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Session 10 — “Help Me” Image Generation Pack


Image 01 — The Tunnel Listens

Purpose: Varang flashback / major character image.

Main subjects: 1 — Varang.

Reference images required

Type

Required

Character

Varang the Ash-Mender character reference

Location

Attached tunnel/cavern screenshot

for shape and subterranean mood

Creature

None

Item

Varang's usual mace / ash-vial only if already present in his character reference

Prompt

Create a cinematic dark-fantasy flashback scene featuring Varang the Ash-Mender alone deep beneath his homeland.

Use the supplied Varang character reference exactly for his face, horns, skin, ritual markings, armour, braids and equipment.

Varang stands inside a narrow ancient basalt tunnel investigating something deeply unnatural.

Beside him is a ceremonial death mark carved into the stone that has been split cleanly through its centre. Thick black sap slowly bleeds from the crack.

Around the base of the stone grow patches of sickly blue fungus twisted into unnatural spirals. Several pale, unhealthy mice move through the growth.

Varang has just placed one hand against the wall.

The stone has become painfully warm.

Moments earlier the tunnel was producing layered metallic tones that gradually matched Varang's heartbeat. Now the sound has suddenly stopped.

The essential feeling is:

the tunnel has noticed him.

Do not show a literal face, monster, ghost, demon or visible creature inside the wall.

The horror should come from absolute stillness and the sense that something beneath the stone has become aware.

Varang's magic and religious imagery should remain in his established red-black ash aesthetic rather than golden holy light.

Mood: sacred dread, unnatural life beneath stone, quiet psychological horror.

Style: cinematic dark fantasy realism, restrained supernatural effects, detailed fungal environment, no text, no UI.

Aspect ratio: 16:9.

image.png


Image 02 — First Sight of Gracklstugh

Purpose: Primary opening image.

Main subjects: 2 — Aeris and Buppido.

Reference images required

Type

Required

Character

Aeris Naïlo

+

Buppido

Location

Gracklstugh map

+

attached Gracklstugh concept image

Creature

None

Item

None

image.png

Prompt

Create a huge cinematic dark-fantasy establishing shot of Aeris Naïlo and Buppido seeing Gracklstugh spread before them for the first time.

Use both supplied character references exactly.

Keep the characters relatively small in the composition so the city dominates the image.

Aeris stands near the edge of a rocky overlook, quietly studying the enormous city. Beside him, Buppido, the small derro guide who knows Gracklstugh, gestures toward the city while explaining what lies ahead.

Beyond them stretches an immense duergar metropolis carved through a colossal Underdark cavern.

Show:

  • massive dark stone districts;
  • forge towers and chimneys;
  • orange-red lava vents;
  • dense smoke;
  • distant metalworking fires;
  • enormous bridges and stone roads;
  • the black Darklake bordering part of the city;
  • countless small lights disappearing into cavern haze.

The city should feel industrial, crowded and oppressive rather than majestic.

The travellers have finally reached civilisation — and immediately realise civilisation may be almost as dangerous as the wilderness.

Mood: awe mixed with distrust, temporary relief overwhelmed by scale and menace.

Style: cinematic dark fantasy realism, monumental environmental scale, smoky industrial lighting, no text, no UI.

Aspect ratio: 16:9.


Image 03 — The Quiet Way In

Purpose: Arrival / Darklake Docks image.

Main subjects: 2 — Buppido and Aeris.

Reference images required

Type

Required

Character

Buppido

+

Aeris

Location

Gracklstugh city reference / map

Creature

None

Item

Simple underground fishing boat reference optional

image.png

Prompt

Create a cinematic dark-fantasy scene showing Buppido and Aeris arriving secretly in Gracklstugh aboard a rough fishing boat.

Use the supplied Buppido and Aeris references exactly.

Do not show the entire travelling group. Keep the image focused on these two characters.

Buppido sits or stands near the bow, watching the approaching docks with the confidence of someone who knows the city.

Aeris remains more cautious, studying the waterfront and surrounding stone structures.

Their crude fishing boat moves through dark subterranean water toward the Darklake Docks.

Around them rise:

  • heavy duergar stone piers;
  • iron cranes;
  • ropes and fishing equipment;
  • warehouses;
  • narrow stairways;
  • furnace glow reflecting across black water;
  • smoke drifting through the cavern.

The arrival should feel intentionally discreet rather than heroic.

The city towers above them while the boat feels tiny and vulnerable.

Mood: clandestine entry, uneasy civilisation, quiet tension.

Style: cinematic dark fantasy realism, subterranean dock atmosphere, black water and forge glow, no text, no UI.

Aspect ratio: 16:9.


Image 04 — Plate for a Fey Knight

Purpose: Shopping / quieter character scene.

Main subjects: 2 — Iragon and one duergar armourer.

Reference images required

Type

Required

Character

Iragon Midsommar character reference

Location

Blade Bazaar reference

, preferably Gilded Gryphon interior

Creature

None

Item

Optional plain plate armour reference;

Here

image.png

Prompt

Create a cinematic dark-fantasy merchant scene inside the Gilded Gryphon armour shop in Gracklstugh.

Feature Iragon Midsommar and a single duergar armourer.

Use Iragon's supplied character reference exactly.

Iragon stands while the armourer measures or visually assesses him for a custom-fitted suit of plate armour.

Sections of unfinished plate armour, articulated metal pieces and fitting tools lie across a nearby heavy stone workbench.

Iragon should retain his established bright Spring Court appearance, providing a striking contrast against the dark iron, black stone and orange forge light of the duergar workshop.

The duergar armourer should be practical and professional rather than sinister, examining the unusual eladrin customer with guarded interest.

Keep the Dhauzimmer Blade present only if naturally carried by Iragon; it should not dominate the composition.

Mood: brief normality after weeks of survival, expensive preparation, a fey knight preparing for worse things ahead.

Style: cinematic dark fantasy realism, detailed armour workshop, forge lighting, no text, no UI.

Aspect ratio: 16:9.

image.png


Image 05 — “Help Me”

Purpose: Signature Session 10 combat image.

Main subjects: 2 — Edric and the giant.

Reference images required

Type

Required

Character

Edric Faustin Valemont

Location

Blade Bazaar reference sheet

Creature

Two-Headed Grey Giant reference sheet

Item

None

Prompt

Create a tense cinematic dark-fantasy combat scene in the Blade Bazaar of Gracklstugh, featuring only Edric Faustin Valemont and the two-headed grey giant as the main subjects.

Use the supplied Edric and giant references exactly.

The giant has just smashed into the market near the central stone fountain.

Edric has responded by casting Web.

Huge strands of magical webbing stretch between market stalls, pillars and broken stonework, wrapping around the giant's legs and torso and holding it in place.

The two heads react completely differently.

One head looks directly toward Edric with genuine terror and confusion, mouth open as though desperately pleading:

Help me.

The other head is violently enraged, snarling against the webbing, eyes wild and foam gathering around its mouth.

Edric stands at a safer distance, focused on maintaining control of the creature rather than engaging physically.

Around them are overturned market stalls, smashed goods and broken masonry, but no other featured characters.

Make the emotional contradiction between the two heads the centre of the image.

Mood: violent chaos interrupted by something deeply unsettling.

Style: cinematic dark fantasy realism, dynamic magical webbing, strong character expressions, no text, no UI.

Aspect ratio: 16:9.

image.png


Image 06 — Ront Answers

Purpose: Secondary battle image.

Main subjects: 3 — Ront, Eldeth and giant.

Reference images required

Type

Required

Character

Ront

+

Eldeth Feldrun

Location

Blade Bazaar reference

Creature

Two-Headed Grey Giant reference

Item

Ront's greataxe

if included in his reference; otherwise generic practical greataxe

Prompt

Create a brutal cinematic dark-fantasy battle scene featuring Ront, Eldeth Feldrun and the two-headed grey giant in the Blade Bazaar.

Use the supplied references for all three exactly.

Eldeth has just been struck down by the giant and lies unconscious or stunned on the broken stone nearby.

Seeing her fall, Ront charges forward with his greataxe and lands a devastating retaliatory strike against the restrained giant.

The giant is still partly trapped in Edric's magical Web, although Edric himself must not appear in the image.

Ront should look furious and protective rather than mindlessly berserk.

Eldeth should remain clearly visible enough that the reason for Ront's reaction is immediately understandable.

Keep the giant's two-head distinction visible: one frightened and confused, one enraged.

No other named characters.

Mood: sudden loyalty revealed through violence, desperate retaliation.

Style: cinematic dark fantasy realism, close brutal action, damaged duergar marketplace, no text, no UI.

Aspect ratio: 16:9.

image.png


Image 07 — The Hand Comes Off

Purpose: Vorgrath combat image.

Main subjects: 2 — Vorgrath and giant.

Reference images required

Type

Required

Character

Vorgrath Kael

Location

Blade Bazaar reference

Creature

Two-Headed Grey Giant reference

Item

Vorgrath's Adamantine Battleaxe reference sheet

Prompt

Create a cinematic dark-fantasy melee scene featuring Vorgrath Kael fighting the restrained two-headed grey giant in the Blade Bazaar.

Use the supplied Vorgrath reference, giant reference and Adamantine Battleaxe reference exactly.

Vorgrath is deep in his rage and has closed directly with the giant while it struggles against the remnants of magical webbing.

Capture the instant immediately after one enormous axe strike has severed the giant's free hand.

Keep the violence dramatic but not excessively gory: the severed hand and impact should be unmistakable, but the image should remain cinematic action rather than gore-focused horror.

Vorgrath should feel tiny compared with the giant yet completely committed to the attack.

His axe must look heavy, brutal and consistent with its established item design.

The giant's violent head roars down toward him while the frightened head recoils in terror.

No other party members.

Mood: raw physical violence, barbarian commitment, overwhelming scale difference.

Style: cinematic dark fantasy realism, dynamic close combat, shattered market environment, no text, no UI.

Aspect ratio: 16:9.
image.png


Image 08 — The Final Bolt

Purpose: Killing blow.

Main subjects: 2 — Aeris and giant.

Reference images required

Type

Required

Character

Aeris Naïlo

Location

Blade Bazaar reference

Creature

Two-Headed Grey Giant reference

Item

Hand crossbow reference optional; otherwise use a simple drow-style hand crossbow consistent with Aeris's campaign equipment

Prompt

Create a cinematic dark-fantasy action scene featuring Aeris Naïlo and the two-headed grey giant at the end of the Blade Bazaar battle.

Use the supplied Aeris and giant references exactly.

The magical Spike Growth has already vanished.

The badly wounded giant is staggering beside the damaged central fountain.

Aeris stands behind or slightly to the side of the creature with a hand crossbow raised, firing the final bolt into the back of the giant's skull.

Capture the moment of impact immediately before the enormous creature pitches forward into the fountain.

Aeris should look focused rather than celebratory.

The giant is already devastated from the battle, including its severed hand, but avoid unnecessary gore.

Broken stalls, torn remnants of Web and scattered trade goods should show the aftermath of the fight.

No other named characters.

Mood: sudden decisive ending after prolonged chaos.

Style: cinematic dark fantasy realism, dynamic final-shot composition, no text, no UI.

Aspect ratio: 16:9.

image.png


Image 09 — The Fountain Afterward

Purpose: Aftermath image.

Main subjects: 2 — Aeris and Vorgrath.

Reference images required

Type

Required

Character

Aeris

+

Vorgrath

Location

Blade Bazaar reference

Creature

Two-Headed Grey Giant reference

Item

Vorgrath's battleaxe

, Aeris's hand crossbow

Prompt

Create a quiet cinematic dark-fantasy aftermath scene featuring Aeris Naïlo and Vorgrath Kael immediately after the giant has been killed.

Use both character references exactly.

The two-headed giant lies dead, collapsed awkwardly head-first across the shattered market fountain behind them.

Vorgrath stands nearby with his Adamantine Battleaxe still in hand, breathing heavily after the melee.

Aeris lowers the hand crossbow that delivered the final shot.

Neither character should look triumphant.

Around them lie torn magical webs, shattered stalls, scattered merchandise, broken masonry and the damage left by the fight.

The marketplace is suddenly becoming quiet.

Far down one of the streets, imply that something is approaching — perhaps distant lantern light or shadowy movement — without showing guards clearly.

The mood should communicate one immediate thought:

we need to leave.

Style: cinematic dark fantasy realism, restrained aftermath, oppressive urban atmosphere, no text, no UI.

Aspect ratio: 16:9.

image.png


Image 10 — Rat in the Pocket

Purpose: Best Session 10 cliffhanger image.

Main subjects: 2 — Edric and Aeris in rat form.

Reference images required

Type

Required

Character

Edric Faustin Valemont

+

Aeris Naïlo

Location

Blade Bazaar reference — northern Gracklstugh street view

Creature

Ordinary rat anatomical reference not necessary

Item

None

Prompt

Create a cinematic dark-fantasy escape scene featuring Edric Faustin Valemont and Aeris Naïlo, with Aeris currently transformed into an ordinary small rat.

Use Edric's supplied character reference exactly.

Use Aeris's character reference only to establish continuity — do not give the rat humanoid, elven or magical facial features. It should simply look like a believable ordinary rat.

The scene takes place in a narrow stone street north of the Blade Bazaar shortly after the giant battle.

Edric has just scooped rat-shaped Aeris from beside some barrels and is carefully placing him into an inside coat or robe pocket while looking back toward the market.

Behind them, distant orange forge light and drifting smoke hint at the district they have just escaped.

Edric should look hurried, nervous and focused on disappearing before authorities arrive.

The tiny rat's head may peek briefly from the pocket.

Do not include the rest of the party.

The humour should come naturally from the ridiculous practicality of the situation rather than exaggerated comedy.

Mood: tense escape with one wonderfully absurd D&D detail.

Style: cinematic dark fantasy realism, narrow duergar city street, atmospheric forge light, no text, no UI.

Aspect ratio: 16:9.

image.png


Image 11 — Cliffhanger Variant: Into the Tavern

Purpose: Alternative final image if you want something darker than Rat in the Pocket.

Main subjects: 3 — Buppido, Edric, rat-Aeris.

Reference images required

Type

Required

Character

Buppido

+

Edric

+

Aeris

Location

Northern Gracklstugh street / tavern exterior

Creature

None

Item

None

Prompt

Create a cinematic dark-fantasy cliffhanger scene showing Buppido leading Edric and rat-shaped Aeris into a hidden-looking tavern in northern Gracklstugh.

Use the Buppido and Edric references exactly.

Aeris remains an ordinary rat tucked inside Edric's pocket, with only a small part of him visible.

Buppido is several steps ahead, opening or slipping through a heavy stone tavern doorway while urgently signalling Edric to follow.

Behind them stretches a narrow duergar street filled with forge haze, hanging ironwork and dim orange lamps.

Far in the distance, suggest approaching authorities only through faint lanterns or indistinct movement.

Do not show guards clearly.

The doorway ahead should feel like temporary refuge rather than safety.

Mood: escape completed for now, danger still outside, uncertain sanctuary.

Style: cinematic dark fantasy realism, moody urban night, restrained tension, no text, no UI.

Aspect ratio: 16:9.