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⛏️Leydrick Gefinhal

“Pour the ale, swing the mace, patch the wound. In that order.”

Overview

  • Race: Mountain Dwarf
  • Class: Cleric (Life Domain)
  • Level: 5
  • Background: Transport Guild Healer
  • Player: Jared / Galindis
  • Campaign: Spelljammer – Homebrew Start
  • Current Location: Resting in a Drow enclave within the Underdark

Appearance

Leydrick is a stout, solidly-built dwarf with a bushy copper beard braided simply, bearing streaks of ash and silver. His armor is functional but heavy, designed more for practical survival than pageantry—scuffed from travel and crusted in soot from long nights by the campfire. His mace hangs visibly at his side, a blunt instrument of healing justice. His eyes, a soft storm-grey, rarely betray urgency, reflecting a calm forged from years of wagon-bound travel.

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Personality

🧠 Key Trait: "Laid-back Healer vs. Reluctant Leader"

Leydrick speaks in a slow drawl, preferring action over words—especially when drink is involved. He tends to drift through encounters until his allies are hurt or someone invokes injustice. Then, like striking flint, his clerical fury ignites. While slow to volunteer, he’ll always answer when needed. He conceals deep familial wounds with humor and booze, but values the party like the kin he lost.


Backstory

📖 Click to Expand Backstory

Leydrick was born into a family-run wagon transport business traversing the Sword Coast. While his parents traded goods, he offered free clerical services to fellow travelers and guards during attacks. His generous spirit didn’t pay, however—his family cut him out of profits over a disagreement about faith and finances. Bitter but resilient, Leydrick struck out to find worthier companions. After joining the current band, he’s found new purpose—not just as a healer, but as a witness to rising cosmic threats.


Spellcasting / Combat Style

  • Main Style: Support & Area Healing
  • Signature Spells or Techniques: Spiritual Weapon, Channel Divinity: Preserve Life, Mass Healing Word
  • Other Tactics: Stonecunning tremorsense scouting, radiant burst damage vs. undead
“Healing’s just battlefield math—and I always round up.”

Notable Equipment

Item Description
Mace Standard blunt weapon with "sap" utility for nonlethal blows
Healer's Kit Used with Battle Medic feat to trigger dice-based healing
Spiritual Weapon Summoned spectral hammer for bonus action attacks (1d8+3)
Chainmail / Shield Durable armor for frontline clerical support

Campaign Highlights

  • Session 1: Introduced in the lighthouse tavern, chosen for his healing skills during the beholder bounty briefing.
  • Session 2: Helped rescue civilians from Mind Flayers in a cave. Aided recovery after Dino intercepted a child mid-abduction.
  • Session 3: Offered a solemn prayer at Rassalantar’s abandoned temple before looting a donation box with High Jinks.
  • Session 4: Cautiously observed the Green Witch encounter, offering quiet reverence instead of challenge.
  • Session 5: Helped rescue DeSeth and fought a roper in the Underdark; used healing spells and saved Valen from unconsciousness.

Allies

  • Rigg: Finds his chaotic style frustrating but respects his fight instincts.
  • High Jinks: Wary of her patron but admires her boldness.
  • Dino: Shares practical sensibilities. Often pairs well in combat.
  • Valen: Respects his arcane firepower, especially when not setting things ablaze mid-rescue.

Themes & Motifs

  • 🔥 Core Element: Earth & Radiance
  • 🎭 Symbolism: Restoration, Inner Guilt, Displaced Loyalty
  • 🔭 Campaign Thread: Faith vs. Cosmic Horror – his divine gifts clash against the unknowable threats from beyond.

Quotes

“Ain’t no wound the Light can’t patch—‘cept maybe what’s in yer head.”
“If the gods didn’t want me drinkin’, they’d’ve made water taste better.”

Status

  • Level: 5
  • Conditions: Healthy but financially strained
  • Location: Resting at the Drow enclave in the Underdark, preparing to storm the Illithid prison

Last Updated: 25 May 2025 by DM / Slitzer