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Session 03 – Nimble Shadows and Sewer Serpents

💥 Fireball in Trollskull Alley

While business picked up at Trollskull Tavern, a massive explosion shattered the calm—a fireball detonated just outside, killing Dalakhar, a gnome spy, and several citizens. Remarkably, the tavern and party were unharmed, though the street was left scorched and chaotic.

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👤 A cloaked figure was seen looting Dalakhar’s body and fleeing toward the Bent Nail.
🧒 A child claimed a metal puppet had thrown something into a barrel—it was revealed to be a Necklace of Fireballs with two remaining beads.
🧙 Silas identified the explosion as magical; Dren confirmed the necklace’s nature.

Eyeless assisted folk and asked questions

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🚨 City Watch & Renaer's Secrets

The City Watch, led by:

  • 🧑‍⚖️ Barnabus Blastwind

  • 👮‍♂️ Sergeant Cromley
    ...arrived and began their investigation. Captain John Mercer calmly persuaded them the party was innocent. They revealed:

  • Dalakhar had been fleeing armed pursuers.

  • Trollskull was declared a crime scene.

Later, Renaer Neverember arrived and revealed:

  • Dalakhar had spied on him for two months.

  • He was likely seeking the party to deliver the Stone of Golorr to Renaer’s father in Neverwinter.

  • The artifact is powerful and valuable, drawing interest from the Zhentarim and Xanathar Guild.

  • Renaer offered 💰1,000 gold if the party retrieved it.

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Silias in the library with a candlestick


⚙️ Temple of Gond – The Lonely Automaton

Following the automaton’s trail to the Temple of Gond, the party met:

  • 🐉 Valetta, bronze dragonborn priestess

  • 🤖 Nim, a sentient automaton

Nim confessed to secretly creating a second nimblewright that had escaped. He feared the construct was responsible for the explosion. The temple had locked Nim away.

🎁 Rewards Offered:

  • 500 gold for destroying the rogue Nimblewright

  • OR a mechanical invention (e.g., barking box or adjustable stilts)

  • Nim begged for the nimblewright to be spared and returned, promising a unique invention

📟 The party received a Nimblewright Detector — spins and clicks when within 500 ft


🕳️ Sewer Hunt – The Yuan-ti Ritual

With no detection from the device, the party scouted the Waterdeep sewers and stumbled upon a yuan-ti ritual involving a drowning victim, red and green malisons, and a purple abomination.

The cult attacked, declaring: “Witnesses must be slain!”

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⚔️ Combat Highlights:

Character Action
Eyeless Smote a serpent, used Guiding Bolt, downed by cold & poison, revived by Slim Jim
Slim Jim Revived Eyeless, later downed and revived himself
Captain John Landed a 39-damage Sneak Attack, rolled nat 20 death save, finished red malison
Dren Frontlined with maul and spells, survived with 3 HP
Silas

Cast two Fireballs (from necklace), Fear and psychic spells; remained untouched, but boots muddied


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🎁 Loot & Rewards

📜 Magical Scrolls (unassigned):

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🗡️ Weapons:

  • +1 Longbow

  • +1 Scimitars

💰 Gold:

  • 216 gold pieces total

🛡️ Faction Gain:


🧑‍🤝‍🧑 Party Status (Post-Battle)

🎭 Character Player ⚔️ Class/Level 🧬 Race 📌 Status
Eyeless Shadowstep Justin / Slitzer Paladin (3) Aasimar Downed, revived, cleared exhaustion
Captain John Mercer Kenneth / Artemis Rogue (3) Human 1 HP, MVP Sneak Attack
Dren MichaelKong / Mike Fighter (3) Dwarf 3 HP, maul frontline
Slim Jim (Tiberius Aun Argent) Baconbuff / Rob Rogue 2 / Artificer 1 Human Healer & downed, revived
Silas “Silver Tongue” Rushtyn Sicareus / James Sorcerer (3) Yuan-ti Dealt massive damage, pristine except muddy boots

All exhaustion effects have been cleared post-session.


🔍 Unresolved Threads

  • The rogue Nimblewright remains at large.

  • The purpose of the yuan-ti ritual is unclear—possible necromantic ties?

  • Debate brews: destroy or spare the Nimblewright?

  • Some scrolls, like Animate Dead and Fear, raise moral dilemmas within the party.