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🛠️ Dino Roar / Dynoth Rokos

Race: Githyanki   |   Class: Artificer (Battle Smith) 3 / Fighter 2   |   Alignment: Lawful Neutral   |   Player: Robb / Baconbuff

📜 Appearance

  • Tall, sinewy frame with pale green-olive skin and piercing gold eyes.
  • Wears reinforced half-plate armor, etched with arcane script and battle scars.
  • Always accompanied by his Bear Shaped Steel Defender, glowing softly at the joints.

Dino.png

🧠 Core Stats & Skills

  • HP: 45   |   AC: 19   |   Initiative: +2   |   Speed: 30 ft
  • Proficiency Bonus: +3   |   Saves: INT +7, CON +6
  • Passives: Perception 13, Investigation 17, Insight 10
  • Skills: Arcana +7, Nature +7, History +7, Religion +7, Survival +3

⚔️ Weapons & Tools

  • Melee: Moon-Touched Longsword (Sap), Greatsword (Graze), Unarmed Strike
  • Ranged: Longbow +1
  • Tool Proficiencies: Calligrapher’s, Cartographer’s, Jeweler’s, Smith’s, Tinker’s, Thieves’ Tools
  • Languages: Common, Gith

🔮 Spellcasting

Spellcasting Ability: Intelligence   |   Spell Save DC: 15   |   Spell Attack Bonus: +7

🌀 Cantrips

  • Booming Blade (Artificer)
  • Mage Hand (Githyanki Psionics – invisible)
  • Mending

🔥 1st-Level Spells

  • Absorb Elements, Detect Magic, Disguise Self, Feather Fall, Heroism, Identify, Jump, Shield

💨 2nd-Level Spells

  • Misty Step (Githyanki Psionics – 1/long rest)

⚙️ Class Features

🧪 Artificer – Battle Smith

  • Magical Tinkering: Imbue small objects with sound, light, message, or static image (4 active at once).
  • Infuse Item: Imbue 2 nonmagical items after each long rest with a chosen magical effect.
  • Steel Defender: Custom-built companion with force damage, reaction defense, and repair utility.
  • The Right Tool for the Job: Conjure artisan tools during rest periods.
  • Battle Ready: Use INT for magic weapon attack and damage rolls.

🛡️ Fighter – 2024 UA

  • Fighting Style – Dueling: +2 damage with 1H melee weapons while wielding no other weapons.
  • Second Wind (2x): Heal 1d10+2 as a bonus action. Can use for Tactical Mind instead.
  • Action Surge: Take an extra action once per short rest (non-magic only).
  • Weapon Mastery: Sap (Longsword & Spear), Graze (Greatsword).
  • Tactical Mind: Roll 1d10 to add to failed ability checks using Second Wind.

🤖 Steel Defender

  • AC: 15   |   HP: 21   |   Speed: 40 ft
  • Damage Immunities: Poison
  • Condition Immunities: Charmed, Exhaustion, Poisoned
  • Senses: Darkvision 60 ft, Passive Perception 16
  • Traits: Can’t be surprised (Vigilant)
  • Force Rend: +7 to hit, 1d8+3 force damage
  • Repair (3/day): Restore 2d8+3 HP to self or adjacent construct
  • Deflect Attack (Reaction): Impose Disadvantage on one attack vs. nearby ally

🧬 Githyanki Traits

  • Astral Knowledge: Temporary proficiency in one skill and one tool or weapon per long rest
  • Psionics: Mage Hand (invisible), Jump (3rd level), Misty Step (5th level) – 1x per long rest
  • Psychic Resilience: Resistance to psychic damage
  • Speed: 30 ft

📘 Feats & Notes

  • 🛡️ Dueling: +2 damage with a single melee weapon (Fighter feature)
  • 📚 Skilled (Scribe): Proficiencies in History, Religion, Survival
  • 💸 Debt: Owes 122 gold to Rigg after overspending at the merchant camp

🎭 Role in the Party

Dino is the team’s engineer, tactician, and magical powerhouse. Quiet, intense, and driven by survival, he brings devastating battlefield coordination between sword and spell. While not talkative, he’s dependable—especially when saving lives or disabling threats with a well-timed reaction or infusion.