đ Silas âSilver Tongueâ Rushtyn
đ Quick Facts
- Player: James / Sicareus
- Race: Yuan-ti (later noted as Yuan-ti Pureblood)
- Class: Sorcerer
- Known level progression:
- Level 2 (Session 1)
- Level 3 (Sessions 2â3)
- Party reached Level 4 (Session 4; Silasâ exact class level at that point is Not stated)
- Faction: Undecided / Not stated (but showed interest in the Harpers in Session 5)
- Nickname in notes: âSilver Tongueâ
đ§ Role in the Party
Silas is the partyâs high-impact arcane leverage: when the group needs a fight ended fast, he brings the kind of spellwork that leaves scorch marks and uncomfortable questions. Outside combat, heâs positioned as charismatic (and increasingly influential) as bigger faction politics close in.
đ§ Personality & Character Style
- Charismatic presence: Explicitly described as charismatic, with âSilver Tongueâ branding baked in early.
- Clean execution: Notably walked out of the sewer ritual fight untouched while others hit the floorâexcept for the running gag detail: muddy/dirty boots.
- Dangerous collateral potential: Unleashed a psychic blast in the chaos at Gralhund Villa that killed a friendly allyâwithout anyone realizing it was him.
Appearance / signature look:
âš Signature Magic (Observed)
- Fireball: Used repeatedly, including via a Necklace of Fireballs (Session 3) and later via a Fireball scroll (Session 5).
- Fear: Cast during the sewer ritual battle (Session 3).
- Psychic magic: Used in the sewer fight (Session 3) and as a âpsychic blastâ in the Gralhund Villa chaos (Session 4). Specific spell names: Not stated.
- Arcane assessment: Identified the Trollskull Alley explosion as magical (Session 3).
đ„ Notable Moments (Chronological)
- Session 1 â Introduced: Silas âSilver Tongueâ Rushtyn entered as a Yuan-ti Sorcerer (Level 2), described as charismatic with his role still emerging.
- Session 3 â Fireball aftermath: Identified the explosion outside Trollskull as magical; helped confirm the Necklace of Fireballs was the key clue.
- Session 3 â Sewer ritual fight: Cast two Fireballs (from the Necklace of Fireballs), cast Fear, and used psychic spellsâending the fight untouched while the party was battered (with the detail repeatedly noted: dirty/muddy boots).
- Session 4 â Gralhund Villa: Accidentally killed a friendly half-orc ally with a psychic blast during the chaos; no one realized Silas was responsible.
- Session 5 â Dock Ward inferno: Wiped out the sellswords outside Grinda Garlothâs boathouse with a Fireball (explicitly noted as using a Fireball scroll in the highlights).
- Session 5 â Faction curiosity: Took keen interest in Harper membership as the party made contact through the locksmith and Silvermane.
đ§· Relationships & Connections
- City Watch exposure: Present during major Watch entanglements (fireball investigation; Gralhund Villa lockdown), but no charges against Silas are stated.
- Gralhund Villa ally casualty: The friendly half-orcâs death is a silent thread tied directly to Silas (unknown to others in-party, per notes).
- Harpers (emerging): Marked interest in joining as the partyâs Harper link solidified (Session 5).
đ§° Gear, Loot & Resources
- Necklace of Fireballs (party-recovered): Silas used it to cast two Fireballs in Session 3. Current status/remaining beads: Not stated.
- Fireball scroll: Used in Session 5 to eliminate sellswords outside Grindaâs boathouse (consumed on use; remaining scrolls with Silas: Not stated).
đ§© Open Questions
- Whatâs Silasâ exact level/subclass details after the party hit Level 4? Not stated.
- Does anyone ever connect Silas to the half-orc allyâs death at Gralhund Villa? Not stated.
- Is Silas formally joining the Harpers, or just circling them for leverage? Not stated.
