’s brain restored viaWish; acquired Trollskull Manor; planned tavern; debated factions (Eyeless for Lords’ Alliance, +1 GreyHand Renown).Outcomes: Level 2; Eyeless (Exhaustion Level 3), Slim Jim (Exhaustion Level 1); paused for Player’s Handbook.
Session 2: Trollskull Tavern Setup and New Allies
Key Events: Began Trollskull repairs (1005 gold remaining, 12 days, discounts via work); sold paintings (368 gold), bought supplies (alchemy kits, locks, lion’s head, snake, 3 cats); Dren imprisoned (10 days, 32 gold fine, 3 months probation); hired tavern staff (barmaids, chef, bards); met faction NPCs (Vajra of Force Grey, Savra of Order of the Gauntlet, Mert for Harpers); visited monk Hilam (warned of “evil’s twin” by winter); +1 GreyHand Renown.Outcomes: Level 3; 153 gold remaining; tavern progressing (staffed, brewing supplies, poltergeist bartender Lith).Notes: Monk’s warning hints at a winter threat; Fala vs. Rishaal protest dilemma; Dren’s imprisonment adds chaos; tavern costs strain finances.





