đ§ Session 03 â Nimble Shadows and Sewer Serpents
ImagesLocation: đźď¸
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Waterdeep 



Overview: In Session 3 of this Dungeons & Dragons campaign set in Waterdeep, the partyâconsisting of Artemis (Human Rogue), Dren (Dwarf Eldritch Knight Fighter), Eyeless (Protector Aasimar Paladin), Kenneth (Rogue, possibly Captain John Mercer), and Slim Jim (likely a Cleric or healer)âcontinues their investigation into a fireball explosion tied to the Necklace of Fireballs. Their journey leads them to theâ Temple of Gond, whereCity theySewers, uncoverand Trollskull Tavern
đ§âđ¤âđ§ Party Status:
đ Character
Player
âď¸ Class/Level
đ§Ź Race
đ Notes
Eyeless Shadowstep
Justin / Slitzer
Paladin (Lvl 3)
Aasimar
Smote the
involvementserpent; ofdowned aby runaway automaton called a Nimblewright,cold and
intopoison; revived Slim Jim
Captain John Mercer
Kenneth / Artemis
Rogue (Lvl 3)
Human
Crit death save + 39-dmg Sneak Attack; ends with 1 HP
Dren
MichaelKong / Mike
Eldritch Knight Fighter (Lvl 3)
Dwarf
Ended with 3 HP after mauling foes and casting healing
Slim Jim (Tiberius Aun Argent)
Baconbuff / Rob
Rogue 2 / Artificer 1
Human
Revived Eyeless; later downed and revived himself
Silas âSilver Tongueâ Rushtyn
Sicareus / James
Sorcerer (Lvl 3)
Yuan-ti
Cast 2 Fireballs (from Necklace); used psychic and fear spells; only got his boots dirty while the
sewers,rest wherewere theynearly confrontkilled
a
dangerous
yuan-ti
cult.
is
marked
by
intenseđ combat, ethical debates, and significant loot, culminating in a hard-fought victory and a return to a tavern to recover.
Temple of Gond Investigation:
The
party arrives atExplored the Templesite of Gond to investigate the fireball explosion that killed Delacar, who was pursued by either the Zhentarim or Xanathar Guild. They suspect the explosion involved the Necklace of Fireballs, a treasure linked to 500,000 Dragon coins, possibly tied to RaynaâsDelacar father,and a disgraced LordNecklace of Waterdeep.Fireballs.
Artemis
failsMet to pick the templeâs lock but climbs onto the roof, using parkour to reach an attic window and communicating with Nim,Nim, a temple-boundlonely automaton,automaton via sign language. Nim opens the door, granting the party entry.
Nim reveals itwho created a
Nimblewrightâa second automatonâto alleviate its loneliness, but therunaway Nimblewright fled over a month ago. This runaway matchesâlikely the âpuppetâ seen
duringfleeing the
explosion,scene.
confirming
Violita offered:
đ° 500 gold for the Nimblewrightâs destruction
𧰠A barking box or stilts as a reward
Nim pleaded for mercy: return it as the likely culprit behind the fireball. Nim confirms the Nimblewright had no restrictions and noreceive priora interactionsunique beforeinvention.
fleeing.
Violita,
a temple official, seizes Nimâs tools to prevent further creations. The party jokingly names the runaway âNimblewright Number Two.â Nim providesReceived a Nimblewright Detector, a metal device that spins(clicks and clicksspins within 500 feetft, of a Nimblewright (other than Nim), increasing inmax speed closer to the target (max velocity at 30 feet).ft)
The detector doesnât react to Nim himself.
Violita offers 500 gold to destroy the Nimblewright, along with a choice of inventions: adjustable stilts (increase height by 2â5 feet) or a barking box (a 6-inch cube that barks when detecting vibrations within 15 feet). Nim, however, requests the party return the Nimblewright unharmed, offering another invention as a reward.
The party debates the ethics of Nimâs situation, noting the temple magically binds Nim, limiting its free will. They also learn other automatons exist in Waterdeep, often on ships, but are uncommon. They consider involving their guilds or NPCs like Rayna or Davil Starsong but donât act on this yet.
đ Sewer Battle â The Yuan-ti Cult
SewerNo ExplorationNimblewright detected in the sewers.
Discovered a yuan-ti ritual with:
A drowning victim
Red and Battlegreen malisons, and a purple abomination
The cult attacked, declaring: âWitnesses must be slain!â
đŻ Combat Highlights:
Eyeless: Used Divine Smite & Guiding Bolt, downed by cold/poison, revived Slim Jim
Slim Jim: Healed Eyeless, downed, revived
Captain John: Landed a critical Sneak Attack (39 damage); rolled nat 20 death save; finished red yuan-ti
Dren: Frontlined, maul attacks, survived with 3 HP
Silas:
Deployed Fear and psychic spells
Remained untouchedâbut his boots got filthy crossing the Nimblewrightsewer
might be hiding in the sewers near the temple, the party descends to investigate. The Nimblewright Detector doesnât activate during their initial descent, indicating the Nimblewright isnât nearby.
They
encounter
a
yuan-ti
cultđ§Ş performingLoot a& ritualRewards
with
đĄ +1 Renown with aGrey maul,Hand attemptingfor astopping longthe jumpritual
based
on
Strength.
𩹠Aftermath
The party staggered home to Trollskull Manor:
Captain John: 1 HP
Artemis
throwsDren: two3 daggersHP
at a yuan-ti malison (21 hits for 5 damage, 7 misses) and later uses an unarmed fist attack. Artemis lands a critical Sneak Attack on the red yuan-ti, dealing 39 damage (14 slashing doubled to 28, plus Sneak Attack doubled to 11), though Kenneth ultimately delivers the killing blow.
Eyeless attacks the red yuan-ti with a longsword (22 to hit, 5 damage) and uses Divine Smite (2d8 radiant, 9 damage). Eyeless casts Guiding Bolt on the red yuan-ti and takes 11 cold damage (likely from Ray of Frost), gaining disadvantage on their next attack, plus 6 poison damage. Eyeless is downed but revived by& Slim Jim,Jim: laterseverely revivingdrained
Slim Jim with Lay on Hands (15 HP pool, 8 used earlier).
Kenneth
isSilas: downed⨠butpristine rollsrobes, amuddy criticalboots
20 on a death saving throw, returning with 1 HP. He kills the red yuan-ti.
Slim Jim revives Eyeless but is downed, later revived by Eyeless.
Dren, who cast a touch spell (possibly Cure Wounds) to heal a downed party member, ends the battle with 3 HP.
A yuan-ti malison casts Flaming Sphere, dealing fire damage. The green yuan-ti takes 23 fire damage, the red takes 25, and a smaller abomination takes 23. The yuan-ti have magic resistance and around 100 HP each.
The purple yuan-ti abomination deals 17 slashing damage with a bite, 9 and 15 damage with longbow shots, 7 psychic damage with a fear effect, and 5 bludgeoning damage with a constrict attack, grappling the target.
The party defeats the yuan-ti, with the red yuan-ti killed by Kenneth, and the purple and green yuan-ti eventually slain. A ladder to a closed grate offers an escape route, but they donât use it.
LootNimblewrightâs andfate Aftermathremains unresolved:
The party searches the yuan-ti bodies, finding four magical scrolls: Flaming Sphere, Animate Dead, Fireball, and Fear.

DistributionYuan-ti of the scrolls remains undecided, though Dren (with spellcasting ability) or Slim Jim might be likely candidates.
Upon exiting the sewer, the Grey Faction notices the party, and after explaining their victory over the cultists, the party earns +1 Renown. The ritualâritual's purpose (possibly
necromantic,necromantic) givenstill Animatea Dead)mystery
remains unclear.
The party returns to a tavern in Waterdeep to heal and recover, with several members in critical condition: Kenneth at 1 HP, Dren at 3 HP, Artemis at 1 HP, and Eyeless and Slim Jim low on resources after multiple downings and revivals.
UnresolvedEthical Threads:
debate brewing The Nimblewrightâs location remains unknown, as the detector didnât activate in the sewers. The party must decideover whether to
return it to Nimdestroy or destroyreturn itthe forNimblewright
Violitaâs reward.
The
scrollsâScrolls darklike nature (Animate Dead, Fear) might spark ethical debates, especially for Eyeless (a Paladin) or Slim Jim (potentially a Cleric).
The yuan-ti ritualâs purpose and
itsFear potential connection tochallenge the
Necklace of Fireballs or the Nimblewrightâpartyâs
fireballmoral incidentcompass
are still mysteries.